Jordan Woyak
341f99a3f1
InputCommon: Add Win32 InputBackend class.
2024-03-11 03:25:31 -05:00
Jordan Woyak
2ac59bf581
InputCommon: Add Pipes InputBackend class.
2024-03-11 03:05:52 -05:00
Jordan Woyak
8098be3dfa
InputCommon: Add XInput2 InputBackend class.
2024-03-11 03:05:52 -05:00
Jordan Woyak
498584ac77
InputCommon: Add Quartz InputBackend class.
2024-03-11 03:05:52 -05:00
Jordan Woyak
9941c54911
InputCommon: Provide WindowSystemInfo getter for ControllerInterface.
2024-03-11 01:31:05 -05:00
Admiral H. Curtiss
b89a88afbc
Merge pull request #12615 from mitaclaw/ppc-symbol-db-member
...
PPCSymbolDB: Eliminate Redundant Member
2024-03-10 06:18:23 +01:00
Admiral H. Curtiss
adac827a04
Merge pull request #12625 from mitaclaw/Wshadow-uncaptured-local
...
CMakeLists: Add Clang's Specific WShadow Diagnostics
2024-03-10 00:59:20 +01:00
mitaclaw
f71f2c6ba1
CMakeLists: Add Clang's Specific WShadow Diagnostics
...
For parity with GCC.
2024-03-09 15:34:39 -08:00
Admiral H. Curtiss
ef75a6ff23
Merge pull request #12622 from mitaclaw/branch-watch-dialog-errata
...
BranchWatchDialog: Fix Misc. Errata
2024-03-10 00:06:21 +01:00
JMC47
4f8fb645d6
Merge pull request #12627 from LillyJadeKatrin/retroachievements-measure-faster
...
Adjusted achievement progress updates to duration short
2024-03-09 16:18:28 -05:00
LillyJadeKatrin
5418e89523
Adjusted achievement progress updates to duration short
2024-03-08 23:26:56 -05:00
mitaclaw
0645b4d579
BranchWatchDialog: Fix Misc. Errata
...
Window icon was missing from QDialog lacking a parent.
Giving the QDialog a parent revealed I had failed to make it properly non-modal, necessitating further changes.
Settings save less often, now only upon destruction.
Construction of BranchWatchDialog is now deferred.
2024-03-07 15:59:03 -08:00
mitaclaw
0f36654d2b
PPCSymbolDB: Eliminate Redundant Member
...
This can be accessed through the CPUThreadGuard.
2024-03-06 21:44:53 -08:00
OatmealDome
e7282f4244
Merge pull request #12618 from LillyJadeKatrin/retroachievements-update-fix
...
Remove the update callback on all events
2024-03-04 21:02:45 -05:00
LillyJadeKatrin
085c17aed4
Remove the update callback on all events
...
Not only was the extra call to the update callback in the AchievementEventHandler method unnecessary, it was getting called on events that don't even need to be tracked here, causing a lot of lag when it turned out one achievement was repeatedly spamming Achievement Reset Events as a shortcut.
2024-03-04 20:04:08 -05:00
OatmealDome
8f6fd912f7
Merge pull request #12613 from LillyJadeKatrin/retroachievements-submodule-update
...
Update rcheevos submodule to master
2024-03-03 20:09:37 -05:00
OatmealDome
6372bf51eb
Merge pull request #12597 from nlebeck/settingshandler-unittests-thirdtry
...
Add some simple unit tests for SettingsHandler
2024-03-03 18:13:45 -05:00
LillyJadeKatrin
a2db33b6f1
Update rcheevos submodule to master
2024-03-03 17:55:47 -05:00
OatmealDome
aba9b110e8
Merge pull request #12612 from LillyJadeKatrin/retroachievements-logout-bug
...
Don't Publish Unofficial Achievements
2024-03-03 14:51:04 -05:00
JMC47
93c95ee1a3
Merge pull request #12592 from LillyJadeKatrin/retroachievements-enable-hardcore
...
Properly enable RetroAchievements hardcore mode
2024-03-03 13:20:23 -05:00
LillyJadeKatrin
f556f646a2
Don't Publish Unofficial Achievements
...
Check an achievement's category and only request RetroAchievements to award if it is CORE and not UNOFFICIAL.
2024-03-03 12:58:20 -05:00
Admiral H. Curtiss
58616a6e4c
Merge pull request #12438 from Filoppi/custom_relative_aspect_ratio
...
Add Custom Relative and Raw (Squared Pixels) aspect ratios
2024-03-02 14:14:19 +01:00
Admiral H. Curtiss
f2e04e0603
Merge pull request #12359 from mitaclaw/code-diff-dialog-refresh
...
BranchWatchDialog: A Total Replacement for CodeDiffDialog
2024-03-02 14:13:54 +01:00
Admiral H. Curtiss
8840f7f8bc
Merge pull request #12599 from lioncash/vertman
...
VertexManagerBase: Initialize m_ticks_elapsed on construction
2024-03-02 14:11:23 +01:00
Admiral H. Curtiss
349e21aa3a
Merge pull request #12607 from Naim2000/devaes
...
AesDevice: fix key & iv arrays
2024-03-02 14:08:24 +01:00
Niel Lebeck
0344ec6d79
Add simple unit tests for SettingsHandler
2024-03-01 20:52:45 -08:00
Naim2000
f208b320a3
AesDevice: fix key & iv arrays
2024-03-01 15:00:28 -05:00
Filoppi
41b19e262f
Add custom relative and raw (squared pixels) aspect ratio modes
2024-02-29 21:11:19 +02:00
Lioncash
7bf77a56f4
VertexManagerBase: Initialize m_ticks_elapsed on construction
...
