JosJuice
9460467e7c
Jit64: Fix FPURegCache::GetRegUtilization
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This performance bug was probably a simple copy-paste error.
(The function was identical to GPRRegCache::GetRegUtilization.)
2020-12-21 18:02:43 +01:00
LC
5493a86086
Merge pull request #9330 from leoetlino/tapserver-define
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EXI_Device: Always define EXIDEVICE_ETHTAPSERVER for consistency
2020-12-19 21:46:01 -05:00
LC
0315ca5e37
Merge pull request #9332 from leoetlino/warning-fixes
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Core: Fix various warnings
2020-12-19 21:45:21 -05:00
LC
2097de603c
Merge pull request #9339 from AdmiralCurtiss/utf8-libpng
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Common: Write PNGs in two steps to allow Unicode target paths.
2020-12-19 21:43:05 -05:00
LC
331738c882
Merge pull request #9337 from Avasam/game-settings-pitfall-the-lost-expedition-the-big-adventure
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GameSettings: Set Safe Texture Cache to Safe for Pitfall: The Lost Ex…
2020-12-19 21:31:51 -05:00
LC
c08fab6f82
Merge pull request #9340 from AdmiralCurtiss/truncated-shadercache
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Common/LinearDiskCache: Handle truncated shadercache files.
2020-12-19 21:30:40 -05:00
Admiral H. Curtiss
5bbd5fce2f
Common: Write PNGs in two steps to allow Unicode target paths.
2020-12-20 03:30:17 +01:00
Admiral H. Curtiss
f5170dc69b
Common/LinearDiskCache: Handle truncated shadercache files.
2020-12-19 19:09:33 +01:00
Admiral H. Curtiss
e91a347a07
Common/LinearDiskCache: Use unique_ptr instead of new/delete.
2020-12-19 19:09:33 +01:00
LC
eb6fd56c1d
Merge pull request #9338 from iwubcode/tooltip-fix-gameid-text
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DolphinQt: Fix all instances of <gameid> in AdvancedWidget
2020-12-19 05:12:51 -05:00
iwubcode
e55342ae88
DolphinQt: Fix all instances of <gameid> in AdvancedWidget to use the appropriate html code instead
2020-12-18 22:50:06 -06:00
Avasam
90ae9b81ac
GameSettings: Set Safe Texture Cache for Pitfall: The Lost Expedition and Pitfall: The Big Adventure
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1024 is not enough. 2048 works just fine.
Fixes stuttering Atari 2600 emulation https://bugs.dolphin-emu.org/issues/12347
2020-12-17 18:13:05 -05:00
LC
ac25256156
Merge pull request #9331 from leoetlino/deprecation-fixes
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Qt: Fix deprecated use of MidButton
2020-12-16 22:43:39 -05:00
JosJuice
5eb64ccc51
Translation resources sync with Transifex
2020-12-16 23:06:40 +01:00
Léo Lam
0ad2f3da45
Core: Remove ImageWrite and get rid of -Wmissing-declarations warnings
2020-12-16 16:04:19 +01:00
Léo Lam
eafe005672
Fix -Wclass-memaccess warnings
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We want to clear/memset the padding bytes, not just each member,
so using assignment or {} initialization is not an option.
To silence the warnings, cast the object pointer to u8* (which is not
undefined behavior) to make it explicit to the compiler that we want
to fill the object representation.
2020-12-16 15:37:43 +01:00
Léo Lam
6018525992
Qt: Fix deprecated use of MidButton
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MidButton has been deprecated since Qt 4.7. The replacement is
MiddleButton.
2020-12-16 14:45:11 +01:00
Léo Lam
efdb620783
Qt/Config: Remove unused includes
2020-12-16 14:43:26 +01:00
Léo Lam
c59372dbb0
EXI_Device: Always define EXIDEVICE_ETHTAPSERVER for consistency
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This keeps the enum values consistent across platforms in case new
entries are added after EXIDEVICE_ETHTAPSERVER.
2020-12-15 20:49:29 +01:00
JMC47
5a5c22dc6c
Merge pull request #9329 from smurf3tte/ffcc
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GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles
2020-12-15 04:25:19 -05:00
smurf3tte
b7f6335ae3
GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles
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This fixes the crash at Goblin Wall: https://bugs.dolphin-emu.org/issues/9915
A patch (for the US release only) that fixes the game's buffer overrun bug is included as an alternative with lower performance cost. It is disabled by default.
2020-12-14 22:03:08 -08:00
Léo Lam
2615da820d
Merge pull request #9157 from jordan-woyak/wm-emu-tilt-wrap-around
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WiimoteEmu: Allow tilt to wrap around and simulate full 360 degree rotations.
2020-12-15 03:14:14 +01:00
Léo Lam
2feb5f204a
Merge pull request #9117 from fuzziqersoftware/add-tapserver-bba
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Add tapserver network interface for macOS since TunTap is now unmaintained
2020-12-15 03:08:26 +01:00
Jordan Woyak
4bb0a885d0
WiimoteEmu/DolphinQt: Fix tilt indicator for wrapped around angles.
2020-12-14 20:02:49 -06:00
Martin Michelsen
a9486d087f
Add tap-like fake Ethernet network interface for macOS
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TunTap has recently become unmaintained, and it seems Apple wants developers to move away from kexts in general. TunTap currently takes some finagling to work on Catalina, and it may not work at all on Big Sur, necessitating a non-kext-based solution. Fortunately, fake Ethernet devices were introduced in Sierra and can be used similarly to tap adapters. This commit adds a new type of BBA interface implementation which uses fake Ethernet devices via tapserver (https://github.com/fuzziqersoftware/tapserver ) to communicate with the host. This implementation was tested with PSO Episodes I & II, which can successfully connect to a private server running locally.
