Commit Graph

29259 Commits

Author SHA1 Message Date
3a16c0d47e Merge pull request #7401 from JosJuice/translation-fixes
Translation fixes
2018-09-16 15:09:26 +02:00
e3a52b3361 Merge pull request #7415 from JosJuice/korean-shop-channel-check
Include the Korean Wii Shop Channel when checking default credentials
2018-09-15 17:37:35 +02:00
b5bb445f21 Include the Korean Wii Shop Channel when checking default credentials 2018-09-15 17:28:23 +02:00
f2fa63783b Do not consider XFB copies for invalidating textures when loading a new texture.
This fixes severe image flickering in some cutscenes of Twin Snakes. The game appears to sometimes load a previously made XFB copy as a texture before it is actually rendered to the screen, which we took as an invitation to invalidate the XFB copy.
2018-09-15 13:56:45 +02:00
575f1b309a x64Emitter: short MOV for 64bit immediates (1)
Prior to this commit, the emitter would unconditionally emit a 10-byte
instruction known as MOVABS when loading a 64-bit immediate to a
register.

0:  48 b8 ef be ad de ff    movabs rax,0xffffffffdeadbeef
7:  ff ff ff

With this change, it will instead emit a 7-byte instruction when it is
possible to express the 64-bit immediate using a signed 32-bit value.

0:  48 c7 c0 ef be ad de    mov    rax,0xffffffffdeadbeef
2018-09-14 23:11:26 +02:00
1311f84706 Android: Run Directory Initialization as a thread instead of service
Two reasons for this change. First, it appears that some android launchers do some sort of call into
the application when long pressing the app icon, which in turn calls the DirectoryInit service. This
was ok to do prior to Oreo but will cause crashes with the new restrictions on services running
in the background. Which leads to the second reason that DirectoryInit doesn't need to be a service
at all since these actions are required for dolphin to function and shouldn't be a scheduled action.
So we instead just kick this off in a new thread and send the broadcast when done.
2018-09-14 09:54:36 -04:00
ce9e9186f7 Merge pull request #7406 from AdmiralCurtiss/xfb_rect_scale_from_ram
Correctly adjust the rendered XFB region at non-native internal resolutions when XFB was loaded from console RAM.
2018-09-14 14:59:50 +10:00
d97bc0d359 Correctly adjust the rendered XFB region at non-native internal resolutions when XFB was loaded from console RAM.
If, for whatever reason, the XFB has to be loaded from console memory, it's possible that the texture is returned at native resolution instead of EFB-scaled resolution. In this case, our xfb_rect.right adjustment must also happen at native resolution instead of scaled resolution.
2018-09-13 19:39:49 +02:00
cec601f1fb Read Wii disc metadata from the unencrypted header
The header of a Wii disc can be read from two places: The
unencrypted area at the beginning of the disc, or the beginning of
the game partition. The two copies are usually identical (except
for 0x60 and 0x61), but there are exceptions. For most of Dolphin's
history, we have been reading from the header inside the game
partition when getting metadata. This was however not the case
starting with 4.0-4901 and ending with 5.0-3762. This commit once
again makes Dolphin read metadata from the unencrypted header,
because of the following reasons that I recently was informed about:

- The "pink fish" disc has the game ID 410E01 in the unencrypted
  header but the placeholder game ID RELSAB in the partition header.
- The revisions of some games differ between the two headers,
  with the unencrypted one making more sense.
  (See https://bugs.dolphin-emu.org/issues/11387)

