Commit Graph

14650 Commits

Author SHA1 Message Date
magumagu
77a0bfdd8f Merge pull request #2055 from magumagu/fakevmem-code
Allow executing code out of FakeVMEM.
2015-02-16 19:13:14 -08:00
magumagu
cce503c879 Disable an IsCPUThread() assert in Release builds.
IsCPUThread is extremely slow at the moment, and this code runs
frequently.
2015-02-16 19:07:42 -08:00
Jasper St. Pierre
e53268be1b WiimoteEmu: Add back the calibrated accel data to the EEPROM
It seems that games actually read this to determine how to act, which
isn't particularly strange. I was imagining it was more for the
Wiimote's internal normalization, but I was wrong.
2015-02-16 15:16:23 -08:00
Ryan Houdek
2ebe57ed3f Convert our vertex loader unit test to the new RunVertices arguments arrangement. 2015-02-16 16:51:39 -06:00
Ryan Houdek
f54a0d3ff4 [AArch64] Minor floating point loadstore improvements.
These use the Vector x Element FMUL instruction to improve speeds slightly.
Should give ~3cycle improvement per quantized loadstore done.
2015-02-16 16:51:39 -06:00
Ryan Houdek
b4b03641b3 [AArch64] Implement vertex loader recompiler.
Shows a noticeable reduction in time spent in the vertex loader.
2015-02-16 16:51:32 -06:00
magumagu
f316265973 Fix the addresses of MMIO registers.
MMIO registers are located at 0x0C000000 and 0x0D000000, not 0xCC000000.
The 0xCC000000 addresses are just an artifact of address translation.
2015-02-15 18:29:37 -08:00
magumagu
5b6a947e8f Merge pull request #2035 from magumagu/remove-bat-option
Remove the BAT checkbox/setting/implementation.
2015-02-15 17:27:18 -08:00
Scott Mansell
43dfec07c9 Cleanup DotProduct function to make it more readable. 2015-02-16 13:53:58 +13:00
Scott Mansell
7add7b685f Remove unneeded spaces from code.
Line now matches the style of the rest of the function.
2015-02-16 12:59:45 +13:00
Lioncash
16a6392308 Merge pull request #2054 from lioncash/disable
DolphinWX: Change Enable(false) calls into Disable() where possible
2015-02-15 13:26:44 -05:00
Markus Wick
f38b3ace38 Merge pull request #2038 from magumagu/disable-thread-safety-checks
Disable thread safety assertions added in PR1987.
2015-02-15 10:33:19 +01:00
skidau
d601657c99 Merge pull request #2045 from greyrogue/master
Add Datel AGP save commands for SRAM/FRAM.  Improve EEPROM.
2015-02-15 12:57:58 +11:00
Pierre Bourdon
b7916f9655 Merge pull request #2057 from lioncash/busy
DolphinWX: Remove unnecessary wxBeginBusyCursor and wxEndBusyCursor calls
2015-02-15 01:54:59 +00:00
greyrogue
2d4aa2a195 Add save commands for SRAM/FRAM. Improve EEPROM.
Handle possible endian file read issues at file access time instead of
using Swap64 on every access.
Code comments and clean up.
2015-02-14 20:36:26 -05:00
skidau
72e8e78ec8 Merge pull request #2037 from magumagu/illegal-inst-handling
Improve illegal instruction handling.
2015-02-15 12:34:08 +11:00
skidau
32d8f887fe Merge pull request #2032 from mathieui/update-libusb-externals
Update the libusb in externals to 1.0.19 (latest)
2015-02-15 12:32:10 +11:00
Lioncash
537ad96ece DolphinWX: Remove unnecessary wxBeginBusyCursor and wxEndBusyCursor calls
The UI greys all buttons when shutting down, so it's sufficient as a visual cue
2015-02-14 19:43:59 -05:00
Pierre Bourdon
3500740dd4 Windows AVIDump: support "silent" frame dumping
When enabled, the silent option will avoid popping up dialog boxes for
overwrite confirmation or codec selection. The codec selection defaults to
uncompressed RGB.

This is required for FifoCI on Windows which needs to drive Dolphin from the
command line exclusively.
2015-02-14 23:38:14 +01:00
magumagu
001bf9152e Allow executing code out of FakeVMEM.
Fixes regression from PR1856 (address translation).
