Adam Moss
7580069dea
Audio: Fuller subwoofer processing for software 5.1 decode
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Code was only using front-left and front-right to calculate bass, but
HRTF code - which this was once based on - uses all five channels and
this sounds fuller.
2015-01-07 11:58:02 +00:00
Adam Moss
f324f3f68f
Audio: Fix subwoofer output in software 5.1 decoding
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The FIR filter was only using the first sample of each input packet.
2015-01-07 10:24:25 +00:00
Markus Wick
25fac0282c
Merge pull request #1764 from Armada651/safe-exclusive
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D3D: Only try to apply exclusive mode when the renderer is in focus.
2015-01-06 11:00:47 +01:00
Markus Wick
d8d4c94e07
Merge pull request #1819 from Tilka/cmake
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CMake: simplify some expressions
2015-01-06 09:27:59 +01:00
Ryan Houdek
7033b371c2
Merge pull request #1784 from lioncash/android
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Android: Fix a few warnings. Misc other things.
2015-01-05 14:32:01 -06:00
Markus Wick
acb583e607
Merge pull request #1815 from degasus/fix_det_dual_core
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VideoCommon: fix deterministic dual core
2015-01-05 11:50:33 +01:00
skidau
b65d5d6165
Merge pull request #1821 from Tilka/memleak
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SI_GCAdapter: properly clean up libusb
2015-01-05 11:35:51 +11:00
Tillmann Karras
fffd890be3
SI_GCAdapter: properly clean up libusb
2015-01-05 01:31:54 +01:00
Jules Blok
399b6248d1
D3D: Further improve exclusive fullscreen state checking.
2015-01-05 00:01:22 +01:00
Pierre Bourdon
1b4b836731
Merge pull request #1743 from Stevoisiak/variableNamingConsistency
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Globals.h: Variable naming consistency
2015-01-04 22:45:30 +01:00
Jules Blok
b7e056c74d
Host: Add Host_RendererIsFullscreen().
2015-01-04 17:09:56 +01:00
Jules Blok
3b9c070ee0
D3D: Only try to apply exclusive mode when the renderer is in focus.
2015-01-04 16:42:16 +01:00
skidau
192c69f595
Merge pull request #1802 from Linktothepast/master
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Gameini updates.
2015-01-04 20:36:02 +11:00
skidau
b06a3fb144
Merge pull request #1809 from magumagu/simplify-isi
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JIT: simplify ISI handling.
2015-01-04 20:31:16 +11:00
Pierre Bourdon
4cbb690378
Merge pull request #1827 from FioraAeterna/fixcrdisasm
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GekkoDisassembler: fix display of CRs in branch operations
2015-01-04 05:00:31 +01:00
Fiora
8a6ea918b6
GekkoDisassembler: fix display of CRs in branch operations
2015-01-03 19:53:55 -08:00
Pierre Bourdon
03f716e651
Merge pull request #1823 from Tilka/buildbot_try
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buildbot-try: allow remotes other than "origin"
2015-01-04 00:01:11 +01:00
Pierre Bourdon
142aa4a7fe
Merge pull request #1825 from Stevoisiak/RenameBuildDate
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Change Build Date to Apploader Date
2015-01-03 23:10:12 +01:00
Stevoisiak
0b8ab84554
Change Build Date to Apploader Date
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Date given by Dolphin did not match up with build dates found from
tcrf.net
2015-01-03 17:05:35 -05:00
degasus
110d494070
VideoCommon: fix deterministic dual core
2015-01-03 21:50:51 +01:00
Lioncash
acebd7fe4c
Merge pull request #1822 from JosJuice/lionux
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Fix "Lionux" typo
2015-01-03 15:12:24 -05:00
Tillmann Karras
8229746695
buildbot-try: allow remotes other than "origin"
2015-01-03 17:07:02 +01:00
JosJuice
2560d89576
Fix "Lionux" typo
2015-01-03 15:42:28 +01:00
Tillmann Karras
6bcdb10eee
CMake: simplify some expressions
2015-01-03 13:17:57 +01:00
Pierre Bourdon
c3d52e0476
Merge pull request #1789 from Tilka/memleak
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DSPHLE: fix an unimportant memory leak
2015-01-03 01:50:16 +01:00
Pierre Bourdon
799d69c69d
Merge pull request #1816 from Armada651/master
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OGL: Fix stereoscopy not being applied properly while the game is running.
2015-01-03 01:48:55 +01:00
Jules Blok
dddaa11595
OGL: Fix stereoscopy not being applied properly while the game is running.