For better or worse, this also means that sloppily hacked games where
only the game ID in the unencrypted header has been changed now will
use that modified game ID. And unlike with the partition header,
there is no signing or hashing that can tell us whether the
unencrypted header has been modified by someone other than Nintendo.
2018-09-12 13:41:30 +02:00
3825e2e5ff SI: Add 16bit accessors for SI IO buffer
Dolphin has traditionally treated the SI IO buffer (128 bytes) as a set of
32 little endian u32s. This works out fine if you only ever read/write
using aligned 32bit accesses. Different sized accesses or misaligned reads
will mess it up. Byte swapping reads/writes will fix this up, but all the
SI devices that use the SI IO buffer need to be adjusted.
2018-09-11 22:19:13 -04:00
0fbe1a2330 Translation resources sync with Transifex 2018-09-10 18:55:28 +02:00
fb6b31bba8 Re-add i18n comments that were lost in the DolphinWX removal 2018-09-08 15:58:15 +02:00
e0cb56edb9 Reword some translatable strings
We've decided to use the term "Usage Statistics Reporting"
instead of "Analytics" in user-facing strings.
2018-09-08 15:19:01 +02:00
5f35edf505 Remove unused function and translatable strings 2018-09-08 15:18:31 +02:00
a4f950ee86 Fix a string not getting translated 2018-09-08 15:16:39 +02:00
1f34471130 Fix lint 2018-09-07 08:56:05 -04:00
126ff8dc5f Android: Add rumble for phone
This currently only supports using the internal vibrate on a phone for rumble.
2018-09-07 08:54:03 -04:00
e9046f8eec VideoCommon: Skip vsync if configured emulation speed is not 100%
It doesn't make much sense to try to vsync at weird framerates, and
vsync actually causes the speed setting to not work as expected.
2018-09-05 05:40:22 -04:00
c062258719 use app:showAsAction 2018-09-03 16:07:45 +08:00
bb598529be Qt/GameList: Make grid view scale persistent 2018-09-02 18:22:44 -04:00
5f0d825f40 Merge pull request #7389 from dolphin-emu/revert-7379-drop-vulkan-index-decoration-workaround
Revert "ShaderGen: Drop broken fragment shader index workaround for Vulkan"
2018-09-01 05:33:17 +02:00
95c2a92f26 Revert "ShaderGen: Drop broken fragment shader index workaround for Vulkan" 2018-09-01 05:32:56 +02:00
4a34dba001 Merge pull request #7387 from zackhow/covers-nostretch
Android: Fix cover stretching and show more games per row
2018-08-31 19:29:49 -07:00
374b0bf2dc Android: show more games per row 2018-08-31 21:15:28 -04:00
ec0e1d2826 Android: Fix cover stretching 2018-08-30 17:14:09 -04:00
392df8a11d GL/TextureCache: Clean up inline shader code 2018-08-30 16:05:39 +02:00
3405c7d420 Merge pull request #7386 from MerryMage/seq-points
Arm64Emitter: Remove unsequenced expressions
2018-08-30 04:18:36 -04:00
9753f21cc7 Arm64Emitter: Remove unsequenced expressions
Incrementing `it` twice between sequence points is undefined behavior.
2018-08-30 07:38:37 +01:00
215d99146d Merge pull request #7384 from zackhow/analytics-fix
Android: fix crash if user is offline
2018-08-29 22:53:43 +02:00
169e41aa30 Android: fix crash if user is offline
If the user is offline, then there won't be a network response. Just debug log that the report couldn't send and move on
2018-08-29 16:41:47 -04:00
448e19629d Vulkan: Drop usage of VK_NV_glsl extension
It's not providing a large performance improvement anymore, after the
more recent drivers introduced a new shader compiler.
2018-08-29 13:12:19 +10:00
b8b4e9af5e Merge pull request #7380 from zackhow/analytics
Android: Analytics - get android ui type when called instead of setting it ahead of time
2018-08-29 00:44:14 +02:00
bbf2184933 Android: Analytics - get android ui type when called instead of setting it ahead of time
It's possible to not have set the device type if the user launches a game without going to the main activity(like launching from the TV menu)
2018-08-28 18:23:57 -04:00
3d560630f5 Merge pull request #7379 from stenzek/drop-vulkan-index-decoration-workaround
ShaderGen: Drop broken fragment shader index workaround for Vulkan
2018-08-28 15:45:43 +02:00
3ad7812b53 ShaderGen: Drop broken fragment shader index workaround for Vulkan
AMD appears to have since fixed this in their driver, and it makes
shadergen ever so slightly less messy.
2018-08-28 23:39:47 +10:00
8206e4862c Merge pull request #7378 from JosJuice/fix-reducing-log-paths
Fix reducing log paths when building with MSVC
2018-08-28 14:19:15 +02:00
fbdc239199 Fix reducing log paths when building with MSVC
The LogManager code had trouble detecting the "/Source/Core/" substring
for two reasons, neither of which seemed to happen a few years ago:

1. __FILE__ is in lowercase on MSVC
2. __FILE__ uses backslash as the directory separator on MSVC

Fixes https://bugs.dolphin-emu.org/issues/11366
2018-08-28 11:48:43 +02:00
762747f8c1 Merge pull request #7377 from Techjar/more-frameskip-junk
Core/Core: Remove another leftover part of frameskip
2018-08-28 08:29:43 +02:00
c5ae721eca Core/Core: Remove another leftover part of frameskip 2018-08-28 02:22:05 -04:00
2033d660d2 Merge pull request #7376 from lioncash/sfml
Externals: Update SFML to 2.5.0
2018-08-28 02:53:05 +02:00
df93bb8e76 Merge pull request #7375 from lioncash/fwd
Common/SFMLHelper: Remove unused forward declaration
2018-08-28 02:52:05 +02:00
d10a0b440f SFMLHelper: Simplify 64-bit packet reading function and remove 64-bit write function
Now that SFML's packet class can properly handle 64-bit values, we don't
need a helper function just to write values to the packets.
2018-08-27 17:38:07 -04:00
3130d388db Externals: Update SFML to 2.5.0
Among other things, this finally allows pushing 64-bit values into
packets without needing to manually subdivide the value into two 32-bit
values.
2018-08-27 17:18:24 -04:00
e6a4116bf2 Common/SFMLHelper: Remove unused forward declaration
BigEndianValue isn't used in either the header or SFMLHelper.cpp, so it
can be removed.
2018-08-27 16:48:12 -04:00
4c75331d5d Merge pull request #7374 from lioncash/iowin
IOWin: Make functions internally linked where applicable
2018-08-27 22:13:24 +02:00
8753321841 IOWin: Use anonymous namespaces where applicable
Several functions (and one variable) were being given external linkage.
Instead, relocate them all to anonymous namespaces to make them
internally linked.
2018-08-27 16:10:07 -04:00
c3ed39caef Merge pull request #7373 from lioncash/comment
JitInterface: Move explanatory comment of ClearSafe() to the function's prototype
2018-08-27 20:12:28 +02:00
d40022d6d0 JitInterface: Move explanatory comment of ClearSafe() to the function's prototype
Puts the comment in the header where it's more likely to be seen
initially. We can also remove the TODO, given doing nothing or returning
an error is what is generally done for the JIT interface if the JIT
instance isn't valid.
2018-08-27 13:04:05 -04:00
307d5d5482 Merge pull request #7372 from lioncash/profiler
PowerPC: Remove Profiler.cpp
2018-08-27 18:47:59 +02:00
36b24bf7a0 PowerPC: Remove Profiler.cpp
With 7aa305ea35 merged, all that remains
within Profiler.cpp is an unused function that just forwards to the
equivalent function within JitInterface. Given that, we can just remove
the source file.
2018-08-27 12:13:39 -04:00