9ca394bbea
VideoCommon/RenderBase: Don't destroy pipelines that are in use
2019-03-07 01:59:46 +01:00
05fa667d03
VideoCommon: add EFB peek/poke stats
2019-03-04 02:49:59 +00:00
24ba3bf2f2
TextureConversionShader: fix XFB decoding shader
2019-03-01 21:54:33 +00:00
6be35422e9
Merge pull request #7832 from stenzek/xfb-decoding-regression
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TextureCache: Fix GPU decoding of XFB copies
2019-02-28 11:03:25 +00:00
8192c0dd48
TextureConversionShader: Fix XFB decoding shader for D3D
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D3D has no mix() equivalent with a bool parameter. Compilers should be
able to optimize the ternary into a select anyway.
2019-02-28 20:43:50 +10:00
db6763019d
TextureCache: Fix GPU decoding of XFB copies not falling back to CPU
2019-02-28 20:19:37 +10:00
7f0111b022
TextureCache: Fix EFB2RAM copies at >1xIR sampling out-of-range
2019-02-28 20:11:46 +10:00
6ce7f44b8a
Merge pull request #7753 from stenzek/videocommon-all-the-things
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Move a significant amount of video backend logic to VideoCommon
2019-02-26 04:21:05 +00:00
ea7b96342b
VideoConfig: Don't overwrite aspect_mode with suggested_aspect_mode
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Unnecessary since b93b7ec
. It was needed before that commit becase
RenderBase.cpp only was checking the value of aspect_mode, not
suggested_aspect_mode.
2019-02-23 16:00:18 +01:00
f039149198
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
933f3ba008
TextureCache: Don't copy out-of-range rectangles when stitching textures
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This can cause driver crashes or GPU hangs if we do.
2019-02-17 16:35:43 +10:00
2165523fdc
TextureConverterShader: Write EFB2Tex XFB copies with alpha value of 1
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This way we don't end up with artifacts of the EFB's alpha values in
frame dumps. XFB copies loaded from RAM also set the alpha to 1, so this
will match.
2019-02-17 16:35:43 +10:00
50bdcb8d9c
TextureCache: Bind textures/samplers after loading all textures
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Since loading textures can result in rendering, e.g. partial copies, we
don't want to disturb partially-bound GX state.
2019-02-17 16:35:43 +10:00
8d59d1bb11
Merge pull request #7798 from ShFil119/impr/empty
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Use empty instead of size
2019-02-13 01:59:43 +00:00
49fe9f5db1
Use empty instead of size
2019-02-13 00:03:49 +01:00
f65b3a998c
Merge pull request #7739 from zackhow/multib
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Android: Disable backend multithreading and add option to gfx menu
2019-02-03 12:44:00 -08:00
8aaebfa2b3
Merge pull request #7716 from stenzek/stereo
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Stereoscopy regression fixes
2019-02-03 19:57:01 +00:00
69b617ce76
WiimoteEmu: Remove redundant Matrix library and use the one in Common.
2019-02-03 12:02:02 -06:00
b9a00a40a9
Common: Move Matrix classes out of MathUtil into their own files and make their interface more friendly.
2019-02-03 11:35:31 -06:00
b01df8670f
Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
2019-01-27 12:31:12 +10:00
8a1eb34c38
Android: Default backendMultithreading to false on android
2019-01-25 19:22:07 -05:00
78588ce79d
ShaderCache: Use imgui for shader compilation dialog
2019-01-25 11:15:57 +10:00
e4b205c769
Decouple XFB scanout from presentation
2019-01-25 11:15:57 +10:00
f1e7fb505b
Renderer: Scale all imgui fonts by the backbuffer scale
2019-01-25 11:15:57 +10:00
c9c0b85056
VideoBackends: Store a backbuffer 'scale'
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This is a scaling factor, used for hi-dpi configurations.
