6e74d4b21d
[Android] Disable x64MemTools' backpatching. It isn't available on x86 anyway.
2013-07-11 09:00:08 -05:00
012c32c14c
[Android] Undefine the swaps in Android completely, not just on ARM Android.
2013-07-11 08:58:10 -05:00
8b65775ee1
Fix a couple of compiler warnings that have cropped up.
2013-07-10 15:07:57 -05:00
16cd26d177
Add UPnP support.
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Feedback is in logs as suggested by skid_au. The checkbox is still there, but
mostly for people who would like to opt out (unfortunately, I can not be sure
how this feature may behave for some routers - there's a hell of a lot of bad
UPnP implementations.)
The Visual Studio stuff is a little messy, so I apologize if anything is a bit
off. I tested most configurations and it worked.
I also tested CMake on Debian Wheezy, Ubuntu Saucy, and Mac OS X Mountain Lion.
All seemed to be OK.
2013-07-09 18:08:43 -04:00
379a15ba3b
Make confirm on stop default enabled.
2013-07-08 02:56:40 -05:00
22c80e1dc2
Fix ICC profiles in some of our PNGs (ic_drawer, Dolphin icon).
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Also keep a PNG version of bin2c'd resources in order to make these kind of
changes easier in the future.
Fixes recent versions of libpng complaining loudly about our images.
2013-07-07 02:40:59 +02:00
9b128e9347
Disable LPF filtering in new-ax-hle
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The current implementation is broken and this is a non critical feature.
Fixes new-ax-hle regression in Super Monkey Ball.
2013-07-06 14:35:19 +02:00
7b40874309
Implement AX command 0x11 (SET_OPPOSITE_LR)
2013-07-06 14:35:19 +02:00
b2e7248b58
LogWindow: Fix a bad initializer
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Since these defaults aren't used, don't bother specifying them.
2013-07-05 22:39:18 -04:00
d584150851
Remove a warning from ARM includes already defining PAGE_SIZE and a warning in the FPR cache.
2013-07-05 20:56:17 -05:00
7d6b36bf73
Fix most ARM warnings
2013-07-05 19:56:15 -05:00
cdfd7905a0
[Android] Copy over DSP roms and font assets on build and first runs.
2013-07-05 19:18:33 -05:00
691900aa90
Disable encryption when checking Wiimote extension for scan.
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This is for when we are checking if it is a Balance Board.
2013-07-03 23:05:30 +12:00
998c4042c2
Add ability to dump Balance Board data to local udp port.
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This probably won't work on Mac...
2013-07-03 23:05:29 +12:00
03a47d3c6b
Fix a case where a boolean check (vector.empty()) was used when a clear (vector.clear()) was intended in ExpressionParser.cpp.
2013-07-02 21:42:44 -04:00
1f92ccc228
ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introduced in revision bdc28106ee
that caused some lighting issues.
2013-07-02 14:48:08 +02:00
de369dcc60
Misc cleanup and fixes for some of the bad code i've written.
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Fixes a buffer overflow in the sscanf, move the movie.raw to the GC folder, and stops calling GetSettings() twice.
2013-07-01 17:44:42 -04:00
e4846de692
Add hotkeys for save/load state to/from file.
2013-06-30 19:01:30 -04:00
c34c82e7ae
VertexShaderGen: Fix a potential bug where vertex shader uids don't change when
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pixel lighting is toggled.
Same as revision f524312fd1
but done properly (why is our shader gen code this dumb?).
2013-06-30 14:27:04 +02:00
b8b5427ba4
VertexShaderGen: Fix a dumb regression from revision f524312fd1
.
2013-06-30 11:36:45 +00:00
d5983b587e
InputConfigDialog: Don't show "..." for complicated expressions
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Just show the actual expression. We need to do a bit of mangling
here as wx has no way to turn off mnemonics parsing, so do that
as well.
2013-06-29 18:28:14 -04:00
eb153cfded
PixelShaderGen: Fix a small early-ztest related bug.
2013-06-29 23:14:08 +02:00
99301bd158
PixelShaderGen: Store early_ztest as part of shader uid.
2013-06-29 23:01:42 +02:00
f524312fd1
VertexShaderGen: Fix a potential bug where vertex shader uids don't change when pixel lighting is toggled.
2013-06-29 23:01:42 +02:00
1083d78721
InputConfigDiag: Put the colon after the device name
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Oops. The dialog accidentally generated the wrong syntax for
this one.
2013-06-29 02:58:17 -04:00
e3c0a39d5d
Merge branch 'shader-uids-awesome-after-hours'.
