Commit Graph

2176 Commits

Author SHA1 Message Date
donkopunchstania
f4b5cc5a8b Check texture attribute loader before adding it to vertex loader.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5150 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-02 04:58:55 +00:00
Glenn Rice
8035ccaef4 Enable the OSD hotkeys in linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5147 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 21:56:17 +00:00
Shawn Hoffman
c5ecd627ce remove Globals.cpp (had been removed from projects but forgot to svn delete it)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5145 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 18:48:33 +00:00
j4ck.fr0st
e716f7be8c Whoops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5144 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 18:39:33 +00:00
Shawn Hoffman
80d303222b code cleanup, focusing on dsp hle
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5143 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 18:21:22 +00:00
nodchip
2941bef44b Fixed a wrong type in r5140.
Commited code that I forgot to commit in r5140.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5141 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 12:14:40 +00:00
nodchip
d348c33bf2 Refactored VertexLoader::CompileVertexTranslator(). Now the vertex position loader is selected from a function table. I will apply the same kind of refactoring to texture coordinates loader. This is a pre-preparation to optimize texture coordinates loaders.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5139 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 08:41:02 +00:00
Glenn Rice
0425ff2f06 Add rodolfo's safe texture cache options to the OGL plugin dialog
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5137 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-27 16:07:29 +00:00
Rodolfo Osvaldo Bogado
6b1ca64428 experimental commit: simplify even more the params. please test and if theres something wrong will revert asap
thanks for the comments in the prev commit they make my re think the approach.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5136 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-26 22:14:29 +00:00
Rodolfo Osvaldo Bogado
02189ec5e0 Simplify the params for the safe texture cache
after some test the more relevant parameters were the color samples and the tlut max size.
so delete the rest of the parameters and define 3 modes:
Safe : the two values are set to 0 meaning all the texture data and all the tlut data are hashed this is the most correct and slowwwwwwwwwww way
Normal: 37 samples are taken from the color textures an the firs 4096 bytes of the tlut are hashed, is a lot faster than safe mode but in some games i observe small glitches.
Fast: 8 samples are taken from the color textures an the first 1024 bytes are hashed from the tlut, is a little slower than the unsafe cache but at least all the games i tested have correct text output and fast frame rate. the glitches in dinamyc color textures are more noticeable in this mode
this values could be improved, if you find a better combination please post it and the game it fixes and i will update the source.
for the moment, as my time is limited by a lot of work, only implemented the d3d gui, if someone can implement the opengl gui will be a lot of help for me.
please test a lot and let me know the results.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5135 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-26 12:54:08 +00:00
sl1nk3.s
6da7695843 Fix issue 2364 + another issue introduced in r5129 causing the main window to lose the focus on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5133 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 17:50:08 +00:00
Glenn Rice
f1ed7e5656 Build fix for linux. sprintf_s does not exist in linux. Does it in windows?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5132 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 12:35:31 +00:00
luisr142004
7f5a10222e heh, builds fix, sorry :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5131 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 07:31:03 +00:00
luisr142004
816febd3b0 finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5129 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 06:12:35 +00:00
donkopunchstania
4915097d93 fix some D3D memory leaks
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5127 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 03:14:40 +00:00
Glenn Rice
aa1081348d Oops, should have tested my copy and paste from wiimote to gcpad
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5126 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 03:08:50 +00:00
Glenn Rice
a048ad52b4 Fix input focus in fullscreen on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5125 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 03:05:53 +00:00
j4ck.fr0st
d90d9976e8 apply the changes from r5109 to the DX9 plugin aswell. the config dialog does not use wx yet, but the debugger does. Plus cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5121 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 19:32:32 +00:00
Glenn Rice
1d40b8a5ae Systematically eliminating compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5117 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 03:38:36 +00:00
Rodolfo Osvaldo Bogado
3cc5d8ce6f First a bugfix:
fixed a misbehavior in the clear code that causes depth clear problems in reference hardware (Intel as example).
add 6 parameters to optimize Safe Texture Cache:
SafeTextureCacheColorSamples, SafeTextureCacheIndexedSamples, SafeTextureCacheTlutSamples:

this 3 parameters gives the number of samples taken to calculate the final hash value, less samples = more speed, more samples = more accuracy
if 0 is specified the hash is calculated using all the data in the texture.
SafeTextureCacheColorMaxSize, SafeTextureCacheIndexedMaxSize, SafeTextureCacheTlutMaxSize:
this parameters limits the amount of data used for the hash calculation, it could appear as redundant but in some games is better to make a full hash of the first bytes instead of some samples of all the texture.

