Commit Graph

21032 Commits

Author SHA1 Message Date
Scott Mansell
514ce3c6ed Merge pull request #4201 from EmptyChaos/interpreter-coretiming
Interpreter/CachedInterpreter/JitArm64: Fix CoreTiming::Advance usage
2016-09-15 09:57:00 +12:00
Scott Mansell
a7566ea037 Merge pull request #4213 from sepalani/map_align
PPCSymbolDB: Rename unknown variable
2016-09-15 09:54:46 +12:00
Sepalani
78d50c9a31 PPCSymbolDB: Rename unknown variable 2016-09-14 20:00:15 +02:00
Mat M
564d04cdd3 Merge pull request #4212 from EmptyChaos/nand-leak
DiscIO: Fix NAND Memory Leak
2016-09-14 11:30:02 -04:00
Scott Mansell
ea7e734496 Merge pull request #4186 from aldelaro5/registerView-update-fix
Fix registerView updates issues when stepping over or stepping out
2016-09-14 18:10:41 +12:00
Scott Mansell
4e595ca25f Merge pull request #4208 from aldelaro5/more-debugger-font-fix
Fix the debugger font not appearing on the captions of panes (DSP)
2016-09-14 18:09:28 +12:00
Scott Mansell
d5c25a8990 Merge pull request #4207 from aldelaro5/debugger-floating-window-fix
Debugger: Fix some floating window issues
2016-09-14 18:08:23 +12:00
Markus Wick
ab37b0282a Merge pull request #4211 from lioncash/symbol
SymbolDB: Minor changes
2016-09-14 08:07:52 +02:00
EmptyChaos
eccec3c6d3 DiscIO: Fix NAND Memory Leak
CNANDContentData is a base class with a non-virtual destructor so
derived classes don't get destroyed causing them to leak resources.
2016-09-14 15:54:05 +10:00
EmptyChaos
55a7f576aa JitArm64: Fix CoreTiming contract
Call Advance at the start of each timing slice instead of the end.

