702198f39b
Merge branch 'master' into primitive_restart
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Conflicts:
Source/Core/VideoCommon/Src/VideoConfig.h
Source/Plugins/Plugin_VideoDX9/Src/main.cpp
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2013-04-08 15:57:51 +02:00
4c40e70b8a
ogl: support glsl120
2013-04-08 14:50:58 +02:00
deece78e19
Seriously, someone kill me.
2013-04-08 03:11:45 -04:00
48f3e962d6
Kill me now.
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Fixes issue 6227.
2013-04-08 03:05:12 -04:00
3ed0a96367
Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
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Was asked to remove it, so... yeah.
2013-04-08 01:47:51 -04:00
1db10b139c
Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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Also fix up the dangling else's. Shit just looks incredibly ugly in terms of actual structure in the code.
I took the liberty of adding comments in FifoPlayerDlg.cpp, LogConfigWindow.cpp, LogWindow.cpp, and FrameAui.cpp to better explain some things.
If any comments are wrong, don't hesitate to complain.
2013-04-08 01:16:50 -04:00
5b2d9a7d9f
Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only).
2013-04-07 21:41:25 +00:00
195336021f
Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
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See Render.cpp, PixelShaderGen.cpp, and PixelShaderManager.cpp for most of the changes.
See VertexShaderManager.cpp for a logging typo fix.
See SWRenderer.cpp for a small typo fix for a message that gets swprintf'd in DrawDebugText.
See SWVertexLoader.cpp for a typo fix of an assert message.
Should slightly improve the readability of some of those files.
2013-04-07 17:11:29 -04:00
42e97e462c
Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found.
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Fixed issue 6215.
2013-04-07 14:21:20 -05:00
0ca7ea6c3f
D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)
2013-04-07 20:58:48 +02:00
8ce0d43717
Allow enabling memory card writes for netplay clients, instead of just the server.
2013-04-07 13:04:44 -04:00
c7abf7e8d2
Allow disabling memory card writes in netplay.
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Fixes issue 6217.
2013-04-07 12:18:07 -04:00
b76c7cf4f3
Bumped up the LLE period to 12600 as it seemed to be a bit more stable.
2013-04-07 21:44:44 +10:00
52053f5d95
Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio.
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Fixed Accurate VBeam emulation when DSP HLE audio is being used.
2013-04-07 16:27:46 +10:00
53368823cb
Merge branch 'real-wiimote-minor-fixes'
2013-04-06 16:57:55 -05:00
8a2109691a
Quick fix to get Zelda: Wind Waker booting again.
2013-04-07 07:18:28 +10:00
ecb4337209
Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode.
2013-04-06 20:26:43 +11:00
4d81e0739d
Use an enum for efb scale values.
2013-04-06 01:49:13 -04:00
c32e2f33ac
Fix IORead return off-by-one error in Windows real wiimote code.
2013-04-05 21:45:35 -05:00
3c8477df03
Real Wiimotes: Invalidate last data report when any non-data input reports comes in.
2013-04-05 21:10:36 -05:00
518e7a7635
Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games.
2013-04-06 11:52:00 +11:00
ee163d1e49
Someone take my commit rights away.
2013-04-05 17:26:56 -04:00
6a5a522bba
Hastily committing untested code without making sure i didn't miss anything first? I would never!
2013-04-05 17:20:34 -04:00
e531970052
Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
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Fixes issue 6210.
2013-04-05 17:13:48 -04:00
ceebed9268
Apply changes to Windows real wiimote code as suggested by bughunter2.
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Fixed issue 6071.
2013-04-04 21:46:00 -05:00
f8e52bd83a
Eliminate some redundant constants.
2013-04-04 19:46:42 -05:00
71f4bf25a7
Make FifoQueue take advantage of rvalue references to avoid std::vector copies.
2013-04-04 19:34:50 -05:00
99da297951
Fix minor issue with real wiimote data report handling.
2013-04-04 19:34:00 -05:00
a7c05dc922
Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp
2013-04-04 09:32:28 -04:00
aaf6c3b753
Forced the exception check when the ARAM DMA transfer is between 32 and 320 blocks in size. Fixes Lost Kingdoms II.
2013-04-04 22:38:39 +11:00
39965e894d
Add native fullscreen support for OS X.
2013-04-03 21:20:43 -07:00
9f8841e960
Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."
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This reverts commit 61c327ba8b
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2013-04-03 21:17:09 -07:00
d06379fc59
Fix 32bit Linux. GCC's lrotl/lrotr instrinsic functions are 32bit when building for 32bit, we require 64bit at all times, so keep using our own instead.
2013-04-03 12:43:17 -05:00
61c327ba8b
D3D11: Fix glitched polygon edges when MSAA is enabled.
2013-04-03 18:56:33 +02:00
b5676fe82b
Fix GCC 4.8 compiling. GCC 4.8 now defines _rotl/_rotr/_lrotl/_lrotr.
2013-04-03 10:52:26 -05:00
3fdc46877a
Make the GUI show a translated "No audio output" sound backend string.
2013-04-03 09:22:39 -05:00
6371a6f15d
Fix some more strings for translation, and update the catalog.
2013-04-02 17:44:27 -05:00
92e82a4160
Suppress warnings.
2013-04-02 15:02:02 -05:00
27e08f66b5
Fix build on OS X
2013-04-02 21:15:04 +02:00
eb06c62a6e
Merge branch 'new-ax-hle'
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GC and Wii games using the AX UCode should now work almost perfectly with DSP
HLE. If you get any issue, make sure the "DSP on dedicated thread" option is
disabled, and try setting framelimit to "Audio".
As a side effect, DSP HLE should not desync anymore (making it usable in
netplay and TAS) with AX games.
Conflicts:
Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.h
Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AXWii.cpp
2013-04-02 21:00:44 +02:00
9860137291
Initialize the audiocommon mixer on the first write to DSPCR, even if DSP is not enabled. Fixes issue 6192.
2013-04-02 20:42:07 +02:00
d951c4c374
real buildfix
2013-04-02 13:07:51 -05:00
c65473d9d3
Probably a sloppy buildfix.
2013-04-01 23:30:05 -05:00
69779a4321
Fix loading of "themes" with non-ascii character names.
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Fixed issue 6189.
Why did GetUserPath return a non-const ref to string..?
2013-04-01 23:22:20 -05:00
6e708005df
Implement AXWii commands 08/09, aka. "upload AUXA/AUXB and use it as a temp buffer to mix to MAIN L/R/S and AUXC L", aka. "what the fuck were they thinking?!"
2013-04-02 04:12:17 +02:00
0220fd1940
Implemented command 03: ADD_SUB_TO_LR
2013-04-02 03:23:48 +02:00
74dee41b87
Add implementation for command 02: SUB_TO_LR
2013-04-02 03:10:29 +02:00
5c67a0bcf6
Partial fix for the EA Wii games having no sound - implement the second OUTPUT command in AXWii. Sound in videos and musics still don't play.
2013-04-02 02:53:19 +02:00
4ba12be669
We can use unordered_map without pain now!
2013-04-01 19:25:32 -05:00
f36e18593b
More log elaborating. Final time I'm doing this.
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Logs should actually be somewhat understandable to some people outside of programming and stuff (in a way). It's certainly better than being bombarded by abbreviations when errors/general logging occur, at least.
2013-04-01 18:45:23 -04:00