Commit Graph

429 Commits

Author SHA1 Message Date
shuffle2
a6f04b0e15 Merge pull request #3091 from Tilka/mbedtls
Update mbed TLS (PolarSSL)
2015-10-03 18:00:58 -07:00
Marisa Kirisame
8c5744bca7 miniupnpc API version 14 changed the upnpDiscover functions, adding an argument for TTL (should default to 2)
this enables support for that should the build system have that specific version installed, the miniupnpc bundled in the project is unchanged
2015-09-30 16:50:58 +02:00
Tillmann Karras
f6795466e7 mbedTLS: adapt Dolphin code 2015-09-26 07:09:19 +02:00
Lioncash
8b027f6ed7 CMakeLists: Bump C++ compilation from gnu++0x to c++1y 2015-09-06 04:10:40 -04:00
Scott Mansell
d2578000bb Merge branch 'stable' 2015-07-04 23:43:36 +12:00
Scott Mansell
0dc8763247 Linux: Don't allow dolphin to be build without evdev support.
Unless explicitly requested.
2015-07-01 10:13:05 +12:00
Scott Mansell
ad714993aa CMake: Explicitly pull in threads.
Dolphin uses threads, but never actually pulled them it. Normally
some library we depend on would pull threads in, but there are
potential builds that forget to pull in threads.
2015-07-01 10:13:05 +12:00
Scott Mansell
9065ddf5fa Linux: Disable SDL controller backend by default.
Not deleted, because it's the only option for some other operating
systems such as FreeBSD or any other slightly exotic operating
system someone might try and run dolphin on.
2015-07-01 10:13:05 +12:00
Scott Mansell
2721fdf8a9 Linux: Add an evdev based controller backend, to replace SDL. 2015-07-01 10:13:05 +12:00
comex
4b06089103 Fix linking to libav in non-default path
LIBAV_LDFLAGS has -L, LIBAV_LIBRARIES is just the names of the

I think this is not necessary for other dependencies because they
consist of a single library and go through a different path (check_lib)
that provides the full path to it. e.g. from my CMakeCache.txt:

ICONV_LIBRARIES:FILEPATH=/usr/lib/libiconv.dylib (good)
LIBAV_LIBRARIES:INTERNAL=avcodec;avformat;swscale;avutil (bad)
2015-06-21 15:45:02 -04:00
comex
d180e4469e Disable warnings for wx headers
...by telling CMake to use -isystem for the static wx include directory.

AFAICT, this is already done by CMake's FindwxWidgets script in the
shared case.
2015-06-21 13:29:04 -04:00
Jeffrey Pfau
1b9f55692b Fix 64-bit FreeBSD build 2015-06-13 21:52:47 -07:00
Matthew Parlane
f32cede086 Revert "x64: build a Position-Independent Executable (PIE)" 2015-06-14 16:06:26 +12:00
Jules Blok
35aa676fe7 Decide whether Dolphin is stable based on the branch name. 2015-06-09 21:07:33 +02:00
Tony Wasserka
680e73baa2 Make CMakeLists.txt recognize "stable" as a stable branch. 2015-06-09 20:03:49 +02:00
Ryan Houdek
59e2225f7d Remove ARMv7 support. 2015-06-07 22:44:13 -05:00
Ryan Houdek
49a0adb2e9 Merge pull request #2506 from comex/enet-build-fixes
ENet fixes (build fixes, upgrade)
2015-06-07 23:16:42 -04:00
Tillmann Karras
0e1c51e5b9 CMake: add ENABLE_PIE option 2015-06-03 21:44:31 +02:00
comex
eb234da67f Disable shared libenet by default because I'm going to diverge it soon.
The changes I intend to make are:
- supporting IPv6 by rebasing on https://github.com/freeminer/enet
- adding custom code for quick resending

Even if I manage to get the latter upstream (which I'd like to wait for
some testing before attempting), I don't know what the original author
might do with the former, so...

Leave an option to use it for the sake of Linux distros - this means any
changes must stay protocol compatible, and Dolphin must work around any
API incompatibilities (e.g. for IPv6).
2015-06-02 18:42:50 -04:00
comex
d31d2b1949 Add check for enet_socket_get_address in shared enet. 2015-06-02 18:42:50 -04:00
comex
599e42c562 Work around check_libs failing on OS X due to -x objective-c. 2015-06-02 18:42:48 -04:00
comex
fd855758cc Explicitly specify .pc names, since the previous guess in CheckLib.cmake wasn't always right.
This fixes detection of at least libenet via pkg-config, and I think
libpng via pkg-config pulseaudio via direct detection.