Possibly fixed a bug where a slice would randomly branch straight
back to Advance() because the flags were not set to the right
values before branching to the dispatcher entrypoint.
2016-09-14 15:44:51 +10:00
EmptyChaos
f5bfce657c CachedInterpreter: Fix CoreTiming contract
Call CoreTiming::Advance() before executing the slice, not after.
2016-09-14 15:44:51 +10:00
EmptyChaos
1bcd129683 Interpreter: Fix CoreTiming contract
The interpreter does not use CoreTiming correctly. Calls to Advance
must be made in advance of executing the associated slice, not
afterwards.
2016-09-14 15:44:51 +10:00
Lioncash
00ddbee786 SymbolDB: Change Symbol's 'analyzed' member into a boolean
It's only ever used as one
2016-09-13 21:23:28 -04:00
Lioncash
0ac77b0288 SymbolDB: Use an enum class for representing symbol type 2016-09-13 21:21:03 -04:00
Lioncash
d8d127df25 SymbolDB: In-class initialize Symbol class variables 2016-09-13 20:47:00 -04:00
Markus Wick
54a643a4a3 Merge pull request #4209 from jasonphillips/lens-distortion-shader
lens distortion post-processing shader
2016-09-13 18:13:13 +02:00
Jason
5fc51b45a0 code adjustments in response to review 2016-09-13 10:52:14 -05:00
Mat M
add5de2d08 Merge pull request #4178 from aldelaro5/registerView-formated-display
Add formatting options for the GPR and FPR registers
2016-09-13 09:18:50 -04:00
Jason
a6b3237211 lens distortion post-processing shader 2016-09-12 11:07:44 -05:00
Markus Wick
bdcee1c585 Merge pull request #4205 from degasus/arm
JitArm64: Cleanup + small fix.
2016-09-12 11:47:51 +02:00
Markus Wick
66cd11c329 Merge pull request #4206 from JosJuice/tx-gitignore
Remove .tx from .gitignore
2016-09-12 11:47:34 +02:00
Scott Mansell
65c1df34f4 Merge pull request #4198 from aldelaro5/memory-breakpoint-fix
Fix the memChecks breaking a second time after hitting one and unpausing
2016-09-12 14:51:47 +12:00
aldelaro5
f689b1e6b5 Switch the CPU state to CPU_STEPPING before single stepping after unpausing
This fix a double break bug when hitting a memcheck and hitting play on the same instruction it broke to earlier.  The state is put back to CPU_RUNNING after.
2016-09-11 22:46:12 -04:00
aldelaro5
6b6cce823b Fix the debugger font not appearing on the captions of panes (DSP)
Forgot to fix that since the last font fix.
2016-09-11 20:13:20 -04:00
aldelaro5
6029c946f5 Manually select the coresponding tab before floating a panel
Doing this forces the window to be drawn before reparenting it. It fixes the possibility of creating an empty floating window if the selected tab wasn't corespoinding to the window.
2016-09-11 18:52:48 -04:00
aldelaro5
b3d49c7335 Add missing IDs for the Watch window
Fix the code window not floating when asked to do so via the popout menu.
2016-09-11 12:51:50 -04:00
JosJuice
609d147dca Automatic translation resources sync with Transifex 2016-09-11 15:56:33 +02:00
JosJuice
4ce4b8d8bf Add .tx folder with config 2016-09-11 15:13:31 +02:00
JosJuice
2677806e95 Remove .tx from .gitignore
It contains a configuration that has no reason to be different
for different people. It's not used for storing things like
usernames or passwords.
2016-09-11 14:47:36 +02:00
Markus Wick
cbdda17507 Merge pull request #4124 from mimimi085181/wiimote-netplay-check-reporting-mode
Wiimote netplay: Check the reporting mode instead of the size
2016-09-10 23:28:57 +02:00
Markus Wick
a15b3fda6e Merge pull request #4203 from aldelaro5/free-memChecks-debug-builds
Move Memchecks support out of debug only builds
2016-09-10 23:24:24 +02:00
degasus
a0dcebba37 JitArm64: replace MOVI2R with MOVP2R when possible.
This skips the (u64) cast.
2016-09-10 11:01:18 +02:00
degasus
789e776a47 JitArm64: Fix block linking.
Double negation fail, sorry.
2016-09-10 11:01:18 +02:00
degasus
be763949bc JitArm64: Drop 32bit alignment restriction of the memarea.
ADD() is almost as fast as MOVK(), and we already have a register for the memory location. Let's just use it.
2016-09-10 11:01:18 +02:00
Markus Wick
077fa099ea Merge pull request #4204 from lewurm/arm64-icache-big-little-fix
arm64: fixes around icache flushing
2016-09-10 08:08:14 +02:00
Bernhard Urban
976da3707a arm64: add comment about data cache flushing 2016-09-10 08:05:16 +02:00
Bernhard Urban
fff8221b63 arm64: fixes around icache flushing 2016-09-10 02:31:07 +02:00
aldelaro5
09df343247 Move Memchecks support out of debug only builds
It wouldn't impact performance until at least one memcheck is enabled.  Because of this, it can be used in release builds without much impact, the only thing that woudl change is the use of HasAny method instead of preprocessor conditionals.  Since the perforamnce decrease comes right when the first memcheck is added and restored when the last is removed, it basically is all beneficial and works the same way.
2016-09-09 15:05:54 -04:00
Markus Wick
6e488e65e3 Merge pull request #4013 from leoetlino/wx-assert-fix
Drop Dolphin patch to wxWidgets (and fix issues)
2016-09-09 17:27:07 +02:00
Markus Wick
586644d89e Merge pull request #4202 from lioncash/cstr
OGL: Remove unnecessary c_str calls
2016-09-09 17:25:15 +02:00
Lioncash
5b3c74a31a OGL: Remove unnecessary c_str calls 2016-09-09 06:30:34 -04:00
Mat M
1eacb8fd59 Merge pull request #4115 from aldelaro5/memorycheck-memorywindow-update-fix
Fix the breakpoint list not updating after adding a memory check via the memory view
2016-09-09 02:41:06 -04:00
Anthony
145ebd34e2 Merge pull request #4126 from aldelaro5/debugger-pause-button-fix
Fix the pause/play toolbar button not updating when reaching a breakp…
2016-09-08 20:10:19 -05:00
aldelaro5
ea2effcc7d Add formatting options for viewing registers
All formatting are individual per registers and they all have one option to go back to their original hexadecimal form.

- GPR: signed integer, unsigned integer, float
- FPR: double

Also happened to come accross an issue where editing the PFR would ignore the higher 32 bits of the new value, this had to be fixed for the format to work.
2016-09-08 10:50:04 -04:00
Markus Wick
6023b7b5e5 Merge pull request #4190 from EmptyChaos/coretiming-fifo
CoreTiming: Ensure FIFO Order for events in the same time slot
2016-09-08 12:31:39 +02:00
EmptyChaos
2e14920e16 CoreTiming: Guarantee FIFO processing of timed events
The min-heap provides no ordering when the key is the same on 2
nodes. Disambiguate identical times by tracking the order items
were added into the queue.
2016-09-08 19:46:42 +10:00
Markus Wick
a6905d1641 Merge pull request #4197 from Armada651/always-divide-by-q
PixelShaderGen: Always divide the texture coordinates by q.
2016-09-08 00:26:40 +02:00
Jules Blok
da43f9a156 PixelShaderGen: Always divide the texture coordinates by q.
Some games will set q to a different value than 1.0 through
texture matrix manipulations. It seems the console will still
do the division in that case.
2016-09-07 21:13:16 +02:00
JosJuice
d0a323cce7 Merge pull request #4192 from TylerAldrich/typo_fix
Boot: Fix minor comment typo
2016-09-07 17:35:35 +02:00
Mat M
a9f47df621 Merge pull request #4193 from leoetlino/warning-fix
IPC_HLE: Fix warnings about missing override
2016-09-07 09:59:59 -04:00