color, indexed, tlut : define the texture type, full color data, indexed, and the tlut memory.

the parameters are available in the config , no GUI at this time, if the test are OK will add it to the GUI.
if someone needs it will give more examples on how to configure the values for specific games.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5116 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 21:52:12 +00:00
Glenn Rice
ba25f08d62 Convert a few other EVT_COMBOBOX's to EVT_CHOICE's that I missed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5115 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 02:20:35 +00:00
Glenn Rice
74883a1735 Fix some wxChoice events that were still wxComboBox events.
Fixes issue 2334


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5114 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 01:59:59 +00:00
sl1nk3.s
ae58a743cb Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL plugin (which actually overlays a whole book + 400 chapters of statistics and, indeed, overflows and crash) + memleak fix on LLE plugin and little fix on GBAlink shutdown code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5113 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 01:57:26 +00:00
Glenn Rice
303769d31c Revert commit 5105 until we sort out how we want this to work in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5110 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 16:10:08 +00:00
sl1nk3.s
ffdf087aad Fixes issue 2331, plugins won't cause a crash/hang on stop anymore if their config dialog was opened, note that stopping a game while a config dialog is open still causes a crash (that should not be possible in the first place since the dialogs are modals, but heh...).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5109 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 04:59:57 +00:00
Sonicadvance1
ae945ec90e More conversions to wxChoice, weee
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5108 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 01:08:42 +00:00
Glenn Rice
73d575c5c2 On linux don't compile and link against lzo, soil, and sfml "Externals."
Instead use system libraries liblzo2-dev, libsoil-dev, and libsfml-dev


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5105 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:39:38 +00:00
Sonicadvance1
1824b5b25a Remove the AO dependency for DSP LLE, which is silly
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5103 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:19:27 +00:00
sl1nk3.s
3dc3c1c3b3 Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5100 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 19:19:16 +00:00
j4ck.fr0st
fdd635d273 Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5098 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:55:00 +00:00
j4ck.fr0st
f7f11211a1 Some Wiimote Cleanup, re/moved some globals to where they belong.
A few things could be solved differently/in a better way, but that would involve some classes and stuff (plus work)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5097 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:53:11 +00:00
Glenn Rice
154bc956ad Some code clean up, and take care of some compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5090 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-20 04:18:19 +00:00
Glenn Rice
f74b5463d5 Add a SetSelectin I forgot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5089 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 23:24:33 +00:00
Glenn Rice
f0716a30b7 Fix some Set/GetValue's Sonic forgot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5088 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 23:20:13 +00:00
Sonicadvance1
f833cc7601 Convert a few Comboboxes over to choiceboxes. WX OSX doesn't support Comboboxes with Readonly
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5087 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 22:56:37 +00:00
j4ck.fr0st
368cce2ec2 Revert the SysConf change, since it was intended by shuffle.
Attempt to fix some of our singleton failures.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5085 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:50:01 +00:00
Marko Pusljar
0819740b6a DSPHLE - GC intro audio (IPL) now working - only for pal games atm
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5081 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 20:07:20 +00:00
Shawn Hoffman
63827c71c6 Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class.
Give DSP LLE Debugger a wxAUI facelift and add memory view to dsp debugger.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5080 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 12:06:13 +00:00
Glenn Rice
d5c094df75 In linux when in fullscreen, make escape leave fullscreen then pause.
More like on windows?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5079 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 00:50:08 +00:00
Glenn Rice
967c5891e9 Make the Escape key pause the emulator in linux when not in fullscreen.
I believe this is the same as in windows?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5078 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 23:44:07 +00:00
Glenn Rice
2c7b484869 Fix software plugin in linux. I broke it in revision 5048.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5077 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 23:15:58 +00:00
Sonicadvance1
5e5e03daeb Update Video software plugin with latest cocoaGL.m file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5076 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 21:04:26 +00:00
Glenn Rice
634f6e512e Minor tweaks to fullscreen in linux, and make FullScr button in GUI work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5074 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 17:53:08 +00:00
Shawn Hoffman
e0e5a25bcd Update_SR_Register64 sets SR_TOP2BITS based on m, not h (does someone have tests saying otherwise?)
clean up dsp_base.inc a little, use some irom funcs where possible


