Commit Graph

21064 Commits

Author SHA1 Message Date
JosJuice
68152faf43 DolphinQt2: Show cached games before checking whether they exist on disk
DolphinWX already has this improvement in startup time, and it matters
a lot when you have a large game list.
2018-05-26 20:21:17 +02:00
JosJuice
17be4c69b9 DolphinQt2: Provide proper CPU core options for non-x64 systems 2018-05-26 15:16:08 +02:00
JosJuice
76c9eed848 InfoWidget: Use configured language by default
Fixes the second half of https://bugs.dolphin-emu.org/issues/11085
2018-05-26 14:06:51 +02:00
Léo Lam
92ec97f899
Merge pull request #6947 from JosJuice/unencrypted-wii-disc
Make the support for unencrypted Wii disc images less broken
2018-05-26 11:56:51 +02:00
Léo Lam
3f81c30e8a
Merge pull request #6949 from leoetlino/stop
Remove useless BootManager::Stop
2018-05-26 11:45:14 +02:00
Léo Lam
98e288cb4b
Merge pull request #6966 from lioncash/fmul
Interpreter_FPUtils: Set FPSCR.VXSNAN if either operand to NI_mul() is a signaling NaN
2018-05-26 11:43:11 +02:00
Léo Lam
f802dc14c1 Remove useless BootManager::Stop
It's not used anywhere other than in DolphinQt2, where the usage is
incorrect and stupid since we shouldn't be trying to stop the core
and 'restore config' that was changed by the core at app exit time,
but immediately when the core is being shut down.
2018-05-26 11:33:13 +02:00
Léo Lam
f64cbc86b1
Merge pull request #6968 from lioncash/mmu
MMU: Normalize parameter naming
2018-05-26 11:18:32 +02:00
Léo Lam
41fe7970da
Merge pull request #6969 from lioncash/namespace
Common: Namespace GekkoDisassembler.cpp/.h
2018-05-26 11:18:10 +02:00
spycrab
f2e6545adf
Merge pull request #6967 from spycrab/qt_anagylph_fix
Qt/Graphics: Fix broken stereoscopy settings
2018-05-26 00:53:25 +02:00
Lioncash
b60ad2425d Common: Namespace GekkoDisassembler.cpp/.h
Moves more common code into the Common namespace where it belongs
2018-05-25 16:55:09 -04:00
Lioncash
5d42f31539 MMU: Normalize parameter naming
Makes all of the naming consistent with our code style, and makes
parameters match their header equivalents.

Essentially just a clean-up of things that weren't migrated over
already.
2018-05-25 16:14:47 -04:00
spycrab
928a64dc6a Qt/EnhancementsWidget: Add missing anaglyph options 2018-05-25 22:05:12 +02:00
spycrab
08b0725aee
Merge pull request #6961 from spycrab/info_improvements
Qt/InfoWidget: Improve information display
2018-05-25 21:48:10 +02:00
spycrab
157e263e05 Qt/Graphics: Fix broken stereoscopy settings 2018-05-25 21:37:22 +02:00
Lioncash
3da751f054 Interpreter_FPUtils: Set FPSCR.VXSNAN if either operand to NI_mul() is a signaling NaN
If either of the operands are signaling NaNs, then an invalid operation
exception needs to be indicated within the FPSCR.

