Commit Graph

5622 Commits

Author SHA1 Message Date
Nolan Check
3d866bd35d DX11 plugin: Fix a small oversight
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6389 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 00:05:14 +00:00
Shawn Hoffman
820c0022a5 Windows: Link debug build against debug wiiuse. Can't keep linking to the release wiiuse as it does not use the same crt.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6388 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 19:00:21 +00:00
Shawn Hoffman
2a7886322d windows: don't bother trying to copy a wiiuse dll since it isn't created anymore
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6387 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 17:58:40 +00:00
Glenn Rice
c0bdf4de81 Several little things.
The C version of the GenericLog was being used in both C and C++ branches of the code.
Parent panic alerts by the main_frame so that those windows get the icon too.
Fix a couple of compiler warnings.
Added some checks for libraries in the cmake build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6385 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 05:05:27 +00:00
Shawn Hoffman
7800d68fee add ProcessorInterface::Read16. wii64 uses this (by accident), but real hardware supports it, so why not.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6384 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 04:20:00 +00:00
mylek4
67f850dd37 DSPHLE: Added an option for 48khz output and supporting upsampling code.
Games that have higher frequency sounds and music should sound a bit better using 48k. 

I don't have any games that use DTKMusic so that upsampling code untested. If you get strange sounds only at 48k try toggling dtk music to see if that isolates the problem and let me know.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6383 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 03:39:07 +00:00
Glenn Rice
c6d95c9087 Remove my DESTDIR hack from the cmake build. It turns out this is built into cmake and works in the same way it does with the gnu autotools. Use it in the standard way with "make DESTDIR=/desired/location install".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6382 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 15:50:52 +00:00
skidau
d4b72eaae5 Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002.
Fixes issue 3477.
Fixes issue 3127.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6381 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 09:22:19 +00:00
skidau
45f1948d33 Fixed double game entries in the game list. This occurs when there are two or more games of the same name in different folders. Fix by Lostmoment.
Fixes issue 2857.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6380 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 09:17:57 +00:00
Glenn Rice
adbd7fbd4a Fix StringFromFormat hopefully for the last time. This should be more efficient than before. Thanks to shuffle2 for the windows code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6379 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 04:59:50 +00:00
Jordan Woyak
36d43365e6 Windows build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6378 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 01:48:08 +00:00
Shawn Hoffman
33421457d6 Quietly log writes to 0xc0003030. Written to only by bs1, and we don't seem to really care about it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6377 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 01:12:01 +00:00
Shawn Hoffman
ce7c5099c7 make projection hack and emustate settings default to none/not set instead of -1
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6376 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 01:00:01 +00:00
Glenn Rice
5078f430c3 Make gui panic alerts thread safe in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6375 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 00:55:06 +00:00
Glenn Rice
072a698856 The change to StringFromFormat was overwriting the last character with the NULL terminating character.
Also update a deprecated function call.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6374 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 23:23:12 +00:00
NeoBrainX
38d06e76d6 DX11: Add an option to choose the internal resolution.
DX9: When clearing the back buffer in Renderer::Swap(), use IDirect3DDevice9::Clear instead of a clear quad if possible. Should improve performance marginally.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6373 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 16:43:27 +00:00
mylek4
a4d06f4b71 Missed one file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6372 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 08:41:10 +00:00
mylek4
1991a4f3a5 Added XAudio2 backend.
Windows audio backend with lower latency.

Audio never glitches on my machine but the number of buffers may be set too aggressively. If you run into problems try turning up NUM_BUFFERS in the h file and leave some feedback.

