Commit Graph

10701 Commits

Author SHA1 Message Date
7e26aace9f [ARM] Reenable ps_add. Issue is due to something in the FPR cache. Still needs to be investigated. 2013-09-04 03:27:45 +00:00
8684b7635a [ARM] Reimplement fastmem for the few loadstores that had it before. 2013-09-04 02:07:57 +00:00
e9ffba7ab8 Don't ever ever let CFrame::DoStop() run twice at the same time. 2013-09-03 18:53:23 -04:00
e110f1049c [NetPlay] Make the Memory Card A/B setting sync across netplay.
Fixes issue 6575.
2013-09-03 17:41:52 -04:00
70cfe96492 [Android] Fix an accidental call to the wrong method in the superclass of EmulationActivity. Should have been returning "super.onMenuItemSelected(itemId, item)" instead of "super.onOptionsItemSelected(item)". 2013-09-03 17:25:45 -04:00
8ae10b3e12 [NetPlay] Allow recording movies during netplay.
Fixes issue 6207.
2013-09-03 15:50:41 -04:00
7e1959a200 ogl: remove obsolete code 2013-09-03 18:51:30 +02:00
0255e13912 ogl: disable revision 737df2a68c for desktop ogl
texelFetch doesn't filter linear, so every copy with filters didn't work correctly. This is still the case for gles, but this will be fixed after the 4.0 release.
Fixes issue 6465.
2013-09-03 17:36:55 +02:00
4f72671d32 [Android] Change the documentation of the FolderBrowser class. We don't show invalid items anymore. 2013-09-03 07:05:02 -04:00
39ad48dfa5 [ARM] lmw implementation. 2013-09-03 09:55:15 +00:00
30cd436e86 [ARM] Merge load instructions in to one. Also rapid prototype 13 more load instructions. This disables fastmem currently for loads. 2013-09-03 09:22:43 +00:00
d4d6eb562e [ARM] Fix and enable fastmem for 32bit stores. 2013-09-03 05:05:10 +00:00
c97229f612 Merge branch 'arm-storemerge' 2013-09-03 04:12:22 +00:00
cc2fa4a003 [ARM] Merge all store instructions in to one. This disables fastmem on stores currently. Hit isn't noticeable since I've also implemented 5 more store instructions with this. 2013-09-03 04:11:25 +00:00
dfce0f3b0b [ARM] Merge all store instructions in to one. This disables fastmem on stores currently. Hit isn't noticeable since I've also implemented 5 more store instructions with this. 2013-09-03 04:08:15 +00:00
3ff81c9199 Merge branch 'netplay-stop-fix'
Fixes issue 6511.
2013-09-02 23:39:57 -04:00
7d09e72ac8 Don't tell the server to stop if we already stopped. 2013-09-02 23:33:53 -04:00
410197a3bd Remove code that was made unused by revision cea7737aef. 2013-09-02 22:05:05 -04:00
cea7737aef Fix crash on stop in netplay, and stop netplay when anyone with a pad mapped in game stops emulation. 2013-09-02 21:54:28 -04:00
eb8e03fab5 Add a check for a shared polarssl library. This checks to see that the
system version is new enough, and is compiled with havege support.
2013-09-02 20:07:47 -05:00
6b1c8f9d17 [Netplay] Read dual core setting before syncing it with clients.
Fixes issue 6573.

Fixes issue 6535.
2013-09-02 19:55:25 -04:00
5b9254a1cd fix android. 2013-09-02 17:30:31 -04:00
50520c7c3d Make fastmem work under a debugger on OS X.
Not only do debuggers catch the expected SIGSEGV by default, I'm not
sure there's a working way to configure either gdb or lldb not to.  This
commit uses an OS X-specific mechanism to add an exception handler that
runs before the default one.
2013-09-02 17:26:32 -04:00
4c3230bcde Remove accessType from BackPatch's signature in favor of getting it from DisassembleMov.
It isn't easily accessible with sigaction or Mach exceptions (well,
requires an additional system call in the latter), and isn't necessary.

