Commit Graph

40798 Commits

Author SHA1 Message Date
Mai
8a19be6052 Merge pull request #12321 from Dentomologist/netplay_setup_dialog_connect_tab_fix_spacing
NetPlaySetupDialog: Fix spacing in Connect tab
2023-11-26 22:51:42 +01:00
3d5f95b298 Merge pull request #12297 from Filoppi/improve_paper_white
Change HDR paper white default to 203 to match the ITU recommendations
2023-11-26 18:03:39 +01:00
719f1dca29 Merge pull request #12325 from Tilka/vulkan
Vulkan: use EnumMap for blend factor luts (NFC)
2023-11-26 07:12:23 +00:00
14bf50f5ef Merge pull request #12326 from lioncash/qt
SkylandersPortalWindow: Remove unnecessary string conversions
2023-11-26 07:11:22 +00:00
05015531a8 SkylanderModifyDialog: Remove unnecessary string conversions 2023-11-25 22:29:44 -05:00
8dfbc45df7 SkylanderModifyDialog: Mark label string as translatable
This is a user-facing string. Also fixes a nearby typo in an error
message string.
2023-11-25 22:29:41 -05:00
cdfabb4524 SkylandersPortalWindow: Directly connect slot in CreateSlotLayout
The interface corresponds with what QCheckBox::toggled wants, so we can
use the member function directly.
2023-11-25 22:16:39 -05:00
24c009f7ce SkylandersPortalWindow: Mark helpers as const/static where applicable
These helpers don't directly modify class state.
2023-11-25 21:44:07 -05:00
6d47d6c08e SkylandersPortalWindow: Remove unnecessary string conversions
Same behavior without a bit of churn.
2023-11-25 21:33:25 -05:00
c16e98a31f Merge pull request #12323 from lioncash/virt
CustomAssetLibrary: Add virtual destructor
2023-11-26 00:54:11 +00:00
e3b1439e1b Vulkan: use EnumMap for blend factor luts (NFC) 2023-11-26 00:36:53 +00:00
04011373f3 CustomAssetLibrary: Remove unnecessary qualifier in LoadInfo
The type is already in visible scope, so we don't need the rather length
qualifier.
2023-11-25 18:01:44 -05:00
b85902ccb5 CustomAssetLibrary: Add virtual destructor
This is used as a base pointer inside CustomPipelineAction, so this
should probably really have a virtual destructor to ensure derived
objects are torn down properly.
2023-11-25 18:01:17 -05:00
88cd618b4d Merge pull request #12322 from lioncash/guards
WC24Send: Add missing header guard
2023-11-25 23:01:07 +00:00
644f7f6e55 WC24Send: Add missing header guard
Prevents double inclusions from occurring in the same TU.
2023-11-25 17:53:46 -05:00
715ba3cd0f NetPlaySetupDialog: Fix spacing in Connect tab
Add a spacer between the alert text and Connect button to prevent the
alert text from migrating down with larger window heights.
2023-11-25 13:14:45 -08:00
76d605639b Merge pull request #11881 from JosJuice/aarch64-function-call
JitArm64: Add utility for calling a function with arguments
2023-11-25 17:30:42 +01:00
d89a0423d1 Merge pull request #12310 from oltolm/update_cubeb
Externals: Update cubeb to mozilla/cubeb@54217bca3f
2023-11-24 21:52:51 +01:00
afb4be1a90 Merge pull request #12311 from kemenaran/fix-metal-adapter-unknown-selector
Metal: fix crash by enabling concurrent compilation only if available
2023-11-24 21:52:32 +01:00
3b74a9195d Merge pull request #12313 from Tilka/gormiti
GameSettings: port Gormiti black screen fix to PAL version
2023-11-24 20:38:35 +00:00
921d4f1e60 GameSettings: port Gormiti black screen fix to PAL version
Same workaround as @Pokechu22's NTSC version
(8316c7af99).
2023-11-24 19:21:40 +00:00
0ecfaf3b9e Metal: enable concurrent compilation only if available
Bug: https://bugs.dolphin-emu.org/issues/13404

On macOS 13.6 / Intel HD 5000, Dolphin crashes with this message:

> -[MTLIGAccelDevice setShouldMaximizeConcurrentCompilation:]: unrecognized selector

This should be available on all macOS 13.3+ systems – but when using OCLP drivers,
some devices use an older version of Metal.framework, which doesn't expose the selector.

