Commit Graph

23263 Commits

Author SHA1 Message Date
Léo Lam
3cbf47d51d IOS/ES: Fix GetViews to not check for the TMD
Using DiscIO's NAND content loader is the wrong way to get the ticket
for a title, because it checks whether the TMD is present and the
validity check fails if it isn't. This is not the correct behaviour:
we should just read the ticket from /ticket without caring about TMDs.
2017-03-10 22:59:34 +01:00
Jules Blok
af4da70902 Merge pull request #5063 from ligfx/no_nv_depth_buffer_float
GLExtensions: remove NV_depth_buffer_float from OpenGL 3.0
2017-03-10 22:33:40 +01:00
Michael Maltese
418a7723c8 GLExtensions: remove NV_depth_buffer_float from OpenGL 3.0
Regression introduced in e99cd57 / 4935: VideoBackends: Set the maximum
range when the depth range is oversized[1]. The NV_depth_buffer_float
extension is not part of OpenGL 3.0, and requiring it causes a hard
crash when it's not supported (e.g. macOS).

[1]: https://github.com/dolphin-emu/dolphin/pull/4935
2017-03-10 12:54:46 -08:00
Markus Wick
e99cd57eb3 Merge pull request #4935 from Armada651/depth-range-fix
VideoBackends: Set the maximum range when the depth range is oversized.
2017-03-10 18:05:52 +01:00
Markus Wick
a3f5e3e27d Merge pull request #5058 from stenzek/d3d11-startup-crash
D3D11: Fix error on startup with >2.5xIR selected
2017-03-10 18:05:26 +01:00
Jules Blok
3f41e6d4cf RenderBase: Check if early ztest is enabled before falling back to vertex depth range. 2017-03-10 15:43:32 +01:00
Jules Blok
9b5a0b3f2d Merge pull request #5059 from Orphis/ffmpeg_windows
cmake: Find bundled ffmpeg even if you have pkg-config on Win32
2017-03-10 15:16:57 +01:00
Florent Castelli
d2119d35fb cmake: Find bundled ffmpeg even if you have pkg-config on Win32 2017-03-10 14:45:52 +01:00
Stenzek
42993eeabc D3D11: Fix error on startup with >2.5xIR selected 2017-03-10 23:41:20 +10:00
Markus Wick
ae0f9c200d Merge pull request #5038 from vladfi1/separate-nogui
Separate nogui
2017-03-10 10:50:08 +01:00
Markus Wick
ef74c5eabd Merge pull request #5051 from stenzek/renderer-fixes
VideoBackends: Fix crashes introduced by #4999
2017-03-09 21:06:50 +01:00
Anthony
cf848b7c42 Merge pull request #5045 from JosJuice/unify-setting-game-metadata
Unify the way of setting game ID, title ID, revision
2017-03-09 18:13:02 +00:00
JosJuice
ab616145c2 Get the right game ID for SSBB's Masterpiece partitions 2017-03-09 18:47:40 +01:00
JosJuice
e04245a10e ConfigManager: Hack for getting the right revision on ES_Launch 2017-03-09 18:07:20 +01:00
Anthony
dc42f7fb28 Merge pull request #4991 from leoetlino/config-loaders
New config loaders
2017-03-09 16:56:14 +00:00
JosJuice
d847a4030b Merge pull request #5042 from lioncash/explicit
GCMemcard: Mark class constructors explicit where applicable
2017-03-09 15:39:12 +01:00
JosJuice
ced1614cac Unify the way of setting game ID, title ID, revision
The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
2017-03-09 15:34:14 +01:00
Stenzek
2cd240af0d VideoBackends: Move max texture size to VideoConfig
This stops the virtual method call from within the Renderer constructor.

The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required.
2017-03-10 00:04:13 +10:00
Stenzek
4012166085 VideoCommon: Fix crash at startup with virtual XFB enabled 2017-03-09 23:39:48 +10:00
Lioncash
40cdd32760 GCMemcard: Mark class constructors explicit where applicable
Prevents potential implicit instantation.
2017-03-08 19:11:16 -05:00
Anthony
883bec873f Merge pull request #4939 from sjnewbury/gamelist-text
Always use visible text in GameList
2017-03-08 22:38:23 +00:00
Anthony
5acf2c87dd Merge pull request #5036 from leoetlino/hack
IOS/ES: Partially restore hack to fake IOS titles
2017-03-08 22:13:07 +00:00
Léo Lam
dc224cba3c IOS/ES: Partially restore hack to fake IOS titles
This partially restores a hack which causes ES to fake ticket views for
IOS titles.

This is necessary because we still allow users to boot games from the
game list, so, with no way of making sure the required IOSes are
installed beforehand, games may OSPanic() when they try to reload to
some IOS version and just find out that the IOS is not installed
(something which *never* happens on the real console, of course).

