Commit Graph

69 Commits

Author SHA1 Message Date
xsacha
92c98ac5fa A new update for OpenCL.h.
Changes:
 - Strict casting as required by NVidia. Now NVidia cards should work.
 - Fixed Alpha CMPR bug.

Please tell me if you find any bugs. Current known bug is the 'Press' texture in Paper Mario that is meant to flash rainbow colours appears black. Other than that, everything should work on every videocard.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5759 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 13:09:25 +00:00
xsacha
783390539d Hi! This is my first commit so be nice :)
New OpenCL updates:
 - OpenCL bug with ATI SDK (GPU or CPU) fixed.
 - IA4 texture loop unrolled. 12x speed up on 4xxx series.
 - Completed rewriting RGB5A3 texture decode. 20% faster.
 - Redundant code removed from CMPR and RGB5A3 (Alpha, shift).
 - Made use of optimised OpenCL functions (upsample, bitselect).
 - Cleaner code.

Tested and working with DX9 plugin. DX11 plugin will NOT work due to a recent commit affecting VideoCommon. You can use this file with an older DX11 plugin (~r5730), however.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5753 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 16:43:21 +00:00
luisr142004
be3c06f326 Some more OCL changes : Gives 10x speedup for RGB5A3 on pre-DX11 hardware. Minor speedup for CMPR. (code by xsacha)
plus a segfault fix for issue 2779

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5751 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 05:02:26 +00:00
luisr142004
ab1e5f8537 apply a patch done by xsacha :) + some minor stuff :p
what changes do: cmpr decoding is fixed and rgb5a3 is re-enabled

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5744 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 07:59:53 +00:00
Shawn Hoffman
4a0c8fc0c9 Hg:
enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 01:37:08 +00:00
Soren Jorvang
664cea45c7 Meta:
Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.

Host.cpp has never been used.

Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:

title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
 
Set eol-style native on a number of text files which didn't already have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 18:00:22 +00:00
ayuanx
92ef4f1156 1. Fixed the freeze issue in "Super Mario Galaxy" and other games, which was introduced since r4762
2. Fixed Issue 1909
   Multi-Nunchuck control problem

3. Updated SYSCONF, which should enable games that require MotionPlus, such as "Wii Sports Resort"

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4773 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-02 05:15:36 +00:00
ayuanx
d62d6b0c33 Now Dolphin officially supports Multi-WiiMote (up to 4)
* You can connect/disconnect one or more WiiMote from Menu->Tools any time (must pause game first)

* Up to 4 Emulated Wiimotes can work together at the same timer

(PS: "Wiimote_Real" needs to be rewritten to support Multi-WiiMote, and it could be broken already now)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 19:31:02 +00:00
skidau
043681a37f Dolphin now uses the first OpenCL device found on the system.
Added cast in TextureDecoder.cl to satisfy the OpenCL compiler (thanks, Orphis).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4718 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 01:31:42 +00:00
ayuanx
97090337e3 WC24 config and mailbox files
Don't let the BIN suffix mislead you, they are not binary code

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4709 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-18 12:09:17 +00:00
Orphis
7a2bad4efb OpenCL: Fixed and enabled CMPR decompression
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4448 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 01:42:21 +00:00
Orphis
094c73a080 OpenCL: Moved the OpenCL code from the compiled source to a separate file TextureDecoder.cl and added a .rules files to copy the updated version to the build directory.
Fixed RGB5A3 decoding with alpha
New CMPR decoding, blocks with no alpha are great, still have to figure the problems with transparent blocks. Disabled for now.
Added a better error reporting to the base OpenCL functions

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4439 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 00:55:07 +00:00
hrydgard
5049fcf9f5 Copy licence.txt into Data directory to be sure it gets copied to the Binary/ directory on build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4390 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10 09:57:18 +00:00
LPFaint99
649dc12a64 have dolphin default to portable
some ignores added
x64 compile fix thanks to facugaich

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4151 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 02:09:13 +00:00
Shawn Hoffman
02d8bb631a Merge dolphin-shaders-database 2011-08-21 02:12:30 -04:00
Marcus Wanners
f3d96b0d61 ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3955 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-09 21:53:42 +00:00
Marcus Wanners
3fbb9d66e3 Initial directory structure. 2009-08-09 21:01:41 +00:00
Marcus Wanners
95b39da7ca Tooltip for Free Look setting.
Postprocessing: Major improvements to nightvision2. Should actually "enhance the game's graphics in a way". Much, much better than the old version.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3951 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 22:01:18 +00:00
Marcus Wanners
43adc4f194 Postprocesing: New nightvision shader. Yay?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3941 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-05 17:05:27 +00:00
omegadox
e4a9faeba4 GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader
DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 09:52:35 +00:00
itsnotmailmail
232217c1cd Added the ability to install WADs (such as DLC WADs). Currently it just installs a WAD when booting it fails (when it's not bootable), I'm not sure whether there should be a menu option specially for installing WADS...
note: If you previously manually installed WADS by creating a *file* called "CONTENT", trying to reinstall that WAD automatically will fail unless you delete the file.