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5069 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 02:33:21 +00:00
Glenn Rice
7c76d51c67 Enable fullscreen switching with resolution mode changing using Xrandr in linux.
This changes the dependency in linux from libxxf86vm-dev to libxrandr-dev.
Use Alt-Return to toggle fullscreen mode (as in windows).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5065 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 04:59:45 +00:00
Glenn Rice
666a33eeed Fix mouse emulation in fullscreen mode in linux. The window doesn't have focus then.
Also minor tweak to mouse hiding.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5063 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-15 01:09:34 +00:00
j4ck.fr0st
14bb1b5f01 ...and a buildfix for non-win32
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5060 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 16:44:16 +00:00
j4ck.fr0st
cd321feb83 attempt to fix the main window closing from r5056. i'm not sure how this affects window deletion tho.
apply eol-style native to GCPad, pretty annoying to break patches and stuff

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5059 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 16:33:53 +00:00
Glenn Rice
dc7029e7f4 Remove HaveFocus, and put that code into IsFocus. Thanks ayuanx.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5058 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:48:19 +00:00
Sonicadvance1
5b1d21d1a1 Bunch of tiny memory leaks fixed and cleanup, フウ〜!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5056 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:06:33 +00:00
Glenn Rice
e5afde67ce In linux only read keyboard and mouse input when the emulator window has focus.
Also other code clean up.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5053 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 23:56:24 +00:00
Glenn Rice
5e6eecf0af Ok, this really does it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5052 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 21:19:41 +00:00
Glenn Rice
24a4d1a1e0 Ok, now the mac build should be fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5051 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 21:12:16 +00:00
Glenn Rice
47609c4524 Mac build fix to the issue caused by my last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5050 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 21:06:19 +00:00
Glenn Rice
c2e0c75c93 EXPERIMENTAL
Removed X event loops from GCPad and Wiimote plugins, and implemented an asynchronous check for keyboard and mouse buttons.
Also added an X event loop in core that handles events while the emulator is paused.  Prevents unexpected behavior from events that occur while the emulator is paused.
Now there is only one event loop running at a time (besides those hidden in SDL).
I will revert this commit if other devs are unhappy with it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5048 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 20:47:23 +00:00
Sonicadvance1
99ea22bbf3 Fix a ~8MB mem leak with AXWii Games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5045 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 18:01:36 +00:00
Sonicadvance1
060bbcf067 Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5041 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 12:41:53 +00:00
Glenn Rice
78f8fe2e85 Implement wiimote IR emulation with the mouse without using the pointer motion events. Hopefully this removes some of the overhead from the X event loops. One downside is that the IR emulation will not work until another event on the window has occured. Although this is minor, usually an event happens before you need the IR pointer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5040 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 02:53:45 +00:00
Rodolfo Osvaldo Bogado
6200c99dd4 test commit: please test if this improve the performance with the safe texture cache
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5038 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-10 15:55:24 +00:00
luisr142004
c291a2db67 make ESC pause the game now instead of quitting plus fix another bug with key and window handling
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5035 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-09 00:34:27 +00:00
Rodolfo Osvaldo Bogado
e93e777ffb second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
sorry to tell but this will bring a speed drop, so let you decide if this change stay or not.( used the fastest open source hash algorithm i know) 
do not apply full hashing to other format because it kills the performance.
for popular request added 9x SSAA believe me will kill your graphic card even if is the best but the image quality is exceptional.
as always please test and let me know the results.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5034 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 23:23:04 +00:00
luisr142004
3f90bb215c make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),
implement proper window handling (d3d/sw) which i believe fixes a hang that occurs when a game is stopped (plz test this :)) + some minor stuff

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 09:57:52 +00:00
Glenn Rice
3915f0fbca Enable dynamic fullscreen switching in linux. Toggle fullscreen mode with the escape key. Unfortunately this fullscreen mode is separate from the fullscreen mode obtained from the OGL config dialog. To close that fullscreen mode you must use Alt-F4 for now (not escape). This is not how we want this to end up but there is a mode switching issue I can't figure out.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5029 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 04:30:01 +00:00
sl1nk3.s
449b21fd65 Fix an issue with OpenAL not properly using the correct Volume on boot
Proper fix for issue 1886 as well as a fix to OGL fullscreen code that might fix issue 2095