From my tests games seem to prefer filling the buffer with smaller chunks. For this to work the callback that fills the buffer needs to either spin or run async so I went with async.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6371 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 08:28:26 +00:00
Jordan Woyak
6ece147568 StringUtil fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6370 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 06:10:43 +00:00
Glenn Rice
895f1500a5 Fix for my tweak in the last commit. I knew I had that working at one point.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6369 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 05:18:20 +00:00
Glenn Rice
92a5b72b42 Linux build fix. stricmp does not exist on linux. Also a small tweak to the StringFromFormat routine.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6368 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 04:44:25 +00:00
Jordan Woyak
26f84c1e74 StringUtil cleanup. Nothing seems broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6367 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 04:12:31 +00:00
Glenn Rice
7b34def0fc A couple of changes to the cmake build system.
First:  Added a DESTDIR option for package building.
Second:  Change the OpenCL setup.  On both linux and windows use CLRun.  I completely removed the option here.  If CLRun works on MacOSX this should be done there as well, and this change implemented in the scons build also.  Then we could remove the HAVE_OPENCL and the new USE_CLRUN definitions.  Then we will finally have the dynamic detection of opencl set up cross platform.
On a side note, it doesn't seem that the program loaded from TextureDecoder.cl compiles or runs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6366 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 01:59:53 +00:00
Glenn Rice
bee873a30c Fix the annoying gap in the OpenGL configuration dialog in the "General" tab between "Use Real XFB" and "Wide screen hack".
Also link the dolphin-emu executable against GL in the cmake build.  Why?  This seems to fix the segmentation fault on stop issue.  Although curiously enough, linking the dolhpin executable against the system shared library SOIL fixes the problem too.  It doesn't work with the static version of SOIL build in the externals.  The reason the problem disappeared with the scons build is that the executable is implicitly linked against GL since the linker flags are set up to be thrown in everywhere.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6364 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-09 03:08:20 +00:00
Glenn Rice
e72ae04e5c Setup opencl to work like most of the other externals. Autodetect native shared libraries and if not found fall back to the static libs built from the externals.
Also some general clean up of the main CMakeLists.txt file.  I think it is nice to keep the checks and analysis of the results together.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6363 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-09 00:29:07 +00:00
Matt Callaghan
15d74b7461 General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled.
Not sure how to fix Dolphins hotkeys when 3D Vision is enabled (I do know a way, but it's messy and I don't want 3D Vision messing with Dolphin's cleanliness).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6362 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 22:17:51 +00:00
NeoBrainX
4782a8fc5a More CMake work:
- various fixes for using CMake on Windows
- support building external SDL, zlib, CLRun, wxWidgets
- support using precompiled GLew and WiiUse libs on Windows

For what it's worth, I'm not quite sure if I got all the wx files right...
Building with MSVC2008 still doesn't work yet, but is a lot closer now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6361 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 14:04:56 +00:00
skidau
b565618442 Removed the wait for swap when XFB is used. This fixes flickering in "Fragile Dreams" and "Another Code R".
Fixes issue 3466.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6360 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 08:51:30 +00:00
Glenn Rice
57f01776ef Fix cmake so it is possible to build without bluetooth support, and the typo that tells you bluetooth is enabled when it is not.
Fixes issue 3464.
Also make the check for portaudio really check the version of portaudio.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6359 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 02:51:31 +00:00
pierre
2e0274dd1f Core/DSPCore: Implement Jit emitters for all extended operations.
May break things, although my testing didn't reveal any regressions.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6357 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 23:43:26 +00:00
pierre
874dab37f8 Core/DSPCore: Make Jit read from coefficient ROM when told to do so,
change the unit test to catch this bug if it turns up again and two more
zeroWriteBackLog() calls.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6356 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 23:15:31 +00:00
Glenn Rice
e96943c121 Added an option in the cmake build to disable wxWidgets. To use add "-DDISABLE_WX=1" to the cmake configuration command. Also fixed the nowx build.
Set scons build to autodetect OpenCL by checking for both the library and header instead of having an option.  Unfortunately there probably needs to be a path variable that can be set to the location to look for the headers.  For example on Ubuntu with nvidia, the headers are located in /usr/include/nvidia-current instead of /usr/include, and hence not found by scons.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6355 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 17:45:35 +00:00
NeoBrainX
58c8e7cb48 DX9/DX11: Remove some dead or obsolete code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6354 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 10:11:58 +00:00
skidau
6666b400a3 Updated with a less aggressive optimisation to EFB copy to RAM. The destination texture now does not get invalidated if its hash is found in the texture cache. Fixes Metroid Prime 3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6353 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 04:28:33 +00:00
skidau
8775abacc6 Optimised EFB copy to RAM.
The finding was that 99% of the time, textures are static in memory. However, Dolphin would pessimistically continue to decode and copy the same texture every time.  The optimisation is to check if the texture matches what is in the cache, and if it does, Dolphin should early exit.

