Commit Graph

11474 Commits

Author SHA1 Message Date
Jasper St. Pierre
34692ab826 Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Jasper St. Pierre
43e618682e Convert all vcxproj files to UNIX line endings 2013-12-31 14:03:18 -05:00
Jasper St. Pierre
b6ad8bd712 HW: Remove unnecessary "../HW/" in include paths 2013-12-31 14:03:17 -05:00
Jasper St. Pierre
70d4d973f9 TAP_Win32: Remove unnecessary Memmap.h include 2013-12-31 14:00:06 -05:00
Ryan Houdek
6d63db96e9 Disable primitive restart on buggy OS X Intel HD 3000 drivers. 2013-12-30 18:26:55 -06:00
Tony Wasserka
de16b7207c D3D/OGL: Add a TODO noting that we don't support GX_CULL_ALL, most notably required for accurate zfreeze emulation. 2013-12-30 20:37:59 +01:00
Tony Wasserka
3aa0a63fe6 VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
Either way, even if it's still needed for anything, this is not the correct way to fix the issue.
2013-12-30 20:28:07 +01:00
NeoBrainX
3cfa04b5cf VertexShaderManager: Remove a hardcoded projection hack. 2013-12-30 19:26:10 +00:00
Tony Wasserka
bbde075420 Software renderer: Add a zfreeze related TODO. 2013-12-30 20:18:53 +01:00
Ryan Houdek
a5bfdbf6cd Free performance for AMD+Linux. Instead of disabling BaseVertex due to pinned_memory. Just disable pinned_memory for the ELEMENT_ARRAY_BUFFER type which has issues with baseVertex(ELEMENT_ARRAY_BUFFER)+pinned_memory. In my two tests with this, I went from 5FPS to 11FPS in one test, and 2FPS to 6FPS in another. 2013-12-28 08:00:44 -06:00
Ryan Houdek
935e1fdf99 [Android] Enable shader cache. 2013-12-28 04:55:39 -06:00
Ryan Houdek
c8cdc81ce3 [ARM] Implement tw/twi 2013-12-28 04:43:07 -06:00
Ryan Houdek
d8b7f4d73f [Android] Support grabbing OpenGL extensions and a function for checking for support. 2013-12-28 01:08:52 -06:00
Ryan Houdek
e04edd89cc Support grabbing whichever OpenGL mode we are running under from GLInterface. GLES or GL 2013-12-28 00:58:08 -06:00
Jordan Woyak
8230da26fe Fixed issue 6245. (ISO Path's "Remove" button not being disabled when it should be) 2013-12-27 17:16:28 -06:00
Jordan Woyak
620bf0b304 Eliminate some Wiimote acceleration logic redundancy.
Yeah, I eliminated a total of 3 LSB of accel data in the process, but no one will notice.
2013-12-27 16:35:11 -06:00
Jordan Woyak
c5695c987b Revert "Reading shake force from calibration rather than a constant"
It didn't make sense. The math was nonsensical. Calibration data was somehow applied twice. I don't even.

This reverts commit 4dad640d5f.