2015-02-14 14:08:46 -08:00
Lioncash
50f600c834 DolphinWX: Change Enable(false) calls into Disable() where possible 2015-02-14 16:00:15 -05:00
Markus Wick
405444d4fe Merge pull request #1803 from lioncash/rgb
OnScreenDisplay: Allow for different colored messages
2015-02-14 10:47:47 +01:00
skidau
61b19bda3e Merge pull request #2042 from unknownbrackets/gcz-fix
DiscIO: On decompress to file, write last blocks correctly
2015-02-14 13:46:06 +11:00
Lioncash
e3b9be6dbb Core: Move several files into the correct VS directory filter 2015-02-13 20:57:23 -05:00
Tillmann Karras
1a52cff1c9 VertexLoaderManager: reset stats properly 2015-02-14 02:30:05 +01:00
Tillmann Karras
a7cc36e711 Movie: reintroduce a local variable 2015-02-14 02:27:15 +01:00
Lioncash
6558704403 Merge pull request #2030 from lioncash/destroy
DolphinWX: Get rid of unnecessary Destroy calls
2015-02-13 20:22:01 -05:00
Rachel Bryk
b66df8424a Remove an unneeded global variable from Movie.cpp. 2015-02-13 20:11:44 -05:00
Pierre Bourdon
4ceae57713 Merge pull request #2015 from Stevoisiak/WAD-Version-Check
VolumeWad: Return version number for WADs
2015-02-13 22:09:30 +01:00
Ryan Houdek
15e41c67f8 Change RunVertices' function arguments.
This reduces some dumb state shuffling when calling the emitted vertex loaders.
2015-02-13 12:16:06 -06:00
Ryan Houdek
b989c2fd8f [AArch64] Fix another assert in the JIT register cache. 2015-02-13 12:16:06 -06:00
Ryan Houdek
814aaaf538 [AArch64] Implement a couple of emitter instructions.
These will be used with the vertex loader JIT recompiler.
2015-02-13 12:16:06 -06:00
Ryan Houdek
0252bbb33f [AArch64] Fix non-PCH build. 2015-02-13 12:16:05 -06:00
Ryan Houdek
8074d06270 [ARM] Fix poison memory functions.
We were poisoning 4x more data and overrunning our buffers. We don't want to do this.
2015-02-13 12:16:05 -06:00
Ryan Houdek
20dae1f210 [AArch64] Fix a bunch of emitter asserts.
Since I've added the msg handler. I found all these asserts that were backwards. So they were asserting on the correct arguments.
2015-02-13 12:16:05 -06:00
Ryan Houdek
57c66798fc [Android] Register panic alert handler.
This lets me see _assert_msg_ alerts on Android when passing dumb arguments to my AArch64 emitter.
2015-02-13 12:15:59 -06:00
Tillmann Karras
1b38800a67 DolphinWX: fix -e parameter 2015-02-13 10:34:18 +01:00
Tillmann Karras
d33e760c55 Jit64: turn short jmp into near jmp
Fixes a regression from #1856's ac54c6a.
2015-02-13 07:51:34 +01:00
Unknown W. Brackets
df5857b5af DiscIO: On decompress to file, write last blocks. 2015-02-12 20:30:11 -08:00
magumagu
6797718950 Merge pull request #2039 from magumagu/pr1856-typos
Fix typos from PR1856 (address translation).
2015-02-12 16:18:54 -08:00
magumagu
f9e8ad39fc Fix typos from PR1856 (address translation). 2015-02-12 12:11:33 -08:00
magumagu
98b809a05e Disable thread safety assertions added in PR1987.
We do a whole bunch of non-threadsafe stuff, especially in the UI, and I'm
probably not going to get around to implementing a threadsafe framework
for interaction between the UI and the CPU thread anytime soon.  See issue
8220.
2015-02-12 11:54:17 -08:00
magumagu
985087c7e2 Make all unknown opcodes behave consistently.
Consistently fall back to the interpreter for unknown instructions, and
make sure GetOpInfo() always returns a non-null pointer.
2015-02-11 22:18:33 -08:00
magumagu
e640ef9d7b Improve illegal instruction handling.
This should more reliably show an error message for illegal
instructions.
2015-02-11 21:01:00 -08:00
magumagu
aa40f750d4 Remove the BAT checkbox/setting/implementation.
The current version of the setting is useless, and the real implementation
(PR1882) will be always-on, and won't use any of the existing code.
2015-02-11 20:24:51 -08:00
Lioncash
c7c6bdbf5a Merge pull request #2027 from Buddybenj/change-wording
Change Wording
2015-02-11 23:23:22 -05:00
magumagu
49f223a211 Remove setting "BlockMerging".
It isn't hooked up to anything anymore, and it isn't the sort of thing we
want users messing with anyway.
