Commit Graph

54 Commits

Author SHA1 Message Date
Lioncash
bd28d260ce DolphinWX: Break the netplay UI controls into separate classes. 2015-04-11 01:35:54 -04:00
skidau
7d800b6180 Merge pull request #2224 from gerikkub/AutoFocus
Pause the emulator based on mouse focus
2015-03-19 12:48:03 +11:00
Gerik Kubiak
88fb8edf8e Change behavior so emulation is paused when window focus is lost. 2015-03-16 21:31:13 -07:00
Stevoisiak
efb64c1885 Change OnGameListCtrl_ItemActivated to OnGameListCtrlItemActivated 2015-03-13 16:47:06 -04:00
Stevoisiak
2f0e3d239d DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow" 2015-03-13 15:20:19 -04:00
skidau
12155ddee4 Added the ability to split the Debugger window horizontally and vertically via the Add Panes menu. 2015-03-07 12:33:33 +11:00
Lioncash
3981212031 DolphinWX: Allow input subsystems to correctly deinitialize
Previously InitControllers() would be called every poll duration, setting this boolean to false which would prevent said sybsystems from deinitializing correctly.
2015-03-01 01:23:21 -05:00
Lioncash
4cc19ac926 DolphinWX: Clean up some wxTimer code
Technically fixes a memory leak (which wouldn't matter because the timer is only created once and destroyed on shutdown).

Also starting and stopping the timer does not cause leaks.
2015-02-28 20:32:37 -05:00
skidau
b9fb6ad3e8 Initialised all controller interfaces together on CFrame construction to fix the crash that would occur if the controller config were opened before a game was started. 2015-02-04 18:05:22 +11:00
skidau
61c04de7ee Added the ability to map gamepad buttons to hotkeys. 2015-01-27 12:24:47 +11:00
Markus Wick
25fac0282c Merge pull request #1764 from Armada651/safe-exclusive
D3D: Only try to apply exclusive mode when the renderer is in focus.
2015-01-06 11:00:47 +01:00
Jules Blok
b7e056c74d Host: Add Host_RendererIsFullscreen(). 2015-01-04 17:09:56 +01:00
Stevoisiak
6ad5e54970 DolphinWX/Globals: Variable naming consistency 2014-12-20 21:43:11 -05:00
Stevoisiak
91aeb7510f Changed config DSP references to config audio 2014-12-20 19:46:59 -05:00
Lioncash
e801fcead9 WiimoteConfigDiag: Unify controller menu with the GameCube controllers. 2014-12-01 03:36:04 -05:00
Lioncash
c0fd319295 VideoOGL: Move X11 wxWidgets utilities to DolphinWX 2014-11-24 21:15:52 -05:00
Lioncash
b94dbca160 Host: Kill off GetRenderWindowSize 2014-11-17 13:44:49 -05:00
Rachel Bryk
2eac08aa30 Add nunchuk support to tas input. 2014-11-02 20:52:13 -05:00
Augustin Cavalier
29593d403b Move GLInterface to the OGL VideoBackend's directory. 2014-11-02 12:16:33 -05:00
Fog
467ab1a629 Moved Input Display to Movie Menu 2014-10-17 21:08:34 -04:00
skidau
88f885f5a4 Merge pull request #1257 from RisingFog/moviemenudumping
Added Dump Frames/Audio to Movie Menu
2014-10-12 14:06:29 +11:00
Fog
432e89b68d Added Dump Frames/Audio to Movie Menu 2014-10-11 12:31:02 -04:00
Rachel Bryk
c41b31d3ff Add wiimote tas input. 2014-10-03 12:02:52 -04:00
Rachel Bryk
f6c6f03cce Add on screen frame counter. 2014-09-30 18:49:44 -04:00
Rachel Bryk
5dc88a2673 Add hotkeys to select save state slots and to save/load the currently selected slots. 2014-09-16 19:19:41 -04:00
Lioncash
357c0adc3c Kill off the wx casts within InputCommon and GLInterface.
All because someone didn't actually return the wxWindow handle for the edge case.
2014-09-14 01:07:08 -04:00
Shawn Hoffman
7308b809d8 Fix render to main crashing in fullscreen.
When hiding the menubar (for going fullscreen with render to main),
keep a functionally-duplicate menubar around for servicing menubar
actions.
2014-09-05 22:21:09 -07:00
Jasper St. Pierre
6dbafa9238 Core: Move the titlebar / statusbar abstraction to DolphinWX
The concept of a "title bar" / "status bar" shouldn't be a core concept,
so remove the Host_UpdateStatusBar function, and move the code handles
whether to update the status bar or titlebar into DolphinWX.
2014-08-19 10:37:47 -04:00
shuffle2
7b9c8da468 Merge pull request #726 from Armada651/ogl-exclusive
CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.
2014-08-12 14:55:18 -07:00
archshift
b81617fba1 Removed TBDebug, using TBMain instead. Fixed debugger assert. 2014-08-09 03:40:56 -07:00
archshift
b8b72861b5 Removed AuiTB, moved functions to menubar (Debug->Perspectives) 2014-08-09 03:40:56 -07:00
archshift
019d5aee49 Changed toolbar to be static, increasing UI integration 2014-08-08 03:43:13 -07:00
Jules Blok
857c116210 CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.
This is not implemented within the backend, but relies purely on driver heuristics.
2014-08-03 23:36:54 +02:00
Jules Blok
009b4dd376 Exit exclusive fullscreen when the stop confirmation is shown.
Also have the renderer remember its own fullscreen state. This is done to prevent a case where we exit exclusive fullscreen through the configuration and a focus shift at the same time. In this case the renderer would fail to detect that the fullscreen state was changed.
2014-07-21 20:50:48 +02:00
Jules Blok
66fec6d0bd Remove CPanel.
Let the RenderFrame handle those messages.
2014-07-19 21:13:15 +02:00
Jules Blok
1b70bebb5a Don't create a Panel for a seperate render window.
Instead of setting RenderParent to null and raising complexity RenderFrame can be its own parent.
2014-07-19 15:56:49 +02:00
Jasper St. Pierre
44307c9508 Host: Add a new "UIHasFocus" hook to determine if the UI has focus
We can't use RendererHasFocus for this purpose because of some issues
with exclusive fullscreen, and the new RendererHasFocus implementation
didn't work for non-Render to Main Window cases, since the renderer
window wasn't managed by wx.
2014-07-16 10:27:21 -04:00
Lioncash
896d7e5685 Change SPADStatus struct name to GCPadStatus
Also get rid of the typedef, since this is unnecessary in C++
2014-07-10 22:02:38 -04:00
Jules Blok
b30d5dccbe Frame: OnClose now handles asynchronous behaviour of DoStop(). 2014-07-08 21:21:24 +02:00
Jules Blok
3266394dfb Make the emulation stop asynchronous to prevent deadlocks.
This may expose bugs which relied on the Main Thread to be suspended in the stopping state.
2014-07-08 21:21:23 +02:00
Lioncash
3df00cd3f5 Fix dragging and dropping savestates in the render window 2014-06-28 16:55:15 -04:00
yourgamesbeover
91840cb4c7 added option for selecting which column are displayed in the game list, added optional game id column, and added config entry to disable making compressed games blue 2014-06-05 15:34:20 -04:00
Lioncash
e1359382be Kill off _T and wxT macros
Minor other alterations that relate to above as well.