A warning is printed in the logs to make sure technical users know the
IOS titles are being faked. To try and keep things accurate in all
other cases, this hack is only active when it is needed (when the
current title is a disc title which was launched from the game list).
2017-03-08 23:09:10 +01:00
Matthew Parlane
cd826cee34 Merge pull request #5039 from leoetlino/es-import-hash-check
IOS/ES: Check the content hash during imports
2017-03-09 10:58:06 +13:00
Vlad Firoiu
68adcbd209 Don't special-case nogui exe name on Apple. 2017-03-08 13:17:49 -08:00
Markus Wick
be8de62b88 Merge pull request #5041 from JosJuice/hi-2007
PatchEngine: Remove an unneeded comment
2017-03-08 21:23:40 +01:00
Markus Wick
5a7d67a64f Merge pull request #5040 from JosJuice/remove-strname
ConfigManager: Remove m_strName
2017-03-08 21:23:18 +01:00
JosJuice
08954e99f5 PatchEngine: Remove an unneeded comment 2017-03-08 21:03:10 +01:00
JosJuice
a1f874a66b ConfigManager: Remove m_strName
m_strName has limited usefulness, because GetInternalName()
can be inaccurate or even completely wrong. It was almost
completely unused anyway.
2017-03-08 21:01:57 +01:00
Steven Newbury
28f4793785 Always use visible text in GameList
Depending upon the desktop colour scheme, the light/dark
GameList backgrounds can cause the always white text
to become unreadble.

Use the common luminance approximation algorithm to
determine whether black text should be used instead.
2017-03-08 18:03:51 +00:00
Léo Lam
daa5ff9a81 IOS/ES: Check the content hash during imports
This adds a hash check for imported contents. IOS does it for security;
we do it for a somewhat different reason, to catch content decryption
bugs before incorrectly decrypted contents get written to the NAND,
which can cause titles to be corrupted.

Either way, we should have been doing this check in all cases.
2017-03-08 16:32:38 +01:00
Markus Wick
489d90b6f3 Merge pull request #4999 from stenzek/renderer-statics
VideoCommon: Eliminate static state in Renderer
2017-03-08 11:02:20 +01:00
Markus Wick
9c1eac1f4f Merge pull request #4944 from vladfi1/framedump
Framedump extensions
2017-03-08 11:01:53 +01:00
Markus Wick
a911d256a7 Merge pull request #5018 from Tilka/trunc
VideoCommon: remove unnecessary trunc()
2017-03-08 11:01:17 +01:00
Vlad Firoiu
096f58b172 Save new framedump options. 2017-03-08 01:38:40 -08:00
Vlad Firoiu
bc9db6de56 Moved NoGUI out of DolphinWx. 2017-03-08 01:24:18 -08:00
Vlad Firoiu
6a89cf0201 Moved X11Utils into UICommon. 2017-03-08 01:24:10 -08:00
Markus Wick
7cc5604a2c Merge pull request #5033 from vladfi1/nogui-user
Parse user directory on nogui CLI.
2017-03-08 10:04:12 +01:00
Markus Wick
ac914e939b Merge pull request #5035 from lioncash/out-of-bounds
GCAdapter_Android: Fix an array bounds overrun in Read()
2017-03-08 10:01:34 +01:00
Matthew Parlane
8ff8c26f1a Merge pull request #5037 from Orphis/vs2017
VS2017 support (with bonus CMake integration)
2017-03-08 20:21:42 +13:00
Florent Castelli
b69d3f13cb common: Don't include intrin.h in a namespace
Fixes compilation with VS2017
2017-03-08 06:55:06 +01:00
Florent Castelli
cf68ecf066 core: Add missing include 2017-03-08 06:55:05 +01:00
Florent Castelli
5514680bc8 cmake: Fix typo in dolphin_compile_definitions 2017-03-08 06:47:00 +01:00
Florent Castelli
33ceb042b7 cmake: Fix check_and_add_flag() with Visual Studio generators 2017-03-08 06:46:59 +01:00
Florent Castelli
9572a5105d cmake: Add initial CMake support for VS2017 2017-03-08 06:46:59 +01:00
Matthew Parlane
028da93d35 Merge pull request #5030 from sepalani/fix_pr_5002
Fix a vector assertion introduced by PR #5002
2017-03-07 23:23:11 +13:00
Matthew Parlane
48a1ed9bf8 Merge pull request #5025 from vladfi1/hidapi-udev-fix
Don't use hidapi-hidraw without udev.
2017-03-07 18:29:42 +13:00
Matthew Parlane
cfc909f422 Merge pull request #4867 from lioncash/simplify
Boot_WiiWAD: Simplify state_checksum()
2017-03-07 18:27:50 +13:00
Matthew Parlane
a75d38a67c Merge pull request #5017 from lioncash/contrib
Contributing.md: Minor re-organization of headings
2017-03-07 18:13:08 +13:00
Matthew Parlane
52f22e240b Merge pull request #5031 from lioncash/cast
CachedInterpreter: Get rid of an unnecessary cast
2017-03-07 18:11:00 +13:00