Commit Graph

38107 Commits

Author SHA1 Message Date
6a3412de1f update nsis installer
* MUI2
* add new langs supported by nsis 3.08
* MultiUser
* specify arch and build version on command line
2022-10-22 23:40:40 -07:00
34de2b85f3 Merge pull request #11189 from shuffle2/updater-elevation
WinUpdater: Defer modifying any files until Updater.exe
2022-10-23 02:20:56 -04:00
cdcbe51b2a Merge pull request #10890 from tellowkrinkle/VertexLineExpand
VideoCommon: Add vertex shader point/line expansion
2022-10-23 01:49:26 -04:00
06bd0a9086 Merge pull request #11132 from K0bin/vma
Vulkan: Use VMA for memory allocations
2022-10-23 01:18:47 -04:00
8ec1bb6be5 Merge pull request #10676 from Pokechu22/fifo-recorder-indices
Fifo recorder: Fix various indexed vertex component bugs
2022-10-23 01:16:57 -04:00
aa1679f2c7 VideoBackends:Vulkan: Clean up unused memory allocation code 2022-10-23 03:21:29 +02:00
1ba58e83ca VideoBackends:Vulkan: Use VMA for stream buffer 2022-10-23 03:21:29 +02:00
0e1b7a7b35 VideoBackends:Vulkan: Use VMA for bounding box 2022-10-23 03:21:29 +02:00
0532f4a05a VideoBackends:Vulkan: Use VMA for staging buffers 2022-10-23 03:21:14 +02:00
1e9b6f88e4 VideoCommon: Support hot reloading of VS expand 2022-10-22 20:18:02 -05:00
3912fa7a2e VideoCommon: Add reasons for disabled VS expand 2022-10-22 20:18:02 -05:00
b567f3afcf VideoCommon: Move repeated point/line expansion code to ShaderGenCommon 2022-10-22 20:13:24 -05:00
0a42c534c3 VideoCommon: Add configuration to prefer VS for line/point expansion 2022-10-22 20:13:24 -05:00
1eeba6dcca VideoBackends:D3D12: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
9624479933 VideoBackends:OGL: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
3a5901d12e VideoBackends:Vulkan: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
678ee48bfc VideoBackends:Metal: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
68f49df0f8 VideoCommon: Add vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
3ffbf94b2a VideoBackends:Vulkan: Set up VMA
Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
2022-10-23 02:54:35 +02:00
5e96733e35 Externals: Add VMA 2022-10-23 02:33:03 +02:00
bac75de79c Fifo recorder: Fix incorrect calculation of the size of an array
The old calculation was stride * (max_index + 1), which fails if stride is less than the size of a component (for instance, if float XYZ positions are used, and the stride was set to 4 (i.e. sizeof(float)) instead of 12 (i.e. 3 * sizeof(float)), it would be missing the last 8 bytes of the final element in the array.  Or, if stride was set to 0, then no bytes would be recorded at all (though that's not a useful configuration so it's unlikely to actually exist).

I'm not aware of any games affected by this issue.
2022-10-22 13:36:16 -07:00
c9ff2a9b3d Fifo recorder: Fix NormalIndex3
This should fix recording the wall in the staircase leading to the basement in Luigi's Mansion (though I haven't tested it, as I don't own a copy of Luigi's Mansion).  This uses NormalIndex3, and the index for the normal vector (generally 0x02XX or 0x01XX) there is always lower than the tangent or binormal (generally 0x07XX).  Other games seem to usually have a similar range of indices for the normal, tangent, and binormal, so this issue wouldn't affect them.
2022-10-22 13:36:16 -07:00
24b761acda Fifo recorder: Fix position's type being used for normals/colors/texture coords
In most cases, games will use the same type for all vertex components (either Index8 or Index16 or Direct).  However, RS2's deflection towers use Index16 for the texture coordinate and Index8 for everything else, meaning the texture coordinates were recorded incorrectly (the first byte was used, so only indices 0 and 1 were recorded instead of 0 through 0x0192).  Worse still, some background elements in RS2 use direct positions but indexed normals or texture coordinates, and those would not be recorded at all.

