Commit Graph

98 Commits

Author SHA1 Message Date
NivekH
db9b3592e1
Add instructive text to disabled RetroAchievements login button
Changes the RetroAchievements "Log In" button's text to "To log in, stop the current emulation." when the button is disabled because an emulation session is active. This allows a user to understand why the button is disabled, and how this state can be resolved.

Previously, it could be unclear why this button was disabled without an understanding of the underlying system.

Co-Authored-By: JosJuice <josjuice@gmail.com>
2024-08-19 10:15:44 +02:00
LillyJadeKatrin
8bcaf6ef26 Fixed missing game badge in achievements dialog 2024-08-15 21:48:50 -04:00
mitaclaw
8e546e79aa DolphinQT: Listen For clicked Signal Rather Than pressed
The latter signal was likely used by mistake, e.g. https://github.com/dolphin-emu/dolphin/pull/8263.
2024-08-08 08:09:38 -07:00
Tilka
e736d611fc
Merge pull request #12963 from JosJuice/i18n-2024-07-28
i18n: Add comments and improve source strings
2024-08-07 03:28:01 +01:00
Dentomologist
d9336a5de0 GeneralPane: Add BalloonTip to cheats checkbox 2024-07-29 14:00:46 -07:00
JosJuice
9d2f5245f4 i18n: Add comments and improve source strings
Most of these changes are to improve consistency in capitalization.
2024-07-28 14:38:20 +02:00
Admiral H. Curtiss
139e6f6f1b
Merge pull request #12941 from LillyJadeKatrin/retroachievements-leaderboard-spam-fix
RetroAchievements - Leaderboard Spam Fix
2024-07-18 21:15:38 +02:00
LillyJadeKatrin
5ccd157c94 Re-enable Leaderboards Tab 2024-07-17 22:51:43 -04:00
LillyJadeKatrin
d19aa934ae Fixed incorrect unlock information in Achievements dialog 2024-07-17 04:36:53 -04:00
OatmealDome
cc3ff347b4
Merge pull request #12928 from LillyJadeKatrin/retroachievements-disable-lboard-tab
Disable Leaderboards Tab
2024-07-15 21:33:08 -04:00
Admiral H. Curtiss
50b318cc31
Qt/AchievementHeaderWidget: Don't crash when we get an empty player or game badge 2024-07-15 21:55:47 +02:00
Admiral H. Curtiss
a0fc8e6b13
Merge pull request #12929 from LillyJadeKatrin/retroachievements-leaderboard-fixes
Fix Leaderboards Tab
2024-07-14 16:47:59 +02:00
LillyJadeKatrin
0108ecebcb Fix Leaderboards Tab
Now that we have some test data, it wasn't showing up in the leaderboards tab; this fixes it to ensure (1) that the right ID is being passed to UpdateRow and (2) the map of leaderboard entries is being populated correctly.
2024-07-14 10:13:27 -04:00
LillyJadeKatrin
193c863f20 Disable Leaderboards Tab
Emergency PR to disable the leaderboards tab for launch if we are not satisfied with its testing yet.
2024-07-12 07:45:04 -04:00
LillyJadeKatrin
e035db9127 Update game progress bar to match achievement progress bar 2024-07-10 18:51:37 -04:00
LillyJadeKatrin
073426ead7 Force progress bar to 100% on completed achievements 2024-07-10 08:51:13 -04:00
JMC47
cff37a9f4f
Merge pull request #12896 from LillyJadeKatrin/retroachievements-visual-improvements
RetroAchievements - Dialog Visual Improvements
2024-06-30 01:30:34 -04:00
LillyJadeKatrin
de7bf2b6a5 Move achievement dialog scrollbars to top when changing games 2024-06-29 07:02:17 -04:00
LillyJadeKatrin
56e1c23413 Fixed floating overlapping leaderboard bucket headers 2024-06-29 07:02:17 -04:00
Admiral H. Curtiss
233ea58446
Merge pull request #12877 from LillyJadeKatrin/retroachievements-auto-update
Update Achievement List when Rich Presence Updates
2024-06-27 20:30:01 +02:00
LillyJadeKatrin
7ffcde3ab3 Fixed misaligned borders on unlocked achievement badges 2024-06-26 22:41:39 -04:00
LillyJadeKatrin
16e868b46a Removed large empty space at the bottom of achievement/leaderboard lists 2024-06-26 22:41:11 -04:00
JosJuice
bc67fc97c3 Revert "Audit uses of IsRunning and GetState"
This reverts commit 72cf2bdb87.

SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
2024-06-26 20:36:46 +02:00
LillyJadeKatrin
1a33e28452 Update Achievement Sort and Progress on RP
Whenever a request to update the Rich Presence comes in, typically every ten seconds, the Achievement Progress Widget will update the sort order of the achievements and all of their measured values.
2024-06-25 23:05:56 -04:00
JMC47
c536754ffe
Merge pull request #12878 from LillyJadeKatrin/retroachievements-hardcore-state-changed
Decouple Hardcore from EmulationStateChanged
2024-06-23 18:13:56 -04:00
Admiral H. Curtiss
a75c65bde2
Merge pull request #12879 from LillyJadeKatrin/retroachievements-1200-shines
Trim extra characters from measured progress
2024-06-23 15:05:09 +02:00
Admiral H. Curtiss
28692681ad
Merge pull request #12883 from LillyJadeKatrin/retroachievements-cutoff-text
Fix cut off text in Achievements dialog
2024-06-23 14:59:54 +02:00
LillyJadeKatrin
bf230a9909 Trim extra characters from measured progress
The measured_progress C string for achievements to display potentially contains junk data after the null terminator, which was rendering in the QString in the dialog. This trims those junk characters.
2024-06-22 23:36:06 -04:00
Admiral H. Curtiss
9b33b777cf
Merge pull request #12828 from JosJuice/unify-state-variables-2
Clean up Core::GetState
2024-06-22 20:20:54 +02:00
LillyJadeKatrin
e1a8dc65ce Fix cut off text in Achievements dialog 2024-06-22 00:26:52 -04:00
JosJuice
72cf2bdb87 Audit uses of IsRunning and GetState
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
2024-06-21 20:52:55 +02:00
LillyJadeKatrin
d50407d800 Make achievement progress text label transparent
This field was completely hiding the progress bar in dark mode without this.
2024-06-21 07:17:05 -04:00
LillyJadeKatrin
9b9e6c4582 Refactored AchievementProgress UpdateData to Re-Sort
When AchievementProgress::UpdateData(false) is called, it will now empty itself and reinsert all existing boxes, re-sorted into their current buckets, and call UpdateProgress on them all.
2024-06-20 09:03:30 -04:00
LillyJadeKatrin
29f1b82f5e Decouple Hardcore from EmulationStateChanged
Rerendering the entire Achievements dialog every EmulationStateChanged signal is far too often when it turns out that signal fires multiple times to confirm game close, for example. This change results in only the settings changing on EmulationStateChanged, and having the Hardcore mode toggle (which DOES require redrawing the entire dialog) emit its own signal alongside EmulationStateChanged.
2024-06-20 07:59:59 -04:00
LillyJadeKatrin
75c2360aea Split AchievementBox UpdateData
AchievementBox now has UpdateData and UpdateProgress, which is called from UpdateData, but may be called elsewhere to update just the progress measurement of the achievement.
2024-06-19 22:12:30 -04:00
Admiral H. Curtiss
8435bccbc0
Merge pull request #12853 from LillyJadeKatrin/retroachievements-percent-fix
Improved Achievement Progress Label
2024-06-19 19:49:28 +02:00
LillyJadeKatrin
6b3a9a0bcd Add Sorting to Achievements Dialog
rc_client provides basic sorting buckets as a possible option when retrieving the list of achievements or leaderboards; this enables them and labels them in the dialog.
2024-06-18 08:20:04 -04:00
LillyJadeKatrin
e1ed19d48a Add word wrap to Achievement Dialog text 2024-06-15 11:38:13 -04:00
LillyJadeKatrin
12467ffcfa Improved Achievement Progress Label
Label now appears atop the progress bar and reports the progress as the formatted text returned by rcheevos instead of a simple percentage.
2024-06-12 06:25:26 -04:00
LillyJadeKatrin
1e9e0cd2d7
Remove names from badge objects
The names attached to the BadgeStatus object are obsolete and unneeded and are removed from everything that uses them. All BadgeStatus references are updated to just Badge.
2024-05-23 21:29:23 +02:00
LillyJadeKatrin
dc8f3f6eae Refactored Achievement Badges into Texture Layers
Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
2024-05-23 10:41:45 -04:00
LillyJadeKatrin
75465f00cc Remove Badges Enabled option from Achievements
Was informed by the RetroAchievements team that this isn't an option in most emulators, and as the next commits will be to enable default icons, there will always be something to display.
2024-05-23 10:40:08 -04:00
LillyJadeKatrin
2328539a76 Add Discord Presence setting to Achievement Settings dialog
Setting is only enabled when Rich Presence is enabled. Toggling either Rich Presence or Discord Presence will immediately update the Discord status.
2024-05-08 07:08:31 -04:00
Admiral H. Curtiss
c23562b7b5
Merge pull request #12695 from mitaclaw/core-global-system-4
Core::IsRunning: Avoid Global System Accessor
2024-05-04 05:15:35 +02:00
LillyJadeKatrin
42ca39c6fe Hide Achievement Dialog Header When Disabled
If achievements were disabled but a player token is in settings, prior to this change the Achievement Manager dialog would show a box with no player name and score zero, which is unnecessary.
2024-05-03 21:35:01 -04:00
LillyJadeKatrin
ad969dfc0d Disabled Hardcore Mode when Achievements disabled
Bugfix for hardcore-disabled items being disabled when hardcore was true but achievement integration was false, which should mean hardcore is effectively disabled. Now everything checks the IsHardcoreModeActive method in AchievementManager which processes the setting AND the game state to determine if hardcore mode is actually active.
2024-05-02 04:44:52 -04:00
mitaclaw
0df401b164 Core::IsRunning: Avoid Global System Accessor 2024-05-01 08:54:17 -07:00
LillyJadeKatrin
d8ef3ee6c5 Add Spectator Mode to achievement settings
Spectator Mode is a new mode added by rc_client that allows for achievement and leaderboard functionality, but does not submit this data to the site, partially allowing for offline achievements. It effectively replaces the former settings for disabling achievements, leaderboards, and RP, which are now always active internally as long as the client is active.
2024-05-01 07:04:32 -04:00
LillyJadeKatrin
fd0de1b01f Updated Unofficial and Encore settings to use rc_client
These settings now only are applied at game start and their tooltips have been updated to reflect this.
2024-05-01 07:04:32 -04:00
LillyJadeKatrin
0883aa114e Update hardcore toggle to use rc_client
The client can take care of itself and handle its own hardcore status when it toggles, so I can tell the settings widget to contact the manager directly to set it.
Also, gradually reorganizing the settings dialog over the next handful of commits.
2024-05-01 07:04:32 -04:00