2015-02-11 19:52:48 -08:00
Tillmann Karras
0ec48e0ec9 JitRegister: fix VTune integration 2015-02-12 02:14:49 +01:00
magumagu
0e0a196a1c Merge pull request #1856 from magumagu/correct-translation-disable-2
Make address translation respect the CPU translation mode
2015-02-11 17:04:12 -08:00
Benjamin Przybocki
8cf4a57844 Change Wording
All of the other descriptions for drop-down menus use select.
2015-02-11 18:43:47 -06:00
Tillmann Karras
4fa38f0c02 Externals: update libusb to version 1.0.19 2015-02-12 01:04:43 +01:00
Pierre Bourdon
b7e455ece8 Merge pull request #2031 from degasus/master
ShaderGen: Fix pixel offset correction
2015-02-12 00:39:27 +01:00
magumagu
4193350d22 Memmap: add an explanation of Dolphin's memory layout. 2015-02-11 15:22:21 -08:00
skidau
4ff5ec7117 Merge pull request #1984 from mathieui/GCAdapter-fixes
Fix issues with the GC adapter handling code
2015-02-12 09:54:53 +11:00
magumagu
aaee23d1b4 Fix ARM64 build for address translation changes. 2015-02-11 13:56:38 -08:00
magumagu
e136c8a066 PowerPC: misc cleanup. 2015-02-11 13:56:36 -08:00
magumagu
ac54c6a4e2 Make address translation respect the CPU translation mode.
The PowerPC CPU has bits in MSR (DR and IR) which control whether
addresses are translated. We should respect these instead of mixing
physical addresses and translated addresses into the same address space.

This is mostly mass-renaming calls to memory accesses APIs from places
which expect address translation to use a different version from those
which do not expect address translation.

This does very little on its own, but it's the first step to a correct BAT
implementation.
2015-02-11 13:56:22 -08:00
degasus
c404e87226 ShaderGen: Fix pixel offset correction
We want to move the vertex by 1/12 pixel, but the old code
did miss the perspective division. So by multiplying with pos.w,
the position is moved correctly after the perspective division.
2015-02-11 20:54:15 +01:00
JosJuice
f9d6c17c08 Use CoreParameter's game INI functions in more places 2015-02-11 19:01:05 +01:00
JosJuice
e186104960 Don't use revision-specific unique ID strings outside of CoreParameter 2015-02-11 19:01:04 +01:00
JosJuice
47e67f9696 CoreParameter: Support game INIs that match all regions 2015-02-11 19:01:03 +01:00
JosJuice
8670f2a627 CoreParameter: Unify LoadDefaultGameIni and LoadLocalGameIni
A side effect of this is that user INIs now can specify revisions.
I don't think anyone will use it, but there's no reason to not allow it.
2015-02-11 19:01:03 +01:00
JosJuice
d73a6ea3b7 Move some BootManager game INI code to CoreParameter 2015-02-11 19:01:02 +01:00
Lioncash
9a6b6a99e8 DolphinWX: Get rid of unnecessary Destroy calls
Removes the requirement for stack allocated InputConfigDialogs to call Destroy. This shouldn't be necessary for wxDialog derivatives.
This also fixes a leak that would occur every time an InputConfigDialog is opened and closed. wxWindow subclasses (this includes wxDialog) only destroy child windows and sizers (including things in the sizers). So every wxTimer allocation would have resulted in a leak.
2015-02-11 09:38:38 -05:00
magumagu
d9988ee9b5 Merge pull request #1987 from magumagu/thread-safety
Cleanup usage of atomic/threadsafe functions
2015-02-10 13:48:12 -08:00
magumagu
0f96a0104e Merge pull request #1752 from Buddybenj/clean-up
Clean Up
2015-02-10 11:39:14 -08:00
magumagu
1acd80f23f Merge pull request #1779 from riking/pr-rename-boot-from-dvd
Reword "Boot from DVD Drive" -> "DVD Backup" menu option
2015-02-10 11:07:44 -08:00
Lioncash
07556b4849 WiimoteEmu: Change define into a variable and move it to where it's used. 2015-02-10 11:46:04 -05:00
Markus Wick
2aef84d80c Merge pull request #2025 from phire/be-neobrain
Remove VBeam Speed Hack.
2015-02-09 12:55:58 +01:00
Scott Mansell
4cb01673a0 Remove now useless NumFields Function which always returned 1. 2015-02-10 00:48:06 +13:00
Scott Mansell
8f416821ad Remove VBeam Speedhack. 2015-02-09 23:10:30 +13:00
Markus Wick
b79015186e Merge pull request #2023 from mrgreywater/d3d-efb-ms-crash-fix
D3D: Fixed crash rendering EFB textures with MSAA
2015-02-08 22:11:15 +01:00
mr.greywater
2434b531f3 D3D: Fixed crash rendering EFB textures with MSAA
Rendering EFB textures currently crashes with the D3D backend when MSAA is enabled, because the depth texture wasn't correctly resolved. An example for a crash would be starting Pokemon Snap with D3D and MSAA enabled.