2019-01-25 11:15:57 +10:00
36ce47635b
RenderWidget: Hook up to ImGui
2019-01-25 11:15:57 +10:00
63dd91628d
Remove old RasterFont classes
2019-01-25 11:15:57 +10:00
600d1fc0bc
Renderer: Use imgui for drawing debug text and OSD
2019-01-25 11:15:57 +10:00
d1868d9475
RenderBase: Implement imgui rendering
2019-01-25 11:10:49 +10:00
396b7c2978
OGL: Invalidate tracked state when calling ResetAPIState()
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Due to the current design, any of the GL state can be mutated after
calling this function, so we can't assume that the tracked state will
match if we call SetPipeline() after ResetAPIState().
2019-01-25 11:10:49 +10:00
1d61041985
ShaderGen: Don't use interface blocks on Vulkan without GS
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Doing so causes the Adreno driver to choke and spew errors about
too many output locations/components, when clearly we're under
the limit.
2019-01-24 17:02:17 +10:00
68cb24172b
ShaderGen: Omit some unused varyings when possible
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Removes the clipPos varying unless slow-depth is used, and the
clipDistance varyings if geometry shaders are not used.
2019-01-23 18:34:22 +10:00
1070192165
TextureCache: Fix a possible crash when partial updating palette textures
2019-01-19 23:38:02 +10:00
84bcbef944
TextureCache: Don't partial copy to non-existant texture layers
2019-01-19 23:38:00 +10:00
ade255a5ff
TextureCache: Fix broken XFB stitching with stereoscopy is enabled
2019-01-19 23:23:21 +10:00
5962316068
Merge pull request #7643 from weihuoya/texture-overlap
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Texture: fx overlap src position
2019-01-16 08:49:36 +10:00
0da5929226
Merge pull request #7626 from weihuoya/vulkan-oom
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Always clean cache on render swap
2019-01-08 21:57:25 +10:00
66a7db3850
Always flush on swap
2019-01-08 18:28:59 +08:00
a8e5f2b922
Merge pull request #7230 from ligfx/remove_clamp_draw_size
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RenderBase: don't clamp draw size to window
2019-01-03 18:26:41 +01:00
184b2edc30
fx texture overlap
2018-12-25 21:24:25 +08:00
7afd5cc2fb
Use main buffers for utility draws
2018-12-04 17:37:25 +10:00
2644e920cc
Renderer: Add backbuffer format to base class
2018-12-04 17:36:08 +10:00
1adcd47dcb
Renderer: Add a base Initialize() method to match Shutdown()
2018-12-04 17:36:08 +10:00
38479dd783
RenderBase: Force a pipeline flush when drawing the XFB to the host
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Since we use the common pipelines here and draw vertices if a batch is
currently being built by the vertex loader, we end up trampling over its
pointer, as we share the buffer with the loader, and it has not been
unmapped yet. Force a pipeline flush to avoid this.
2018-12-04 17:36:08 +10:00
6388992f62
Merge pull request #7039 from stenzek/moltenvk
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Vulkan: macOS support via MoltenVK
2018-11-30 21:55:30 +10:00
502c4c0e87
TextureCache: Recompute overlapping XFB copy hashes after copying to RAM
2018-11-13 12:48:27 +10:00
541c5ee996
Merge pull request #7550 from JosJuice/widescreen-hack-suggested-ratio
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Fix the widescreen hack for Wii games with 4:3 forced in game INI
2018-11-09 04:28:31 +01:00
78056686fd
TextureCache: Fix leaking TCacheEntry instances
2018-11-08 11:52:17 +10:00
a42432cae4
RenderBase: Set m_aspect_wide on start
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It doesn't feel great to let the value from a previous emulation session
linger around considering that the GC aspect ratio heuristic can use
the previous value of m_aspect_wide when calculating m_aspect_wide.
2018-11-07 19:01:45 +01:00
b93b7ec419
Fix the widescreen hack for Wii games with 4:3 forced in game INI
2018-11-07 19:00:24 +01:00