The result is the speed in New Super Mario Bros Wii increased 35% with spinning coins.  Still not as fast as EFB copy to texture though.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6352 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-06 04:46:44 +00:00
Glenn Rice
d0afc20596 Added checks for portaudio and opencl to the cmake build system.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6351 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-06 03:49:18 +00:00
skidau
f2f0f373a6 Fixed GeckoCodes.org retrieval for WiiWare.
Fixes issue 3438.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6348 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-05 20:58:27 +00:00
skidau
5436bef30b Added NVIDIA 3D Vision support. Patch by Uhyve.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6347 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-05 11:24:46 +00:00
Glenn Rice
2383e2b0f5 Improve the compiler flags for the cmake build system. -fPIC only needs to be specified for static libraries that are linked into shared libraries. cmake automatically uses -fPIC for shared libraries. Also ported several other needed compiler flags from the scons build. Set up the debug build, enabled with "-D CMAKE_BUILD_TYPE=Release", to work with wxWidgets debugging.
Note that most users will want to use the release build to get a -O3 optimized build.  This can be enabled by adding "-D CMAKE_BUILD_TYPE=Release".


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6344 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-05 02:23:24 +00:00
Glenn Rice
3aff478b3a Add the c++ definition HAVE_CONFIG_H in the scons build and check it before including config.h so the cmake build system doesn't need to worry about conflicts from that file if it exists.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6342 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 20:33:45 +00:00
Glenn Rice
4ac40687ea Okay. Big (possible controversial changes) to the cmake build system.
I am officially killing the local/global build crap.  The "local" build thing should never have existed.  There is now only one build that is essentially what the "global" build was before.  This is the way a proper build system should work.  I will soon write a wiki page to describe how to properly use the cmake build system, and how you can still set things up to get the "local" build from before.  However, that type of build should be considered a developer tool, and not the way that dolphin-emu should be built.
Briefly, to use cmake now do the following from the toplevel of dolphin's source:
mkdir Builddir
cd Builddir
cmake ..
make
make install (you may need superuser privileges)

Note that the scons build is still building dolphin in the old way.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6341 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 13:47:17 +00:00
Shawn Hoffman
45c92d27f2 fix for r6337: don't restore cached settings if a gameconfig was not used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6340 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 12:50:44 +00:00
skidau
de62a190f1 Removed one of the extraneous conditions from JIT64 UnsafeLoadToEAX.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6339 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 11:43:44 +00:00
Glenn Rice
4b0d4ded98 More cmake work.
Added autodetection of shared libraries.
Added a check for Xrandr.
Fix OpenAL linkage.
Copy User and Sys directories to lower case in the binary directory.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6338 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 02:01:07 +00:00
Shawn Hoffman
7b23bf666f hackfix for per-game settings overriding the main settings. This quick and dirty hack goes out to billiard in return for his own generous hacks. fixes issue 3004. it's a hack, so it should be replaced with a more sane method...
also: hacks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6337 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 07:37:13 +00:00
Shawn Hoffman
e1549658a2 gray out ntsc-j option during emulation
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6336 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 07:16:03 +00:00
Shawn Hoffman
9df772ed89 Make NTSC-J setting an option. This allows games which use Japanese ROM fonts to work correctly. Unfortunately trying to autodetect when to enable this setting is not good enough.
Also move Progressive Scan option to main display settings, since it affects both GC and Wii.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6335 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 06:28:47 +00:00
Glenn Rice
381f92b151 Fix some linkage issues with the cmake build system.
Also X11 is required on *nix systems.
GTK2 is required for building the wxWidgets builds on *nix systems.
Added a check for pulseaudio.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6334 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 04:13:36 +00:00
Shawn Hoffman
95d9cb3a0f unbreak japanese rom font, broken by r6297
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6333 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 01:52:09 +00:00
skidau
785154b89f JIT fix for the lfs instruction in x64 builds. Fixes Ultimate Spider-man.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6332 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-02 10:27:57 +00:00
skidau
d5c941a3ba Added NullSound to CMake without typo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6331 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-02 03:35:44 +00:00
skidau
61c847eecc Added NullSound to CMake
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6330 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-02 00:39:52 +00:00
skidau
0af0929a88 Re-implemented the NullSound back-end. Allows Dolphin to be used on hosts with no sound hardware. Emulates strict DSP timing in the DSP HLE plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6329 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-02 00:16:49 +00:00
skidau
13dda74946 Allow the game to set the DSP sample rate. Fixes Bomberman Generation.
Fixes issue 2523.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6328 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-01 23:41:20 +00:00
NeoBrainX
48859da6e3 DX9/DX11: Fix and simplify ClearScreen. At least fixes a small glitch in Super Mario Sunshine with DX11, might fix several other things as well in both plugins though (so test this, please!)
Explanation of this commit: We only have to care about four BP registers in ClearScreen, the remaining API state should be reset. The colorEnable and alphaEnable parameters are obsolete, for some reason directly using them caused the SMS glitch with DX11 (because of that bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 check in BPFunctions.cpp, is this one actually correct?)

