1b8cc19220
Merge pull request #13108 from Mrlinkwii/readme
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Readme: specify which windows 10 version is minimum
2024-10-16 13:07:55 -04:00
fd95607700
Core: apply Dolphin OnFrame patches right after boot
2024-10-16 02:58:03 +01:00
904ac5592d
Merge pull request #13102 from Tilka/ax3
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DSPHLE/AXWii: fix wiimote audio in multiple games
2024-10-15 18:55:57 -04:00
37ebb13ece
DSPHLE/AXWii: fix wiimote audio in multiple games
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Three bugs specific to older Wii games:
- The size difference between high-pass and biquad filter was not
accounted for, causing wiimote related fields to be corrupted.
- Wiimote sample buffer pointers were advanced by 32 samples per
millisecond instead of 6 samples. Usually hidden by the first bug.
- PB updates on Wii were being byte-swapped twice, but I've not actually
found any Wii games that make use of PB updates.
This fixes wiimote audio in at least the following games:
- Excite Truck
- Ice Age 2: The Meltdown
- Kororinpa: Marble Mania
- Rapala Tournament Fishing
- Shrek the Third
- Super Monkey Ball: Banana Blitz
- Tiger Woods PGA Tour 07
- WarioWare: Smooth Moves (issue 11725)
- Wing Island
2024-10-15 18:54:41 +01:00
386c2faa30
IOS/Net: implement ioctlv that retrieves the network routing table that libogc now uses on network init
2024-10-15 17:29:17 +02:00
07605bf67c
Merge pull request #13090 from mitaclaw/ranges-modernization-1-trivial
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Ranges Algorithms Modernization - Trivial
2024-10-15 17:08:55 +02:00
a56a27a219
Audio: Add option to AudioPane to temporarily mute audio when emulation speed limit is disabled.
2024-10-15 03:05:19 -07:00
ef8b753cd7
Merge pull request #13115 from Tilka/syncfifo
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VideoCommon: fix common opcode decoding errors
2024-10-14 21:26:08 -04:00
9fcc195384
Merge pull request #13133 from JosJuice/android-vsync-setting
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Android: Add vsync setting
2024-10-14 14:32:09 -04:00
564e640acf
Android: Add vsync setting
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Recently we have been getting some requests to make the existing vsync
setting available in the Android GUI:
https://bugs.dolphin-emu.org/issues/13650
https://forums.dolphin-emu.org/Thread-vsync-toggle-for-android
I don't quite understand why enabling the vsync setting is helpful when
Android already enforces vsync, but I guess having the option available
doesn't hurt. I'm putting the setting under Advanced, unlike in
DolphinQt, since there's no clear reason why the typical user would want
to use this setting.
2024-10-14 12:20:15 +02:00
8d5b6e8e86
Merge pull request #13069 from JosJuice/android-real-balance-board
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Android: Add the "Real Balance Board" setting
2024-10-13 15:17:26 -04:00
7e951aa2d4
Merge pull request #13128 from AGuy27/master
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GameINI: Fix Transformers: Dark of the Moon hang on opening logos
2024-10-13 14:24:52 -04:00
8e619b7302
Merge pull request #13127 from Tilka/dol001
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Boot: don't error for NTSC IPL v1.2 of DOL-001 consoles
2024-10-12 22:05:21 +02:00
6b89ff4906
Create S7E.ini
2024-10-12 15:55:03 -04:00
4f3fc84f76
Create STZ.ini
2024-10-12 15:53:22 -04:00
d43c6dc555
Merge pull request #13074 from Pokechu22/normal-cache
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Cache normals in addition to binormals and tangents
2024-10-12 19:49:48 +01:00
937bb2aa2e
Cache normals in addition to binormals and tangents
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Fixes LIT (https://bugs.dolphin-emu.org/issues/13635 ). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used.
LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case.
2024-10-12 10:32:41 -07:00
09b163d814
Boot: don't error for NTSC IPL v1.2 of DOL-001 consoles
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Checksum and descriptions from Redump.
2024-10-12 16:11:42 +01:00
35ec2e97a8
Merge pull request #13079 from JosJuice/android-16k
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Android: Add 16 KiB page size support
2024-10-12 10:11:33 +01:00
c5ce90b786
Merge pull request #13080 from JosJuice/androidx-edge-to-edge
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Android: Use enableEdgeToEdge
2024-10-12 10:11:11 +01:00
2024d9f8ff
Merge pull request #13126 from jordan-woyak/no-big-banner
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DolphinQt: Restrict size of banner image in game properties info tab.
2024-10-12 09:40:20 +01:00
f635c71f28
Merge pull request #13125 from jordan-woyak/mapping-tab-bar-auto-hide
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DolphinQt: Auto hide the mapping window tab bar.