Ensures that this always has a deterministic value on construction like
everything else in the class.
2024-02-28 10:21:08 -05:00
Mai
5a81916ee9
Merge pull request #12598 from mitaclaw/case-insensitive
...
CodeWidget: Simplify Case-Insensitive Contains
2024-02-28 08:48:10 -05:00
mitaclaw
8eeb93d51a
CodeWidget: Simplify Case-Insensitive Contains
2024-02-27 12:03:38 -08:00
mitaclaw
8134c8a572
BranchWatchDialog: A Total Replacement for CodeDiffDialog
...
With a purpose-built Branch Watch feature built into the emulated system: BranchWatchDialog, replacing CodeDiffDialog, is now better than ever!
2024-02-27 11:40:58 -08:00
Mai
aae61894f8
Merge pull request #12595 from LillyJadeKatrin/retroachievements-bugfix-2
...
Clear active challenges when game closes
2024-02-27 02:30:34 -05:00
mitaclaw
fd8f2c7822
JitArm64: Install BranchWatch
2024-02-26 19:38:27 -08:00
mitaclaw
7cccedca1e
Jit64: Install BranchWatch
2024-02-26 19:38:27 -08:00
mitaclaw
2aa250a68a
Interpreter: Install BranchWatch
2024-02-26 19:38:27 -08:00
mitaclaw
67f60bec7e
PowerPC: Implement BranchWatch
...
This new component can track code paths by watching branch hits.
2024-02-26 19:38:27 -08:00
LillyJadeKatrin
56b82e764c
Clear active challenges when game closes
...
Failing to do this was causing challenge icons to carry over into the next game if a game was closed while the icons were active, even if the next game to run was a completely different game entirely with completely different badges.
2024-02-26 22:21:05 -05:00
Admiral H. Curtiss
5090a028e6
Merge pull request #12435 from Filoppi/fix-aspect-ratio-stuck
...
Fix aspect ratio heuristics getting stuck to a state
2024-02-20 21:36:43 +01:00
Admiral H. Curtiss
4b56ce3988
Merge pull request #12437 from Filoppi/improve-window-presentation-resolution
...
Improve window presentation at native resolution
2024-02-20 21:28:10 +01:00
Filoppi
48fbbdba7c
Video: update widescreen heuristic code to never get stuck to specific old values when changing settings
2024-02-20 22:26:19 +02:00
Admiral H. Curtiss
3a41d991ce
Merge pull request #12591 from JesseTG/jtg/cmake-flexibility
...
Have dolphin_scmrev run `ScmRevGen` from `CMAKE_CURRENT_SOURCE_DIR`
2024-02-20 20:34:14 +01:00
LillyJadeKatrin
d66b96b1c0
Properly enable RetroAchievements hardcore mode
...
RetroAchievements plans to use the user_agent in unlock requests to determine which software version was used to play the game, and can filter older software versions out. As such, I have been given the go-ahead to remove the hardcoded line that forces hardcore to always be false.
2024-02-20 12:59:01 -05:00
Jesse Talavera
a84dc3123e
Use CMAKE_CURRENT_SOURCE_DIR
for the CMake module path
2024-02-20 08:09:06 -05:00
Filoppi
3f102ea8c2
Video: Make the game resolution (within the window) snap to the XFB size if they are within a ~1 pixel treshold on one axis only.
...
This takes care of making the image clearer in some edge cases where the game was already running at near perfect
4:3 with no stretching, and the VI aspect ratio didn't match the XFB by one pixel, making the image stretched and blurry.
-Video: Fix `FindClosestIntegerResolution() using the window aspect ratio and not the draw aspect ratio, causing it to prefer
stretching over black bars in cases when it wasn't desirable.
2024-02-20 03:09:11 +02:00
Filoppi
95ee0ac781
Video: Fix aspect ratio heuristics getting stuck to widescreen (or to non widescreen) (m_is_game_widescreen
variable) if the user first forced the aspect ratio to 16:9/4:3 and then set it back to Auto.
2024-02-20 02:42:52 +02:00
Jesse Talavera
edaafaae2f
Have dolphin_scmrev run ScmRevGen
from CMAKE_CURRENT_SOURCE_DIR
2024-02-19 11:41:01 -05:00
Admiral H. Curtiss
ccf2435047
Merge pull request #12586 from LillyJadeKatrin/retroachievements-pointspread-fix
...
Fixes to Achievement points count/mastery
2024-02-19 02:41:14 +01:00
LillyJadeKatrin
e5b73fec08
Fixes to Achievement points count/mastery
...
Two minor updates to improve the Achievement Manager's handling of a player's completion rate.
One, UnlockStatus and the unlock map now track achievement category, such that TallyScore does not count unofficial achievements in counts/points.
Two, the determinations for mastery/completion are now improved to check (1) that the achievement triggering this is CORE (not UNOFFICIAL) and (2) that it has not already been unlocked at this level on the site, which should be sufficient to determine that the unlocking of this particular achievement completes/masters the game.
2024-02-18 19:27:18 -05:00
Mai
22d96ef5b5
Merge pull request #12590 from iwubcode/graphics_mod_action_factory_name
...
VideoCommon: move factory names to be a static inside each action class
2024-02-18 17:13:03 -05:00