The comment in BPFunctions.cpp was at least misleading (if not even wrong), so I removed it.

For what it's worth, someone needs to port this to the OpenGL and Software plugins (unless they're doing this properly already)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6327 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-01 19:13:50 +00:00
NeoBrainX
b75a805859 Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
Some notes about this:
- config.h doesn't get written yet, so you'll have to use one generated by SCons
- dependency checking isn't really implemented, yet. Just some basic checks for OpenGL or ALSA, we need something more sophisticated though.
- the OpenGL plugin fails to load for some reason which I can't debug right now due to the libc debuginfo package version in openSUSE not matching the runtime packages
- there's even some support for generating install packages (rpm/deb/.. packages, NSIS installer, etc). It doesn't work properly right now though, since some paths seem to be hardcoded into Dolphin's source
- probably lots of other stuff I forgot... Just take a look at all the TODOs in the CMakeLists.txt files for more information ;P

Additionally, I added various files to the svn:ignore list.

tl;dr: Unless you are a dev or you're building binary packages, this commit shouldn't bother you :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6326 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-01 15:47:02 +00:00
pierre
4b9831cdce Core/DSPCore: Extended opcode handling fixes
* Make writeToBackLog private to DSPIntExtOps.cpp 
  (JIT variants of 'l and 'ln are disabled and broken as is)
* Make zeroing of the backlog conditional on doing an interpreter fallback and
  do it at a few more places
* Fix selection of cleanup for extended opcodes.
* Fix the DSP unit tests to correctly emit the function prolog/epilog
  (else EBX wouldn't be saved)
* Add a few more DSP unit tests


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6325 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-31 23:26:18 +00:00
Jordan Woyak
2f2a76b28a Attempt to fix real wiimote delay issues experienced by some. (Issue 3428)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6324 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-31 19:22:31 +00:00
NeoBrainX
765d1823fb Only enable shader dumping in Debug/DebugFast builds since the required information isn't available in Release builds due to performance reasons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6323 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-31 15:32:04 +00:00
NeoBrainX
6b0ac026bc DX9, Debugger: Implement pixel/vertex shader and texture dumping.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6322 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-31 11:38:06 +00:00
Soren Jorvang
922bb419f4 Remove vestiges of standalone memcard manager build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6321 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-30 10:54:41 +00:00
NeoBrainX
f7d1184d87 VideoCommon: Properly upscale the mantissa of some fog params.
Might fix games with minor gfx glitches, try e.g. Super Mario Sunshine or Super Mario Galaxy 2.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6319 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-29 21:37:20 +00:00
Soren Jorvang
8ba671f849 The wxProgressDialog delay bug has been fixed since 2.9.1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6315 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-26 12:08:14 +00:00
Soren Jorvang
78ab1c0f3f More robust way of building on 10.6 for a 10.5+ target.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6314 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 20:07:12 +00:00
NeoBrainX
ab53c84dcf Properly emulate the alpha read pixel engine register function (used for EFB peeks).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6313 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 19:52:52 +00:00
Nolan Check
b71cd5f383 A couple minor things I have left over
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6312 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 19:41:10 +00:00
Nolan Check
61c6d4fe59 OpenGL plugin: Should fix building with earlier versions of GLEW. You'll still need the latest GLEW if you want to try dual-source blending.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6311 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 18:26:28 +00:00
NeoBrainX
5be617c129 Fix an off-by-one error introduced in r6309.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6310 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 17:04:20 +00:00
NeoBrainX
5cdda90182 DX11: Fix ClearScreen properly this time. Should fix quite a few games (or break them :P)
Fixes issue 3399.