This corrects SNaN flag setting for fmul, fmuls, ps_mul, ps_muls0, and
ps_muls1.
2018-05-25 12:15:02 -04:00
Léo Lam
3d44dc3981
Merge pull request #6958 from lioncash/rsqrte
Interpreter_FloatingPoint: Handle SNaN flag setting in frsqrte
2018-05-25 15:11:28 +02:00
Léo Lam
56217fd42f
Merge pull request #6956 from lioncash/flag
Interpreter_FPUtils: Set the FPSCR.VX bit if any invalid operation exception bits are set
2018-05-25 15:10:05 +02:00
Léo Lam
9d1785718f
Merge pull request #6955 from lioncash/nan
Interpreter_FloatingPoint: Set FPSCR.VXSNAN if input to fres is a signaling NaN
2018-05-25 15:09:04 +02:00
Léo Lam
647309a650
Merge pull request #6959 from leoetlino/gcc
ES/Formats: Work around a GCC bug
2018-05-25 13:08:57 +02:00
spycrab
89ec040b1a
Merge pull request #6962 from spycrab/qt_renderwidget_fixes
Qt: Fix stop emulation confirmation prompt bugs
2018-05-25 10:09:44 +02:00
spycrab
39706748e7 Qt/InterfacePane: Toggle panic handlers instantly 2018-05-25 04:17:04 +02:00
spycrab
fc928ddfc8 Qt: Show exit confirmation prompt on main window 2018-05-25 03:53:40 +02:00
spycrab
7931d2d00d Qt: Fix game not getting paused when exit prompt is open 2018-05-25 03:53:05 +02:00
spycrab
97383645e7 Qt/InfoWidget: Don't show apploader date if it's not present 2018-05-25 03:23:56 +02:00
spycrab
a19e5b3f7a Qt/InfoWidget: Don't show banner details if no data is present 2018-05-25 03:23:56 +02:00
Léo Lam
7c6844e895 ES/Formats: Work around a GCC bug
In old GCC versions, capturing 'this' does not work for some lambdas.
The workaround is to not use auto for the parameter (even though the
type is obvious). This can be dropped once we require GCC 7.
2018-05-24 21:27:40 +02:00
Lioncash
155bcb1649 Interpreter_FloatingPoint: Set FPSCR.VXSNAN if the input to frsqrte is a signaling NaN
If the input is a signaling NaN, then we need to signal that via setting
the FPSCR.VXSNAN bit. We also shouldn't update the FPRF flags if
FPSCR.VE is set.
2018-05-24 14:37:09 -04:00
Lioncash
31504f85a7 Interpreter_FloatingPoint: Don't update FPRF in frsqrte in certain exceptional cases
If the FPSCR.VE bit is set and an invalid operand is passed in, then the FPRF
shouldn't be updated. Similarly this is also the case when the FPSCR.ZE bit
is set and negative or positive zero is passed in as the operand.
2018-05-24 14:32:40 -04:00
spycrab
a0b2cdbffc Qt/GameList: Fix bold header when selecting a game 2018-05-24 13:48:14 +02:00
Lioncash
34adc529a7 Interpreter_FloatingPoint: Don't update the FPRF in fres in certain exceptional cases
If FPSCR.ZE is set and a divide by zero exception is signaled, then the
FPRF shouldn't be updated with a result. Similarly, if the input is an
SNaN and FPSCR.VE is set, then the FPRF shouldn't be updated.
2018-05-23 23:31:58 -04:00
Lioncash
dfea5cb00d Interpreter_FPUtils: Set the FPSCR.VX bit if any invalid operation exception bits are set
The VX bit is intended to be a summary bit indicating the occurrence of
any kind of invalid operation. Therefore, whenever an invalid operation
exception is set, also set VX.

This corrects our CR flag setting for multiple instructions in certain
scenarios. This corrects flag setting cases in fadd, fadds, fctiw, fctiwz, fdiv,
frsp, frsqrte, fsub, and fsubs (and technically every floating-point
instruction that we make more accurate in the future with regards to
flag setting).
2018-05-23 21:53:37 -04:00
Lioncash
8a79f9099c Interpreter_FloatingPoint: Set FPSCR.VXSNAN if input to fres is a signaling NaN
fres is defined as having the VXSNAN bit set if an input to the
instruction is a signaling NaN
2018-05-23 21:13:02 -04:00
spycrab
a60bba37cd
Merge pull request #6953 from spycrab/qt_map_unresponsive
Qt/MappingButton: Fix window becoming unresponsive after mapping
2018-05-24 01:21:53 +02:00
spycrab
574c609709 Qt/Mapping: Add option to map all devices at once 2018-05-24 01:13:47 +02:00
spycrab
c39f00194d Qt/MappingButton: Fix window becoming unresponsive after mapping 2018-05-24 00:01:05 +02:00
spycrab
7620e1d5f8
Merge pull request #6950 from leoetlino/nand-path
Port FS, SD and dump path to onion config
2018-05-23 20:39:23 +02:00
Léo Lam
c99ac40700 Port FS, SD and dump path to onion config
This ports the Wii filesystem root, Wii SD card path and dump path
settings to the new config system (OnionConfig).

