Commit Graph

7671 Commits

Author SHA1 Message Date
41424d98e8 Make the mic button respect which slot it's plugged into.
*You need to open the Gamecube config page and reselect the devices in slot A and B after this commit*

Just jitil left...
2011-10-09 03:18:15 -07:00
ceef98b882 Added mic button to gcpad 1 and 2 diags. Both mic slots use gcpad 1 currently. Totally untested. 2011-10-09 04:27:43 -05:00
3790a16ece billliarrddd...here is how to set the button bit 2011-10-09 01:11:49 -07:00
ade9485aac ok...just need to update the button... 2011-10-09 01:11:48 -07:00
a751b627fd remove a now-unneeded comment 2011-10-09 01:11:44 -07:00
5dc866bfc9 Fix gamecube microphone (button not implemented, yet :p).
Calls ExpansionInterface::UpdateInterrupts just before checking exceptions now.
2011-10-03 23:46:00 -07:00
856972f808 remove hacky old MicButton stuff 2011-10-03 23:46:00 -07:00
d8def74dd1 add portaudio headers and windows static libs to Externals, enable by default in windows build. 2011-10-03 23:45:59 -07:00
b4d751e43c Merge branch 'fix-icc-unsafe-string' 2011-10-03 23:44:35 -07:00
a65385d995 Merge branch 'fix-3rd-party-wiimote' 2011-10-04 01:36:10 -05:00
9dad9ebe89 Merge branch 'zcomploc-support'
zcomploc is a feature of the BP which switch depth test from before the alpha
test to after the alpha test. This way, transparent fragments are written to
the depth buffer too.

The current implementation is quite hacky and does not cover all cases but is
enough to fix problems in a lot of game. A complete implementation would
require a multipass rendering method and is attempted in the
zcomploc-experimental branch.

According to testers feedback, fixes bugs in the following games:
- Baten Kaitos
- Baten Kaitos Origins
- 007: Everything or Nothing
- Ty the Tasmanian Tiger
- Tony Hawk's Pro Skater 3

And probably other games too.

Conflicts (because of new-shadercache-uids):
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
2011-10-04 07:56:13 +02:00
15d6c6e9fc fix 3rd party wiimotes, patch by pholklore 2011-10-01 21:36:16 -05:00
d3e639a397 fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey 2011-10-01 21:31:43 -05:00
e76bc71efe Fixed the controller config so that it lists DInput controllers with special characters (like the Registered (R) sign) in their name. UTF8 is used to match the encoding used by the Wx GUI. 2011-10-01 21:50:15 +10:00
266cafb82d Add a call to VertexManager::Flush() when changing TC gen settings
In previous revisions of Dolphin, changing texture generation settings (via
GX_SetTexCoordGen for example) did not regenerate the vertex shader and flush
the vertices. Adding this flush should fix texture problems in a few game, for
example in Superman: Shadow of Apokolips:

Before: http://i.imgur.com/mHmfb.jpg
After: http://i.imgur.com/2ThES.png
2011-10-01 02:36:03 +02:00
b127b121a5 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2011-10-01 00:24:07 +03:00
c208e8a1f6 Gameini database updates for The Lord of the Rings The Third Age, X-Men Destiny, Super Smash Bros. Brawl, SUPER MARIO GALAXY, Mario Kart: Double Dash, Crash Nitro Kart. 2011-10-01 00:21:49 +03:00
adef86c1ef Merge branch 'new-shadercache-uids'
This branch vastly reduces stuttering caused by redundant shader compilations.
With this code Red Steel 2 has much less stuttering and is actually playable on my hardware now. Other games probably benefit in other ways as well, but don't expect all kinds of stuttering to be magically fixed now.