Also remove the NOT APPLE from the shared libenet check, because there's
no reason for it.
2015-06-02 18:42:45 -04:00
Tillmann Karras
c4beec7070 CMake: require wxWidgets 3.0.1 or newer
Fixes issue 7206 on outdated systems (e.g. Ubuntu 14.04).
Note: Our version in Externals is somewhere between 3.0.0 and 3.0.1.
2015-04-23 17:50:13 +02:00
Ryan Houdek
b267e5147c Merge pull request #2203 from alucryd/findx11
Include the FindX11 module
2015-03-15 07:40:20 -05:00
Maxime Gauduin
148ce85b26 Include the FindX11 module 2015-03-13 12:58:08 +01:00
degasus
691b690afe enet: Search for shared library 2015-03-02 22:18:57 +01:00
Augustin Cavalier
54072b9c8a Make sure we unset the CMAKE_REQUIRED_LIBRARIES variable.
If we don't unset it, all the CMake checks will run with PortAudio
in the library list. This didn't affect those who had PortAudio,
but for select Debian systems without it, it breaks everything.
2015-02-27 20:00:02 +00:00
Ziek
619a3a5171 Added all of enet lib, changed Cmake files accordingly 2015-02-25 18:28:27 -08:00
Ziek
074d688884 Change netplay initial gctime to be determined by the hosts initial time 2015-02-25 18:28:26 -08:00
Tillmann Karras
387777ed72 Fix VTune static library dependencies
Since libcommon.a is also the last library to be linked, this has the
totally hacky but useful side-effect that it doesn't require people to
modify CMake files for temporarily adding VTune code to other Dolphin
libraries.
2015-02-22 20:49:30 +01:00
Tillmann Karras
0ec48e0ec9 JitRegister: fix VTune integration 2015-02-12 02:14:49 +01:00
degasus
402fb4bd20 xxhash: Add cmake + VS files
Based on riking's PR.
2015-01-21 07:35:34 +01:00
Tillmann Karras
6bcdb10eee CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
Ryan Houdek
5eb8876bac [AArch64] Removes ARMv8 as a generic target.
Generic flag disables the ability to have backpatching supporting.
Also compiles Dolphin with CRC instructions enabled.
2014-12-20 19:36:48 -06:00
skidau
b806680eac Merge pull request #1522 from jcowgill/sfml-2.1
Update / Port to SFML 2.1
2014-11-26 12:33:03 +11:00
James Cowgill
a93f86330e Port dolphin to SFML 2.1 2014-11-25 16:44:38 +00:00
Pringo
9cbf353755 Update CMakeLists.txt 2014-11-25 00:27:13 -05:00
comex
ba4a763410 Move library aggregation into common CMakeLists.txt; add missing libs to DolphinQt.
Fixes DolphinQt build (on OS X, anyway) when libav is enabled.
2014-11-19 20:09:12 -05:00
comex
efb2f361aa Don't murder the default PATH and CMAKE_SYSTEM_PREFIX_PATH on OS X. Just prioritize /usr.
Changing PATH basically screws everything up, and while the attempt to
avoid MacPorts copies of system libraries was well-intentioned, it made
the OS X buildbot unable to pick up ffmpeg and libusb.

