46becfc06b
Tests: fix signed/unsigned comparison warning
2014-03-17 02:55:58 +01:00
fa3cc05753
Turn some non-const refs into pointers
2014-03-17 02:55:57 +01:00
7e39cf3b0d
.gitignore: fix the build directory pattern
2014-03-17 02:55:56 +01:00
2fcaca0603
More range-based loops and overrides
2014-03-17 02:55:55 +01:00
3fc9ca0789
UCodes: nits
2014-03-17 02:55:54 +01:00
3c46c0ede9
Interpreter: make some class members private
2014-03-17 02:55:54 +01:00
a9a15690a2
UCode_AX: don't always call NotifyAXThread()
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StartWorking() already does this if needed
2014-03-16 22:05:59 +01:00
927a97c2a5
Merge pull request #166 from Sonicadvance1/Android-config
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Fix the Android build's configuration setting/getting
2014-03-15 18:11:20 +01:00
7b86716c65
Due to the removal of our char* IniFile setters/getters this broke Android build which relied on that.
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Convert our C-strings to std::strings before using
2014-03-15 12:09:49 -05:00
880bbe185d
Merge pull request #172 from Linktothepast/extra_parameter
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Remove the extra parameters field from the PH.
2014-03-15 16:46:37 +01:00
82f772fdcc
Remove the extra parameters field from the PH.
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Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644.
2014-03-15 15:04:39 +02:00
63a09b76f9
Merge pull request #169 from RachelBryk/extract-dol
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Fix extracting dols.
2014-03-15 14:27:56 +13:00
aa3ca6d8ea
Fix extracting dols.
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There is no "/" after partition number when extracting a dol. Also the .remove is completely unneeded.
2014-03-14 21:20:20 -04:00
efac8d5a5e
Merge pull request #161 from lioncash/func-names
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Make WiiSocket function names conform to the coding style.
2014-03-15 13:45:12 +13:00
3b27a2d22e
Make WiiSocket function names conform to the coding style.
2014-03-14 20:11:52 -04:00
8d679e76d2
Merge pull request #164 from lioncash/cstr-cull
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Kill off some usages of c_str.
2014-03-15 00:57:56 +01:00
12c2e345a3
Merge pull request #168 from RachelBryk/extract-files
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Fix extracting files on partition > 0.
2014-03-15 12:57:46 +13:00
76e3a74c5c
Merge pull request #165 from delroth/mi-mmio-fix
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MemoryInterface: properly register region MMIOs.
2014-03-15 12:57:01 +13:00
f6dfc1f653
Fix extracting files on partition > 0.
2014-03-14 19:09:36 -04:00
a9a8c73074
Merge pull request #68 from neobrain/tev_fixes_new
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Change pixel processing to use integer arithmetic.
2014-03-14 22:57:40 +01:00
0f81cbd6be
PixelShaderGen: More code alignment fixes.
2014-03-14 22:33:26 +01:00
c1016205d3
Pixel/LightingShaderGen: Fix code alignment issues.
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Most of these weren't even introduced by me, but hey - I'm nice and love wasting my time :p
2014-03-14 22:33:26 +01:00
2067f88e0f
PixelShaderGen: Don't make local lookup tables "static".
2014-03-14 22:33:26 +01:00
0ce92e0162
PixelShaderGen: Remove the "i" prefix for integer variables.
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The prefix was just required in the development stage to reduce the risk of regressions.
2014-03-14 22:33:26 +01:00
bdd629c598
PixelShaderGen: Use spaces for alignment where appropriate.
2014-03-14 22:33:26 +01:00
6e65e02c9e
ConstantManager: Do not use single-element arrays.
2014-03-14 22:33:25 +01:00
6c2971eaf6
PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to understand.
2014-03-14 22:33:25 +01:00
8ebb65ebf2
PixelShaderGen: Prettify generated shader source.
2014-03-14 22:33:24 +01:00
e2e1c5c905
PixelShaderGen: Add a note about a random idea which should be checked with hardware tests.
2014-03-14 22:33:12 +01:00
6fcbda6752
PixelShaderGen: Cleanup and clarify bump alpha combiner inputs.
2014-03-14 22:33:12 +01:00
9a96a1d525
PixelShaderGen: Remove old, mostly useless comments.
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A few vague lines of comments cannot replace an afternoon reading of how TEV works.
2014-03-14 22:33:12 +01:00
8b8bb04fd3
PixelShaderGen: Use bit shifts instead of multiplications as a small optimization.
2014-03-14 22:33:12 +01:00
036a8c6951
PixelShaderGen: Clean up tev compare functionality.
2014-03-14 22:33:10 +01:00
fa7173d099
PixelShaderGen: Store tex scale as an integer.
2014-03-14 22:32:30 +01:00
16109fb453
PixelShaderGen: Treat UV coordinates as actual integers.
2014-03-14 22:32:29 +01:00
50526ae50a
PixelShaderGen: Remove some dead code.
2014-03-14 22:32:18 +01:00
065919f599
PixelShaderGen: Perform some of the fog calculations with integers.
2014-03-14 22:31:32 +01:00
605b687af8
PixelShaderGen: Use integer math for z textures.
2014-03-14 22:31:31 +01:00
3a6389992e
PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
2014-03-14 22:31:30 +01:00
3e6efdb53e
LightingShaderGen: Perform more lighting calculations with integers.
2014-03-14 22:31:19 +01:00
387b9bf3c2
LightingShaderGen: Perform some lighting calculations with integers.
2014-03-14 22:31:19 +01:00
78623871f9
ShaderGen: Store material uniforms as integers.
2014-03-14 22:31:19 +01:00
4bf57565e8
ShaderGen: Store light color uniforms as integers.
2014-03-14 22:31:18 +01:00
68e91f0d55
PixelShader: Store fog color as an integer.
2014-03-14 22:31:18 +01:00
0238a56816
PixelShaderGen: Change indirect texture matrix uniforms to use integers.
2014-03-14 22:31:18 +01:00
c13a5c38e9
PixelShaderGen: Change the "alpha" uniform to use integers.
2014-03-14 22:31:18 +01:00
ec60acac3a
PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
2014-03-14 22:31:18 +01:00
df94e62350
PixelShaderGen: Process fog calculations with integer math.
2014-03-14 22:31:18 +01:00
21eb482a6e
PixelShaderGen: Write constants in decimal instead of hexadecimal where appropriate.
2014-03-14 22:31:11 +01:00
cff952c397
PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
2014-03-14 22:30:27 +01:00