3db2108dbb
Add two buttons to the ISOProperties dialog so that we still meet string freeze deadline.
2013-09-08 21:04:03 +02:00
92c846de45
NetPlay: Use the correct pad mappings for rumble
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Rename the functions around so we don't get confused again, too.
2013-09-08 13:54:05 -04:00
ba0c52b104
[ARM] Optimization to psq_l, no need to push/pop regs anymore. Implement support for single float loading, gives a decent speedup to Ikaruga in menus and game.
2013-09-08 08:18:34 +00:00
e5b5713d70
[ARM] Optimize that fastmem load/stores minimally.
2013-09-08 07:37:03 +00:00
2126f405e0
[ARM] 1 instruction optimization for psq_l
2013-09-08 07:25:59 +00:00
53fb0622f0
Fix the glew check. GLES3 can be used on non-Android platforms.
2013-09-08 07:21:33 +00:00
e6af4970d8
[ARM] Use NEON for loading the values from psq_l, gives a minimal performance increase. This change also begins a new NEONXEmitter for having cleaner support for NEON.
2013-09-08 07:07:15 +00:00
40f848d279
Update Gameini ratings from the Wiki
2013-09-08 01:33:34 +02:00
f753b9ae97
[Android] Show the full text for save and load states if there's room on the screen. If not, let it overflow into a context menu.
2013-09-07 19:19:28 -04:00
cc054b9da3
[Android] Make the MotionAlertDialog private. This isn't needed to be protected anymore. The only reason it was protected was for when the input settings were coupled as all hell to the GameListActivity (lol). Also documented the interface method within it.
2013-09-07 18:51:15 -04:00
913853d441
Move the creation of the GLInterface (and hence the video backend
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window) from VideoPrepare to Initialize in the software plugin (as in
the GL plugin). This fixes issue 6564. It also makes the emulator show
up positioned correctly in the dolphin application window when using
render to main.
2013-09-07 15:57:32 -05:00
508888c935
Merge branch 'update-cmake-glew-test'
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Fixes issue 6548
2013-09-07 12:46:44 -05:00
31b69c53f7
[ARM] Implement psq_l for 2x float loads. Couldn't find a game using quantized loads. Huge speed boost to Ikaruga and THP movies with this one.
2013-09-07 17:44:10 +00:00
614a7c2081
[ARM] Clean up some host side register allocations I missed.
2013-09-07 17:44:10 +00:00
d617efc5ef
When checking for glew, don't fail if a working system version is not
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found so we can fall back to the Externals version.
2013-09-07 12:40:40 -05:00
a3d86ceead
When checking for glew via cmake check to see that the system version of glew
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is at least 1.8 and has the methods of glew 1.9. This is an annoying
hack to deal with Ubuntu's glew setup, which is glew 1.8 with 1.9
methods patched in.
2013-09-07 12:24:32 -05:00
cf09974d61
Merge branch 'translate-about'
2013-09-07 09:56:54 -05:00
86d10ec19e
[Android] Fix the input binding string.
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Forgot a period at the end. Thanks for pointing that out pauldachz
2013-09-07 06:19:24 -04:00
33fb1b562f
Move some code from NetPlayClient.h to NetPlayProto.h, and only include that outside of NetPlay.
2013-09-07 00:27:35 -04:00
2bc44f98c3
Disable gui controls for gc controllers and memory cards during netplay and movies.
2013-09-07 00:06:03 -04:00
f1c6357750
Enable translation of the about dialog.
2013-09-06 21:02:11 -05:00
d25a8bb6cb
Fix reply after shutdown error.
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Fixes Issue 6577
2013-09-07 13:07:00 +12:00
67c65831bc
[ARM] Make fnabsx and ps_nabs quicker. Sleep deprivation got the better of me.
2013-09-07 00:35:12 +00:00
ef05a14757
[ARM] Clean up FPR cache. Rapid fire floating point instruction implementations. Adds 13 new instructions.
2013-09-07 00:19:32 +00:00
cd7b97f767
Make JITDISABLE not defeat grep.
2013-09-05 18:38:47 -04:00
3baab41cf4
Allow input display to work with netplay even when not recording.
2013-09-05 16:09:56 -04:00
b2657f6a9b
Re-added the HLE code that creates the cdb.vff file on first launch of the Wii sysmenu.
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Revert "Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says."
This reverts commit 5d47fd1dde
.