It's sufficient to put /usr first to make sure we use the system copies
of duplicated libraries.
2014-11-14 15:00:50 -05:00
comex
cb0af4057e Link Foundation/CoreServices into unit tests so they build with DISABLE_WX. 2014-11-14 11:28:13 -05:00
Ryan Houdek
eb7543d139 Enables ARMv7 build options entirely on ARM.
We only support ARMv7 with Dolphin, so if we are building on ARM have our target be for armv7-a.
2014-11-14 15:14:53 +00:00
Rohit Nirmal
6d9c68a617 Fail CMake if building WX without GTK libraries. 2014-11-10 20:49:33 -06:00
Jasper St. Pierre
44b879dac2 Destroy OpenMP 2014-11-06 18:38:24 -08:00
Lioncash
8959adefb2 Merge pull request #1506 from waddlesplash/dolphin-qt
Dolphin[Qt|WX]: Miscellaneous cleanup.
2014-11-06 20:55:44 -05:00
Augustin Cavalier
a96acea03c Dolphin[Qt|WX]: Miscellaneous cleanup.
DolphinQt:
 * Make the connect() calls explicit, not automatic
 * Follow better naming convention for the QActions
 * Remove the Open action from the toolbar.
Dolphin[Qt|WX]:
 * Move the "Skip Bundle" option to the root CMakeLists so that both DolphinQt and DolphinWX can use it.
2014-11-06 15:47:27 -05:00
Tillmann Karras
c34d99e40e Work around LLVM header peculiarity
Bug report: http://llvm.org/bugs/show_bug.cgi?id=21472
2014-11-04 02:29:33 +01:00
Gabriel Corona
cf3ba671bf Fix LLVM
$(llvm-config --ldflags) was passed to the compiler but it needs to be
passed to the linker instead (-L and -l flags).
2014-10-28 01:36:27 +01:00
Ryan Houdek
bd1a192faf Fixes LLVM library detection.
I must have had a dirty cmake configuration which didn't encounter this issue.
Make sure we are using LLVM_DEFINITIONS to know where we are linking to libraries at.
Link against libLLVM-${VERSION}, the other one was linking us against static libraries...
2014-10-26 16:17:57 -05:00
Ryan Houdek
cb10bef9a4 Implements LLVM based disassembler for the debugger.
This will work for all of our platforms, x86, ARMv7, and AArch64.
Main issue with this is that LLVM's cmake files aren't correctly finding the LLVM install.
Not sure if this is Ubuntu's issue or not, it may just work on other operating systems.

We could potentially improve this, you can pass in a specific CPU in to the LLVM disassembler. This would probably affect latency times that are
reported by LLVM's disassembly? This needs to be further investigated later.
2014-10-24 18:10:21 -05:00
Chris Ballinger
ffe976659e Fix OpenGL linker error on OS X 2014-10-22 00:34:31 -07:00
Ryan Houdek
b3a79f00d4 Removes Android cmake option.
We auto detect if we are building for Android. No need to have this option.
2014-10-21 08:47:25 -05:00
Augustin Cavalier
16c6a19190 DolphinQt: initial commit.
This adds the beginning of the DolphinQt user interface. It doesn't
do anything useful yet and only builds via CMake.
2014-09-15 15:06:05 -07:00
Augustin Cavalier
a15d9ed0b6 Migrate PNGs from DolphinWX to the Data/Sys/Resources directory.
* Aren't used by anything (yet) as DolphinWX compiles XPM versions into the build
 * Moved the .desktop file as well, adjusted INSTALL rule accordingly
2014-09-06 11:47:21 -04:00
Ryan Houdek
7a1eca149f Merge pull request #841 from AMDmi3/bundled-smfl-include-order
Place bundled SFML include paths before others
2014-09-06 02:17:37 -05:00
Dmitry Marakasov
99df57a35e Place bundled SFML include paths before others
This allows to build with bundled SFML when system SFML (of another
version) is installed
2014-08-20 17:44:18 +04:00
Jasper St. Pierre
8bd4b9d2f9 Remove support for Wayland
Yes, this is a fancy new feature, but our Wayland support was
particularly bitrotten, and ideally this would be handled by a platform
layer like SDL. If not, we can always add this back in when GLInterface
has caught up. We might be able to even support wxWidgets and GL
together with subsurfaces!
2014-08-19 10:05:56 -04:00
Jasper St. Pierre
b84fd718a7 CMakeLists: Try to fix the X11 detection on OS X 2014-08-06 21:38:57 -04:00
Lioncash
e34f7f112d CMakeLists: Increment the minimum required version of wxWidgets 2014-07-14 19:07:10 -04:00
degasus
9560ecdbec CMake: warn on missing variable declarations 2014-07-11 16:07:23 +02:00
degasus
3ff1c538ee CMake: warn on missing declarations 2014-07-11 16:07:22 +02:00
Tillmann Karras
95eade2a47 CMake: remove unused/duplicate definitions 2014-06-27 19:48:36 +02:00
Tony Wasserka
a8f32adcab Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
Paul Olszewski
5d793881b0 Fix the capitalization of "GameCube" throughout the project. 2014-06-08 11:24:49 +09:00
Ryan Houdek
6e1d312091 Make it so ARMv7 isn't a generic target.
Rearranges a bit of code so that ARM isn't a generic build anymore. Because it obviously isn't
2014-06-07 20:26:31 -05:00
Ryan Houdek
b7519fdde1 Merge pull request #337 from Tilka/lto
Fix LTO with GCC 4.9
2014-06-07 00:54:28 -05:00
shuffle2
e25c9fef46 Merge pull request #418 from Sonicadvance1/x86_32-cmake-removal
Add a Cmake generic build option and remove x86_32 build capabilities.
2014-05-26 13:36:05 -07:00
Ryan Houdek
28e643c384 Add a Cmake generic build option and remove x86_32 build capabilities.
Adds the ability to build our generic build option without manually enabling it in the cmake file.
If trying to build on a x86_32 host, throw a fatal error but say that a binary can be built as a generic build if one wants.
2014-05-25 20:52:52 -05:00
Jordan Woyak
9af18d1b96 Remove SDL from Externals. 2014-05-04 19:41:02 -05:00
Tillmann Karras
e22be59f82 Fix LTO with GCC 4.9
For LTO to work, GCC 4.9 requires using the wrappers gcc-ar and gcc-ranlibs:
http://gcc.gnu.org/gcc-4.9/changes.html

