359a539f25
Breakpoints: Change icon when disabled
2021-03-05 11:21:37 +04:00
1e3e5680db
Merge pull request #9561 from sepalani/fix-watches
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Watches: Fix Save and Load from strings
2021-03-05 00:57:40 +01:00
19c5a19629
Merge pull request #9529 from JosJuice/android-broadcast-before-metadata
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Android: Broadcast update before updating additional metadata
2021-03-05 00:48:04 +01:00
5efd563b03
Merge pull request #9555 from JosJuice/android-jni-cleanup
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Android: Some JNI cleanup
2021-03-05 00:47:36 +01:00
873d5f9852
Android: Broadcast update before updating additional metadata
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In master, the game scanning process looks like this:
1. Scan for games
2. Scan for additional metadata (icon.png and meta.xml)
3. Save the cache if needed
4. Update the game list with the results
This change makes the game scanning process look like this:
1. Scan for games
2. Update the game list with the results
3. Scan for additional metadata (icon.png and meta.xml)
4. Update the game list with the results
5. Save the cache if needed
Updating the game list as soon as possible means the user
has to wait less before their games show up. The new behavior
matches what DolphinWX did before it was removed. (DolphinQt
has an even fancier approach where games get added one by one.)
2021-03-04 22:50:06 +01:00
d99d72f5a6
Android: Remove #ifdef __cplusplus checks
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A C compiler would very much be unable to build this code anyway.
2021-03-04 22:47:23 +01:00
ef977123d5
BreakpointWidget: Emit BreakpointsChanged to update views
2021-03-04 21:10:37 +04:00
6786340a7c
Watches: Fix Save and Load from strings
2021-03-04 17:55:52 +04:00
be500a98e2
Merge pull request #8779 from sepalani/open-dump
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NetworkWidget: Reorganise SSL options group box
2021-03-04 13:37:10 +01:00
794e093223
Merge pull request #9530 from JosJuice/android-loading-indicator
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Android: Use SwipeRefreshLayout in MainActivity
2021-03-04 12:42:20 +01:00
511e9dcd2f
Merge pull request #9542 from InusualZ/toggle-bp
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BreakpointWidget: Allow breakpoints to be toggled between enable/disable
2021-03-04 12:34:03 +01:00
48a5846aee
Merge pull request #9548 from AdmiralCurtiss/fastmem-active-regions
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Core/Memmap: Memory mapping logic fixes.
2021-03-04 12:18:59 +01:00
9c6c77351f
Merge pull request #9556 from JosJuice/cmake-msvc-latest
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CMake: Build with -std:c++latest for MSVC
2021-03-04 12:12:06 +01:00
00db622d50
Merge pull request #9560 from JosJuice/cmake-msvc-wil
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CMake: Include WIL headers
2021-03-04 12:08:05 +01:00
2cb3f663bc
CMake: Include WIL headers
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MSBuild does this, so CMake should too. Fixes a Windows build error.
2021-03-04 10:26:31 +01:00
0cb71d3f47
CMake: Disable warning C5054 on DolphinQt
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Same as 33c0abd
.
Also removing -D_SILENCE_CXX17_RESULT_OF_DEPRECATION_WARNING
to match MSBuild. Qt is no longer triggering that warning.
2021-03-04 09:29:30 +01:00
1c3f594087
CMake: Build with -std:c++latest for MSVC
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Making CMake match MSBuild in this aspect will hopefully
reduce how often we accidentally break the MSVC CMake build.
2021-03-03 23:44:35 +01:00
ae5f8853a4
Android: Delete more references in IDCache.cpp
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It's not causing any problems in practice so far, but let's fix it
before I add even more stuff without remembering to delete references.
2021-03-03 22:58:59 +01:00
6e13d35026
DolphinQt: Removed unused this capture in lambda
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The Host constructor sets a callback on a lambda that in turn calls
Host_UpdateDisasmDialog. Since that function is not a member function
capturing this is unnecessary.
Fixes -Wunused-lambda-capture warning on freebsd-x64.
2021-03-03 13:18:17 -08:00
d2eb846e6a
Merge pull request #9549 from Dentomologist/ppcstate_off_to_s32
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JitArm64: Fix unsigned/signed argument/parameter mismatch
2021-03-03 14:56:40 -05:00
9843412440
Merge pull request #8996 from AdmiralCurtiss/memcard-save-import-export-refactor
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Various improvements for the Memory Card Manager.
2021-03-03 14:51:31 -05:00
a0be1c93ea
Merge pull request #9352 from Pokechu22/sw-line-point-width
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Software: Implement line-width and point-width
2021-03-03 14:15:28 -05:00
2f0bab0192
Android: Add @Keep annotation to BooleanSupplier
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I should at least follow the conventions I set myself... (See a8d385c
)
2021-03-03 18:29:32 +01:00
5e1b3514f6
Allow to disable/enable from the BreakpointWidget
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Added a context menu, for when a breakpoint is right-clicked
Removed the `itemClicked` behavior, since it would clash with the context menu
2021-03-03 15:55:22 +00:00
4807cb77fd
JitArm64: Fix unsigned/signed arg/param mismatch
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The result of calls to PPCSTATE_OFF_PS0/1 were being cast to u32 and
passed to functions expecting s32 parameters. This changes the casts
to s32 instead.