2013-09-05 21:29:04 +10:00
2fb0147967
Merge branch 'comex-wiimote-fixes'
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Should fix issue 6574.
2013-09-05 06:13:33 -04:00
0df5975588
Gameini database update. Fixes issue 6580.
2013-09-05 10:42:43 +03:00
a7f244e96d
Revert "Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay.""
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This reverts commit 5696da0b3e
.
JMC messed up, it wasn't due to this commit.
2013-09-04 19:16:28 -05:00
7acee71c0c
Move swapModeTable to a local variable, avoids shader uid generation writing to it
2013-09-04 23:23:29 +02:00
175707739e
Move LightingUidData to the LightingShaderGen header
2013-09-04 23:23:29 +02:00
30da36dd1e
Fix an incorrect sizeof in a memset in GDBStub.cpp
2013-09-04 09:01:44 -04:00
10eb9f09b4
[Android] Change a check for an empty path from !path.equals("") to !path.isEmpty() in GameListItem.
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Also simplify the logging exception tag in the constructor.
2013-09-04 08:02:32 -04:00
b94a462fca
[Android] Remove the compareTo implementation from SideMenuItem. We don't perform any operations that require it.
2013-09-04 07:43:56 -04:00
38304a7e42
[Android] Simplify the JP settings labels.
2013-09-04 07:36:28 -04:00
48cda9d26f
[Android] Display the name of the control that is being bound in the input settings. Makes the binding description more informative.
2013-09-04 07:32:28 -04:00
a83d4e7226
[Android] Correct a typo for the load state menu root in the menu overlay XML. Should be "loadStateRoot", not "loadtateRoot"
2013-09-04 07:19:02 -04:00
a7c2b27a6a
[Android] Remove unused strings from the resource XML files.
2013-09-04 07:09:29 -04:00
bdc04f9119
[Android] Change the exception logging in NativeLibrary to be an error instead of a warning.
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Technically not having the required library should be regarded as an error, since the app won't even load without it.
Also changed the logging tag in FolderBrowser.
2013-09-04 06:46:11 -04:00
8992f58720
Fix Wiimote thread wakeup on externally-triggered destroy.
2013-09-04 05:32:32 -04:00
dc87b6d431
Fix OS X code.
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- Close the connection properly on destruction.
- Work around what seems like an Apple bug.
2013-09-04 05:32:13 -04:00
872e9ce3da
Add accidentally omitted code in last commit.
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(m_wiimote_thread_run_loop was being used but not set, causing
Wiimote::IOWakeup to crash on OS X; todo rebase this)
2013-09-04 04:39:18 -04:00
5696da0b3e
Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay."
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This reverts commit e110f1049c
.
This unfixes issue 6575. Reverted due to huge performance hit on behalf of JMC.
2013-09-04 02:55:13 -05:00
02fc68ea5d
While we're at it, explicitly wake up the Wiimote thread rather than using a 1s timeout.
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This only matters if reads are not constantly being completed by
reports anyway, but seems like a good idea.
2013-09-04 03:25:05 -04:00
906de748bd
Refactor thread handling to fix OS X bug.
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On OS X, openL2CAPChannelSync registers events on the current
thread's run loop, so Connect needs to be called on a thread that's
going to do CFRunLoopRun; this was causing all Wiimote input to be
ignored. Easiest way to do that is to use the Wiimote thread, and
have Read call CFRunLoopRun to block on events, bringing OS X's
Wiimote event loop in line with every other platform's. This also
means that the thread can't be stopped and recreated by Prepare,
so make Prepare notify it instead, which has the side effect of not
making the GUI block on Prepare. (It would be nice if the GUI also
did not block on searching for devices, because blocking the GUI
is gross, but for now...)
2013-09-04 03:24:00 -04:00
d0d053a9f9
Fix for old libc version on bionic. Old versions would crash if the second argument was NULL.
2013-09-04 02:04:31 -05:00
0e949afa57
Remove dubious retain on OS X.
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Revert this if the claimed crash actually shows up - or better, figure
out the actual cause.
2013-09-04 01:11:04 -04:00
e0214b1a38
Fix syncing wiimotes on OS X.
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IOdarwin.mm was assuming that scanning was complete when the run loop
was stopped (which the scan callback does), but somebody else was
stopping the run loop first, causing the scan to be aborted. Wait until
the scan is actually complete.
2013-09-04 01:04:51 -04:00
1ea8b93667
Fix typo in log message in WII_IOB.cpp.
2013-09-04 00:03:05 -04:00