CMake doesn't account for this yet:
http://public.kitware.com/pipermail/cmake-developers/2014-January/009344.html
2014-05-03 11:54:31 +02:00
Ryan Houdek
cc2dac6722 Adds Link Time Optimization cmake option.
Adds a LTO option that isn't enabled by default.
Allows building release binaries with link time optimizations without generating a -dirty build.
Not enabled by default due to concerns of memory usage and increased build time.
2014-04-23 04:15:25 -05:00
Ryan Houdek
c44df3d932 Moves a few Cmake options so that debug options are near one another.
Moves GDBSTUB to the top as well where it should be.
2014-04-23 04:15:08 -05:00
Ryan Houdek
8ecb7524bc Fix arch detection on x86. 2014-03-17 11:46:19 -05:00
Ryan Houdek
d4c53eed01 Fix arch detection on x86. 2014-03-17 11:36:27 -05:00
Ryan Houdek
a6ee74b58d Fix arch detection on x86. 2014-03-17 11:33:11 -05:00
Guilherme Espada
dacd2431d3 Fix building on mac without a c/c++ compiler set. 2014-03-10 15:58:50 +00:00
Matthew Parlane
79ae3c1510 Use correct capitalization for SoundTouch.h in CMakeLists.txt
Fixes Issue 7074:	Typo in CMakeLists.txt
2014-03-11 00:39:30 +13:00
Ryan Houdek
4dc2d71e34 OS X likes to be different. It reports the host processor type as i386 instead of x86 or x86_64 like a typical sane system. 2014-03-04 14:45:50 -06:00
Ryan Houdek
4f02132f93 Make our architecture defines less stupid.
Our defines were never clear between what meant 64bit or x86_64
This makes a clear cut between bitness and architecture.
This commit also has the side effect of bringing up aarch64 compiling support.
2014-03-04 09:36:59 -06:00
Pierre Bourdon
9ea845310d Unittests: Always use GTest from Externals (recommended way from GTest FAQ). 2014-03-03 03:38:46 +01:00
Pierre Bourdon
2d71571be5 Do not hard fail when running 'make unittests' without GTest. 2014-03-03 03:12:58 +01:00
Pierre Bourdon
d4ed4adace Add the infrastructure required to easily add unit tests and test it with a very simple test file. 2014-03-03 00:25:41 +01:00
Pierre Bourdon
747021e0c8 CMake: detect GTest if it is installed 2014-03-02 04:15:33 +01:00
Pierre Bourdon
0f89060cf3 Remove Source/{Unittests,TestSuite}.
These directories have been unused for several years and without any automated
way of running the tests, they are pretty much useless.