This is a regression from b5fd35f951.
2022-10-22 13:36:16 -07:00
804e42150e Merge pull request #11188 from GaryOderNichts/feature/vwii_ancast
Support for loading vWii System Menu
2022-10-22 15:57:55 -04:00
88c57a00a3 Show vWii System Menu version in Menu Bar 2022-10-22 13:36:55 +02:00
82d20ce352 Support for loading Ancast images 2022-10-22 13:35:49 +02:00
5b69c67b3a Merge pull request #11147 from JosJuice/jitarm64-arith-org
JitArm64: Merge ps_mulsX, ps_maddXX, and parts of fp_arith
2022-10-22 06:37:27 -04:00
b7310a180f Merge pull request #11170 from JosJuice/jit64-dispatcher-no-check
Jit64: Add dispatcher_no_timing_check jump target
2022-10-22 06:19:00 -04:00
55d269c9e0 Merge pull request #11190 from jordan-woyak/shinkansen-ui-button-order
WiimoteEmu: Shinkansen Tweaks
2022-10-22 05:21:00 -04:00
812067ab7c JitArm64: Move ps instructions from fp_arith to ps_arith
This lets us simplify fp_arith without making ps_arith much more
complicated.

No behavior change.
2022-10-22 11:15:41 +02:00
554a2fd332 JitArm64: Merge ps_mulsX and ps_maddXX
They have a lot of shared code, most notably the code for rounding c.

No behavior change.
2022-10-22 11:12:19 +02:00
2153276ab9 Merge pull request #10046 from JosJuice/jitarm64-improve-const-stores
JitArm64: FIFO optimization improvements
2022-10-22 05:03:43 -04:00
bc4d08047d Merge pull request #10979 from tellowkrinkle/QuartzWindowSpeed
InputCommon:QuartzKB&M: Use KVO to watch window position
2022-10-22 04:55:12 -04:00
4bf8a2393c Merge pull request #11179 from OatmealDome/mvk-1.2.0
MoltenVK: Update to version 1.2.0
2022-10-22 04:53:01 -04:00
5f1b7012ed Merge pull request #10853 from RedStoneMatt/master
Kirby's Return to Dreamland "Bypass Metafortress" patch ported to PAL
2022-10-22 04:45:13 -04:00
7a2256469e Merge pull request #11127 from JosJuice/aarch64-jitasm-macro-op
JitAsm64: Reorder instructions in routines to allow macro-op fusion
2022-10-22 10:31:54 +02:00
583c2b8a0c Merge pull request #11181 from JosJuice/jitarm64-25-bit-urshr
JitArm64: Reimplement Force25BitPrecision
2022-10-22 10:26:07 +02:00
5c7b5514ed Merge pull request #11148 from JosJuice/jitarm64-remove-cdts-inst
JitArm64: Remove unnecessary instruction from ConvertDoubleToSingle
2022-10-22 10:10:23 +02:00
4dbf0b8e90 JitArm64: Reimplement Force25BitPrecision
The previous implementation of Force25BitPrecision was essentially a
translation of the x86-64 implementation. It worked, but we can make a
more efficient implementation by using an AArch64 instruction I don't
believe x86-64 has an equivalent of: URSHR. The latency is the same as
before, but the instruction count and register count are both reduced.
2022-10-22 10:03:52 +02:00
d9d6428189 WiimoteEmu: Replace shinkansen MixedTriggers with Triggers. 2022-10-22 02:42:40 -05:00
d705b8d4b8 WiimoteEmu: Reorder shinkansen buttons in UI. 2022-10-22 02:37:28 -05:00
bba38a3642 Merge pull request #11182 from JosJuice/aarch64-emit-shift-imm
Arm64Emitter: Combine immh and immb for Emit(Scalar)ShiftImm
2022-10-22 09:23:06 +02:00
19e25e32a1 Merge pull request #11175 from b3rru/patch-2
GZLP01.ini – Update Cheatcode to Remove Distance Blur
2022-10-22 03:20:24 -04:00
091b448209 Merge pull request #11156 from dvessel/soulcalibur2ini
Remove outdated SoulCalibur 2 ini.
2022-10-22 03:09:14 -04:00
b331b017a1 Merge pull request #11187 from jordan-woyak/wiiu-adapter-cleanups
GCAdapter: Code cleanups.
2022-10-22 02:36:30 -04:00
5ed0543430 GCAdapter: Process pad state in read thread and other general cleanups. 2022-10-22 00:38:59 -05:00
2b43f96899 WinUpdater: Defer modifying any files until Updater.exe
Fixes https://bugs.dolphin-emu.org/issues/12151
2022-10-21 19:14:00 -07:00
79e09c3731 Merge pull request #11186 from GaryOderNichts/ios/device_creation
IOS::HLE::Kernel::InitIPC: Replace s_ios check with Core::IsRunning
2022-10-21 21:17:58 +02:00
2fb45660b3 IOS::HLE::Kernel::InitIPC: Replace s_ios check with Core::IsRunning 2022-10-21 20:38:02 +02:00
00e23da607 Merge pull request #11051 from shuffle2/update-vcredist
WinUpdater: Check OS and VC++ Redist versions
2022-10-21 13:55:51 -04:00