Also added the PanicAlertT version of alerts for some error messages that
use PanicAlert. We want the user to actually understand why the error
occurred.
2014-05-17 16:25:51 -04:00
Pierre Bourdon
6bdcbad3e4 Common: Move the Event class to a separate file, and add tests for it. Fix includes everywhere to match this. 2014-04-14 10:54:07 +02:00
Tillmann Karras
d802d39281 clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
Lioncash
8d57f38be7 Purge wx elements of the console. 2014-02-23 03:12:24 -05:00
Pierre Bourdon
70f3a069f2 Revert "Merge pull request #83 from lioncash/remove-console"
This breaks Linux stdout logging.

This reverts commit 7ac5b1f2f8, reversing
changes made to 9bc14012fc.

Revert "Merge pull request #77 from lioncash/remove-console"

This reverts commit 9bc14012fc, reversing
changes made to b18a33377d.

Conflicts:
	Source/Core/Common/LogManager.cpp
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/DolphinWX/FrameAui.cpp
	Source/Core/DolphinWX/LogConfigWindow.cpp
	Source/Core/DolphinWX/LogWindow.cpp
2014-02-23 07:48:06 +01:00
Pierre Bourdon
f344a43657 Make DolphinWX/ mostly IWYU clean. 2014-02-23 00:27:27 +01:00
Pierre Bourdon
592ebc5262 Fix more header sorting issues in DolphinWX/ (now check-includes clean). 2014-02-20 01:01:10 +01:00
Lioncash
edb43cfe61 Fix the OSX build.
Turns out Dolphin uses some macros that clash on OSX. However thankfully, this include is only used in Frame.cpp.
2014-02-18 19:08:17 -05:00