Commit Graph

13 Commits

Author SHA1 Message Date
Florent Castelli
cac53603c5 DolphinWX: Put wx related headers before including anything else
Including Windows.h before them creates compilation errors.
2017-01-24 03:22:03 +01:00
Léo Lam
3eb81ad219 Netplay: Fix wrong mapping info being used in dialog
Obvious fix for a small mistake.
2017-01-21 20:42:30 +01:00
JosJuice
3c6742f66f More debug text fixes
Also a few small non-debug text changes.
2016-11-02 17:46:52 +01:00
EmptyChaos
f39c301579 WX: HiDPI: NetPlay
Several refactors of GUI creation into separate functions where the
function was too large or intermixed different concerns making it hard
to modify.
2016-10-04 13:47:22 +11:00
mimimi085181
4f9fe41ee6 Revert pr#3660
https://github.com/dolphin-emu/dolphin/pull/3660
2016-07-08 20:23:33 +02:00
mimimi085181
330289cf71 Revert pr#3691
https://github.com/dolphin-emu/dolphin/pull/3691
2016-07-08 20:23:32 +02:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Rukai
1b65adcd56 Fully remove wii remote netplay UI code and remove reference to WiimoteReal in NetPlayClient.cpp 2016-03-02 21:02:15 +11:00
Anthony Serna
28fbf6ae03 [Netplay] Disable Wiimotes 2016-02-19 22:15:52 -06:00
Rukario
e939fba3e7 Updated terms in Netplay window. 2015-09-03 07:36:52 -07:00
Lioncash
11f3ded296 NetPlay: Return mapping arrays and player list vectors directly
Simplifies pad map dialog initialization
2015-08-17 21:56:25 -04:00
Tillmann Karras
cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Lioncash
bd28d260ce DolphinWX: Break the netplay UI controls into separate classes. 2015-04-11 01:35:54 -04:00