ccac3f1e49
ExpressionParser: Fix negative literals and support unary minus operator.
2019-10-11 17:31:07 -05:00
7cf903a209
ExpressionParser: Suppport N-ary functions. Arguments are read LISP style. N atoms are read after the function name. Added "if" function and made the "while" function more sensible with an arity of 2. Removed the ugly binary conditional operator.
2019-10-11 17:16:05 -05:00
4dd078568b
ExpressionParser: Replace the timer literal with a timer function that increases from 0.0 to 1.0 and resets after N seconds. e.g. (!timer 2.0) is a 2 second timer. Fixed parsing of unary expressions so things like (! ! 1.0) work.
2019-10-11 17:14:45 -05:00
785eb14432
ExpressionParser: Clean up string lexing and support numeric literals without tick delimiter: e.g. 0.75
2019-10-11 17:14:45 -05:00
fa75ab404f
ExpressionParser: operator precedence.
2019-10-11 17:14:45 -05:00
46c0ae7d1f
ExpressionParser: Add !while loop unary expression. Limited to 10000 reps to prevent infinite loops. Rhs is re-evaluated until it is < 0.5. Added comma operator, which behaves like it does in c++. Added subration operator.
2019-10-11 17:14:45 -05:00
2c89b60298
ExpressionParser: cleanup.
2019-10-11 17:14:45 -05:00
58efc93ed4
ExpressionParser: Conditional operator. A binary op that evals the rhs if lhs > 0.5 else 0.0.
2019-10-11 17:14:45 -05:00
718efce1dc
ExpressionParser: Add less-than and greater-than operators.
2019-10-11 17:14:45 -05:00
35e51ebbaa
ExpressionParser: Clear expression variables on UpdateReferences call. I don't know if this is most sensible.
2019-10-11 17:14:45 -05:00
e896835f86
ExpressionParser: Renamed ControlFinder to ControlEnvironment. Added support for variables and assignment operator. ControlExpression objects now reference a matching input and output so the two can me mixed in any expression. (you can set rumble directly from inputs)
2019-10-11 17:14:32 -05:00
1efcf861ea
ExpressionParser: Add mod operator, sin function, and timer "constant" which can be used for auto-fire and oscillators.
2019-10-11 17:13:58 -05:00
a8f3e9585f
ExpressionParser: Expand ! symbol to allow for named unary functions. Added !toggle function which toggles on/off with each activation of its inner expression.
2019-10-11 17:13:58 -05:00
bf63f85d73
ExpressionParser: Add multiplication and division operators. (division by zero evaluates as zero). Don't clamp result of addition operator. Clamping will be done later.
2019-10-11 17:13:58 -05:00
f3192ca06d
ExpressionParser: Add support for literals.
2019-10-11 17:13:58 -05:00
5be061e27f
Merge pull request #8398 from jordan-woyak/old-wm-comment
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WiimoteEmu: Fix an outdated comment.
2019-10-10 08:56:39 -04:00
443af3fabd
WiimoteEmu: Fix outdated comment.
2019-10-09 16:12:18 -05:00
6dbb5cc4ea
Merge pull request #8397 from stenzek/fifoci-fix
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Fix FifoCI
2019-10-10 00:27:31 +10:00
7c286064b8
AudioCommon: Don't forget to call Init() on fallback
2019-10-10 00:09:16 +10:00
1c5441aa40
AlsaSoundStream: Don't call join() on invalid thread
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This can happen if initialization failed.
2019-10-10 00:07:27 +10:00
6e613f4f82
Merge pull request #8386 from stenzek/gcc-array-workaround
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FixedSizeQueue: Work around GCC generating large amounts of debug info
2019-10-09 15:42:53 +10:00
26ebf5b650
Improvements to WorkQueueThread
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- Do not use a lambda for std::thread as invoke constructor exists
- Use simpler std::lock_guard wherever possible
- Do not require T to be default constructible
- Move T out of the queue instead of copying
2019-10-08 22:57:33 +02:00
19ed64122c
Merge pull request #8371 from stenzek/vulkan-headers
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Externals: Update Vulkan headers to 1.1.121.2
2019-10-07 10:46:03 +10:00
12b47c9487
Merge pull request #8392 from JosJuice/audio-backend-dropdown-default
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DolphinQt: When audio backend is invalid, show nothing in dropdown
2019-10-07 10:45:07 +10:00
02ba893803
DolphinQt: When audio backend is invalid, show nothing in dropdown
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It used to show the first option, No Audio Output (but audio output
would work correctly anyway since AudioCommon didn't use this logic.)