2015-02-08 21:03:15 +01:00
Fiora
451c4f3c4b Merge pull request #1969 from JosJuice/dvd-decryption-optimization
VolumeWiiCrypted: Decryption optimization
2015-02-08 11:57:55 -08:00
mr.greywater
a1f8c232b2 Fix warning message when loading german discs
Added COUNTRY_GERMANY as EUR_DIR so it will not show the warning message that the GCM/ISO is invalid. Also refactors the code to remove duplicate code.
2015-02-08 16:38:35 +01:00
JosJuice
28b441ebea VolumeWiiCrypted: Replace some hardcoded values with constants 2015-02-08 10:31:17 +01:00
Lioncash
537b9e507b Merge pull request #1998 from FL-dolphinemu/align_g_HKData_struct
Vertical aligned all members of g_HKData struct.
2015-02-07 21:31:45 -05:00
Lioncash
9d5c6c55fe OnScreenDisplay: Allow for different colored messages 2015-02-07 17:35:21 -05:00
Lioncash
3767ddcacf Merge pull request #2019 from Buddybenj/website
Web Site -> Website
2015-02-07 17:06:23 -05:00
Fiora
73d65f3ad3 Merge pull request #1874 from magumagu/remove-unchecked-reads
JIT: cleanup instrction merging for idle loop and dcbst.
2015-02-07 13:48:22 -08:00
Benjamin Przybocki
e75b5165c2 Web Site -> Website 2015-02-06 16:13:35 -06:00
skidau
8f4bcf3ec3 Merge pull request #2012 from lioncash/memswitch
Memmap: Fix switch fallthroughs
2015-02-06 21:47:24 +11:00
skidau
66d80b75e2 Merge pull request #1939 from Sintendo/dspjit_ccnits
Minor DSP JIT optimizations
2015-02-06 13:53:09 +11:00
Stevoisiak
b578abfbaa VolumeWad: Return version number for WADs 2015-02-05 11:27:57 -05:00
JosJuice
3414f818cd DVDInterface: Get rid of DVDCommandResult struct
It's only used in one place and is no longer necesssary.
2015-02-05 15:10:31 +01:00
JosJuice
af4f872dfe DVDInterface: Schedule event in ExecuteCommand 2015-02-05 15:10:14 +01:00
mathieui
8e556603af Fix issues with the GC adapter handling code
If we successfully detach the kernel driver from the interface, we
should continue instead of aborting the setup.

And we should not use libusb_handle_events(), as the API says it is only
for backwards compatibility. Additionally, if the adapter thread is not
active, dolphin will take 60 seconds to close because the
libusb_handle_events() timeout is hardcoded to 60 seconds. Instead, use
libusb_handle_events_timeout_completed() with a timeout of 1 second.
Also, cancel the libusb transfers before the join(), to be able to close
the usb device without libusb screaming in the background (and
potentially crashing).

And finally, split the Init() and Shutdown() functions to avoid having
to init and exit libusb every time we neeed to detect the adapter.
2015-02-05 10:03:21 +01:00
Sintendo
46df8a5358 Correct clobber comments 2015-02-04 22:26:40 +01:00
Sintendo
ca0790e9c9 Merge Update_SR_Register64_Carry functions 2015-02-04 22:26:40 +01:00
Sintendo
34afe08de9 Minor DSP JIT optimizations 2015-02-04 22:26:39 +01:00
degasus
68c70be960 HotKey: fix warnings 2015-02-04 20:19:16 +01:00
Gabriel Corona
266d50c811 Use the C locale for non-Windows CharArrayFromFormatV() and StringFromFormat()
The Windows implementations of CharArrayFromFormatV() and
StringFromFormat() use the "C"/".1252" locale instead of the user
locale (using _vsnprintf_l). On non-Windows, the user locale was used.

This leads to bugs on non-Windows: the Overclock parameter was
serialised with the user locale ("0,279322" in some locale) and was
interpreted back as "0" (because the C locale is used for parsing the
string).

Make non-Windows CharArrayFromFormatV() and StringFromFormat()
consistent with their Windows counterpart.

The locale code is not enables for Android:: uselocale is only
available since API 21 and API 21 only supports C and C.UTF-8.
2015-02-04 17:49:22 +01:00
Lioncash
e07679114b Use emplace_* functions where in-place construction is preferable 2015-02-04 11:39:08 -05:00
Lioncash
d7c6a7522d Memmap: Fix switch fallthroughs
Fixes a bug where out of range MEM2 accesses would hit the locked cache.