Also remove unnecessary stateman/gfxstate applies:
- gfxstate->ApplyState/Reset only need to be called by VertexManager
- stateman->Apply only needs to be called before any Draw/DrawIndexed call

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6309 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 16:53:33 +00:00
NeoBrainX
52cd3aee95 Fix a major speed regression from r6288:
Upon texture reloading, the cache entry hash wasn't updated and thus we effectively disabled any texture caching in that case.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6308 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 15:16:31 +00:00
skidau
56e79aa87d Added a safer OpenCL shutdown procedure.
Fixes issue 3015.
Fixes issue 3089.
Fixes issue 3099.
Fixes issue 3360.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6307 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 04:17:36 +00:00
Nolan Check
2ec3db44ed OpenGL plugin: Support for dual-source blending, CURRENTLY DISABLED. It doesn't work yet. To fix it, we may need to convert all our shaders to GLSL so that we can use glBindFragDataLocation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6306 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 19:55:19 +00:00
NeoBrainX
91186d2b8a DX11: If the virtual XFB list overflows, replace the oldest XFB with a new one instead of just failing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6305 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 18:44:01 +00:00
skidau
7410056536 Added the wait/sync back in the video thread on XFB swaps. Fixes issue 3391.
Changed the VI interrupts to occur on writes instead of reads.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6304 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 12:26:57 +00:00
NeoBrainX
5ebc9c97db Fix another bug introduced by r6301: Using observer variables now to check for ring buffer wraps.
Small performance improvements by increasing the ring buffer size and using a better offset algorithm.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6303 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 09:59:33 +00:00
NeoBrainX
ae07f24b98 Fix a small but severe and stupid bug introduced by r6301...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6302 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-22 20:58:42 +00:00
NeoBrainX
f9187ab508 DX11: Use a ring buffer in the utility functions for speedup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6301 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-22 20:48:20 +00:00
NeoBrainX
ef75d96655 Main change: Implemented EFB pokes in DX9/DX11.
Games affected by this change: Mario Smash Football, Mario Strikers Charged Football, Monster Hunter Tri.
Other games possibly affected: Shaun White Snowboarding, Resident Evil Code: Veronica, Baten Kaitos.
This implementation will decrease performance if the game uses this feature, but the glitches will be gone. I'll add an option for this in a later commit. EFB pokes are somewhat slow in DX11 right now, speed should be okayish in DX9 though.

Other changes:
- SOMEWHAT cleaned up the EFB access code in DX9
- Fixed incompatible parameter list of AccessEFB and TVideo_AccessEFB.
- Fixed a theoretical bug in ReplaceRGBATexture2D, add support for STAGING textures
- Removed unused parameters in various DX9 functions


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6300 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-22 19:40:05 +00:00
nodchip
e9d115a8b1 VideoCommon: Fixed the crash when the code cache of DLCache is full.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6299 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-22 03:50:44 +00:00
skidau
4c4348a0a7 Applied the change from r6297 to the DX11 plug-in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6298 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-21 15:06:01 +00:00
skidau
e9734084ee VideoInterface and Progressive Scan fixes
The "Enable Progressive Scan" option in the Wii menu now controls whether the Wii/GC will detect a progressive scan display.  This affects the timing of some games (both GC and Wii).  Usually, the checkbox should be unticked as progressive scan displays require higher bandwidth.

This fixes the slow speed in NBA JAM.  This also fixes the hang in Megaman Network Transmission.  This should fix Deadly Creatures (turn off progressive scan).

