6a3412de1f
update nsis installer
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* MUI2
* add new langs supported by nsis 3.08
* MultiUser
* specify arch and build version on command line
2022-10-22 23:40:40 -07:00
34de2b85f3
Merge pull request #11189 from shuffle2/updater-elevation
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WinUpdater: Defer modifying any files until Updater.exe
2022-10-23 02:20:56 -04:00
cdcbe51b2a
Merge pull request #10890 from tellowkrinkle/VertexLineExpand
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VideoCommon: Add vertex shader point/line expansion
2022-10-23 01:49:26 -04:00
06bd0a9086
Merge pull request #11132 from K0bin/vma
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Vulkan: Use VMA for memory allocations
2022-10-23 01:18:47 -04:00
8ec1bb6be5
Merge pull request #10676 from Pokechu22/fifo-recorder-indices
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Fifo recorder: Fix various indexed vertex component bugs
2022-10-23 01:16:57 -04:00
aa1679f2c7
VideoBackends:Vulkan: Clean up unused memory allocation code
2022-10-23 03:21:29 +02:00
1ba58e83ca
VideoBackends:Vulkan: Use VMA for stream buffer
2022-10-23 03:21:29 +02:00
0e1b7a7b35
VideoBackends:Vulkan: Use VMA for bounding box
2022-10-23 03:21:29 +02:00
0532f4a05a
VideoBackends:Vulkan: Use VMA for staging buffers
2022-10-23 03:21:14 +02:00
1e9b6f88e4
VideoCommon: Support hot reloading of VS expand
2022-10-22 20:18:02 -05:00
3912fa7a2e
VideoCommon: Add reasons for disabled VS expand
2022-10-22 20:18:02 -05:00
b567f3afcf
VideoCommon: Move repeated point/line expansion code to ShaderGenCommon
2022-10-22 20:13:24 -05:00
0a42c534c3
VideoCommon: Add configuration to prefer VS for line/point expansion
2022-10-22 20:13:24 -05:00
1eeba6dcca
VideoBackends:D3D12: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
9624479933
VideoBackends:OGL: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
3a5901d12e
VideoBackends:Vulkan: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
678ee48bfc
VideoBackends:Metal: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
68f49df0f8
VideoCommon: Add vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
3ffbf94b2a
VideoBackends:Vulkan: Set up VMA
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Co-authored-by: iwubcode <iwubcode@users.noreply.github.com >
2022-10-23 02:54:35 +02:00
5e96733e35
Externals: Add VMA
2022-10-23 02:33:03 +02:00
bac75de79c
Fifo recorder: Fix incorrect calculation of the size of an array
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The old calculation was stride * (max_index + 1), which fails if stride is less than the size of a component (for instance, if float XYZ positions are used, and the stride was set to 4 (i.e. sizeof(float)) instead of 12 (i.e. 3 * sizeof(float)), it would be missing the last 8 bytes of the final element in the array. Or, if stride was set to 0, then no bytes would be recorded at all (though that's not a useful configuration so it's unlikely to actually exist).
I'm not aware of any games affected by this issue.
2022-10-22 13:36:16 -07:00
c9ff2a9b3d
Fifo recorder: Fix NormalIndex3
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This should fix recording the wall in the staircase leading to the basement in Luigi's Mansion (though I haven't tested it, as I don't own a copy of Luigi's Mansion). This uses NormalIndex3, and the index for the normal vector (generally 0x02XX or 0x01XX) there is always lower than the tangent or binormal (generally 0x07XX). Other games seem to usually have a similar range of indices for the normal, tangent, and binormal, so this issue wouldn't affect them.
2022-10-22 13:36:16 -07:00
24b761acda
Fifo recorder: Fix position's type being used for normals/colors/texture coords
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In most cases, games will use the same type for all vertex components (either Index8 or Index16 or Direct). However, RS2's deflection towers use Index16 for the texture coordinate and Index8 for everything else, meaning the texture coordinates were recorded incorrectly (the first byte was used, so only indices 0 and 1 were recorded instead of 0 through 0x0192). Worse still, some background elements in RS2 use direct positions but indexed normals or texture coordinates, and those would not be recorded at all.
This is a regression from b5fd35f951
.