2015-02-04 08:28:52 -05:00
skidau
3709a1ce3a Fixed the crash which occurred when opening Wiimote configuration before a game was started. 2015-02-04 18:48:19 +11:00
skidau
fc8ea9c3b3 Ignore hotkeys if the game has not started. 2015-02-04 18:06:20 +11:00
skidau
b9fb6ad3e8 Initialised all controller interfaces together on CFrame construction to fix the crash that would occur if the controller config were opened before a game was started. 2015-02-04 18:05:22 +11:00
skidau
5e645732f2 Merge pull request #1949 from skidau/hotkey-input
Added the ability to map gamepad buttons to hotkeys.
2015-02-04 14:35:03 +11:00
skidau
c18c50a0e1 Merge pull request #1904 from magumagu/d3d-allow-nooutput-adapter
D3D: allow selecting adapters with no outputs.
2015-02-04 13:09:27 +11:00
Markus Wick
b2df8cb87f Merge pull request #2005 from magumagu/d3d-efb-depth
Fix regression for D3D EFB depth copies.
2015-02-03 20:50:20 +01:00
magumagu
57d94de2ad Fix regression for D3D EFB depth copies.
On D3D, we read from the depth buffer using the format
DXGI_FORMAT_R24_UNORM_X8_TYPELESS (essentially, the "r" component contains
the depth, and the other components contain nothing).
2015-02-03 11:27:27 -08:00
skidau
4e7d2ab893 Merge pull request #1985 from CarlKenner/accelerometers
Fix accelerometer wiimote/nunchuk emulation.
2015-02-02 12:15:43 +11:00
Lioncash
031422c596 Merge pull request #2000 from degasus/master
VideoBackends: set GLInterface to zero after deleting it
2015-02-01 07:59:18 -05:00
degasus
081137bd4f VideoBackends: set GLInterface to zero after deleting it
This fixes a crash on opening the gfx settings after closing a game.
2015-02-01 13:51:34 +01:00
FL.dolphinemu
4f65787888 Vertical aligned all members of g_HKData struct. 2015-02-01 10:07:22 +01:00
Ryan Houdek
f9c2d73970 Remove an old comment about stfiwx.
This instruction does exactly what it is supposed to. No need for this comment.
2015-02-01 00:30:53 -06:00
Markus Wick
3c475b91ea Merge pull request #1993 from Armada651/line-perspective
GeometryShaderGen: Perspective divide the line coordinates before comparing the angle.
2015-01-31 23:45:54 +01:00
Jules Blok
8c55ec0d51 GeometryShaderGen: Perspective divide the line coordinates before comparing the angle. 2015-01-31 23:32:23 +01:00
Markus Wick
ca5e2e6f16 Merge pull request #1989 from lioncash/leak
OGL: Fix a memory leak that would occur every time a game is launched
2015-01-31 23:06:21 +01:00
Lioncash
9476756d43 OGL: Fix a memory leak that would occur every time a game is launched 2015-01-31 16:00:53 -05:00
magumagu
30d15b3a32 Clean up usage of PowerPCState::Exceptions.
Accessing any member of ppcState from a thread other than the CPU thread
is not allowed; don't pretend that there's any exception to that rule.
2015-01-31 12:02:45 -08:00
Tillmann Karras
1aac65f988 VertexLoaderManager: assimilate GetVertexSize() 2015-01-31 09:23:50 +01:00
skidau
d50b330d57 Merge pull request #1976 from lioncash/size
InputConfigDiag: Fit buttons to their text
2015-01-31 12:34:35 +11:00
skidau
3b07fe01a2 Merge pull request #1982 from skidau/AGP-hash
Advance Game Port (AGP) fixes
2015-01-31 12:34:01 +11:00
magumagu
5a3f75f5cf Use faster CheckGatherPipe from JIT.
We don't need to profile explicit calls to CheckGatherPipe: we aleady know
where they are. Skip profiling, and explciitly insert an exception check.

While I'm here, get rid of unused code in JitIL.
2015-01-30 17:00:58 -08:00
magumagu
47be9d8e6b Clean up usage of ScheduleEvent_Threadsafe. 2015-01-30 14:48:23 -08:00
Ryan Houdek
a277172b49 Merge pull request #1980 from Sonicadvance1/AArch64_more_optimizations
[AArch64] Minor optimizations
2015-01-30 08:33:19 -06:00
Ryan Houdek
7cd80200ed [AArch64] Remove an extraneous nop in 8bit fastmem stores. 2015-01-30 08:30:17 -06:00
Ryan Houdek
4ff2f105cc [AArch64] Implement MMIO Writes. 2015-01-30 08:30:11 -06:00
Lioncash
b1547b9c8b Use unique_ptr for some IVolume instances 2015-01-29 21:33:19 -05:00
skidau
ccc1e9aa65 Changed the hash array to a CRC8 function. 2015-01-30 13:33:17 +11:00
CarlKenner
fb370110dc Fix horribly broken accelerometer emulation.
