Fixed issue: XInput trigger source cannot be selected
Added proper close of SDL_Joystick
But still nJoy and Wiimote cannot share the same gamepad. It needs to be figured out how to do it with SDL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4686 8ced0084-cf51-0410-be5f-012b33b47a6e
changed the blending functions for the logic ops emulation, now the accuracy is the best possible with the functions available in D3D.
if someone is interested i'll post how i get this values :) please test and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4673 8ced0084-cf51-0410-be5f-012b33b47a6e
in D3D and Opengl:
fixed one nasty bug in texture loading where if a dynamic texture keeps his format but the tlut format is changed, the try or reloading the texture in the same texture could cause a hang if the size of the resulting texture is different than the original (size in bytes)
Applied a ugly temporal hack to the texture conversor to solve efb to ram misalignments and effect distortions.
in D3D:
Pseudo implementation of logic ops using basic blending: the first 8 operations are "good approximations", the remaining 8 are bullshit :) if someone have a better approximation to emulate this logic please let me know.
please test if i don't break anything in the process and test Mario kart wee you will get a nice surprise.:)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4656 8ced0084-cf51-0410-be5f-012b33b47a6e
2. Change the frequency of WiiMote report sending to 100Hz which complies with real Wiimote hardware.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4655 8ced0084-cf51-0410-be5f-012b33b47a6e
2) Commented out "SendEventNumberOfCompletedPackets()", I intend to have wider tests on this, if **this revision** causes frequent wiimote de-sync, please report.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4647 8ced0084-cf51-0410-be5f-012b33b47a6e
This enables you to use knife on a keyboard instead of an analog stick in games of "Resident Evil: Umbrella Chronicles" and "Resident Evil: Darkside Chronicles".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4642 8ced0084-cf51-0410-be5f-012b33b47a6e
How to: First bind Roll & Pitch to "Analog 1" or "Analog 2", then set Roll Degree and Pitch Degree both to: "Free Swing".
Now in games, you can swing your emulated wiimote to Up/Down/Left/Right by simply pushing your binding analog stick to Up/Down/Left/Right.
PS:The swing direction will automatically adjust itself when "Upright Wiimote" option is checked.
Now you can play "Mad World" with emulated wiimote. :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4641 8ced0084-cf51-0410-be5f-012b33b47a6e
opengl: a little code cleanup and possible speedup in texture recreation.
d3d and opengl :plugins corrected the efb alignment when efb to ram is used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4637 8ced0084-cf51-0410-be5f-012b33b47a6e
No need to use "Sound Loop Hack", so I just removed it.
2. Fixed the WAD game loading issue. What can I say, I have to go though and patch all the WII_IPC_HLE devices to take care of this.
3. Applied tomman's Linux keyboard patch, but I can't test here, no suitable environment.
4. Disabled configuration dialogs when game is running, you have to pause game first to be able to change any configuration. (Which prevents some accidental crash to happen.)
5. Other trivial fixes, no need to mention.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4632 8ced0084-cf51-0410-be5f-012b33b47a6e
So just updated the keyboard "shake" function a bit, this can dramatically increase the shake key sensitivity.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4625 8ced0084-cf51-0410-be5f-012b33b47a6e
Just press the "Shake" key.
The shake involves all the three axes: X, Y, Z.
So when you press the shake key, you are actually shaking not only up-down, left-right, and forward-backward at the same time.
I did this becuse different games may require different directional shake, no need to seperate them to 3 keys I think.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4624 8ced0084-cf51-0410-be5f-012b33b47a6e
I know hack is not good but before we find a better way to detect different games, at least this option allows some games to output normal sound without breaking other games.
Besides, this commit will hopefully fix the "Unknown device: /dev/usb/hid" issue, but not sure as I have no game to test on this issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4623 8ced0084-cf51-0410-be5f-012b33b47a6e
D3D: add the EFB Copy option to complete Rodolfo's commit plus add the Overlay FPS and the Disable Fog options
also change the config dialog's behaviour a bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4622 8ced0084-cf51-0410-be5f-012b33b47a6e
Now efb to ram display correctly but still is misaligned by one pixel
please test and give me feedback
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4618 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit fixed the Hang-up in many games, like "New Super Mario Bros. Wii", "Resident Evil: The Darkside Chronicles", "Fatal Frame 4: Tsukihami no Kamen", "Muramasa: The Demon Blade", and etc. You name it. OH YEAH!
This little issue really cost me some *serious* debugging time, phew...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4616 8ced0084-cf51-0410-be5f-012b33b47a6e