One location was missing a cast and generated a warning with VS which
is now fixed.
2021-03-02 13:38:54 -08:00
4935e9b560
Allow to disable/enable breakpoints
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Added `ToggleBreakPoint` to both interface BreakPoints/MemChecks. this would allow us to toggle the state of the breakpoint.
Also the TMemCheck::is_ranged is not longer serialized to string, since can be deduce by comparing the TMemCheck::start_address and TMemCheck::end_address
2021-03-02 21:11:53 +00:00
4b784576d9
Core/Memmap: Don't try to map logical memory from inactive physical regions.
2021-03-02 18:41:33 +01:00
8199825c6f
Core/Memmap: Store and check which physical regions are actually mapped instead of relying on SConfig staying the same.
2021-03-02 18:41:33 +01:00
7712f0831f
Merge pull request #9535 from sepalani/threads-freeze
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DebugInterface: Check visited addresses in GetThreads
2021-03-02 16:38:02 +01:00
8279613a49
DebugInterface: Check visited addresses in GetThreads
2021-03-02 19:29:47 +04:00
59f4164411
Merge pull request #9539 from iwubcode/dynamic_input_tex_more_optimizations
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InputCommon: dynamic input textures more optimizations
2021-03-02 02:53:22 +01:00
0c9f11af47
Merge pull request #9537 from AdmiralCurtiss/fastmem-error-messages
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Core/Memmap: Give more detailed error messages if memory mapping fails.
2021-03-02 02:47:12 +01:00
918f3d92e0
Core/Memmap: Give more detailed error messages if memory mapping fails.
2021-03-01 19:11:00 +01:00
010279f4e6
Merge pull request #9513 from leoetlino/info-ios-version-qt
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Qt: Re-add IOS version to the game info tab
2021-03-01 11:44:26 +01:00
858f00b641
Merge pull request #9492 from nolange/fix_norandr_build
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Cleanup X11 and XRANDR Macros
2021-03-01 11:36:39 +01:00
26f0bf8f34
Merge pull request #9538 from JosJuice/qt-sw-gameid
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DolphinQt: Fix <game_id> tag in SoftwareRendererWidget.cpp
2021-03-01 11:34:53 +01:00
32d584a0f5
InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers
2021-02-27 17:29:48 -06:00
c98144334f
DolphinQt: Fix <game_id> tag in SoftwareRendererWidget.cpp
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Same problem and same fix as in e55342a
. Also changing <br />
to <br> for consistency with other strings while I'm at it.
2021-02-27 20:17:28 +01:00
158674c274
Common: Move 'GetSection' functions to be public
2021-02-27 12:21:23 -06:00
9d0983c9c9
Merge pull request #9536 from Filoppi/config_fixes
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Don't call OnConfigChanged() unless config actually changed
2021-02-26 01:56:01 +01:00
e020b2e8ea
Common: don't call OnConfigChanged() unless it has actually changed
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DualShock UDP Client is the only place in the code that assumed OnConfigChanged()
is called at least once on startup or it won't load up the setting, so I took care of that
2021-02-26 01:14:00 +02:00
22b300336a
Core/MemoryWatcher: Use appropriate memory read function in ChasePointer().
2021-02-24 19:02:30 +01:00
d4b293e969
Simplify macro guards for HAVE_XRANDR
2021-02-22 14:32:53 +01:00
29eaf09be4
Cleanup X11 and XRANDR Macros
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This fixes build with X11 enabled and XRANDR disabled.
2021-02-22 14:30:43 +01:00
1fe0953bd5
Merge pull request #9524 from InusualZ/master
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Debugger: Fix issue were loaded memory breakpoints were not being triggered (break)
2021-02-21 15:49:24 +01:00
c040b0151d
Merge pull request #8759 from sepalani/so-connect
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IOS/NET: Add timeout on blocking connect
2021-02-21 15:26:59 +01:00
bf246c36f5
IOS/NET: Add timeout on blocking connect
2021-02-21 18:15:26 +04:00
4752ec8074
Android: Use SwipeRefreshLayout in MainActivity
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The main reason why I'm adding this isn't actually to allow
users to swipe down to refresh, it's to add a loading indicator.
Considering that the Storage Access Framework can be slow for
folders with many items (many subfolders?), not showing a
loading indicator might give users the impression that adding
a folder resulted in nothing happening even though Dolphin is
scanning for games in the background. But I suppose letting
users swipe down to refresh is a nice bonus with the change.
2021-02-20 21:04:00 +01:00
cad4548b27
Android: Don't queue up multiple rescans before directory initialization
2021-02-20 21:04:00 +01:00
dbcdead04d
Android: Split GameFileCacheService broadcasts into two types
2021-02-20 21:04:00 +01:00