It now emulates the least significant bits.
And it no longer treats maximum acceleration in one direction as being in the opposite direction.
2015-01-30 12:38:21 +10:30
skidau
855ad6f1d3 Fixed an overflow bug in Jit64. 2015-01-30 13:00:23 +11:00
skidau
a42fb80f6a Added a hash key finder.
Fixed the memcard and AGP path parsing in Windows (the code is expecting '/' to be used as the DIR_SEP).
2015-01-30 13:00:23 +11:00
skidau
b92eb03d26 Merge pull request #1973 from degasus/master
OpcodeDecoder: Calculate decoding time for vertices
2015-01-30 12:58:52 +11:00
skidau
83a9f1b850 Merge pull request #1972 from lioncash/ref
EXI_DeviceAGP: Pass string by reference
2015-01-30 12:58:26 +11:00
skidau
a7ab6684fc Merge pull request #1971 from Sonicadvance1/Android_update_cmake
Update Android cmake.
2015-01-30 12:58:14 +11:00
degasus
20628b6e5d OpcodeDecoder: Calculate decoding time for vertices 2015-01-29 19:55:28 +01:00
Ryan Houdek
a2b872b9da Merge pull request #1983 from Sonicadvance1/remove_comment
Remove an old outdated comment that makes no sense.
2015-01-29 09:51:16 -06:00
Ryan Houdek
9b4a896353 Remove an old outdated comment that makes no sense.
This comment was left over from a long time ago. It is no longer true.
2015-01-29 09:40:22 -06:00
Ryan Houdek
631c8a981e [AArch64] Minor performance improvements to paired stores.
We can combine these two ST1 calls in to a single ST1 call.
Saves a few cycles in paired stores
2015-01-29 06:07:00 -06:00
Ryan Houdek
235f6c2445 [AArch64] Don't flush VFP register to stack when not needed. 2015-01-29 06:07:00 -06:00
Ryan Houdek
c8c062fa96 [AArch64] Add support for MMIO loads.
Should give a small performance benefit.
2015-01-29 06:06:54 -06:00
Ryan Houdek
1c388b6c37 Fix clang on x86_64.
If we are compiling in the CRC32 hash, clang has an issue with casting a s32 to a u64.
Change our lens argument to a unsigned integer to fix the issue.
2015-01-29 01:55:20 -06:00
Ryan Houdek
8c53b88cc3 [AArch64] Implement a way to call lambdas in the emitter 2015-01-29 01:50:11 -06:00
Lioncash
73b77f55ba DSPDebugWindow: Fix issue where the DSPLLE window would hang Dolphin on OSX 2015-01-28 14:01:11 -05:00
Rohit Nirmal
5203c4ef7b Silence -Wunused-variable warning. 2015-01-28 18:09:07 +00:00
Lioncash
cf156d4d37 InputConfigDiag: Fit buttons to their text
Fixes slight sizing issues on high DPI displays.
2015-01-28 13:07:17 -05:00
Markus Wick
109fa8c2c8 Merge pull request #1800 from randomstuff/jit-register
Add support of more JIT-compiled code for profiling
2015-01-28 13:23:32 +01:00
Gabriel Corona
c3777bbd69 JitRegister: TrampolineCache 2015-01-28 10:41:45 +01:00
Gabriel Corona
329834f653 JitRegister: JitAsm 2015-01-28 10:41:03 +01:00
Gabriel Corona
3c14930a0a JitRegister: JitAsmCommon
Allows profiling/debugging tools to know about JITed code.
2015-01-28 10:40:05 +01:00
Gabriel Corona
a4adfe194a JitRegister: overload Register with a [start,end) variant 2015-01-28 09:50:19 +01:00
Gabriel Corona
a957f93532 Use printf-like format in JitRegister::Register
The API is cleaner (no more magic default parameter) and more
extensible like this.
2015-01-28 09:47:08 +01:00
Markus Wick
eedc7bb582 Merge pull request #1975 from Tilka/fix_warning
CoreTiming: fix warning
2015-01-28 09:33:39 +01:00
Tillmann Karras
257deb7886 CoreTiming: fix warning 2015-01-28 08:27:14 +01:00
magumagu
0030ad9ecf Fix D3D regression from PR1948.