While they might be useful as a reference, in their present state they should
not be kept in the repository.
2014-02-23 22:36:32 +01:00
Pierre Bourdon
362dec9c7c Dolphin now builds on Linux with only Source/Core as include dir 2014-02-18 12:18:47 +01:00
Pierre Bourdon
dc1db82f70 Fix Linux build 2014-02-18 12:09:38 +01:00
Pierre Bourdon
9da6900595 Merge pull request #12 from Armada651/osx_rumble
OS X Rumble Support
2014-02-09 16:10:07 +01:00
Jules Blok
c6d650c058 ForceFeedback: Add OSX rumble support 2014-02-09 17:01:45 +09:00
degasus
5c646d334a Pulseaudio: rewrite the pa backend with the async api
The default async api allow us to set some latency options. The old one (simple API) was the lazy way to go for usual audio where latency doesn't matter.

This also streams audio, so it should be a bit faster then the old one.
2014-02-07 00:20:10 +01:00
Ryan Houdek
839df31347 Merge of GL-AutoChoose.
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary.
This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES.
The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.

This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected
2014-01-18 04:11:59 +00:00
Ryan Houdek
cd145cb63e [GLExtensions] Refix GLES3 build. Until we clean up the platform detection this'll need to be here. 2014-01-17 16:06:40 +01:00
Ryan Houdek
c744aca323 [GLExtensions] Move the include directory location for Externals/GL so no other library includes global GL folder first. 2014-01-17 16:06:35 +01:00
Ryan Houdek
3d4d3f6b11 [GLExtensions] Remove a bunch of unneeded headers. Fix Linux+EGL compiling. Move include to glx.h around to work around it including global GL/gl.h 2014-01-17 16:06:29 +01:00
Ryan Houdek
71681de81a [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
Conflicts:
	CMakeLists.txt
	Externals/GLew/glew.vcxproj
	Externals/GLew/glew.vcxproj.filters
	Source/Core/VideoBackends/OGL/CMakeLists.txt
	Source/Core/VideoBackends/OGL/GLFunctions.cpp
	Source/Core/VideoBackends/OGL/GLFunctions.h
	Source/Core/VideoBackends/OGL/GLUtil.h
	Source/Core/VideoBackends/OGL/Render.cpp
	Source/VSProps/Base.props
2014-01-17 15:50:51 +01:00
Ryan Houdek
1118226f27 Merge branch 'master' into buffer_storage 2013-12-31 19:18:30 -06:00
Jasper St. Pierre
34692ab826 Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Ryan Houdek
d8ceb97a60 [buffer_storage] Require GLEW 1.10 which has the new OpenGL 4.4 methods. Fixes linux build. 2013-12-27 15:37:31 -06:00
Ryan Houdek
a87e0e7489 Remove our GLU dependency. Fix static zlib 2013-12-23 16:01:34 -07:00
Ryan Houdek
63ab203923 Fix ARM unix build. 2013-12-12 21:17:42 +00:00
Ryan Houdek
c21003feab If we are using OpenGL ES 3, then don't check for OpenGL/GLU 2013-12-12 13:42:15 -06:00
Ryan Houdek
7ff429152d Fix Cmake failure. 2013-12-12 13:35:22 -06:00
Ryan Houdek
eb3b933dd0 Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
Ryan Houdek
1dfe303119 [ANDROID] Fix ARMv5 build. 2013-11-30 12:25:01 -06:00
Ryan Houdek
49eef423a8 [Android-overlay] Add the new overlay icons. Support configuring them. Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences. 2013-11-29 18:37:33 -06:00
Ryan Houdek
2c09e8fc5a [Android] Enable hard-float support. Requires Android NDK r9b. 2013-11-24 16:43:53 -06:00
Ryan Houdek
13578dc0b3 [Android] Enable the ability to find OpenMP on Android...which isn't used in the generic texture decoder so no win. 2013-11-24 16:28:20 -06:00
Ryan Houdek
117bf435b0 Fix GUI-less build. Also potentially OS X. We now require libpng due to our screenshot code relying on it now. WXWidgets links in libpng by itself so it isn't noticed in a wxwidgets build. OS X seems to not have libpng linked in from wxWidgets so just link in libpng at all times. 2013-11-15 01:09:38 +00:00
comex
bfdc913714 Actually enable PCH. 2013-10-20 16:55:01 -04:00
comex
de1773affb Basic precompiled header support for Linux/OS X. Shaves 20-30% off full rebuild time on my system. 2013-10-17 00:07:35 -04:00
comex
4cdce55615 Don't define _M_IX86 on ARM(!).
Also define _M_* in a common location, and clean up code that these
changes break (including DSPJit files that assume X86 yet are compiled
on ARM for some reason...)
2013-09-24 01:30:41 -04:00
comex
146cf56295 Darwin: Don't overwrite the C compiler if the user set one manually. 2013-09-24 01:14:56 -04:00
Pierre Bourdon
2395725200 We're not stable anymore :( 2013-09-22 16:28:09 +02:00
Pierre Bourdon
c25be031fc Dolphin 4.0 release 2013-09-22 16:00:57 +02:00
Pierre Bourdon
aa202c2e21 Move global gameinis from User to Sys. Get rid of SHARED_USER. 2013-09-14 06:08:30 +02:00
Glenn Rice
d9dd0a7874 Fix building with polarssl from the externals. 2013-09-11 23:35:52 -05:00
Ryan Houdek
53fb0622f0 Fix the glew check. GLES3 can be used on non-Android platforms. 2013-09-08 07:21:33 +00:00
Glenn Rice
d617efc5ef When checking for glew, don't fail if a working system version is not
found so we can fall back to the Externals version.
2013-09-07 12:40:40 -05:00
Glenn Rice
a3d86ceead When checking for glew via cmake check to see that the system version of glew
is at least 1.8 and has the methods of glew 1.9.  This is an annoying
hack to deal with Ubuntu's glew setup, which is glew 1.8 with 1.9
methods patched in.
2013-09-07 12:24:32 -05:00
Glenn Rice
eb8e03fab5 Add a check for a shared polarssl library. This checks to see that the
system version is new enough, and is compiled with havege support.
2013-09-02 20:07:47 -05:00
comex
b6728c1405 Avoid unnecessary bundle copies on OS X:
- Make "copy data into bundle" depend on the files actually being
  changed, rather than being run on every build.