For reference: Set EnableShaderDebugging to True if you experience any regressions, it should automatically tell you what's wrong then.
2011-09-30 17:47:08 +02:00
7eb06430ed Only sync shader caches to disk on stop. 2011-09-29 23:16:42 +02:00
0e1383b788 Bump disk cache version. 2011-09-29 22:55:28 +02:00
2b3b32872d Fix Windows build. 2011-09-29 22:54:52 +02:00
81c614fa07 Clean up various things. 2011-09-29 23:32:39 +02:00
ddfe219293 Fixup line endings. 2011-09-29 23:32:39 +02:00
ca7e8a9e88 Fix pixel lighting. 2011-09-29 23:32:39 +02:00
1f8a8268c6 Another gameini database update. This makes playable by default games such as The Urbz (GC), Chicken Blaster, Wild West Shootout, Phineas and Ferb Across the 2nd Dimension (PAL), along with proper settings for METAL SLUG Anthology. 2011-09-29 23:32:39 +02:00
0abe19e31f Gameini database update. Fight Night Round 2 boots properly now, Mystery Case Files: The Malgrave Incident (PAL) addition with proper settings, fix a mistake in Xenoblade and addition/updates to emulation state for a couple of games. Also update for the Greek language. 2011-09-29 23:32:39 +02:00
2f321524d8 Add libav headers to the include directories.
Fixes issue 4811.
2011-09-29 23:32:39 +02:00
ce3e333936 Last attempt to update PT_BR.po 2011-09-29 23:32:39 +02:00
75408fa9af PT_BR Translation Update to revision 60. 2011-09-29 23:32:38 +02:00
0a0cf0e064 Update Pt_BR Translation to POT file revision 60.
This is also a testing commit, as this is my first one on this repository ^^
2011-09-29 23:32:38 +02:00
cfba35f7e5 Only link against libav if it's available. 2011-09-29 23:32:38 +02:00
08af37509e More buildfixes.. 2011-09-29 23:32:38 +02:00
f041eee23b Compile fix. 2011-09-29 23:32:38 +02:00
6ccfd85f42 Build fix for the linux libav build. 2011-09-29 23:32:38 +02:00
913bc6d15f D3D11: Disable some redundant shader compilation errors. 2011-09-29 23:32:38 +02:00
6d8f641cc9 Fix D3D11 frame dumping. 2011-09-29 23:32:38 +02:00
c710ea33f9 Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
Breaks D3D11 frame dumping for some weird reason (memory corruption or whatever?).
2011-09-29 23:32:38 +02:00
bd4a5b5ef6 Implement frame dumping in D3D11.
Fixes issue 4831.
2011-09-29 23:32:38 +02:00
5dcb212fc7 Fix Windows build. 2011-09-29 23:32:38 +02:00
8c691767da Various changes which improve FreeBSD support.
Patches by martymac, all credits go to him ;)
2011-09-29 23:32:38 +02:00
175ade74d7 Another gameini database update. This makes playable by default games such as The Urbz (GC), Chicken Blaster, Wild West Shootout, Phineas and Ferb Across the 2nd Dimension (PAL), along with proper settings for METAL SLUG Anthology. 2011-09-23 02:27:30 +03:00
5ea2b1b519 Gameini database update. Fight Night Round 2 boots properly now, Mystery Case Files: The Malgrave Incident (PAL) addition with proper settings, fix a mistake in Xenoblade and addition/updates to emulation state for a couple of games. Also update for the Greek language. 2011-09-15 23:11:40 +03:00
25d19216a9 Add libav headers to the include directories.
Fixes issue 4811.
2011-09-13 16:39:28 +02:00
83d02eb69e Last attempt to update PT_BR.po 2011-09-12 23:16:26 -03:00
09244a66e0 PT_BR Translation Update to revision 60. 2011-09-12 22:56:10 -03:00
743253a6e3 Update Pt_BR Translation to POT file revision 60.
This is also a testing commit, as this is my first one on this repository ^^
2011-09-12 22:44:03 -03:00
13ef4fc54f Merge remote-tracking branch 'remotes/origin/freebsd-port' 2011-09-12 21:08:18 +02:00
854c4903eb Only link against libav if it's available. 2011-09-12 18:01:45 +02:00
2df4811807 More buildfixes.. 2011-09-12 17:58:05 +02:00
5d075ce507 - D3D9: pass the correct API type to ValidatePixelShaderIDs
- don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc)
- dump shader source codes on safe UIDs mismatch

Thanks to LordMark and [SS] for reporting those to me ;)
2011-09-10 03:10:28 +02:00