Ryan Houdek
427a26fcc2
Clean up PPCSTATE_OFF
2013-03-06 13:46:36 -06:00
degasus
7158c14d7a
fix vertexloader without jit
2013-03-06 18:58:15 +01:00
degasus
8d5299c20b
Merge branch 'vertex-loader-cleanup'
2013-03-06 14:08:02 +01:00
degasus
10983b0eae
fix VertexManager::GetRemainingIndices
...
the old implementation returns the amound of primitives fit into index buffers
but also gc needs more than one index per primitve
2013-03-06 12:33:02 +01:00
Ryan Houdek
1214bf1359
Add ARM Jit to GUI when built on ARM
2013-03-06 03:25:45 +00:00
Ryan Houdek
d6558e1c31
Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX
2013-03-06 01:51:59 +00:00
Jordan Woyak
2095641af0
OK, seriously, buildfix. I shouldn't even have commit access!
2013-03-05 16:17:45 -06:00
Jordan Woyak
b34991c4c3
Buildfix for real.
2013-03-05 16:08:26 -06:00
Jordan Woyak
fe3a54d7fd
Buildfix!
2013-03-05 15:48:57 -06:00
Jordan Woyak
10d57a3402
Use standard binary multiple unit symbols for game size display.
...
Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
2013-03-05 14:58:30 -06:00
Ryan Houdek
240238308c
Disable SSE2 check in the GUI when building ARM.
2013-03-05 14:03:01 +00:00
Jordan Woyak
33a13b1a37
Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow.
2013-03-05 00:35:24 -06:00
Ryan Houdek
3ac7ee4623
Fix compiling Dolphin on devices that provide crazy GLES drivers
2013-03-05 03:53:25 +00:00
Jordan Woyak
b7db96e2e5
Merge branch 'hle-fs-cleanup'
2013-03-04 19:02:41 -06:00
Jordan Woyak
f3f89e1d00
Merge branch 'master' into vertex-loader-cleanup
...
Conflicts:
Source/Core/Common/Src/CommonFuncs.h
Source/Core/VideoCommon/Src/VertexLoader.cpp
2013-03-04 15:47:56 -06:00
Jordan Woyak
bf58c70e9b
Move copy-pasted code into function.
2013-03-04 15:35:29 -06:00
degasus
642eab92bc
disable per pixel depth if depth textures aren't used
2013-03-04 20:12:58 +01:00
Jordan Woyak
5d47fd1dde
Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says.
2013-03-04 02:39:05 -06:00
Jordan Woyak
6d50bd127d
Remove hack that seems to be no longer needed.
2013-03-04 02:22:11 -06:00
Jordan Woyak
efcb2abe9b
Don't open/close file for every file operation.
2013-03-04 02:21:58 -06:00
Jordan Woyak
04a33b177a
Make seek mode 2 (offset from end of file) make sense. I doubt any games use this.
2013-03-04 01:42:38 -06:00
Jordan Woyak
0efe6c2124
GET_ATTR should not be returning the real filepath that we built.
2013-03-04 01:42:38 -06:00
Jordan Woyak
0041ec618c
Don't null-terminate some random std::string.
2013-03-03 20:16:01 -06:00
Jordan Woyak
814c2ffdfd
Fix some leaking file handles and buildfix probably.
2013-03-03 19:20:35 -06:00
Jordan Woyak
989f0663eb
Make "Crypto" file opening unicode-safe on Windows.
2013-03-03 19:14:13 -06:00
Jordan Woyak
6b2818199c
Fix WAD volume name extracting.
2013-03-03 19:00:29 -06:00
Jordan Woyak
bdc96342ba
More string conversion cleanup.
2013-03-03 18:40:50 -06:00
Jordan Woyak
6026b29844
Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases.
2013-03-03 18:34:03 -06:00
Jordan Woyak
a30636cb88
Buildfix.
