08004d409e
Merge pull request #5937 from ligfx/miniupnpccmake
...
CMake: use miniupnpc target instead of global vars
2017-08-20 23:44:06 +02:00
aab4cced11
Merge pull request #5938 from sepalani/err-msg
...
CommonFuncs: LastStrerrorString added
2017-08-20 23:41:47 +02:00
8c13e0230c
GameTracker: use WorkQueueThread
2017-08-20 14:40:56 -07:00
de9378bf63
Common: add WorkQueueThread
2017-08-20 14:40:56 -07:00
16d6ccbdf7
Merge pull request #5947 from mahdihijazi/cleanup
...
[Android] Cleanup unused resources & code
2017-08-20 23:33:31 +02:00
165a995cc4
Merge pull request #5950 from ligfx/gamelistmodelfilenamefallback
...
GameListModel: fallback to file name if long name is empty
2017-08-20 23:29:27 +02:00
cfee348736
Merge pull request #5945 from ligfx/gamelistmodelcleanup
...
Add initial paths to GameTracker after construction
2017-08-20 23:27:14 +02:00
1a59ea3adb
GameFile: don't assign English long name for ELF/DOLs
2017-08-20 13:50:24 -07:00
f3ab974bc6
GameListModel: fallback to file name if long name is empty
2017-08-20 13:50:24 -07:00
6bfb280cec
GameListModel: make UpdateGame take a const ref
2017-08-20 13:46:49 -07:00
f724a06108
GameListModel: make UpdateGame update existing files as well
2017-08-20 13:46:49 -07:00
f4f6782ae6
D3DBase: Only use a stereo swapchain if quad-buffering is enabled.
2017-08-20 18:25:49 +02:00
a1d713c589
[Android] Cleanup unused resources & code
2017-08-20 15:49:39 +02:00
a7f217c3f4
UberShaderPixel: Fix sampling of EFB copies in stereo modes
2017-08-20 18:08:24 +10:00
623026f420
Connect to Settings::PathAdded/Removed directly in GameListModel
...
It no longer makes sense to connect these signals in GameList, since
GameListModel is now owned by Settings.
2017-08-19 15:59:40 -07:00
7d9ad88bc5
Add initial paths to GameTracker after construction
...
It's strange to see GameTracker add its own initial paths in
construction, because you might expect a race condition where the
GameLoaded signal is emitted before it gets connected to in
GameListModel.
In fact, this doesn't happen, but only because of how it abuses the Qt
signals mechanism to load files asynchronously: GameLoader emits a
GameLoaded signal which gets forwarded to the GameTracker::GameLoaded
signal _after_ control returns to the event loop, at which point
GameListModel has connected.
This commit moves the logic of adding initial paths out of GameTracker
to a point after the signals are connected, which is more obvious and
doesn't rely on how GameTracker implements concurrency.
2017-08-19 15:59:40 -07:00
4e5fe6366a
CommonFuncs: LastStrerrorString added
2017-08-18 20:08:50 +01:00
8d7f28e79b
Merge pull request #5940 from ligfx/missingrunonthreadinclude
...
RunOnObject: add missing QThread include
2017-08-18 12:51:14 +02:00
abf55be70d
RunOnObject: add missing QThread include
2017-08-17 16:41:35 -07:00
643b3ba9f8
Try to fix File::Copy with non-1024-byte aligned sizes
...
ifstream::read() sets the failbit if trying to read over the end, which
means that (!input) would be hit for the 'last' block if it wasn't
exactly BSIZE (1024) bytes.
2017-08-17 14:08:56 -07:00
fc306faad8
CMake: use miniupnpc target instead of global vars
2017-08-17 13:15:02 -07:00
26f5d500b9
FindMiniupnpc: expose imported library target
2017-08-17 13:15:02 -07:00
bd29183d76
miniupnpc: expose namespaced target alias
2017-08-17 13:15:02 -07:00
b8ead9b8a9
miniupnpc: use correct include dirs for cmake
2017-08-17 13:15:02 -07:00
4e40fad248
Merge pull request #5936 from leoetlino/wfs-log
...
WFS: Use a separate log type for WFS related logs
2017-08-17 16:54:20 +02:00
f9b8365190
Tools: Check for git and clang-format version 3.8.* in lint.sh
2017-08-16 22:28:02 -07:00
4b4e488189
WFS: Use a separate log type for WFS related logs
...