This implementation is only available on macOS, since that's the only place it's needed - Windows/Linux/Unix are unaffected by TunTap being deprecated.
2020-12-15 03:01:04 +01:00
Jordan Woyak
fffd005178
WiimoteEmu: Allow tilt to wrap around and simulate full 360 degree rotations.
2020-12-14 19:43:28 -06:00
Léo Lam
dbf7c40886
Merge pull request #9309 from devnexen/netbsd_port
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NetBSD support proposal.
2020-12-15 02:41:05 +01:00
David Carlier
2c355b81f2
Add NetBSD support
2020-12-15 02:34:25 +01:00
Léo Lam
ded7d1b23d
Merge pull request #9285 from AdmiralCurtiss/libpng-1.6.37
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Update bundled libpng to version 1.6.37 (from 1.6.29)
2020-12-15 02:24:16 +01:00
Léo Lam
ed1564515b
Merge pull request #9326 from Subject38/wiimote_deadlock
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InputCommon: Fix callback dispatch deadlock
2020-12-15 01:16:59 +01:00
Léo Lam
2c2ec16b53
Merge pull request #9320 from JosJuice/remove-patch-crash
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DolphinQt: Fix crash after removing extra patch line
2020-12-15 00:01:07 +01:00
Léo Lam
214ea8ff18
Merge pull request #9328 from AdmiralCurtiss/memory-view-crash
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Core/AddressSpace: Return null accessors when no game is running to prevent out-of-bounds memory accesses.
2020-12-14 03:18:45 +01:00
Admiral H. Curtiss
668b8d60c8
Core/AddressSpace: Return null accessors when no game is running to prevent out-of-bounds memory accesses.
2020-12-13 06:21:07 +01:00
Léo Lam
3634508e46
Merge pull request #9311 from JosJuice/config-get-fast-2
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Add caching to Config::Info
2020-12-13 03:55:39 +01:00
Admiral H. Curtiss
3d8736f9d7
Update bundled libpng to version 1.6.37
2020-12-13 02:50:12 +01:00
seth
00ec25d520
InputCommon: Fix callback dispatch deadlock
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Make sure m_is_populating_devices is true when a WM_INPUT_DEVICE_CHANGE
event is received directly on the ciface thread, so that callbacks do
not occur while removing devices. This breaks a hold-and-wait deadlock
between the ciface thread and the CPU thread when using emulated
Wiimotes.
Co-authored-by: brainleq <brainleq@users.noreply.github.com>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2020-12-13 00:30:27 +00:00
LC
d312495934
Merge pull request #9322 from jordan-woyak/fix-real-wm-delay
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HW/WiimoteReal: Drop stale data reports.
2020-12-12 16:08:50 -05:00
Jordan Woyak
0fa6bde374
HW/WiimoteReal: Drop stale data reports to prevent read queue from filling up and causing input delays.
2020-12-12 12:18:10 -06:00
JosJuice
fa0e5e36c7
Merge pull request #9316 from smurf3tte/monsterhigh_gs
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GameSettings: Add patch for Monster High: Ghoul Spirit (SAOE78/SAOEVZ)
2020-12-12 13:59:18 +01:00
JosJuice
d8744e6db8
Add caching to Config::Info
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The goal of this change is to make Config::Get(const Info<T>&)
fast so that we can use it in hot paths.
2020-12-12 13:58:50 +01:00
JosJuice
3c6ad495b4
DolphinQt: Fix crash after removing extra patch line
2020-12-11 22:13:10 +01:00
smurf3tte
91187905e8
GameSettings: Add patch for Monster High: Ghoul Spirit (SAOE78/SAOEVZ)
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The first call to GXCopyDisp() corrupts game data, but on real hardware it isn't observed thanks to the data cache. Skipping the call works too, preventing a crash on boot.
This patch is enabled by default.
2020-12-11 12:22:13 -08:00
JosJuice
633ab2dd7c
Store pointers in Config::SYSCONF_SETTINGS
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Not strictly necessary, but it reduces memory usage a little,
and the next commit will make copying an Info object slower.
2020-12-11 19:54:16 +01:00
JosJuice
b285991b88
Turn Config::Info into a class with getters
2020-12-11 19:54:16 +01:00
Léo Lam
9bb8107a05
Merge pull request #9319 from JosJuice/default-enabled-no-propagate
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Core: Don't copy default _Enabled sections to user INIs
2020-12-11 17:24:52 +01:00
JosJuice
11e8783893
Core: Don't copy default _Enabled sections to user INIs
2020-12-11 15:38:11 +01:00
Léo Lam
7d9276c340
Merge pull request #9317 from JosJuice/default-enabled-codes
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GameSettings: Enable compatibility patches by default
2020-12-11 10:40:03 +01:00
Léo Lam
fd5c69deca
Merge pull request #9289 from AdmiralCurtiss/simple-png-api-write
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Use Simplified libpng API for writing PNGs.
2020-12-11 10:24:16 +01:00
JosJuice
36ecfdd6b5
GameSettings: Enable compatibility patches by default
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This enables patches for game-breaking problems by default.
My criterion for which patches to select was that the patch
has to make the game's behavior closer to how the game acts
on console. So workarounds for Dolphin not emulating caches
accurately are enabled by default, but not things like
Twilight Princess's minimap speedhack or patches for
disabling memory card checks in Pokémon games.
2020-12-11 10:08:24 +01:00
JosJuice
d77a9ad1b6
Core: Save the disabling of default enabled codes
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The previous commit adjusted the code for loading
and this commit adjusts the code for saving.
2020-12-11 10:08:20 +01:00