Commit Graph

30957 Commits

Author SHA1 Message Date
mitaclaw
3b214a4978 BranchWatchDialog: Resolve Linux FIXME
This stopped being an issue for me with a recent package update, so I guess Qt6 was fixed upstream?
2024-05-25 06:22:45 -07:00
mitaclaw
4a2ec86a9a Branch Watch Tool: Add Rule Of 5 And Remove Unnecessary Include 2024-05-25 06:22:44 -07:00
mitaclaw
ecce8e81c8 BranchWatchDialog: Case-Insensitive Sorting 2024-05-24 15:42:04 -07:00
Admiral H. Curtiss
222a393080
Merge pull request #12782 from brad0/openbsd_arm64
Add OpenBSD/arm64 support.
2024-05-23 21:38:57 +02:00
LillyJadeKatrin
1e9e0cd2d7
Remove names from badge objects
The names attached to the BadgeStatus object are obsolete and unneeded and are removed from everything that uses them. All BadgeStatus references are updated to just Badge.
2024-05-23 21:29:23 +02:00
LillyJadeKatrin
3b61b6d816
Add Default Achievement Badges
The defaults get loaded in by Dolphin at emulator start, and are used if the badge that would normally be displayed has not for whatever reason been downloaded yet. Badges attached to this PR are placeholders (MayIMilae is designing permanent badges) and reside in Sys\Load\RetroAchievements.
2024-05-23 21:29:15 +02:00
LillyJadeKatrin
dc8f3f6eae Refactored Achievement Badges into Texture Layers
Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
2024-05-23 10:41:45 -04:00
LillyJadeKatrin
75465f00cc Remove Badges Enabled option from Achievements
Was informed by the RetroAchievements team that this isn't an option in most emulators, and as the next commits will be to enable default icons, there will always be something to display.
2024-05-23 10:40:08 -04:00
Admiral H. Curtiss
578a3ce543
Merge pull request #12722 from JosJuice/jitarm64-mtfsfix-minor
JitArm64: Minor mtfsfix optimization
2024-05-22 23:54:29 +02:00
Brad Smith
57963c87d8 Add OpenBSD/arm64 support.
Fix building on OpenBSD/arm64 and add CPU feature detection.
2024-05-22 14:32:37 -04:00
Admiral H. Curtiss
35ee08ba9f
Merge pull request #12736 from mitaclaw/minizip-ng-update
Externals: Update minizip-ng to 4.0.5 and convert to submodule
2024-05-21 22:21:56 +02:00
Admiral H. Curtiss
5c2f73986a
Merge pull request #12537 from TellowKrinkle/MTLSubgroup
VideoCommon: More specific subgroup op bugs
2024-05-21 22:17:22 +02:00
Admiral H. Curtiss
321dc9b76d
Merge pull request #12711 from jordan-woyak/modifier-range-ini-default
InputCommon: Fix unnecessary "Modifier/Range" ini file entries.
2024-05-21 22:11:42 +02:00
Admiral H. Curtiss
abc8aa2237
Merge pull request #12764 from Sintendo/jitarm64-temp-regs
JitArm64: Skip temp regs where possible
2024-05-21 22:06:21 +02:00
Admiral H. Curtiss
a64b796df0
Merge pull request #12787 from iwubcode/imgui_mouse_clicks_queue
VideoCommon: use imgui input queue for mouse clicks
2024-05-21 22:01:45 +02:00
Admiral H. Curtiss
b9a2c18cb3
Merge pull request #12788 from iwubcode/hotkey_frame_advance_host_thread
DolphinQt: trigger frame advance from hotkeys on the host thread
2024-05-21 21:52:05 +02:00
Admiral H. Curtiss
cb71d84908
Merge pull request #12786 from AdmiralCurtiss/config-window-fix
DolphinQt/Settings/GeneralPane: Don't emit a ConfigChanged signal while saving config
2024-05-20 13:52:48 +02:00
JosJuice
3e046c2b32 DolphinQt: Fix double argument in Infinity error message
This was a mistake I made in 83b280d903.
2024-05-19 21:52:49 +02:00
iwubcode
4f1a5e0b3a DolphinQt: trigger frame advance from hotkeys on the host thread (the underlying SetState is only valid on the host thread) 2024-05-18 11:54:12 -05:00
iwubcode
d7a8ec4353 VideoCommon: use imgui input queue for mouse clicks, this helps keep input smooth regardless of frame-times and matches keyboard events, this system was introduced in 1.87 2024-05-18 11:49:19 -05:00
Admiral H. Curtiss
626369fc00
DolphinQt/Settings/GeneralPane: Don't emit a ConfigChanged signal while saving config
Doing this causes the settings to be reloaded before they're done saving, effectively discarding the user's changes.
2024-05-18 15:45:10 +02:00
JosJuice
892bba9768 Jit64: Remove outdated comment about R12
This comment was added 15 years ago in 1c1425a406. The bug the comment
refers to was fixed one day later in 41ce35deb3.