2013-03-03 18:00:48 -06:00
Jordan Woyak
ae14578bc5
Eliminate some netplay gamelist ugliness.
2013-03-03 17:56:40 -06:00
Jordan Woyak
c07b8a6e37
Fix more of what I broke.
2013-03-03 17:08:41 -06:00
Jordan Woyak
b1a2915304
Merge branch 'master' into windows-unicode
2013-03-03 15:05:10 -06:00
Jordan Woyak
cedfa452b4
Windows: Open wiimotes with the FILE_SHARE_WRITE flag like before.
...
This should fix issues introduced by real-wiimote-scanning.
2013-03-03 14:34:59 -06:00
Jordan Woyak
fad2b65d76
More wxString conversion cleanup.
2013-03-03 02:30:45 -06:00
Jordan Woyak
aeb4fc9846
Fix what I broke.
2013-03-03 02:12:24 -06:00
Ryan Houdek
a01f793f59
Fix ARM build.
2013-03-03 07:37:22 +00:00
Jordan Woyak
ed90feb2b4
Kill warning.
2013-03-02 23:00:14 -06:00
Jordan Woyak
88cb11ba0a
I'm confused at why SHIFT-JIS was being used here.
2013-03-02 20:42:48 -06:00
Jordan Woyak
e183711d74
wxString conversion cleanup.
2013-03-02 20:34:53 -06:00
Jordan Woyak
6c8adf6130
Eliminate the wstring game name.
...
Some cleanup throughout related code. (try to make logic in ISOFile understandable by a human)
Encode strings in UTF-8 rather than somehow trying to determine the encoding in the GUI code.
Non-windows OSes temporarily broken.
2013-03-02 20:00:36 -06:00
Jordan Woyak
2b1af36900
Merge branch 'master' into windows-unicode
2013-03-02 15:33:32 -06:00
Jordan Woyak
2356e5c0e7
Eliminate some baseless restrictions in PointerWrap, mainly vector<string> not working.
2013-03-02 03:32:30 -06:00
Jordan Woyak
e079d24912
Kill wstring version of game description.
2013-03-01 22:45:10 -06:00
NeoBrainX
008fdc7310
Merge branch 'perfqueries'.
...
Adds support for PE performance metrics.
Used in Super Mario Sunshine's "Scrubbing Sirena Beach" level to determine when enough goop has been cleaned up to finish the level.
Also used in TimeSplitters: Future Perfect to determine the appearance of flares around light sources (e.g. sun).
OpenGL and D3D11 only. D3D9 support unlikely to be added unless anyone bothers to do the work.
Initial work and D3D11 support by me. Kudos go to Billiard for adding the OpenGL support and reviving development of this branch that way :D
Slightly (~7%) decreases performance when performance metrics are used (and only then).
Fixes issue 1498.
Fixes issue 5368.
2013-03-02 00:17:37 +01:00
NeoBrainX
cb1d21c032
PerfQueries: Fix an integer overflow.
2013-03-01 23:57:56 +01:00
NeoBrainX
d1acb0a937
OGL: Fix perf metrics being overcounted when using a non-native internal resolution.
2013-03-01 23:12:41 +01:00
NeoBrainX
4058b4c38a
Add documentation to PerfQueryBase interface.
...
Remove the config field for perf queries (wasn't used for the new interface anyway).
Few other cleanups.
2013-03-01 23:02:11 +01:00
NeoBrainX
5a7bb2abfa
D3D11: Port perf queries code to the PerfQueryBase interface.
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Remove deprecated PerfQuery methods from RenderBase.
Windows build fix.
2013-03-01 19:30:37 +01:00
degasus
ef7083d78c
also don't cleanup efb copys on efb2ram
...
these may be upscaled and this high res textures would be lost
2013-03-01 11:31:52 +01:00
Pierre Bourdon
a2d08d6740
Fix Dolphin starting only once then crashing at startup
2013-03-01 10:11:08 +01:00