..
AbstractFramebuffer.cpp
AbstractFramebuffer: Silence a -Wlogical-op-parentheses warning in ValidateConfig()
2018-03-23 09:58:19 -04:00
AbstractFramebuffer.h
VideoCommon: Add support for Abstract Framebuffers
2018-03-02 20:20:48 +10:00
AbstractPipeline.h
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
AbstractShader.h
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
AbstractStagingTexture.cpp
Assert: Uppercase assertion macros
2018-03-14 22:03:12 -04:00
AbstractStagingTexture.h
AbstractTexture.cpp
VideoBackends: Support D24S8 abstract texture format
2018-07-19 21:47:42 +10:00
AbstractTexture.h
VideoCommon: Add support for Abstract Framebuffers
2018-03-02 20:20:48 +10:00
AsyncRequests.cpp
VideoCommon: Flush the GPU pipeline on async requests.
2018-06-06 09:22:01 +02:00
AsyncRequests.h
Reformat all the things!
2018-04-12 21:28:39 +02:00
AsyncShaderCompiler.cpp
Merge pull request #6442 from stenzek/async-compiler-priority
2018-03-19 09:16:53 +01:00
AsyncShaderCompiler.h
ShaderCache: Implement compile priority
2018-03-17 01:53:11 +10:00
AVIDump.cpp
AVIDump: use dump_path rather than deprecated AVFormatContext::filename
2018-07-14 12:46:04 -07:00
AVIDump.h
BoundingBox.cpp
BoundingBox.h
BPFunctions.cpp
Renderer: Remove now-redundant Set{Rasterization,Depth,Blending}State
2018-03-10 15:56:40 +10:00
BPFunctions.h
BPFunctions: Move GX viewport conversion to VideoCommon
2018-02-20 00:49:32 +10:00
BPMemory.cpp
BPMemory: Use Common::BitCast where applicable
2018-05-18 14:25:44 -04:00
BPMemory.h
Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
2018-06-09 12:20:25 -04:00
BPStructs.cpp
TextureCache: Implement deferred/batched EFB copies
2018-11-07 16:25:01 +10:00
BPStructs.h
CMakeLists.txt
VideoCommon/Vulkan: Explicitly link in xxhash
2018-03-28 17:03:16 -04:00
CommandProcessor.cpp
CP: some bits in some of the HI registers cannot be set
2018-07-12 20:15:27 -04:00
CommandProcessor.h
ConstantManager.h
PixelShaderGen: Implement table-based fog range as in software renderer
2018-02-15 22:19:21 +10:00
CPMemory.cpp
CPMemory.h
DataReader.h
Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
2018-06-09 12:20:25 -04:00
Debugger.cpp
Debugger.h
DriverDetails.cpp
GLInterface: Drop Haiku support
2018-10-20 21:11:33 +10:00
DriverDetails.h
GLInterface: Drop Haiku support
2018-10-20 21:11:33 +10:00
Fifo.cpp
ConfigManager: Convert GPUDeterminismMode into an enum class
2018-06-15 14:45:30 -04:00
Fifo.h
FPSCounter.cpp
Don't use wrong encoding for paths when opening streams on Windows
2017-12-05 21:23:35 +01:00
FPSCounter.h
Reformat all the things!
2018-04-12 21:28:39 +02:00
FramebufferManagerBase.cpp
FramebufferManager: Use D24S8 on Adreno when using Vulkan
2018-07-19 23:30:25 +10:00
FramebufferManagerBase.h
FramebufferManager: Dynamic selection of EFB depth format
2018-07-19 21:47:42 +10:00
GeometryShaderGen.cpp
GeometryShaderGen.h
Move shader caches to VideoCommon
2018-03-10 15:56:30 +10:00
GeometryShaderManager.cpp
GeometryShaderManager.h
GXPipelineTypes.h
VideoCommon: Clean up class-memaccess warnings
2018-10-14 23:05:47 -04:00
HiresTextures_DDSLoader.cpp
HiresTextures: Do not load compressed textures with unaligned dimensions
2018-05-22 16:15:18 +10:00
HiresTextures.cpp
VideoCommon/HiresTextures: Change wildcard to a Windows-compatible character
2018-08-21 15:54:25 -04:00
HiresTextures.h
HiresTextures: Do not load compressed textures with unaligned dimensions
2018-05-22 16:15:18 +10:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
2018-06-09 12:20:25 -04:00
IndexGenerator.h
LightingShaderGen.cpp
Assert: Uppercase assertion macros
2018-03-14 22:03:12 -04:00
LightingShaderGen.h
LookUpTables.h
NativeVertexFormat.h
Common/Hash: Namespace code under the Common namespace
2018-05-16 15:39:23 -04:00
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h
PerfQueryBase.cpp
PerfQueryBase.h
Reformat all the things!