- postprocess_bundle depends on system files and checking the Dolphin
  binary and all that, and would be iffy to try to avoid rerunning;
  but it's only needed to produce a redistributable bundle, so add
  SKIP_POSTPROCESS_BUNDLE to skip it for development.
2013-08-30 17:54:52 -04:00
Ryan Houdek
18fd690533 Only use static iconv on Android. 2013-08-29 05:53:15 -05:00
Ryan Houdek
cb8e7a1be5 Work around check_lib not finding iconv. 2013-08-29 05:40:16 -05:00
Ryan Houdek
160d72a9ae [Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile. 2013-08-29 04:43:31 -05:00
Pierre Bourdon
73be79f4e0 Fix trailing whitespaces in all files where some were added 2013-08-25 02:49:58 +02:00
Matthew Parlane
b6e054a2be Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Core.vcxproj
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/CoreParameter.cpp
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
2013-08-23 00:51:12 +12:00
Matthew Parlane
17918472ae Fix random d... 2013-08-16 19:26:34 +12:00
Matthew Parlane
9de7611ff9 Merge branch 'master' into wii-network
Conflicts:
	CMakeLists.txt
	Source/Core/Core/Core.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
	Source/Dolphin_2010.sln
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-08-16 19:17:07 +12:00
Matthew Parlane
d8b39b9dcf Support PolarSSL on *nix
Removed unneeded PolarSSL directories.
Remove duplicate sha1 and md5 files.
Define out SSL test file writing.
Fix format string bug and warning.
2013-08-15 23:36:17 +12:00
Jordan Woyak
a279001472 Remove "-0" from stable version numbers in a more foolproof manner for vs and cmake builds. 2013-08-10 17:19:19 -05:00
Jasper St. Pierre
3239e4946f Use pkg-config to check for XInput2 2013-07-21 00:45:03 -04:00
Max Eliaser
9fbc5ff27c Add X11 XInput2 input plugin, including MPX and with support for axis controls.
Based on the original XLib plugin, and thus shares some of its warts.
2013-07-20 13:58:02 -08:00
Glenn Rice
63e334f59e Uh, that was stupid. Forgot to remove the NOT. 2013-07-15 09:22:47 -05:00
Glenn Rice
b2950adc52 When cmake checks for miniupnpc use the MINIUPNPC_VERSION_1_7_OR_HIGHER variable instead of MINIUPNPC_VERSION_PRE1_7. This should fix issue 6422. 2013-07-15 09:20:43 -05:00
Ryan Houdek
ea146627e6 [Android] Enable OpenGL ES 3 by default. Add in a modified GLES3/gl3.h header for supporting it. 2013-07-13 18:42:04 -05:00
Ryan Houdek
e24a551515 [Android] MIPS support...lol 2013-07-11 09:10:44 -05:00
Glenn Rice
1aca5fe798 Remove the cmake check for wxWidgets 2.8.9 that somehow got readded to
the code before the correct check for wxWidgets 2.9.3/2.9.4.
Also clean up the indentation in the CMakeLists.txt file.
2013-07-10 21:49:13 -05:00
Glenn Rice
1f6b70bf87 On linux check for a new enough system version of miniupnpc. Fall back
to building the version in the externals if it is not available.
2013-07-09 22:07:27 -05:00
John Chadwick
44db305602 Disable UPnP on Android. (Sorry :() 2013-07-09 18:19:56 -04:00
John Chadwick
16cd26d177 Add UPnP support.
Feedback is in logs as suggested by skid_au. The checkbox is still there, but
mostly for people who would like to opt out (unfortunately, I can not be sure
how this feature may behave for some routers - there's a hell of a lot of bad
UPnP implementations.)