2019-10-06 20:40:31 +02:00
b794737bcf
WiimoteEmu: Disable simulation of centripetal acceleration.
2019-10-06 09:56:41 -05:00
673f13b7ac
WiimoteEmu: Change default tilt angle to 85 degrees.
2019-10-06 09:56:41 -05:00
260cefd60b
WiimoteEmu: Expose maximum tilt acceleration.
2019-10-06 09:56:39 -05:00
b6545ea285
Merge pull request #8370 from sepalani/fix-hle-patch
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HLE: Fix patching functions with the same name
2019-10-06 05:07:54 -04:00
beeb68d541
RegisterWidget: Fix view in code/memory
2019-10-06 12:25:46 +04:00
9a68eaaa24
Merge pull request #8292 from Pokechu22/ir-calibration
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Use valid IR calibration data
2019-10-06 17:31:50 +10:00
5a70ae895e
Merge pull request #8369 from JosJuice/blame-ignorerevsfile
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Add a git blame.ignoreRevsFile file
2019-10-06 17:26:56 +10:00
dba7f3304d
Merge pull request #8361 from ligfx/remove_xaudio2
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Remove XAudio2
2019-10-06 17:24:48 +10:00
86bf88d5af
Merge pull request #8384 from vadosnaprimer/another_avi_fix
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Another AVI fix for WinAPI importers
2019-10-06 17:23:22 +10:00
4fd262d0b8
FixedSizeQueue: Work around GCC generating large amounts of debug info
2019-10-06 16:23:45 +10:00
5d03d5dde0
Another AVI fix for WinAPI importers
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When not using native resolution, FFMPEG automatically selects FFV1 version 3 for whatever reason, and that can't be decoded by VirtualDub/AVISynth.
2019-10-05 23:31:06 +03:00
3c6c94a04a
Merge pull request #8377 from stenzek/remove-3d-vision
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Drop 3D Vision Support
2019-10-05 00:31:45 -04:00
ae83d02e54
Drop 3D Vision Support
2019-10-04 13:40:21 +10:00
68450fc1d9
Android Studio 3.5.1 Updates
2019-10-02 21:10:16 -04:00
e6ae204600
Merge pull request #8373 from jordan-woyak/stereo-mode-fix
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DolphinQt/Graphics: Fix NVIDIA 3D Vision support handling.
2019-10-02 10:56:21 +10:00
dafb0173b7
Merge pull request #8375 from stenzek/stereo-switch
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Fix runtime stereoscopy mode switching
2019-10-02 10:54:53 +10:00
b319f823bf
Merge pull request #8337 from CookiePLMonster/log-widget-improvements
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Log widget improvements
2019-10-01 23:42:16 +10:00
66433cef6f
Translation resources sync with Transifex
2019-10-01 15:36:00 +02:00
135f0a1385
ShaderCache: EFB2RAM pipelines should not use a geometry shader
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Only the left eye is used when creating the RAM copy.
2019-10-01 11:44:31 +10:00
c989e5c50c
ShaderCache: Recompile shared pipelines on shader cache reload
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Fixes broken stereoscopy when switching on/off at runtime.
2019-10-01 11:43:02 +10:00
ee30fc9ad5
Merge pull request #8374 from AdmiralCurtiss/ace-attorney-inis
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Rebase of 'Update game settings for all PWAA games'
2019-09-30 19:25:12 -04:00
0b083da9f9
Change SafeTextureCacheColorSamples from 512 to 0 (Safe) to prevent visual issues with evidence previews, scene transitions when unlocking a new case, and luminol fluid display issues in the 5th case of the first game.
2019-10-01 00:43:15 +02:00
d15f08c84a
DolphinQt/Graphics: Fix NVIDIA 3D Vision support handling.
2019-09-30 15:43:55 -05:00
6ae1ddabe1
Externals: Update Vulkan headers to 1.1.121.2
2019-10-01 01:30:51 +10:00
d3a9104cee
Merge pull request #8355 from phire/qt_fix_fifo_range
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QtFifoPlayer: handle FIFO load before window creation
2019-09-30 00:34:39 -04:00