Make sure we don't have a texture bound as both an ShaderResourceView and
a RenderTargetView; this causes rendering glitches.

This isn't really the right place to do this... but I'm not sure
how the code should be structured.
2015-01-27 18:25:35 -08:00
Markus Wick
beaa9905a6 Merge pull request #1966 from magumagu/unify-efb-encode
Unify EFB encoding shader generation
2015-01-27 23:14:18 +01:00
Markus Wick
da31314775 Merge pull request #1970 from magumagu/d3d-cleanup
D3D: delete unnecessary code.
2015-01-27 22:26:46 +01:00
Lioncash
7dc5bc622f EXI_DeviceAGP: Pass string by reference 2015-01-27 10:15:27 -05:00
JosJuice
443d371fa3 DVDInterface: Don't use return for ExecuteReadCommand result
There's a small timing change here. If no disc is inserted, the
ticks_until_completion passed to ExecuteReadCommand will be used.
2015-01-27 09:47:02 +01:00
JosJuice
de86d539f2 DVDInterface: Move fast disc speed check to ExecuteReadCommand
This breaks the workaround used for Star Wars: Rouge Leader,
but that problem has gotten a more proper solution in 4.0-4889.
2015-01-27 09:46:58 +01:00
Markus Wick
43605f8716 Merge pull request #1948 from magumagu/remove-efb-cache
Remove EFB to RAM cache, and simplify code.
2015-01-27 09:42:15 +01:00
Markus Wick
8eda3ca844 Merge pull request #1956 from Tilka/vertex_loader_jit
VertexLoader: clean up and fix some problems
2015-01-27 09:15:09 +01:00
Ryan Houdek
714e146b94 Update Android cmake.
This is required to properly build the MIPS64 and x86_64 targets with clang.
2015-01-26 21:26:54 -06:00
skidau
c20ef8bb8c Merge pull request #1919 from skidau/AGP
Added support for AGP. Original patch by GreyRogue.
2015-01-27 13:25:14 +11:00
skidau
61c04de7ee Added the ability to map gamepad buttons to hotkeys. 2015-01-27 12:24:47 +11:00
Tillmann Karras
3dbd6cd384 VertexLoaderX64: save XMM0 if the ABI requires it 2015-01-26 22:24:06 +01:00
Tillmann Karras
8416a86b6d VertexLoaderBase: fix crash on invalid formats 2015-01-26 22:24:06 +01:00
Tillmann Karras
66f28707e7 VertexLoader: small clean up 2015-01-26 22:24:06 +01:00
magumagu
897b678d24 D3D: delete unnecessary code. 2015-01-26 10:58:32 -08:00
JosJuice
521ccd7b44 VolumeWiiCrypted: Decryption optimization
The block doesn't have to be read if it already is in m_pBuffer.
2015-01-26 15:59:25 +01:00
Ryan Houdek
7df55d220f Merge pull request #1967 from Sonicadvance1/Android_settings
[Android] Change some configuration options.
2015-01-26 05:30:35 -06:00
Markus Wick
53a9df10f9 Merge pull request #1817 from Armada651/custom-anaglyph
PostProcessing: Add support for user-supplied anaglyph shaders.
2015-01-26 11:08:29 +01:00
magumagu
9dbb9bf3b5 Make sure EFB2RAM buffer is wide enough for new coordinate system. 2015-01-25 23:32:32 -08:00
magumagu
b56025e6eb Don't use boolean negation. 2015-01-25 23:28:59 -08:00
magumagu
33259c272b Remove some debugging junk. 2015-01-25 23:11:36 -08:00
magumagu
cb05730127 Use linear sampling in ScaleByHalf mode. 2015-01-25 23:05:23 -08:00
magumagu
92189823f3 Fix RGBA8 encoding. 2015-01-25 22:53:30 -08:00
Ryan Houdek
de070cfe8b [Android] Change the default renderer to OpenGL.
We now require OpenGL ES 3.0 minimum to run, this is the sane default.
2015-01-26 00:51:24 -06:00
Ryan Houdek
983c7f4f21 [Android] Select the AArch64 recompiler core by default if shown to support ARMv8. 2015-01-26 00:50:25 -06:00
Ryan Houdek
7ee1dc56e7 [Android] No longer carry a default configuration file. 2015-01-26 00:49:24 -06:00
magumagu
1ee09ced0a Fix OpenGL coordinate computation. 2015-01-25 21:38:30 -08:00
magumagu
cb5d3fce4f Fix stupid mistake. 2015-01-25 21:20:25 -08:00
Ryan Houdek
5ba1319abb Merge pull request #1953 from Sonicadvance1/AArch64_fix_paired_loadstores
[AArch64] Fix all of the paired store instructions.