2013-06-28 17:45:19 +02:00
166a9c5637
Finishing touches.
2013-06-28 17:43:53 +02:00
11fdd5a4ec
ExpressionParser: Search for control names first
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Otherwise, valid control names like "Cursor X+" would be incorrectly
tokenized as "`Cursor` `X` +", causing the parser to first abort trying to
find a control named `Cursor` rather than aborting with invalid syntax on
the bad binop.
We could also do this by resolving devices lazily, but since simple
control name bindings are going to be 90% of usecases, just look for these
first.
2013-06-27 10:51:19 -04:00
a92f6f68d6
DInputJoystick: Fix compile
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Whoops. MSVC++ messed up somehow and didn't tell me it didn't work
locally.
2013-06-26 23:26:21 -04:00
cdb5b8b737
DInputJoystick: Always exclude XInput
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Yeah, yeah, it's possible that some guy would try to build DInput
without XInput, but they're crazy, and I doubt it would have worked
since the header file mess was so fragile anyway. Always exclude
DInput devices when we don't have XInput.
2013-06-26 23:06:17 -04:00
c11ae9ea4b
Revert "Core: Update default bound controls for new ExpressionParser"
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This reverts commit 54e1b58199
.
We now support barewords control names, so use those instead.
Conflicts:
Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp
2013-06-26 20:25:37 -04:00
f53eefb491
ExpressionParser: Add support for simple barewords control names
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If an expression can't be parsed normally, we then look to see if it's a
simple device name. This keeps backwards compatibility with simple input
ocnfigurations, where people just used the Detect button.
2013-06-26 20:19:23 -04:00
03fdebac09
ExpressionParser: Don't crash when we can't find a device
2013-06-26 16:54:48 -04:00
9edfb5c710
[Android] Disable OpenGL ES 3 EGL bit. This is due to drivers complaining(Which they should do) when they don't support GLES3. Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. Intel drivers are untested in this code path, but GLES3 is untested entirely in desktop anyway.
2013-06-26 08:19:01 -05:00
63a747edc0
Add shortcut to (dis)connect the balance board.
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Fixes issue 6383.
2013-06-26 06:23:29 -04:00
55950365e3
InputConfigDiag: Fix complex bindings with with left-click Detect
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This fixes the binding of XBox 360 controllers and similar devices
with complex control names.
2013-06-25 15:05:53 -04:00
5904ffb21d
Fix last commit, and set the position on mouse down instead of mouse up.
2013-06-25 11:04:28 -04:00
b892d838ff
Allow dragging the analog sticks with the tas input.
2013-06-25 10:52:25 -04:00
e250550de3
Removing muted Wiimote audio
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because that reduce writes
2013-06-25 09:24:45 -04:00
9e779c22b3
Removing Wii input use of an unsaved state value
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because that allow the complete state to be loaded
2013-06-25 09:24:33 -04:00
0fd3acd152
Saving real Wiimote state
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because that's simpler than reconnecting
2013-06-25 09:24:14 -04:00
ba310ce096
PixelShaderManager: Revert code introduced mainly in revision 0fdeb81038
.
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The shader constant usage profile functionality is still buggy and the code using it wasn't ever meant to be merged to master.
2013-06-25 13:37:38 +02:00
748ee50536
Core: Fix a typo in the binding of IR Up
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Whoops.
2013-06-25 01:58:22 -04:00
54e1b58199
Core: Update default bound controls for new ExpressionParser
2013-06-25 01:46:13 -04:00
89e84163c2
ExpressionParser: Fix delimiter scanning
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We need to make sure we eat the delimiter, otherwise we'll notice
the colon / backtick and think it's either a new control or part
of the control name
2013-06-25 01:44:28 -04:00
c5c86d17dc
InputConfigDiag: Use "..." for complicated expressions
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The full expression is quite often too big for a simple button
label, so encourage people to use the full editor to edit it.
2013-06-25 00:58:31 -04:00
62281fbfde
InputConfigDiag: Give the input text field a monospace font
2013-06-25 00:58:30 -04:00
03a835ec07
InputConfigDiag: Update for the new expression language
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Modify the buttons and editor interface for the new expression
language, like the new op name for add, the new device name syntax,
and add new editing features, like simple selection behavior on
unary ops.
2013-06-25 00:58:30 -04:00
a42388d061
ExpressionParser: Support bare words for simple control names
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Using backticks for all control names can get a bit grating,
so support "A & B" instead of requiring "`A` & `B`".
2013-06-25 00:58:30 -04:00
d2753cce66
ExpressionParser: Add support for the add operator
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Use "+" instead of "^" this time.
2013-06-25 00:58:30 -04:00