2018-04-12 21:28:39 +02:00
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp
VideoCommon: remove unnecessary floor()
2018-10-09 00:31:43 +01:00
PixelShaderGen.h
ShaderCache: Remove unused UID bits before inserting into shader map
2018-05-26 00:09:10 +10:00
PixelShaderManager.cpp
PixelShaderGen: Implement table-based fog range as in software renderer
2018-02-15 22:19:21 +10:00
PixelShaderManager.h
PostProcessing.cpp
PostProcessing: Default constructor and destructor of PostProcessingShaderConfiguration
2018-05-21 11:54:56 -04:00
PostProcessing.h
PostProcessing: Make GetShader() return by constant reference
2018-05-21 12:07:51 -04:00
RenderBase.cpp
RenderBase: Set m_aspect_wide on start
2018-11-07 19:01:45 +01:00
RenderBase.h
Renderer: Pull dimensions from GLInterface/Swapchain
2018-10-20 21:11:34 +10:00
RenderState.cpp
RenderState.h
SamplerCommon.h
sfont.inc
ShaderCache.cpp
ShaderCache: Don't create or load shader cache with Null backend
2018-10-14 20:03:57 +10:00
ShaderCache.h
FramebufferManager: Dynamic selection of EFB depth format
2018-07-19 21:47:42 +10:00
ShaderGenCommon.cpp
VideoConfig: Add a field for indicating logic op support in the backend
2018-05-26 00:07:20 +10:00
ShaderGenCommon.h
VideoConfig: Add a field for indicating logic op support in the backend
2018-05-26 00:07:20 +10:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
TextureCache: Implement deferred/batched EFB copies
2018-11-07 16:25:01 +10:00
TextureCacheBase.h
TextureCache: Implement deferred/batched EFB copies
2018-11-07 16:25:01 +10:00
TextureConfig.cpp
AbstractTexture: Support multisampled abstract texture
2018-03-01 17:31:24 +10:00
TextureConfig.h
VideoBackends: Support D24S8 abstract texture format
2018-07-19 21:47:42 +10:00
TextureConversionShader.cpp
EFB2RAM: Apply copy filter as a float coefficient after sampling
2018-05-22 12:24:08 +10:00
TextureConversionShader.h
VideoCommon: Rename TextureConversionShader namespace.
2017-12-02 15:17:39 +01:00
TextureConverterShaderGen.cpp
EFB2RAM: Apply copy filter as a float coefficient after sampling
2018-05-22 12:24:08 +10:00
TextureConverterShaderGen.h
TextureConversionShader: Don't sample from adjacent rows when not needed
2018-05-03 14:09:32 +10:00
TextureDecoder_Common.cpp
Reformat all the things!
2018-04-12 21:28:39 +02:00
TextureDecoder_Generic.cpp
TextureDecoder_Util.h
TextureDecoder_x64.cpp
TextureDecoder.h
UberShaderCommon.cpp
Fix an invalid (uint < int) comparison in GLES with ubershaders
2017-12-10 10:52:32 -08:00
UberShaderCommon.h
UberShaderPixel.cpp
VideoCommon: remove unnecessary floor()
2018-10-09 00:31:43 +01:00
UberShaderPixel.h
ShaderCache: Remove unused UID bits before inserting into shader map
2018-05-26 00:09:10 +10:00
UberShaderVertex.cpp
UberShaderVertex.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
2018-06-09 12:20:25 -04:00
VertexLoader_Normal.h
VertexLoader_Position.cpp
Reformat all the things!
2018-04-12 21:28:39 +02:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
Reformat all the things!
2018-04-12 21:28:39 +02:00
VertexLoader_TextCoord.h
VertexLoader.cpp
Assert: Uppercase assertion macros
2018-03-14 22:03:12 -04:00
VertexLoader.h
VertexLoaderARM64.cpp
VertexLoaderArm: Fix 565 color format.
2018-05-27 11:27:15 +02:00
VertexLoaderARM64.h
VertexLoaderBase.cpp
Reformat all the things!
2018-04-12 21:28:39 +02:00
VertexLoaderBase.h
Reformat all the things!
2018-04-12 21:28:39 +02:00
VertexLoaderManager.cpp
Assert: Uppercase assertion macros
2018-03-14 22:03:12 -04:00
VertexLoaderManager.h
VertexLoaderUtils.h
Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
2018-06-09 12:20:25 -04:00
VertexLoaderX64.cpp
VertexLoaderX64.h
VertexManagerBase.cpp
Implement "Skip" ubershader mode
2018-03-26 01:57:41 +10:00
VertexManagerBase.h
CommonFuncs: Convert ROUND_UP_POW2 macro to a function
2018-05-10 19:42:20 -04:00
VertexShaderGen.cpp
Assert: Uppercase assertion macros
2018-03-14 22:03:12 -04:00
VertexShaderGen.h
VertexShaderGen: Convert defines to an enum
2018-03-18 15:45:20 -04:00
VertexShaderManager.cpp
VideoCommon: Clean up class-memaccess warnings
2018-10-14 23:05:47 -04:00
VertexShaderManager.h
Remove leftovers of projection hack support
2018-04-13 12:52:42 +02:00
VideoBackendBase.cpp
Core: Call InitBackendInfo before loading config
2018-09-28 21:44:41 +10:00
VideoBackendBase.h
VideoBackends: Pass window system info from host on creation
2018-10-20 21:11:34 +10:00
VideoCommon.h
MAX_XFB_HEIGHT: PAL value off by two fixed
2017-12-30 20:22:10 +01:00
VideoCommon.vcxproj
Update to Visual Studio's default Windows SDK
2018-10-20 00:53:08 +01:00
VideoCommon.vcxproj.filters
VideoBackendBase: Migrate functions from MainBase.cpp to VideoBackendBase.cpp
2018-03-18 15:33:59 -04:00
VideoConfig.cpp
Fix the widescreen hack for Wii games with 4:3 forced in game INI
2018-11-07 19:00:24 +01:00
VideoConfig.h
Fix the widescreen hack for Wii games with 4:3 forced in game INI
2018-11-07 19:00:24 +01:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h
FifoPlayer: reduce XF_REGS_SIZE to what we know
2018-10-08 06:54:32 +01:00
XFStructs.cpp
Assert: Uppercase assertion macros
2018-03-14 22:03:12 -04:00
XFStructs.h