(and get rid of the enum, because it's only used once, and the comments
are more expressive than enum names)
2013-09-02 16:55:22 -04:00
e198e201e4 [Android] Fix the video settings from crashing the app. Was broke in the commit "Removal of my terrible idea"
https://code.google.com/p/dolphin-emu/source/detail?r=2897619ddbd3e3aae8427fc503647c65e770d466

Didn't comment out the line for that preference in the XML. This is disabled for now until the UI overlay for the buttons are implemented directly into the Java front-end.
2013-09-02 11:00:22 -04:00
a7f3264fed [ARM] Merge a bunch of arithmetic JIT instructions and rapid prototyping of a bunch more. 2013-09-02 14:15:37 +00:00
1b1cc82e5b rename vertex streaming hack tooltip
String is copyed from issue 6552.
2013-09-02 13:33:36 +02:00
beb57d7fbd ogl: reorder driver extensions checks 2013-09-02 13:14:45 +02:00
2897619ddb Removal of my terrible idea. 2013-09-02 05:31:48 -05:00
e7157e7c52 [Android] Fix fastmem and enable. 2013-09-02 04:10:21 -05:00
679957dc98 Fix Non-GLES run path in videosoftware for the previous commit. 2013-09-02 01:44:46 -05:00
831963616f [Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really. 2013-09-02 01:40:05 -05:00
0219049c03 Fix an accidental duplicate if-statement handling of 0x1007 in WII_IPC_HLE_Device_net.cpp 2013-09-02 01:28:48 -04:00
35b8dfbe0c A few more warnings. 2013-09-01 23:33:35 -04:00
2630169229 More warnings: mark/avert truncating conversions from float. 2013-09-01 22:59:35 -04:00
4f5729dd59 MSVC warnings. 2013-09-01 22:59:32 -04:00
de0a5fdfbb More trivial warning fixes. 2013-09-01 22:59:18 -04:00
c08f06f8c9 Fix IOCTLV_SO_GETADDRINFO.
It tried to cast incoming pointers to native ones.  The values are
required to be null anyway, so it doesn't really matter, but it fixes a
warning at least.
2013-09-01 22:58:40 -04:00
186527544b Fix use of deprecated APIs in IOdarwin.mm. 2013-09-01 22:58:38 -04:00
403744dee8 Fix use of deprecated screen resolution API.
(This is currently pointless, as the code in question is not used on OS
X anyway, but I'd like to see that option come back.  In any case, fixes
the warning)
2013-09-01 22:58:35 -04:00
fd7cf5bb71 A bunch of trivial changes to fix clang warnings. 2013-09-01 22:58:33 -04:00
d41eb76378 [Android] Fix the last commit. On-screen control drawing wouldn't re-enable upon flipping video backends. 2013-09-01 20:36:47 -04:00
acf3bd8697 [Android] On-screen controls work for Software Renderer, but not the OpenGL ES 3 video backend yet. Enabled it for Software Rendering and disabled it for Open GL ES 3. 2013-09-01 20:31:45 -04:00
71fde876df A fix to my fix to my fix. Sorry.
(Avoid uninitialized m_pFile when loading WADs.)
2013-09-01 17:15:16 -04:00
c092c65d4a [Android] Disable most video preferences if Software Rendering is chosen. Since the software renderer and other renderers have little in common, it doesn't make sense to keep many of the video preferences enabled. 2013-09-01 15:20:15 -04:00
440ae412b0 [Android] Add the option to show the on-screen FPS counter. 2013-09-01 03:07:16 -04:00
b03ff7a86b [Android] Fix the game thread never leaving. 2013-09-01 01:10:40 -05:00
a6f6695ecd Work around MSVC bug, and make it less likely to happen again. Ew.
MSVC insisted on using a copy assignment where a move was intended and
ought to be used.  This would have been caught, because the class in
question inherits from NonCopyable, which declares a move assignment
operator, which is supposed to delete the implicitly declared copy
assignment operator, but of course MSVC didn't do that either, causing a
class that should have been safe to be unsafe.
2013-09-01 00:04:50 -04:00
5209abeb03 Better error reporting for ES / NANDContentLoader. 2013-08-31 23:49:29 -04:00
3e049a130b NetPlay: bump proto
As it changed with the pad mapping change.
2013-08-31 23:29:12 -04:00