2022-10-22 13:36:16 -07:00
804e42150e
Merge pull request #11188 from GaryOderNichts/feature/vwii_ancast
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Support for loading vWii System Menu
2022-10-22 15:57:55 -04:00
88c57a00a3
Show vWii System Menu version in Menu Bar
2022-10-22 13:36:55 +02:00
82d20ce352
Support for loading Ancast images
2022-10-22 13:35:49 +02:00
5b69c67b3a
Merge pull request #11147 from JosJuice/jitarm64-arith-org
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JitArm64: Merge ps_mulsX, ps_maddXX, and parts of fp_arith
2022-10-22 06:37:27 -04:00
b7310a180f
Merge pull request #11170 from JosJuice/jit64-dispatcher-no-check
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Jit64: Add dispatcher_no_timing_check jump target
2022-10-22 06:19:00 -04:00
55d269c9e0
Merge pull request #11190 from jordan-woyak/shinkansen-ui-button-order
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WiimoteEmu: Shinkansen Tweaks
2022-10-22 05:21:00 -04:00
812067ab7c
JitArm64: Move ps instructions from fp_arith to ps_arith
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This lets us simplify fp_arith without making ps_arith much more
complicated.
No behavior change.
2022-10-22 11:15:41 +02:00
554a2fd332
JitArm64: Merge ps_mulsX and ps_maddXX
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They have a lot of shared code, most notably the code for rounding c.
No behavior change.
2022-10-22 11:12:19 +02:00
2153276ab9
Merge pull request #10046 from JosJuice/jitarm64-improve-const-stores
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JitArm64: FIFO optimization improvements
2022-10-22 05:03:43 -04:00
bc4d08047d
Merge pull request #10979 from tellowkrinkle/QuartzWindowSpeed
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InputCommon:QuartzKB&M: Use KVO to watch window position
2022-10-22 04:55:12 -04:00
4bf8a2393c
Merge pull request #11179 from OatmealDome/mvk-1.2.0
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MoltenVK: Update to version 1.2.0
2022-10-22 04:53:01 -04:00
5f1b7012ed
Merge pull request #10853 from RedStoneMatt/master
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Kirby's Return to Dreamland "Bypass Metafortress" patch ported to PAL
2022-10-22 04:45:13 -04:00
7a2256469e
Merge pull request #11127 from JosJuice/aarch64-jitasm-macro-op
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JitAsm64: Reorder instructions in routines to allow macro-op fusion
2022-10-22 10:31:54 +02:00
583c2b8a0c
Merge pull request #11181 from JosJuice/jitarm64-25-bit-urshr
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JitArm64: Reimplement Force25BitPrecision
2022-10-22 10:26:07 +02:00
5c7b5514ed
Merge pull request #11148 from JosJuice/jitarm64-remove-cdts-inst
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JitArm64: Remove unnecessary instruction from ConvertDoubleToSingle
2022-10-22 10:10:23 +02:00
4dbf0b8e90
JitArm64: Reimplement Force25BitPrecision
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The previous implementation of Force25BitPrecision was essentially a
translation of the x86-64 implementation. It worked, but we can make a
more efficient implementation by using an AArch64 instruction I don't
believe x86-64 has an equivalent of: URSHR. The latency is the same as
before, but the instruction count and register count are both reduced.
2022-10-22 10:03:52 +02:00
d9d6428189
WiimoteEmu: Replace shinkansen MixedTriggers with Triggers.
2022-10-22 02:42:40 -05:00
d705b8d4b8
WiimoteEmu: Reorder shinkansen buttons in UI.
2022-10-22 02:37:28 -05:00
bba38a3642
Merge pull request #11182 from JosJuice/aarch64-emit-shift-imm
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Arm64Emitter: Combine immh and immb for Emit(Scalar)ShiftImm
2022-10-22 09:23:06 +02:00
19e25e32a1
Merge pull request #11175 from b3rru/patch-2
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GZLP01.ini – Update Cheatcode to Remove Distance Blur
2022-10-22 03:20:24 -04:00
091b448209
Merge pull request #11156 from dvessel/soulcalibur2ini
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Remove outdated SoulCalibur 2 ini.
2022-10-22 03:09:14 -04:00
b331b017a1
Merge pull request #11187 from jordan-woyak/wiiu-adapter-cleanups
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GCAdapter: Code cleanups.
2022-10-22 02:36:30 -04:00
5ed0543430
GCAdapter: Process pad state in read thread and other general cleanups.
2022-10-22 00:38:59 -05:00
2b43f96899
WinUpdater: Defer modifying any files until Updater.exe
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Fixes https://bugs.dolphin-emu.org/issues/12151
2022-10-21 19:14:00 -07:00
79e09c3731
Merge pull request #11186 from GaryOderNichts/ios/device_creation
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IOS::HLE::Kernel::InitIPC: Replace s_ios check with Core::IsRunning
2022-10-21 21:17:58 +02:00
2fb45660b3
IOS::HLE::Kernel::InitIPC: Replace s_ios check with Core::IsRunning
2022-10-21 20:38:02 +02:00
00e23da607
Merge pull request #11051 from shuffle2/update-vcredist
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WinUpdater: Check OS and VC++ Redist versions
2022-10-21 13:55:51 -04:00