Stenzek
4a4f6cc135
Android: Add video backend choice to settings
2016-10-01 02:40:02 +10:00
Stenzek
77a128ab87
Implement experimental Vulkan backend
2016-10-01 02:40:01 +10:00
Stenzek
fdd954e7e7
Common: Add a Semaphore wrapper class
2016-10-01 01:09:12 +10:00
Stenzek
828aac7890
VideoBackends: Make TextureCache::CompileShaders return a bool
2016-10-01 01:09:12 +10:00
Stenzek
6a99cbd9fc
VideoCommon: Call Renderer::SurfaceChanged on render parent resize
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This is needed because for some reason the WSI for NV Vulkan drivers
doesn't return VK_ERROR_OUT_OF_DATE_KHR, so there is no other way to know
that a resize has occured apart from polling, which is a poor solution for
X11 (since it is blocking).
2016-10-01 01:09:12 +10:00
Stenzek
5346078791
VideoCommon: Add config fields for multithreading and validation layers
2016-10-01 01:09:12 +10:00
Stenzek
09638e714e
VideoCommon: Extend DriverDetails to support both OpenGL and Vulkan
2016-10-01 01:09:12 +10:00
Stenzek
a71381e80a
VideoCommon: Add APIType entry for Vulkan
2016-10-01 01:09:11 +10:00
Stenzek
75e4e42e56
ShaderGen: Work around issue with glslang and dynamic vector subscripts
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Seems that vec[eye] will select vec.x no matter what the value of eye is.
2016-10-01 01:09:11 +10:00
Stenzek
7f3a876aae
ShaderGen: posmtx should be a 4-component unsigned byte
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This is a global change across backends, so should be tested for
regressions.
2016-10-01 01:09:11 +10:00
Stenzek
d9c034e8cc
ShaderGen: Specify attribute/output locations/bindings explicitly
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This also shifts the SSBO index from index 3 to index 0.
2016-10-01 01:09:11 +10:00
Markus Wick
f3cdc6433c
Merge pull request #4153 from stenzek/logicop-dstalpha
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OGL: Handle case where both constant alpha and logic op is enabled
2016-09-30 16:07:32 +02:00
Stenzek
9f541e490d
OGL: Handle case where both constant alpha and logic op is enabled
2016-09-30 23:18:14 +10:00
Markus Wick
60138b0269
Merge pull request #4264 from lioncash/type
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SystemRegisters: Get rid of pointer casting
2016-09-30 14:51:01 +02:00
Lioncash
91bbe56f59
SystemRegisters: Get rid of pointer casting
2016-09-30 08:28:07 -04:00
Dolphin Bot
394c50f8be
Merge pull request #4236 from SeannyM/android-buttons
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Android: Wiimote on-screen buttons + more
2016-09-30 14:17:19 +02:00
Markus Wick
025dce86d5
Merge pull request #4261 from lioncash/gamelist
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GameListCtrl: Use unique_ptr for underlying GameListItems
2016-09-30 13:23:43 +02:00
Lioncash
d8e4d5f035
GameListCtrl: eliminate redundant elses
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These aren't necessary considering the above condition returns
2016-09-30 07:13:14 -04:00
Lioncash
6e0e4646bd
GameListCtrl: use unique_ptr for underlying game list items
2016-09-30 07:13:09 -04:00
Markus Wick
ebaaebf967
Merge pull request #4263 from lioncash/mmu
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MMU: Remove useless casts
2016-09-30 12:55:58 +02:00
Lioncash
6b58ebfadc
MMU: Remove useless casts
2016-09-30 06:48:13 -04:00
Markus Wick
c33710a320
Merge pull request #4262 from lioncash/mmu
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MMU: Get rid of type punning in FP read/write functions
2016-09-30 10:11:06 +02:00
Lioncash
e8b5e38d98
MMU: Get rid of type punning in FP read/write functions
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The previous code is actually considered undefined behavior.
2016-09-30 03:50:08 -04:00
Lioncash
567d0204dd
RegisterView: Get rid of explicit memsets in CRegTable's constructor
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Also gets rid of an unnecessary fill.
This is done by just default initializing the arrays
2016-09-30 01:28:54 -04:00
Lioncash
212cf4c791
RegisterView: Convert #define into a static constant in CRegTable
2016-09-30 01:28:53 -04:00
Lioncash
d080b0e8a5
RegisterView: Move CRegTable implementation details into the cpp file
2016-09-30 01:28:47 -04:00
Lioncash
3ef6b51848
RegisterView: Move FormatSpecifier enum into CRegTable
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Considering there's a public method in the class using it, leaving the
definition in the cpp file can cause a linker error if any method outside
that cpp file calls it for one reason or another.