2015-01-03 01:36:43 +01:00
skidau
3738d27b24
Merge pull request #1776 from JosJuice/cleanrip-wii-discs
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Fix CleanRip reading Wii discs
2015-01-03 10:42:51 +11:00
skidau
598dc033f2
Merge pull request #1739 from JosJuice/wii-di-timing
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Accurate loading times for Wii games
2015-01-03 10:41:18 +11:00
Dolphin Bot
7dc6484fe7
Merge pull request #1805 from Armada651/dubois
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PostProcessing: Use Dubois algorithm for anaglyph shader.
2015-01-02 20:04:04 +01:00
Jules Blok
582a15deb3
PostProcessing: Mark all shaders constant.
2015-01-02 20:03:20 +01:00
Jules Blok
26a9afa0e7
Anaglyph: Use matrices instead of vectors.
2015-01-02 14:32:42 +01:00
Linktothepast
7cf180d6b0
Additional gameini changes.
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Remove FastDiscSpeed = 1 from Star Wars: Rogue Leader and efb to ram
from Super Smash
Bros. Brawl, put a note with suggested settings instead.
2015-01-02 12:22:18 +02:00
magumagu
1e370550c4
JIT: simplify ISI handling.
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When we try to JIT from a block which doesn't exist, don't JIT any code;
just update the PPC state to indicate an ISI. This is a little simpler,
and avoids abusing the JIT block cache.
2015-01-01 19:25:48 -08:00
Jules Blok
491de39325
PixelShaderCache: Implement Dubois algorithm in anaglyph shader.
2015-01-02 03:06:11 +01:00
Jules Blok
e3969f763e
PostProcessing: Use Dubois algorithm for anaglyph shader.
2015-01-02 03:02:28 +01:00
skidau
9c6795c7b7
Merge pull request #1778 from JMC47/ReadIdleFix
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Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without breaking Gladius
2015-01-02 12:00:00 +11:00
Markus Wick
ec4dfae333
Merge pull request #1747 from Armada651/intel-workaround
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OGL: Work around Intel structures bug.
2015-01-01 21:41:09 +01:00
Ryan Houdek
479d1e56c3
Merge pull request #1783 from degasus/disablelogs
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OGL: disable driver warnings fetch
2015-01-01 14:12:02 -06:00
Pierre Bourdon
6b88704fd6
Merge pull request #1794 from FioraAeterna/forceinline
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Memory: forceinline read/write hardware functions
2015-01-01 20:36:17 +01:00
Linktothepast
4d4b783a1e
Gameini updates.
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Update/addition of Madden NFL 06 (gc), Frogger Beyond (gc), DONKEY
KONGA (gc), Madden NFL 2005 (gc), NBA STREET Vol.2 (gc), Spider-Man
(gc), Star Wars: Rogue Leader (gc), NO MORE HEROES (wii), Super Smash
Bros. Brawl (wii), The Simpsons Game (wii), Suzumiya Haruhi no Heiretsu
(wii).
Fixes issues 7978, 7894, 7883.
2015-01-01 19:51:17 +02:00
Pierre Bourdon
fe79e44c16
Merge pull request #1799 from BhaaLseN/fix-readme
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fix registry paths for portable mode/userdir in Readme.md
2014-12-31 23:06:14 +01:00
BhaaL
94af50d669
fix registry paths for portable mode/userdir in Readme.md
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we actually read from HKEY_CURRENT_USER/Software/Dolphin Emulator
2014-12-31 22:19:09 +01:00
Fiora
92a0716f65
Memory: forceinline read/write hardware functions, TLB/page functions
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MSVC wasn't actually inlining these. Should give a nontrivial performance boost
in MMU-heavy games.
2014-12-30 18:04:21 -08:00
Lioncash
68a71d7e54
Merge pull request #1795 from Stevoisiak/UfouriaCountryCode
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Added identifier for country code 'B'
2014-12-30 20:13:17 -05:00
Stevoisiak
2e1d8d7ac0
Added identifier for country code 'B'
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Only used by the American version of Ufouria: The Saga
2014-12-30 19:57:14 -05:00
Markus Wick
f5cddd4020
Merge pull request #1790 from Armada651/master
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VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use.
2014-12-30 12:30:23 +01:00
Markus Wick
dd1e624fff
Merge pull request #1787 from Armada651/fix-3dvision
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VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.
2014-12-30 12:30:01 +01:00
skidau
5d55bceeb3
Merge pull request #1773 from FioraAeterna/fixcarryearlyblockend
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JIT: fix carry optimization on blocks that end early
2014-12-30 11:15:45 +11:00
Jules Blok
0860c02258
VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use.
2014-12-29 19:15:31 +01:00