Fixes issue 3314.
Fixes issue 3066.
Fixes issue 2571.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6297 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-21 14:50:42 +00:00
Nolan Check
95cfca08e2 Put infrastructure in place so that other plugins may support dual-source blending.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6296 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-21 05:22:18 +00:00
Nolan Check
cb453a0fb3 DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6294 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 03:11:22 +00:00
Nolan Check
479eea6ad2 DX11 plugin: Fix numerous Metroid Prime glitches. The "techno energy ball lighting" glitch is remains, however.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6293 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 02:29:20 +00:00
Nolan Check
b1d6417f13 DX11 plugin: Use a better mechanism to load vertex and index buffers; prevent a potential bug where triangles, lines, and points could fight over the same buffers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6292 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 02:17:16 +00:00
Nolan Check
0e534dd033 Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.
Now, there are two:
Real dimensions: Width and height of the original GameCube texture
Virtual dimensions: Width and height of the texture used by dolphin-emu's renderer

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6291 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 00:39:45 +00:00
Soren Jorvang
9a03484d64 Goto'ing past variable initializations is undefined behavior.
Work around different gcc versions giving conflicting warnings
about signed/unsigned comparisons involving bit fields.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6290 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 00:12:41 +00:00
Jordan Woyak
7b45ac6e01 Made it easer to use mouse/keyboard and a gamepad together on the same emulated wiimote. Renamed mouse buttons from "Button N" to "Click N" so they do not conflict with gamepad buttons.(hopefully not too ugly, mouse buttons will need to be reconfigured) (Fixes issue 3363)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6289 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-19 23:11:22 +00:00
Jordan Woyak
cf05cca7a6 Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6288 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-19 22:24:27 +00:00
Shawn Hoffman
16ff21b0d5 display fprs in the registerview as hex, and allow editing of the values
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6287 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-19 13:35:25 +00:00
j4ck.fr0st
8b49d5ccca Don't store Render window size when the window is minimized (Fixes Issue 2940)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6286 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-17 12:42:04 +00:00
skidau
f444dd551b Quick FIFO fix to get NBA JAM working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6285 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-16 10:16:05 +00:00
skidau
c4c56d3146 Added Wii disc speed emulation
Added disc access time emulation
Enabled the disc transfer speed by default
Changed the system timing back to the pre-r6090 default (thanks to tsilibourditsas for testing)
Changed the game property to "Speed up disc transfer rate".  Leave this disabled for the most compatible setting.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6284 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-15 21:46:51 +00:00
nodchip
8e6a866a5b JitIL: Fixed the folding rules. This was the underlying bug of the bad collision checking bug reported in Issue 3097.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6283 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-15 07:48:20 +00:00
nodchip
59381f8343 JitIL: Added an IR instruction. Fixed the NSMBW bug reported in Issue 3097.
In Issue 3097, two bugs are reported (The bad collision checking in NSMBW and MP2 collision issue). In this commit, the bug in NSMBW is fixed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6282 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-15 00:45:45 +00:00
pierre
6d2c35a332 Core/DSPCore: Jit: only end emitting the current block when hitting an
unconditional branch(or idle skip), emit check g_dsp.pc and return when
hitting a conditional branch.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6281 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-14 13:17:38 +00:00
pierre
47eb5c3416 Core/DSPCore: Only check for internal exceptions in DSPEmitter::checkException, but
call it for every instruction, like in DSPInterpreter::Step. Fix the analysis lookups
for DSP_IDLE_SKIP and DSP_LOOP_END.

After this patch, the block_size and the return value from the block always match,
except when an internal exception is detected. This will change in a later patch,
so we actually get some benefits from checking if we need to call HandleLoop().


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6280 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-14 11:37:59 +00:00
Shawn Hoffman
6e6a0be8c4 allow dumping of mem2 as well as aram. thanks Treeki
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6279 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-14 04:07:04 +00:00
pierre
e9d91fb9f3 Core/DSPCore: Initialise all of the code blocks
It is pure luck that we did get a fresh (thus zeroed) memory area when not putting DSPLLE on thread. ClearIRAM() is supposed to only clear the non-static part.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6278 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-13 21:07:16 +00:00
Soren Jorvang
7c0cae9e8b Get the htonl/htons prototypes on all Unix-likes.
Clean up a few remnants of the --wiimote_plugin command-line option.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6277 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-13 13:18:17 +00:00