2016-09-30 00:16:16 -04:00
Anthony
ad1d45d4e2
Merge pull request #4218 from aldelaro5/debugger-stepping-fixes
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Fix a bunch of debugger stepping issues.
2016-09-29 22:41:27 -05:00
Sean Maas
a317953ad4
Android: More accurate button scaling
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Also scale based on button ID for consistency.
2016-09-29 21:46:46 -04:00
Sean Maas
313be655f4
Android: Option to toggle on/off individual buttons
2016-09-29 20:06:59 -04:00
Sean Maas
50b44fa337
Android: More on-screen buttons
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GameCube now has a c-stick. For Wii games, there is now a Wiimote + Nunchuk setup.
2016-09-29 20:06:59 -04:00
Sean Maas
bd99b318e5
Android: Add on-screen dpad support
2016-09-29 20:06:59 -04:00
Sean Maas
c24a22e30f
Android: Use button IDs to save screen layout
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Using the drawable caused problems such as not being able to have multiple joysticks.
2016-09-29 20:06:59 -04:00
Mat M
74290e873a
Merge pull request #4259 from lioncash/cast
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PPCAnalyst: Get rid of two casts
2016-09-29 18:50:18 -04:00
Lioncash
e1705ba6c5
PPCAnalyst: Get rid of two casts
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HostRead_Instruction does the same thing behind the scenes without casts.
2016-09-29 18:17:56 -04:00
aldelaro5
cd0116ccde
Fix a bunch of debugger stepping issues.
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Single step: Fix an oddity when a breakpoint is hit at the beginning of a block, then after, a single step is performed and finally, hitting play, the breakpoint will be skipped even in the case when it would be hit again. This was done by using the interpreter version of single step. Also, remove some redundant update request.
Step over: fix some GUI lags.
Step out: Add consideration for conditional branching by checking the condition as the interpreter does. Now, every bclr instructions except those that changes the LR (because it would not be the end of the function) will cause the end of the step out and not just blr instructions. Also now stops if a bp is detected and finally, remove redundant GUI updates calls.
This also removes a superfluous draw call on the GUI as the codeView was refreshing twice per event to do so.
2016-09-29 17:32:52 -04:00
JosJuice
a714460ee3
Merge pull request #4256 from lioncash/anyof
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PPCAnalyst: Compress loop into std::any_of
2016-09-29 15:47:29 +02:00
Anthony
4bad62dace
Merge pull request #4258 from MaJoRoesch/wiimotehomebutton
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Adds forgotten wiimote home button
2016-09-29 01:53:38 -05:00
MaJoR
daac4c4ae9
Adding forgotten wiimote home button
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Ooops, forgot something. This adds the home button, that's all.
2016-09-28 23:28:44 -07:00
Lioncash
ba628b3cab
PPCAnalyst: Compress loop into std::any_of
2016-09-28 17:12:21 -04:00
Michael Maltese
08d9c46b79
Build portaudio from Externals when not available on system
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TL;DR: Enables mic support on macOS builds
2016-09-28 13:43:02 -04:00
Michael Maltese
eb4d980d2f
Ignore LIBUSB_FOUND on Apple
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It shouldn't be set in the first place, and its cached value is screwing
up the buildbots.
2016-09-28 13:32:17 -04:00
Michael Maltese
a403e37901
always build an implementation of GCAdapter (either libusb or android)
2016-09-28 13:32:13 -04:00
Michael Maltese
8bb2139224
Build vendored libUSB with CMake
2016-09-28 13:32:07 -04:00
Michael Maltese
3864723e4d
Check for errors when postprocessing macOS app bundle
2016-09-28 13:22:36 -04:00
Markus Wick
8122d2cc9f
Merge pull request #4253 from EmptyChaos/bat-tables-savestate
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PowerPC: Fix Dynamic BAT savestates
2016-09-28 08:43:07 +02:00
EmptyChaos
f9a88adddc
PowerPC: Fix Dynamic BAT savestates
2016-09-28 14:26:26 +10:00
Scott Mansell
ed95115c17
Merge pull request #4220 from aldelaro5/memcheck-interface-improvements
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Redo the MemCheck add dialog
2016-09-28 13:46:25 +13:00
Markus Wick
3696c2b022
Merge pull request #4210 from degasus/arm
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JitArm64: Small cleanup + speedups.
2016-09-27 18:45:14 +02:00
Markus Wick
0cb09eef42
Merge pull request #4242 from JosJuice/change-disc-savestate
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DVDInterface: Make changing discs savestate-safe
2016-09-27 17:30:14 +02:00