The Visual Studio stuff is a little messy, so I apologize if anything is a bit
off. I tested most configurations and it worked.

I also tested CMake on Debian Wheezy, Ubuntu Saucy, and Mac OS X Mountain Lion.
All seemed to be OK.
2013-07-09 18:08:43 -04:00
Matthew Parlane
2f00f87e8e Use working directory for executions.
Fixes issue 6318
2013-05-22 23:34:02 +12:00
Ryan Houdek
09def3ed3f [Android] Add in a compiling option for GLES3 2013-05-05 23:37:01 -05:00
Matthew Parlane
934e150596 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp
	Source/Core/Core/Src/ConfigManager.cpp
	Source/Core/Core/Src/HLE/HLE_OS.h
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.h
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.h
2013-04-24 00:48:00 +12:00
Matthew Parlane
b652f1974f Completed port to gnutls for linux. 2013-04-24 00:32:44 +12:00
Ryan Houdek
24347e5176 Get latest android cmake to support NDK 8e 2013-04-13 15:09:05 -05:00
Ryan Houdek
605bbf5ca8 Merge remote-tracking branch 'origin/master' into Android-trash 2013-04-13 00:58:37 -05:00
Matthew Parlane
0c9d8d34e1 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/CMakeLists.txt
2013-04-11 19:55:36 +12:00
Ryan Houdek
1dd1ebb8bd Fix ARM building. 2013-04-03 05:20:41 +00:00
Jordan Woyak
1f9e3b460d Fix CMake warning. 2013-04-01 15:07:45 -05:00
Pierre Bourdon
43d862bff9 Keep a frame pointer register on OSX - libunwind seems to crash when it's not present 2013-03-29 09:58:30 -07:00
Pierre Bourdon
4895e38bd5 This change might work better if I git add the files 2013-03-29 07:31:15 -07:00
skidau
7784fa4c67 Merge branch 'master' into wii-network
# By Ryan Houdek (185) and others
# Via degasus (12) and others
* master: (625 commits)
  Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
  Array overrun fixed in VertexShaderCache for the DX11 plugin.
  Fixed DSPTool build.
  Windows build fix
  Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
  VideoSoftware: Improve fog range adjustment by using less magic and more comments.
  revert RasterFont for VideoSoftware
  ogl: fix virtual xfb
  Windows build fix from web interface...
  Adjusted the audio loop criteria, using >= on the Wii and == on GC.  This fixes the audio static that occurred in Wii games after hours of play.
  Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
  VideoSoftware: Implement fog range adjustment, fixing issue 6147.
  implement 4xSSAA for OGL
  move ogl-only settings into backend
  Fix description of disable fog, and move it to enhancements tab.
  Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
  Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
  Forced the external exception check to occur sooner by changing the downcount.
  Mark the Direct3D9 backend deprecated.
  Prefer D3D11 and OpenGL over D3D9 by default.
  ...

Conflicts:
	CMakeLists.txt
	Source/Core/Common/Common.vcxproj.filters
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/Core.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-03-27 13:19:23 +11:00