Prevents path traversal without needing an absolute path
function, and also improves accuracy (character sequences
like ../ appear to have no special meaning in IOS).
This removes the creation and usage of /sys/replace,
because the new escapes are too complicated to all
be representable in its format and because no other
NAND handling software seems to use /sys/replace.
This reverts commit 141f3bfb3a.
The implementation of getting absolute paths wasn't working
on non-Windows systems, which is a huge problem for IOS HLE.
I know there is already #3521, but it currently needs a rebase and I
needed to add something to IPC_HLE_Device properly, that is, without
putting everything in the header, so this commit cleans up
IPC_HLE_Device first. (And only IPC_HLE_Device: the rest will still
be handled by #3521.)
Also fixes a few indirect includes (removing unused header includes
from IPC_HLE_Device.h broke building)
This is something that was copy-pasted across the IPC_HLE code
(because it's often used). Since all of the duplicated pieces of code
do the same thing as the previous EnqueueReply, except that they also
write to command_address + 0 and + 8 (to write the correct reply type),
this commit changes EnqueueReply to do that instead of having it
duplicated all over IPC HLE.
It was apparently causing heavy slowdowns on game even though it wouldn't spam much, probably caused by the amount of additional check caused by the logs levels changes.
When the emulated BT device is created, m_HCIEndpoint (which is a
CtrlBuffer)'s m_cmd_address is not initialised to 0. So it ends up
being a random value. This is normally not an issue… but the
emulated Bluetooth code relies on m_cmd_address to know whether the
HCI endpoint is still valid.
This is a problem with ES_Launch, because the bt_emu class is
destructed and re-constructed, and while m_cmd_address is still
uninitialised, the ES_Launch code disconnects all Wii remotes,
which triggers a HCI event and hence the bug.
Instead of resetting two command buffers, now we only have to call
vkResetCommandPool once at the start of a frame.
NV's recommends using one pool per frame/thread. May offer a very small
boost in performance on some systems.
%n writes to a pointer that's provided as a parameter.
We didn't have a custom implementation of this before,
meaning that %n would trigger a write to the host
memory instead of the emulated memory!
The bounds checks in IOCtl were using 0x200 as the size of
m_Registers, which is more than the actual size, 0x200 / 4.
This commit turns m_Registers into an std::array to allow
for a correct and obvious way of getting its size.
anv seems to set this to zero, which is fine according to the spec, but
we were using it as a maximum, which was resulting in a swap chain
without any buffers being created.