2024-05-18 14:54:33 +02:00
Admiral H. Curtiss
fd3867ac5b
Merge pull request #12755 from LillyJadeKatrin/retroachievements-discord
RetroAchievements - Discord Presence
2024-05-18 14:29:52 +02:00
Joshua de Reeper
c206ce846a Change Default Skylander File Selection Types 2024-05-17 02:52:50 +01:00
Eric Warmenhoven
dc9d337b79 Fix build with Xcode 15.4 by bumping MoltenVK version to 1.2.8 2024-05-14 00:06:31 -04:00
OatmealDome
7ba539d796
Merge pull request #12766 from mitaclaw/arm64-xreg-assert
Arm64FloatEmitter: 64-Bit Assert In ABI_PushRegisters
2024-05-10 00:08:55 -04:00
LillyJadeKatrin
2328539a76 Add Discord Presence setting to Achievement Settings dialog
Setting is only enabled when Rich Presence is enabled. Toggling either Rich Presence or Discord Presence will immediately update the Discord status.
2024-05-08 07:08:31 -04:00
OatmealDome
50386c4e39
Merge pull request #12740 from mitaclaw/breakpoint-before-fpu-exception
Jit64/JitArm64: Check Breakpoints Before FPU Availability
2024-05-08 01:26:08 -04:00
LillyJadeKatrin
57c8ea12ed Send Rich Presence to Discord
If Rich Presence and Discord Presence are enabled in Achievement Settings, the string generated by rcheevos as the player's current Rich Presence will be sent to the Status field in the Discord Presence object. This will be updated whenever Rich Presence updates.
2024-05-08 00:33:33 -04:00
LillyJadeKatrin
5768d82662 Add Discord Presence flag to Achievement Settings
When enabled, this will send Rich Presence to Discord to be displayed in players' statuses.
2024-05-08 00:28:55 -04:00
mitaclaw
28f8ab9e8a Arm64FloatEmitter: 64-Bit Assert In ABI_PushRegisters 2024-05-07 13:51:50 -07:00
Bram Speeckaert
b63808a652 JitArm64: rlwimix - Conditionally skip temp reg allocation 2024-05-07 21:12:34 +02:00
Bram Speeckaert
f7c97ae654 JitArm64: srawx - Conditionally skip temp reg allocation 2024-05-07 21:12:24 +02:00
Bram Speeckaert
0189692ea3 JitArm64: divwx - Conditionally skip temp reg allocation 2024-05-07 21:11:49 +02:00
Bram Speeckaert
defe97d9f1 JitArm64: addex - Skip temp reg allocation 2024-05-07 21:11:49 +02:00
Bram Speeckaert
5d647251f7 JitArm64: subfic - Conditionally skip temp reg allocation 2024-05-07 21:11:49 +02:00
JosJuice
2c91367429
Merge pull request #12737 from nlebeck/settingshandler-split
Eliminate SettingsHandler's `SetBytes` and `Reset` methods
2024-05-05 22:35:23 +02:00
Admiral H. Curtiss
485bdba98e
Merge pull request #12760 from AdmiralCurtiss/win-cmake-fix
Fix building with CMake on Windows
2024-05-05 19:40:25 +02:00
Tilka
98529a9d2e
Merge pull request #12694 from Tilka/zelda4
DSPHLE/Zelda: set COMBINED_CMD_0D flag appropriately
2024-05-05 14:43:06 +01:00
Admiral H. Curtiss
1a2e315880
Merge pull request #12761 from mitaclaw/core-global-system-5
Core::SetState: Avoid Global System Accessor
2024-05-04 18:19:50 +02:00
Admiral H. Curtiss
98f0f844fb
Merge pull request #12763 from LillyJadeKatrin/retroachievements-welcome
Retooled Achievements Welcome Message
2024-05-04 18:14:43 +02:00
Admiral H. Curtiss
3029d8a47f
Merge pull request #12729 from JosJuice/no-discard-at-breakpoint
PPCAnalyst: Prevent discarding registers around breakpoints
2024-05-04 18:07:02 +02:00
Admiral H. Curtiss
1b19a75600
Merge pull request #12560 from sepalani/bba-poll
BBA/HLE: Increase polling efficiency
2024-05-04 17:43:24 +02:00
Admiral H. Curtiss
c26373bd95
Merge pull request #12738 from mitaclaw/expression-sprs
Expression: Support All SPRs + MSR
2024-05-04 17:35:12 +02:00
LillyJadeKatrin
91764fd28f Retooled Achievements Welcome Message
The "welcome message" that shows up to players when a game starts up and Achievements are active will now either tell the player upon load that there's no support for achievements, or will wait until the first attempt to load the game's badge either succeeds or fails and then display a full message with title and progress and status. This is in part facilitated by a boolean field for when to display a welcome message, set to true upon loading and to false upon a message being displayed.
2024-05-04 11:29:41 -04:00
Admiral H. Curtiss
0daf4d1281
Merge pull request #12762 from mitaclaw/dead-config-code
PowerPC: Remove Dead Config Code
2024-05-04 16:23:36 +02:00
Tilka
c442c0d5e5
Merge pull request #10957 from Pokechu22/std-bitcast
Replace Common::BitCast with std::bit_cast
2024-05-04 08:24:59 +01:00
mitaclaw
2b337aec58 PowerPC: Remove Dead Config Code 2024-05-03 21:54:47 -07:00
mitaclaw
0b04975c26 Core::SetState: Avoid Global System Accessor 2024-05-03 21:04:44 -07:00
Admiral H. Curtiss
5d49500456
DolphinNoGUI: Link against dwmapi.lib on Windows in CMake
Required since 2b261b9306
2024-05-04 05:19:01 +02:00