This concerns Intel Ivy Bridge, Haswell and Nvidia Kepler when using OCLP on macOS 13.3
or newer.
(See
34676702f4/docs/PATCHEXPLAIN.md (L354C1-L354C83))

As the behavior is an optional optimization anyway, perform a dynamic
detection to avoid crashing if the feature is not available.
2023-11-24 15:09:25 +01:00
feeac104d8 Merge pull request #12304 from sepalani/pcap-io
BBA/HLE: Fix random PCAP file corruption
2023-11-23 19:26:00 +01:00
91020ac4fa BBA/HLE: Fix random PCAP file corruption
Concurrency between RecvHandlePacket and SendFromDirectFIFO
2023-11-23 22:07:44 +04:00
937cb8ef3a Merge pull request #12299 from TryTwo/PR_bugfix_frame_advance
Core: Add option to not report state change to SetState (bugfix)
2023-11-22 23:10:51 +01:00
ab76b15e05 Merge pull request #12305 from SuperSamus/expr-buffer-size
expr: increase size of `varname`
2023-11-22 23:05:55 +01:00
1cfa29f090 Merge pull request #12303 from Pokechu22/dsp-hle-aesnd-2023
DSPHLE: Support 2023 libaesnd uCode
2023-11-22 23:05:38 +01:00
85133bbd8e Externals: Update cubeb to mozilla/cubeb@54217bca3f 2023-11-22 21:26:20 +01:00
3a3a935b9a Merge pull request #12309 from Tilka/ios_crash
IOS: fix crash when closing invalid file descriptor
2023-11-21 12:37:22 +00:00
77a1eaa740 IOS: fix crash when closing invalid file descriptor
This regression was introduced in 5.0-20284.
2023-11-21 12:00:34 +00:00
f79c88f30b Merge pull request #12302 from JosJuice/jit-replace-vectors
Jit: Get rid of short-lived std::vectors
2023-11-20 18:11:15 +00:00
2d7a078d53 DSPHLE: Support 2023 libaesnd uCode
Fixes https://bugs.dolphin-emu.org/issues/13401
2023-11-19 10:16:47 -08:00
5792eefdaf expr: increase size of varname 2023-11-18 23:53:19 +01:00
c3c0c7dc1c Jit: Get rid of short-lived std::vectors
Let's aim for making as few heap allocations as possible while jitting.
2023-11-18 23:15:37 +01:00
dc0814ae46 Merge pull request #12301 from Tilka/ax_volume
AX: fix envelope volume for Wii ucodes
2023-11-17 18:18:16 +01:00
da1bf29722 AX: fix envelope volume for Wii ucodes
Technically it is signed in the 0x7699af32 ucode but that's only used
by the Wii Startup Disc which never uses negative values.
2023-11-16 21:43:45 +00:00
b57ba42a55 Core::SetState() allow state to change without sending a callback.
Some state changes are meant to be near instantanoues, before switching to something else. By reporting ithe instant switch, the UI will flicker between states (pause/play button) and the debugger will unnecessarily update. Skipping the callback avoids these issues.
2023-11-16 11:07:37 -07:00
df8c0d2b39 Core::GetState() bugfix: remove forced incorrect state on frame advance.
This was implemented to prevent UI flickering due to  the state rapidly switching between pause/play.  Recently, it has been causing issues with debugger windows, which update during frame advance.
2023-11-16 10:41:53 -07:00
b40a824f92 Translation resources sync with Transifex 2023-11-15 21:19:12 +01:00
6309aa0010 Merge pull request #12175 from Sam-Belliveau/correct-area-sampling
Corrected Area Sampling Range
2023-11-15 01:49:45 +01:00
3975d5e923 Merge pull request #12176 from Filoppi/patch-22
Make AutoHDR work with color luminance instead of average
2023-11-14 19:53:35 +01:00
a8fd938a06 Change paper white default to 203 to match the ITU 2023-11-14 20:21:34 +02:00
7894b40111 Fix inner area sampling loop from going beyond bounds 2023-11-14 12:05:12 -05:00
87c27936fc Merge pull request #12238 from AdmiralCurtiss/achievementheaderwidget-unused-variables
DolphinQt/AchievementHeaderWidget: Remove unused member variables.
2023-11-12 21:24:17 +00:00
aa1311cd78 Merge pull request #12268 from JosJuice/fastmem-terminology
Jit: Define new terms related to fastmem
2023-11-12 19:44:45 +00:00
166423ad61 Merge pull request #12273 from Dentomologist/dolphinqt_remove_unnecessary_qoverloads
DolphinQt: Remove unnecessary qOverloads
2023-11-12 19:43:05 +00:00
4b38560323 Merge pull request #12282 from Wack0/mmu-tlb-patch
MMU: Use VSID in segment register as additional TLB lookup key
2023-11-12 19:41:23 +00:00
15a3200b70 Merge pull request #12288 from Pokechu22/bp-stride-scale-fallthrough
Fix accidental fallthrough in BPStructs
2023-11-12 19:35:37 +00:00
4285e9d8aa Merge pull request #12276 from Tilka/ax_volume
AX: make volume field signed
2023-11-12 19:35:15 +00:00
3984d1964b Fix accidental fallthrough in BPStructs
This caused us to update the indirect texture information in shaders more often than we needed to, which probably doesn't matter in practice since it's only used in ubershaders and copyyscale and stride are generally only updated before EFB/XFB copies, which generally will have other changes afterwards.
2023-11-12 10:39:56 -08:00