Makes it easier to turn off general IOS messages that can be
distracting (e.g. /dev/net/ssl being opened hundreds of time...)
without losing the ability to view WFS messages.
2017-08-16 22:27:29 +02:00
918b0375e4
Merge pull request #5742 from ToadKing/fix-bad-controllers
...
Ignore capabilities reported by an XInput device
2017-08-17 03:42:02 +08:00
799b01b6af
Merge pull request #5751 from leoetlino/region
...
Config: Fall back to the system menu region
2017-08-17 03:40:19 +08:00
01cea374a6
Merge pull request #5907 from gamemasterplc/master
...
Fix 8 and 16 bit writes in codehandler
2017-08-17 03:33:23 +08:00
a53b01360c
Merge pull request #5898 from ligfx/extractupnp
...
Common: extract UPnP namespace from NetPlayServer
2017-08-17 03:11:41 +08:00
70931f460d
Merge pull request #5929 from JonnyH/PR/fix-oprofile-build-linked-as-needed
...
Fix OPROFILE linux build with -Wl,--as-needed
2017-08-17 03:06:59 +08:00
8134a63486
Merge pull request #5934 from leoetlino/qt-fix
...
Qt: Fix old usage of GetSelectedGame
2017-08-16 13:29:12 +02:00
d2452b8ecf
Qt: Fix old usage of GetSelectedGame
...
Waited too long before merging a PR, which managed to break the build
because GetSelectedGame was changed without introducing any conflict :(
2017-08-16 13:21:14 +02:00
3748384008
Merge pull request #5746 from leoetlino/disc-updates
...
Add support for installing disc updates from the game list
2017-08-16 19:02:42 +08:00
14c2c6092e
Merge pull request #5932 from sepalani/sym-strip
...
SymbolDB: Blank stripped symbol name fixed
2017-08-16 05:28:19 +02:00
93b5a5369b
SymbolDB: Blank stripped symbol name fixed
2017-08-16 04:07:19 +01:00
9b79e0ac72
Merge pull request #5930 from delroth/wfs
...
Fix Dragon Quest X offline mode on Dolphin
2017-08-15 22:40:56 +02:00
40c70469e5
WFS: Implement GET_HOMEDIR.
2017-08-15 22:35:45 +02:00
1e75455ef5
WFS: Return a proper ENOENT code on failed OPEN.
2017-08-15 22:35:45 +02:00
397f5e54e0
WFS: Implement READ_ABSOLUTE (merged with READ implementation).
2017-08-15 22:35:45 +02:00
49a4712f33
WFS: Implemented the GET_SIZE ioctl.
2017-08-15 22:35:45 +02:00
2f5ddf12a9
WFS: Normalize paths before opening.
2017-08-15 22:35:45 +02:00
425cf18bf7
USB: Add a stub HIDv5 implementation and use it for IOS59.
2017-08-15 22:35:45 +02:00
f810f1edb2
WFS/NAND: Better handle GID.
2017-08-15 22:29:10 +02:00
f8e5f4296f
WFS: Document WFSSRV ioctl 0x0c as being mkdir.
2017-08-15 22:29:10 +02:00
c14ab0dd53
WFS: Implement current/home path expansion.
2017-08-15 22:29:10 +02:00
2a66b88d01
Fix OPROFILE linux build with -Wl,--as-needed
...
The opagent library was (incorrectly) marked as a dependency for "Core"
instead of "Common".
When linked with --as-needed, any symbols the linker can tell are not
used are discarded. As the link is done in command-line order, and the
Core library (and dependencies) are processed before Common, it would
link in Core, then opagent, but as at that point no opagent symbols are
used the whole opagent library would be discarded.
Moving the opagent library to be a dependency of Common fixes this, as
after the Common library is linked, there *are* opagent symbols used.
2017-08-14 14:38:44 -07:00
8fedd4fa06
Merge pull request #5928 from JonnyH/PR/fix-qt-build-USE_UPNP-disabled
...
Qt frontend build fix for USE_UPNP=OFF
2017-08-14 22:50:01 +02:00
5c213a5ad5
Qt frontend build fix for USE_UPNP=OFF
...
A couple of missing "#ifdef USE_UPNP" around
NetPlaySetupDialog::m_host_upnp
2017-08-14 13:31:55 -07:00