2015-01-25 23:07:44 -06:00
Ryan Houdek
c340a324bc Merge pull request #1947 from Sonicadvance1/AArch64_tu_tl_merge
[AArch64] Implement TU/TL merging.
2015-01-25 23:07:32 -06:00
magumagu
b0b99b6922 Fix shader so it's possible to use with D3D Map().
Well, that's not strictly true, but trying to memcpy between two buffers
using different row lengths and different strides is at minimum extremely
unintuitive.
2015-01-25 19:57:09 -08:00
magumagu
6c1bdfe04c More work. 2015-01-25 19:57:07 -08:00
Rohit Nirmal
51b27c5481 Fix building with PCH disabled. 2015-01-25 21:40:31 -06:00
Pierre Bourdon
1e809d9c11 Revert "Merge pull request #1903 from RisingFog/libav"
This reverts commit 34079a0037, reversing
changes made to 3274df7158.
2015-01-26 02:35:29 +01:00
skidau
34079a0037 Merge pull request #1903 from RisingFog/libav
Use ffmpeg for Windows Video Dumping instead of VFW
2015-01-26 12:03:44 +11:00
Ryan Houdek
3274df7158 Merge pull request #1961 from Sonicadvance1/AArch64_game_fixes
[AArch64] Fix a load of games.
2015-01-25 18:26:42 -06:00
Ryan Houdek
b1fc18cbaa Merge pull request #1958 from Sonicadvance1/Rearchitect_asmcommon
Rearchitect a bit of our AsmCommon routines.
2015-01-25 18:26:17 -06:00
Ryan Houdek
d291148016 [AArch64] Implement TU/TL merging.
Basically stolen from the x86 recompiler. Works well on AArch64 as well!
2015-01-25 18:05:33 -06:00
magumagu
ef75f3005d WIP. 2015-01-25 15:49:35 -08:00
Ryan Houdek
f24c466e7e [AArch64] Fix AArch64 instruction encoding. 2015-01-25 17:26:18 -06:00
Jules Blok
5c4ee2f71e PostProcessing: Move default pixel shader to PostProcessingShaderConfiguration.
Reduces code complexity and fixes a bug where the shader is not properly invalidated.
2015-01-25 23:08:49 +01:00
Ryan Houdek
98fe869e39 Merge pull request #1962 from rohit-n/build-pch
Fix building with PCH disabled.
2015-01-25 15:38:20 -06:00
Jules Blok
fc46d460f9 VideoConfigDiag: Allow anaglyph shader to be turned off.
Also hard-code the default shader.
2015-01-25 22:27:17 +01:00
Jules Blok
262c3b19ec PostProcessing: Add support for user-supplied anaglyph shaders.
There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
2015-01-25 22:07:03 +01:00
Rohit Nirmal
d10b4d9b8b Fix building with PCH disabled. 2015-01-25 11:34:22 -06:00
Pierre Bourdon
a93433a860 Merge pull request #1960 from phire/zfreeze-buffer-underrun
Fix a buffer underrun in CalculateZSlope.
2015-01-25 18:18:49 +01:00
Ryan Houdek
e4e08b0596 [AArch64] Make sure to load the full destination register on float instructions.
With the float instructions that only affect the lower 64bits of the destination register, we need to make sure to load the full 128bit register.
This ensures that we aren't saving garbage in to the top 64bits.
2015-01-25 03:17:46 -06:00
Ryan Houdek
2483f7b359 [AArch64] Fix addcx. 2015-01-25 03:17:14 -06:00
Ryan Houdek
6791a808b6 [AArch64] Fix addzex. 2015-01-25 03:16:57 -06:00
Ryan Houdek
84b90ad1c6 [AArch64] Fix cmp 2015-01-25 03:16:29 -06:00
Scott Mansell
61215e7180 Fix a buffer underrun in CalculateZSlope. 2015-01-25 20:31:20 +13:00
skidau
0aef1d27aa Merge pull request #1933 from magumagu/intellisense-error-fix
Fix Intellisense error spam on Visual Studio.
2015-01-25 15:44:30 +11:00
skidau
d7a8752228 Merge pull request #1920 from CarlKenner/fix3dxfb
Fix 3D XFB
2015-01-25 15:44:06 +11:00
Ryan Houdek
12b9ada268 Rearchitect a bit of our AsmCommon routines.
JitCommon is becoming a cluster of x86 specific things and things that are common to multiple recompilers.
This overlap is beginning to cause us issues.

Begin by breaking out the common ASM arrays to have their own file and move the x86 specific routines to their own folder.
2015-01-24 20:06:15 -06:00