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5028 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 19:36:29 +00:00
j4ck.fr0st
fdcfade27a Revert parts of r5021, OpenAL also uses the Volume slider.
This now enables/disables the slider, depending on chosen Backend. Linux and OSX can now also use the slider to change the Volume of OpenAL. Other Backends do not support Volume changes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5026 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 14:51:12 +00:00
ayuanx
7be712808a Makes ESC always toggle full screen as requested in Issue 2225
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5025 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 08:34:46 +00:00
Glenn Rice
13437c1f6b Fix segfault in linux if user clicks on the window manager close button of the
emulator.  Also added the ability to close the emulator with the escape key.
Fixed an issue that caused a segmentation fault when trying to close the
emulator when running in fullscreen mode, which can also be done using the
escape key.  This makes fullscreen mode useable in linux!


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5023 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 02:41:02 +00:00
j4ck.fr0st
f3868dd491 Some internal code shuffling for Config dialogs. OSX seems to be picky about when StaticSizerBoxes are created, as described in Issue 2229.
Bit of cleanup/grouping, control creation is now a bit more separate from value setting and tooltip assignment which IMO cluttered the code as it was.
Removed something from main.cpp that looked like a hack to me.
Fixes Issue 2229

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5021 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 16:20:54 +00:00
Rodolfo Osvaldo Bogado
811cfb059e D3D and Opengl:
reverted a tiny leftover of my safe texture cache commit
D3D
renamed the SSAA modes to use samples as MSAA now they are 2,25x and 4x.
OpenGL:
fixed a nasty logical bug introduced in 4984 that causes efb corruption when efb to texture is used
re enabled shader caching as it was not producing errors.
fixed efb misalignment caused by integer rounding still a bit misaligned but many games will look better now

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5020 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 16:05:48 +00:00
Glenn Rice
a9db66a41a Completed TODO: Core::GetStartupParameter is dead
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5019 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 05:22:53 +00:00
Glenn Rice
d979532c00 In linux process events from the main frame regularly to update statusbar text
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5018 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 01:08:36 +00:00
Rodolfo Osvaldo Bogado
c65bfbdf7b To avoid confusion added SSAA modes to the drop down this.
there are only to SSAA modes 1.5x and 2x as they give the best result.
please test and let me know the results

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5017 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 21:55:02 +00:00
Sonicadvance1
675e1f668e Correct stopping of Core in OSX via Command+Q, and fix a thread from not dying when stopping with CoreAudio
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5013 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 10:48:31 +00:00
Rodolfo Osvaldo Bogado
f4e8385973 fix for my last commit please test, and sorry for the error :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5010 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 03:37:11 +00:00
Rodolfo Osvaldo Bogado
b4d7a0e20d fixed some glitches caused by SSAA when resolving the supersampled efb to Textures.
improve speed a little in games that have large viewports.
please test and let me know the results

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5009 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-04 22:25:09 +00:00
Glenn Rice
6e2104b050 Implement hiding of mouse cursor on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5007 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-04 04:49:29 +00:00
Rodolfo Osvaldo Bogado
090d7ec534 a lot of people don't get convinced by my "Pseudo-antialiasing " effect and is true is not near the quality of the true effect so :)
true antialiasing using supersampling:
3 modes implemented:
2x = is a one and a half samples supersampled buffer with a linear texture fetch, this produce a similar result of a 2x MSAA
4x = four samples with a aligned texture fetch in the center of the 4 samples, this produce a little best effect that the first mode.
8x = is a four samples with a  rotated grid fetching producing a nicer (really nicer in some cases) antialiasing.
please test an let me know if you like this :)
i remember to everyone that supersampling is expensive so don't complain in speed drops :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5006 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 22:19:00 +00:00
j4ck.fr0st
43051ffe41 some cleanup, housekeeping for error cases and increased a few buffer sizes that are overflown by its content.
Thanks to Fatalis for the initial patch and pointing us to cppcheck.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5004 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 20:29:49 +00:00
Rodolfo Osvaldo Bogado
e98a273b54 fixes for my last commit:
chage the global format of the screenshots to bmp, is correctly supported by both plugins and is faster.
reverted the changes in safe texture cache, will try to make them more stable then commit them, this should fix compilation in linux and macand error introduced in MP games
corrected all the issues commented by ector, thanks for the comments alway is good that the code is revised by others to find missed spots.
please report any remaining issue to solve them.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5001 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 14:13:03 +00:00
Rodolfo Osvaldo Bogado
9e2bbec47f a lot of modifications here :)
first fixed scaling when updating backbuffer to make it friendly with encoders, now frame dumping must work without errors in any codec.
clean screenshot and frame dumping code now is more correct, faster and stable.
improve safe texture cache, improving the distribution of the hash algorithm, including tlut hash in the final hash of the texture, and making use of a 64 bit hash to make it more accurate.
clean a lot of code and corrected some missused vertex formats when drawing full screen quads.
and biggest change last:
implemented pseudo antialiasing: a image post-process algorithm that mimics antialiazing and is fare more easier to implement in this scenario.
you can change the intensity of the effect changing the values of the antialiasing combo. the right value depends on the game.
for example mkwii looks awesome with 8x.
please try all the changes and let me know the results.
if something is broken, please let me know and will fix it asap.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5000 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 03:52:50 +00:00
ayuanx
fb4f0edb85 Falcon4ever prefers to keep a standalone code copy of nJoy in repository.
Nakee, please make a branch/tag after release so that the code of nJoy will be saved as a standalone plugin

