ddc5275071
VideoCommon: Drop SetDitherMode()
...
It was a no-op on all backends apart from GL anyhow.
2017-04-18 21:55:22 +10:00
2cd240af0d
VideoBackends: Move max texture size to VideoConfig
...
This stops the virtual method call from within the Renderer constructor.
The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required.
2017-03-10 00:04:13 +10:00
238a70b006
VideoCommon: Move some common initialization logic to RenderBase
2017-03-04 16:42:16 +10:00
277829d842
VideoCommon: Eliminate static state in Renderer
2017-03-04 16:39:50 +10:00
70cf774a5c
RenderBase: Forward declare EFBAccessType
2017-01-23 12:41:26 -05:00
41b0c74e30
VideoCommon: Make dst_alpha state implicit.
2017-01-04 20:02:31 +01:00
9f264c0872
AVIDump: Move CoreTiming into caller.
2016-10-10 12:03:18 +02:00
64927a2f81
Renderer: Merge screenshot logic into VideoCommon.
2016-10-08 19:38:57 +02:00
86112c7258
VideoCommon: Minor changes
...
Make Renderer::GetMaxTextureSize return u32 instead of int.
2016-10-03 06:51:46 -07:00
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
8cc686b360
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00