Fixed issue 6702.
2013-12-27 16:00:59 -06:00
Jordan Woyak
4d1f113ab1 Fix some emulated wiimote turntable stupidness (DJ Hero controller). Happy Christmas!
Fixed issue 6865.
2013-12-25 15:33:33 -06:00
Ryan Houdek
2ed24d5311 [Android] Fix the gradle build system to allow for building from terminal. It will now copy the library files correctly and sign the resulting apk. 2013-12-24 15:28:24 -06:00
Ryan Houdek
a87e0e7489 Remove our GLU dependency. Fix static zlib 2013-12-23 16:01:34 -07:00
Ryan Houdek
86b3719d14 [Android] Add a gradle build file for use with Android Studio 4.0 2013-12-23 12:26:55 -07:00
Rachel Bryk
04b87e1dcc Change a PanicAlert to OSD message. 2013-12-23 07:18:28 -05:00
Ryan Houdek
42217fbd75 Fix the extended information status line that shows emulated mhz + idles skipped. 2013-12-21 17:58:04 -06:00
Ryan Houdek
6737904c83 [Android] Stop copying assets that don't need to be copied anymore. 2013-12-21 16:20:14 -06:00
Paul Olszewski
d49f9ab80f Clean up and add info to .gitignore; also re-add the QtCreator CMakeLists.txt.user ignore. 2013-12-21 22:03:06 +01:00
Tony Wasserka
5bc080a1b2 Revert "Add CMakeLists.txt.user to the .gitignore file. Closes issue 6873." because no comment has been given on what that newly ignored file even is. If no dev knows what's going on and there's not even a comment explaining things, then that's bad.
This reverts commit 5443f14fe4.
2013-12-21 21:05:08 +01:00
Ryan Houdek
e697d7a2dd [Android] Work around Qualcomm's broken garbage in their v53 drivers. This doesn't fix the issue, just a work around. This is the stupidest issue coming from Qualcomm. Now Dolphin Mobile won't crash immediately, but there are new SPS issues. 2013-12-19 17:30:39 -06:00
Ryan Houdek
945b903499 Work around AMD's broken Linux drivers when it comes to pinned memory and base_vertex usage. It seems that using pinned memory with base_vertex disabled is quicker than the other way around. 2013-12-19 09:40:13 -06:00
Ryan Houdek
a35b62358a [Android] Things fixed in Qualcomm driver v53. GLSL Centroid usage. SHADER_INFO_LOG reporting 0 at all times. Some crazy nonsense that broke the FPS counter. Those are all fixed. glBufferSubData still makes the device do a OOM error, and is still stupidly slow to use. Many more bugs remain in this latest Qualcomm driver. 2013-12-18 22:23:26 -06:00
Ryan Houdek
8c264a3964 In the shader log message, say if the error came from a PS or VS. 2013-12-18 22:21:14 -06:00
waddlesplash
95a1465697 Fix the ZLib in Externals. The CMakeLists file looked like it was copy-pasted from ZLib itself. It didn't work for various reasons. 2013-12-17 19:34:04 -05:00
degasus
0d631c71a0 Merge branch 'revert-avx' 2013-12-17 09:18:12 +01:00
degasus
5eab3239bb Jit64: load second operator for double intrutions
SSE do support non-vector instructions, but they _all_ overwrite the dest register
if the src location isn't a register. (wtf?)
So we have to load the src into a temporay register :(
2013-12-17 08:49:06 +01:00
degasus
2fad2a3e88 Revert "Jit64: use AVX instructions in some places"
and the fixes afterwards

This reverts commit ff91789773.
This reverts commit bcefa880e4.
This reverts commit 710a0ff435.
This reverts commit ddaf29e039.
2013-12-17 08:49:06 +01:00
comex
1b617c736c Add a non-tiny warning about CPUs that will silently desync. 2013-12-16 22:41:52 -05:00
comex
d619ccee21 Remove the flawed, unused attempt to manually emulate Gecko codes.
Parsing Gecko codes (in any manner) is much like parsing HTML with regex
- that w̷a̶y̸ l̵i̷e̴s̵ m̴̲a̵͈d̵̝n̵̙ę̵͎̞̼̙̼͔̞͖͎̝s̵̨̬̱͍͓͉̠̯̤͙̝s̷͍̲̲̭̼͍͎͖̤̭̘.  Luckily, with the embedded codehandler.bin,
the monstrosity may remain at only one implementation.  Anyway, removing
the inserted_asm_codes thing probably speeds up the interpreter a bit.
2013-12-16 22:27:13 -05:00
Tony Wasserka
07820aaa9e Software renderer: Add linear interpolation of fog range adjustment factors. 2013-12-16 18:42:46 +01:00
Ryan Houdek
2e1aa64958 [Android] Fix joysticks only capable of right/down movements. Also make it capable of using onscreen joystick even if controller 1 is bound. 2013-12-12 21:24:39 -06:00
Ryan Houdek
d7be993889 Oops, I left a bit being set when it shouldn't have been. 2013-12-12 22:35:05 +00:00
Ryan Houdek
09680ccee6 Small cleanup in the EGL GLInterface. 2013-12-12 22:08:54 +00:00
Ryan Houdek
63ab203923 Fix ARM unix build. 2013-12-12 21:17:42 +00:00
Ryan Houdek
50df037bb5 [Android] Fix gamepad input. 2013-12-12 14:42:25 -06:00
Ryan Houdek
c21003feab If we are using OpenGL ES 3, then don't check for OpenGL/GLU 2013-12-12 13:42:15 -06:00
Ryan Houdek
7ff429152d Fix Cmake failure. 2013-12-12 13:35:22 -06:00
Ryan Houdek
5443f14fe4 Add CMakeLists.txt.user to the .gitignore file. Closes issue 6873. 2013-12-12 12:54:36 -06:00
Ryan Houdek
f9ff0bc55d Have our OpenGL/ES context creation be less stupid. 2013-12-12 12:43:49 -06:00
Ryan Houdek
2a0adc3972 [Android] Make our OpenGL ES 3 check in the UI less stupid. 2013-12-12 11:58:38 -06:00
Ryan Houdek
40b3534319 [Android] Remove the now unused texture loader on the JNI side of things. 2013-12-11 20:09:54 -06:00
Ryan Houdek
0e1e14b3a1 Fix Linux build. 2013-12-11 16:06:19 -06:00
Ryan Houdek
424f7b094e Fix Windows Build 2013-12-11 15:23:09 -06:00