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4998 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 02:54:31 +00:00
ayuanx
961aad5aa6 Merges the original copyright header from both nJoy & PadSimple
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4996 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 02:12:46 +00:00
Glenn Rice
feba09f7a3 Linux global build. At least the basic footwork is done here.
Basic usage:  "sudo scons install=global install"
Hopefully this doesn't break builds on Macs.  I have tested this on linux and windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 21:56:29 +00:00
ayuanx
6d309751d5 This fixes some of the crash-on-stop when your joypad is plugged in.
The problem is that there is no cheap method to do communications between two DLLs that employ the same device.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4992 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 13:09:07 +00:00
ayuanx
4692f1084f Re-added Semi-Pressure
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4990 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 02:39:21 +00:00
luisr142004
c28ef357f5 Fixes issue 1777.
plus a fix for wiimote detection on win32 when using the default MS stack

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4989 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-01 18:22:58 +00:00
ayuanx
8b129fca0c Fies Issue 1584
OSD and Hotkey to do quick config toggling

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4984 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 07:44:21 +00:00
ayuanx
fdaa0e8d4c Fixes Issue 2164
Conflicts are due to same file name when omitting full path

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4982 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 04:42:19 +00:00
ayuanx
f9dd509459 Fixes Issue 2180
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4981 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 03:11:29 +00:00
ayuanx
9a49e91e41 Fixes an issue caused by r4964
FrameUpdate() must be called even when a frame is skipped, otherwise frameskipping will freeze.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4980 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 14:37:03 +00:00
ayuanx
4d0b87fdde Revert r4978.
Until anti-alias is implemented, turning it on will only slow things down.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4979 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 13:38:09 +00:00
ayuanx
b12ed5d171 This should make anti-alias effective again in DX9, though it seems it was turned off deliberately.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4978 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 13:25:40 +00:00
Rodolfo Osvaldo Bogado
2b5cadfeb4 small fix for my last commit, resizing is working again but screenshot do not work when rendering to main window, will fix in my next commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4977 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 04:30:07 +00:00
ayuanx
802504dd18 PadSimple is out of phase.
Thanks to glennricster for testing GCPad on Linux.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4976 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 03:29:49 +00:00
Glenn Rice
e780d844fb Oops. Forgot a semicolon. Sorry, I usually test before I commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4974 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 01:46:46 +00:00
Glenn Rice
cc05d8928f Fix mistake from last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4973 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 01:03:07 +00:00
Glenn Rice
f32fc9667c In linux the controller plugins need to put back some events for the video plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4972 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 00:35:35 +00:00
Rodolfo Osvaldo Bogado
e856d0b3ed EXPERIMENTAL:
rewrite frame dumping and screen shots to make them more stable and correct
enable viewport resizing for all cards, the emulation is more correct in this way
test this a lot please.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4971 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 22:07:59 +00:00
Glenn Rice
a241a469b8 Make arrow keys (and others) work with the GCPad plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4970 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 15:55:04 +00:00
Glenn Rice
10192a9a4b Change default wiimote emulation key settings to lowercase in linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4969 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 13:46:30 +00:00