2024-10-12 09:36:19 +01:00
9eb0429c2e
Merge pull request #13124 from jordan-woyak/trigger-threshold-99
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ControllerEmu: Change trigger threshold check to prevent user error.
2024-10-12 09:34:53 +01:00
23ba1c9133
DolphinQt: Restrict size of banner image in game properties info tab.
2024-10-11 22:56:33 -05:00
3d762c20ee
DolphinQt: Auto hide the mapping window tab bar.
2024-10-11 22:03:05 -05:00
ccdce615ec
ControllerEmu: Change trigger threshold check to >= instead of > and set minimum threshold in UI to 1% to prevent user error.
2024-10-11 19:38:38 -05:00
67e8f37c5b
Merge pull request #13123 from jordan-woyak/mapping-indicator-dark-theme-code-cleanup
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DolphinQt/MappingIndicator: Use Settings::IsThemeDark instead of reimplementing it.
2024-10-12 01:24:43 +01:00
863889a34e
DolphinQt/MappingIndicator: Use Settings::IsThemeDark instead of reimplementing it.
2024-10-11 18:50:32 -05:00
d6e10e586a
Merge pull request #13076 from robxnano/dbus-inhibit
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Linux: Use D-Bus to inhibit screensaver
2024-10-12 00:31:58 +01:00
f4e0a42cfc
Merge pull request #13075 from robxnano/qt-color-scheme
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Remove unneeded Win32 code for color scheme
2024-10-11 22:20:42 +01:00
8679d6c334
Merge pull request #13120 from Sintendo/mtspr
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JitArm64: Optimize mtspr
2024-10-11 21:42:12 +01:00
d2a56b321f
Merge pull request #13095 from mitaclaw/ranges-modernization-6-n
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Ranges Algorithms Modernization - N
2024-10-11 20:28:06 +01:00
c1832d17f6
Merge pull request #13117 from mitaclaw/ranges-modernization-9-trivial-find
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Ranges Algorithms Modernization - Find
2024-10-11 20:27:18 +01:00
203923b267
JitArm64_RegCache: Simplify std::find
using ranges and projections
2024-10-11 12:09:00 -07:00
8b1975ab18
GraphicsMod: Simplify std::sort
using ranges and projections
2024-10-11 12:08:22 -07:00
2edf6c6419
CoreTiming: Simplify algorithms using ranges and three-way comparison
2024-10-11 12:08:22 -07:00
d374284d92
Merge pull request #13119 from SuperSamus/skylanders-tt-gp-remove
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Remove Bloom Definitions for Skylanders Trap Team
2024-10-11 19:35:14 +01:00
696ff5baea
Merge pull request #13121 from mitaclaw/synthesize-operator!=
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C++20: Synthesize `operator!=` From `operator==`
2024-10-11 18:31:56 +01:00
e8d5fb89e4
C++20: Synthesize operator!=
From operator==
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The inequality operator is automatically generated by the compiler if `operator==` is defined.
2024-10-10 20:23:55 -07:00
d296b2613c
Modernize std::adjacent_find
with ranges
2024-10-10 15:28:11 -07:00
e4fb837f4b
Modernize std::find_if
with ranges
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In BTEmu.cpp, `std::mem_fn` was not necessary for the predicate to compile.
2024-10-10 15:28:11 -07:00
6ca7e2856b
Modernize std::find
with ranges
2024-10-10 15:28:11 -07:00
a9a779a6b9
JitArm64_Integer: Use IsImm helper more
2024-10-10 22:21:31 +02:00
0d9984b299
JitArm64_SystemRegisters: Optimize mtspr
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No need to materialize the immediate if it is zero, we can just use WZR.
Before:
mov w27, #0x0 ; =0
str w27, [x29, #0x1178]
After:
str wzr, [x29, #0x1178]
2024-10-10 22:16:28 +02:00
8304ae3361
JitArm64_RegCache: Add IsImm helper
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Because checking if a register is a specific immediate is a rather
common operation.
2024-10-10 22:13:34 +02:00
cb8b235a48
Remove Bloom Definitions for Skylanders Trap Team
2024-10-10 22:03:34 +02:00
b5f7a50874
Merge pull request #13118 from BobConanDev/master
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Update Contributing.md
2024-10-10 20:35:13 +01:00
f5bc6f8bdb
Update Contributing.md
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fix typos
2024-10-10 14:03:49 -05:00
e572081ac3
Modernize std::min_element
with ranges
2024-10-10 00:53:48 -07:00
c99a0c25e0
Modernize std::max_element
with ranges
2024-10-10 00:53:48 -07:00