Added some empty log files that some games require for DLC to be recognized.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3474 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 02:50:54 +00:00
omegadox
4395417b68 some more shaders...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3453 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 17:40:33 +00:00
XTra.KrazzY
0609a1fa9e Added grayscale post processing shader
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3439 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 09:22:58 +00:00
omegadox
8721dae6e1 More Shaders :), Fire2, Stereoscopic, toxic, christmas, and more...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3438 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 08:56:13 +00:00
omegadox
ecf073ee15 Create some shaders
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3434 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 00:24:00 +00:00
XTra.KrazzY
46f8178ab1 New shader: Everything looks like the sun is setting. Otherwise called 'crazy colors'
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3404 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-10 09:08:05 +00:00
sl1nk3.s
82154abdd5 Postprocessing - quick fix for mad_world shader failing to compile (ATI cards only ?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3403 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-10 02:47:02 +00:00
hrydgard
3717578d7c Postprocessing - lame toon shader. (ok ok I'll stop :p)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3400 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 23:23:33 +00:00
hrydgard
212aa292bc Postprocessing shader: Make every game look like Mad World :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3399 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 22:48:51 +00:00
hrydgard
919ca8ac6d Postprocessing: new and improved acidtrip shader :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3393 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 19:56:03 +00:00
hrydgard
df91fc8648 Post-processing: Added options to graphics config dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 19:40:47 +00:00
John Peterson
92cfcd00d1 IR Pointer: Typo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3386 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 04:14:13 +00:00
John Peterson
a1a722997a IR Pointer: Added Punch Out calibration
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3385 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 04:12:27 +00:00
hrydgard
e9a08dc281 Add vignette to bloom shader, for that NEXT GEN FEELING!!! :D (eh)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3382 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 20:29:20 +00:00
hrydgard
085fa5f526 Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3380 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 19:42:25 +00:00
John Peterson
1e2bedbf7e Wiimote: Added RE4 IR pointer calibration
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3315 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 20:52:12 +00:00
Shawn Hoffman
b0ea0f349b disable sysconf progressive scan by default, fix discrepancies between some corestartup parameters and sysconf settings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3172 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 21:16:52 +00:00
omegadox
c441cde4c6 Small fix with GameConfig.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2542 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-04 09:55:55 +00:00
Shawn Hoffman
0ecebf5348 Merge dolphin-cheats-database 2009-03-04 09:46:25 +00:00
omegadox
46c6b9fd52 GameConfig should now update from the dolphin-cheat-database SVN now, don't need to copy the INIs to this SVN anymore. :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2541 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-04 09:46:24 +00:00
daco65
7274cb4dce nakee reminded me i would merge the ini database with the main svn once in a while
so here you go :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2537 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-03 14:48:44 +00:00
John Peterson
491e24792a Emulated Wiimote Configuration: Added a pre-configured 'IR Pointer.ini' file to the Data dir
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2442 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 03:10:41 +00:00
hrydgard
56ee6e5497 more f-zero work - no success :( Still fp errors.
maybe we should pull in a full accuracy ppc fp emulator.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1971 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 12:41:01 +00:00
hrydgard
c64bae837f Initial work on F-Zero - map & gameconfig. Far from playable - wacky math errors. NOTE: The game only boots if you disable LoadStore in the debugger window menu.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1941 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-19 21:42:24 +00:00
omegadox
9947a77441 Some INI updates.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1834 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-09 10:48:49 +00:00
daco65
fce24deca5 merging the ini database with dolphin svn.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1701 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-28 14:00:27 +00:00
daco65
d9da0e458a happy now omega? srry for the copy pasta (and replacing the address & value) >_>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1474 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 23:58:01 +00:00
daco65
ee905d5fbd Zelda TP(gc) Pal Speedhackzz
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1473 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 23:51:12 +00:00
hrydgard
7fd4a530ac Fire Emblem Wii speedhack.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1471 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 23:29:02 +00:00
hrydgard
e450578710 TLB hack plus some project changes. I only get a Konami logo though in MGS. Sonic1, plz fix :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1467 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 22:20:50 +00:00