Commit Graph

25821 Commits

Author SHA1 Message Date
Mat M
3e47baa40c Merge pull request #6022 from spycrab/qt_sw_dialog
Qt/SettingsWindow: Fix window not being detected as a dialog
2017-09-04 14:06:13 -04:00
spycrab
a361a1deed Qt/SettingsWindow: Fix window not being detected as a dialog by some window managers 2017-09-04 19:50:24 +02:00
Anthony
018ad98714 Merge pull request #6019 from spycrab/qt_use_map
Qt/ControllersWindow: Use std::map instead of std::unordered_map
2017-09-04 01:32:46 -07:00
spycrab
f00456e6bf Qt/ControllersWindow: Use std::map instead of std::unordered_map 2017-09-04 08:58:52 +02:00
Anthony
ee6930a231 Merge pull request #6013 from stenzek/d3d-logic-op
D3D: Implement logic op support
2017-09-03 19:26:50 -07:00
Anthony
26e777d80b Merge pull request #5337 from stenzek/d3d-common-blending-state
D3D: Use blending state from VideoCommon
2017-09-03 19:25:46 -07:00
Pierre Bourdon
2e8bc0fa07 Merge pull request #5997 from leoetlino/red-steel
DSP: Fix missing masking for accelerator registers
2017-09-04 03:03:01 +02:00
Stenzek
90051536bf D3D: Support logic op through integer render target view
This brings D3D to parity with OpenGL and Vulkan.
2017-09-04 10:07:36 +10:00
Léo Lam
09544d748f DSPSpy: Add test for accelerator masking behaviour 2017-09-04 00:30:23 +02:00
Léo Lam
3475ba8918 DSP: Fix missing masking for accelerator registers
Based on hardware tests, masking occurs for the accelerator registers.