My initial plan was to wait until DolphinWX was removed before porting
most of the Main (Core, DSP, General) settings to onion config, but
I've decided to submit a small part of those changes to fix
[issue 10566](https://bugs.dolphin-emu.org/issues/10566).

Removes the need to manually set the FileUtil path in the UI frontends
and gets rid of some more members that don't really belong in SConfig.

Also fixes a bug which would cause the dump path not to get created
after change.
2018-05-23 16:07:18 +02:00
Léo Lam
93f49b1ca4 Config: Make Load() and Save() slightly faster
Only invoke config changed callbacks from Config::Save, not
Layer::Save. The latter results in callbacks being called
once per layer, up to 7 times per save.
2018-05-23 16:07:18 +02:00
Léo Lam
4fd1674c49 Core: Only init Wii FS contents in Wii mode
There's no filesystem when not in Wii mode, so... bad things
would happen.
2018-05-23 13:39:53 +02:00
Léo Lam
da03ff2e25
Merge pull request #6944 from leoetlino/init-fs-contents
Move Wii FS content init to happen after Boot
2018-05-23 11:37:10 +02:00
JosJuice
58743416bb Make the support for unencrypted Wii disc images less broken
These disc images are only used on dev units and not retail units.
There are two important differences compared to normal Wii disc images:

- The data starts 0x8000 bytes into each partition instead of 0x20000
- The data of a partition is stored unencrypted and contains no hashes

Our old implementation was just guesswork and doesn't work at all.
According to testing by GerbilSoft, this commit's implementation
is able to read and extract files in the filesystem correctly,
but the tested game still isn't able to boot. (It's thanks to their
info about unencrypted disc images that I was able to make this commit.)
2018-05-23 08:40:37 +02:00
spycrab
51410b7672
Merge pull request #6946 from spycrab/qt_rob
Qt/RunOnObject: Fix no result being returned
2018-05-23 01:15:59 +02:00
spycrab
1f3df1811b Qt/RunOnObject: Fix no result being returned 2018-05-23 01:07:08 +02:00
spycrab
94e97d47a0 Qt/FIFOPlayer: Implement Analyzer 2018-05-22 23:51:01 +02:00
Léo Lam
0e9255c469
Merge pull request #6932 from sepalani/debug-patches
DebugInterface: MemoryPatches methods added
2018-05-22 19:15:51 +02:00
Léo Lam
593f58be6c Move Wii FS content init to happen after Boot
Initialising Wii filesystem contents should be done after Boot and
not in HW to ensure that we operate with the correct title context
and to make sure required title directories exist (so that Movie and
Netplay code can copy data from and to the temporary NAND).
2018-05-22 19:05:45 +02:00
Lioncash
22ece80f19 BreakPoints: Make OverlapsMemcheck() a const member function
This doesn't modify class state, it only queries said state.
2018-05-22 09:42:20 -04:00
Tilka
5ac05725c8
Merge pull request #6938 from lioncash/priv
Interpreter: Check processor privilege level when executing supervisor instructions
2018-05-22 10:04:53 +01:00
Markus Wick
76eac56a07
Merge pull request #6940 from stenzek/ogl-msaa-efb-access
OGL: Fix EFB access in MSAA-mode
2018-05-22 09:58:58 +02:00