This fixes Red Steel and Far Cry Vengeance, which rely on this behavior
when reading back the current playback position from the DSP.
2017-09-04 00:26:13 +02:00
Markus Wick
9e0df284aa Merge pull request #6018 from lioncash/const
Software/Tev: const correctness
2017-09-03 21:43:10 +02:00
Pierre Bourdon
5b6764a4fe Merge pull request #6015 from JosJuice/dvd-0-length
Fix handling of DVD commands that read 0 bytes
2017-09-03 21:04:25 +02:00
Markus Wick
745cde81e5 Merge pull request #6017 from lioncash/d3d-texture
D3DTexture: Remove unused class member
2017-09-03 21:03:36 +02:00
Lioncash
baee3a9c74 Software/Tev: const correctness 2017-09-03 14:15:21 -04:00
Mat M
edf4bfaf5f Merge pull request #5989 from lioncash/constantmgr
ConstantManager: Use std::array where applicable
2017-09-03 13:18:10 -04:00
Lioncash
36e299ca80 D3DTexture: Remove unused bindflags D3DTexture2D member variable 2017-09-03 13:12:26 -04:00
Lioncash
52099d1b0a D3DTexture: in-class initialize class members where applicable 2017-09-03 13:08:06 -04:00
JosJuice
3528c93edf DVDThread: Don't show an error message for all 0-length reads 2017-09-03 15:09:14 +02:00
JosJuice
0341a6052b DVDInterface: Reply to 0-length commands
This regression from the chunking PR was making a few games hang.
2017-09-03 15:09:14 +02:00
Stenzek
75435aea6f Merge pull request #6014 from Armada651/fix-factory
D3DBase: Use the correct version of CreateDXGIFactory.
2017-09-03 22:48:44 +10:00
Jules Blok
8906b26ea5 D3DBase: Use the correct version of CreateDXGIFactory. 2017-09-03 14:33:06 +02:00
Stenzek
99d61906cc Merge pull request #5948 from Armada651/d3d-explicit-stereo
D3DBase: Only use a stereo swapchain if quad-buffering is enabled.
2017-09-03 21:07:24 +10:00
Jules Blok
75574ec6cc Merge pull request #5946 from stenzek/ubershader-stereo-texture-samples
UberShaderPixel: Fix sampling of EFB copies in stereo modes
2017-09-03 12:26:52 +02:00
Stenzek
c9d649d27c D3D: Use Direct3D 11.1 where supported 2017-09-03 16:33:47 +10:00
Stenzek
0622979d3b ShaderGen: Support writing integer colors when logic op is enabled
This is required for D3D to support logic op.
2017-09-03 16:33:25 +10:00
Stenzek
3dd675e613 Renderer: Change SetBlendState to accept a BlendingState
This decouples the state generation (from the emulated GPU) from the
management of internal backend state.
2017-09-03 14:14:54 +10:00
Stenzek
22b8cbae35 RenderBase: Drop SetColorMask and SetLogicOpMode
These are now incorporated into the blend state for all backends.
2017-09-03 14:14:54 +10:00
Stenzek
5c9bc8b79c D3D11: Use blending state from VideoCommon 2017-09-03 14:14:54 +10:00
Stenzek
c90b0bf532 D3D11: Create debug device when validation layer is enabled in options 2017-09-03 14:14:19 +10:00
Stenzek
ce59121748 Merge pull request #6004 from lioncash/d3d
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-03 14:13:17 +10:00
Stenzek
005d0b39f7 Merge pull request #6009 from lioncash/async
AsyncShaderCompiler: Make WorkItem-derived class constructors explicit
2017-09-03 14:11:41 +10:00
Stenzek
7a4348b641 Merge pull request #5649 from JonnyH/WIP/disable-vk-clear-renderpass
Add DriverDetails::BUG to Disable "LoadOp" clear renderpass in vulkan
2017-09-03 13:49:51 +10:00
Pierre Bourdon
ed07bd4270 Merge pull request #6005 from spycrab/qt_warning_disable
Qt/DevelopmentWarning: Add "Don't show me this warning again" option
2017-09-03 03:50:29 +02:00
spycrab
0d3c4a3883 Qt/DevelopmentWarning: Add "Don't show me this warning again" option 2017-09-03 03:46:23 +02:00
Pierre Bourdon
425a8cb378 Merge pull request #5718 from mimimi085181/partial-updates-update
Update to partial texture updates
2017-09-03 03:16:55 +02:00
Pierre Bourdon
ab27f0f78c Merge pull request #6010 from lioncash/vertex
OGL/VertexManager: Make vertex and index buffer handles private
2017-09-03 03:13:40 +02:00
Pierre Bourdon
632cb35be6 Merge pull request #5988 from spycrab/qt_movie
Qt: Implement "Movie" menu
2017-09-03 03:11:20 +02:00
spycrab
1b593fd56b Qt: Implement TAS/Movie shortcuts 2017-09-03 02:58:38 +02:00
spycrab
0e7ed3514f Qt: Implement "Movie" menu 2017-09-03 02:57:44 +02:00
Lioncash
2237a6a04c OGL/VertexManager: Make vertex and index buffer handles private
These are only ever read, but not written to outside of the VertexManager class.
2017-09-02 20:51:54 -04:00
spycrab
4163ee42bc Qt/GameList: Implement SelectionChanged() 2017-09-03 01:49:04 +02:00
Pierre Bourdon
3f33b95375 Merge pull request #6001 from spycrab/cmake_wx
CMake: Move DISABLE_WX to ENABLE_WX
2017-09-03 01:37:04 +02:00
Pierre Bourdon
3ae82ea669 Merge pull request #6007 from spycrab/qt_win_icon
Qt/MSVC: Add icon
2017-09-03 01:36:11 +02:00
spycrab
018c2cfd65 Qt/MSVC: Add icon 2017-09-02 23:51:59 +02:00
Lioncash
2d45204f12 VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
Prevents implicit conversions
2017-09-02 17:35:20 -04:00
Lioncash
5059332d95 OGL/ProgramShaderCache: Remove unnecessary virtual keyword
This is superfluous, considering the override keyword is present.
2017-09-02 17:27:19 -04:00
Mat M
657195fad5 Merge pull request #6006 from JonnyH/WIP/parse-imgtec-gl_version-string
Parse IMGTEC's GL_VERSION string format
2017-09-02 17:10:59 -04:00
Markus Wick
30e01834e2 Merge pull request #6002 from lioncash/include
CommandProcessor: Remove unnecessary include
2017-09-02 23:05:58 +02:00
Jonathan Hamilton
658a4a6e29 Mark an ImgTec driver bug as fixed in 1.8@4693462
Now we correctly parse ImgTec's GL_VERSION string we can actually use
the BugInfo's version stuff correctly here
2017-09-02 14:05:16 -07:00
Jonathan Hamilton
662abcb2fe Parse IMGTEC's GL_VERSION string format
ImgTec's driver uses a major.minor@changeID versioning system

This is packed into a double so "1.9@4850625" becomes "109.4850625"

The next release brnach is expected to be 1.10, hence the need for 2
digits for the branch minor.

The changeID should be unique for each build, but is shared over all
branches, so only makes sense to compare withing a branch.

It's likely branch 'major' versions will be used for major hardware
revisions, and the drivers for both maintained in parallel. Thus it
may not make sense to compare versions between different major
verisons - if/when this happens we can hook up a DriverDetails::Family
as needed.
2017-09-02 14:05:16 -07:00