9923d705df
JIT: simplify and optimize memcheck macros
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Instead of jumping over update code and similar, just jump directly to the
handler.
This avoids redundant exception checks in the case where we can't do fastmem
memory operations (e.g. paired loadstore).
2015-01-05 10:34:59 -08:00
6dc7cf29f3
JIT: implement crset special case
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Rebel Strike seems to use this one.
2015-01-05 10:34:59 -08:00
0ff6ad5734
MMU: handle exception checks in fastmem
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Inspired by a patch by magumagu.
2015-01-05 10:34:58 -08:00
190312e1a6
MMU: enable fastmem stores
2015-01-05 10:34:58 -08:00
8e1c92f2e7
MMU: remove goto in MMU fast past check
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Split into a separate patch to avoid rebasing conflicts and to split from
functional changes.
2015-01-05 10:34:57 -08:00
6f028257d7
MMU: remove code that looks totally wrong
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I don't think this affects any games (who puts PTEs in MEM2?) but it didn't
make any sense.
2015-01-05 10:34:57 -08:00
dde8b24d00
MMU: small simplification of TLB structure
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We only need one "recent" per set, not NUM_WAYS recents. Slightly faster.
Breaks savestate compatibility.
2015-01-05 10:34:56 -08:00
a0e5c76a1f
Memmapfunctions: more refactoring and optimizations
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Try to clean up some redundant code, simplify a few checks, and simplify
page accesses.
2015-01-05 10:34:56 -08:00
c2ed29fe0d
MemmapFunctions: various MMU optimizations
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Small TLB lookup optimizations: this is the hot path for MMU code, so try to
make it better.
Template the TLB lookup functions based on the lookup type (opcode, data,
no exception).
Clean up the Read/Write functions and make them more consistent.
Add an early-exit path for MMU accesses to ReadFromHardware/WriteToHardware.
2015-01-05 10:34:55 -08:00
ea23ce2726
MMU: fix rollback in DSIs on page-crossing stores
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I don't know if this affected anything, but it was subtly wrong.
Also reorganize the loads to match, for consistency.
2015-01-05 10:34:55 -08:00
acb583e607
Merge pull request #1815 from degasus/fix_det_dual_core
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VideoCommon: fix deterministic dual core
2015-01-05 11:50:33 +01:00
b65d5d6165
Merge pull request #1821 from Tilka/memleak
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SI_GCAdapter: properly clean up libusb
2015-01-05 11:35:51 +11:00
fffd890be3
SI_GCAdapter: properly clean up libusb
2015-01-05 01:31:54 +01:00
1b4b836731
Merge pull request #1743 from Stevoisiak/variableNamingConsistency
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Globals.h: Variable naming consistency
2015-01-04 22:45:30 +01:00
192c69f595
Merge pull request #1802 from Linktothepast/master
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Gameini updates.
2015-01-04 20:36:02 +11:00
b06a3fb144
Merge pull request #1809 from magumagu/simplify-isi
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JIT: simplify ISI handling.
2015-01-04 20:31:16 +11:00
4cbb690378
Merge pull request #1827 from FioraAeterna/fixcrdisasm
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GekkoDisassembler: fix display of CRs in branch operations
2015-01-04 05:00:31 +01:00
8a6ea918b6
GekkoDisassembler: fix display of CRs in branch operations
2015-01-03 19:53:55 -08:00
03f716e651
Merge pull request #1823 from Tilka/buildbot_try
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buildbot-try: allow remotes other than "origin"
2015-01-04 00:01:11 +01:00
142aa4a7fe
Merge pull request #1825 from Stevoisiak/RenameBuildDate
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Change Build Date to Apploader Date
2015-01-03 23:10:12 +01:00
0b8ab84554
Change Build Date to Apploader Date
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Date given by Dolphin did not match up with build dates found from
tcrf.net
2015-01-03 17:05:35 -05:00
110d494070
VideoCommon: fix deterministic dual core
2015-01-03 21:50:51 +01:00
acebd7fe4c
Merge pull request #1822 from JosJuice/lionux
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Fix "Lionux" typo
2015-01-03 15:12:24 -05:00
8229746695
buildbot-try: allow remotes other than "origin"
2015-01-03 17:07:02 +01:00
2560d89576
Fix "Lionux" typo
2015-01-03 15:42:28 +01:00
c3d52e0476
Merge pull request #1789 from Tilka/memleak
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DSPHLE: fix an unimportant memory leak
2015-01-03 01:50:16 +01:00
799d69c69d
Merge pull request #1816 from Armada651/master
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OGL: Fix stereoscopy not being applied properly while the game is running.
2015-01-03 01:48:55 +01:00
dddaa11595
OGL: Fix stereoscopy not being applied properly while the game is running.
2015-01-03 01:36:43 +01:00
3738d27b24
Merge pull request #1776 from JosJuice/cleanrip-wii-discs
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Fix CleanRip reading Wii discs
2015-01-03 10:42:51 +11:00
598dc033f2
Merge pull request #1739 from JosJuice/wii-di-timing
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Accurate loading times for Wii games
2015-01-03 10:41:18 +11:00
7dc6484fe7
Merge pull request #1805 from Armada651/dubois
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PostProcessing: Use Dubois algorithm for anaglyph shader.
2015-01-02 20:04:04 +01:00
582a15deb3
PostProcessing: Mark all shaders constant.
2015-01-02 20:03:20 +01:00
26a9afa0e7
Anaglyph: Use matrices instead of vectors.
2015-01-02 14:32:42 +01:00
7cf180d6b0
Additional gameini changes.
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Remove FastDiscSpeed = 1 from Star Wars: Rogue Leader and efb to ram
from Super Smash
Bros. Brawl, put a note with suggested settings instead.
2015-01-02 12:22:18 +02:00
1e370550c4
JIT: simplify ISI handling.
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When we try to JIT from a block which doesn't exist, don't JIT any code;
just update the PPC state to indicate an ISI. This is a little simpler,
and avoids abusing the JIT block cache.
2015-01-01 19:25:48 -08:00
491de39325
PixelShaderCache: Implement Dubois algorithm in anaglyph shader.
2015-01-02 03:06:11 +01:00
e3969f763e
PostProcessing: Use Dubois algorithm for anaglyph shader.
2015-01-02 03:02:28 +01:00
9c6795c7b7
Merge pull request #1778 from JMC47/ReadIdleFix
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Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without breaking Gladius
2015-01-02 12:00:00 +11:00
ec4dfae333
Merge pull request #1747 from Armada651/intel-workaround
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OGL: Work around Intel structures bug.
2015-01-01 21:41:09 +01:00
479d1e56c3
Merge pull request #1783 from degasus/disablelogs
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OGL: disable driver warnings fetch
2015-01-01 14:12:02 -06:00
6b88704fd6
Merge pull request #1794 from FioraAeterna/forceinline
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Memory: forceinline read/write hardware functions
2015-01-01 20:36:17 +01:00
4d4b783a1e
Gameini updates.
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Update/addition of Madden NFL 06 (gc), Frogger Beyond (gc), DONKEY
KONGA (gc), Madden NFL 2005 (gc), NBA STREET Vol.2 (gc), Spider-Man
(gc), Star Wars: Rogue Leader (gc), NO MORE HEROES (wii), Super Smash
Bros. Brawl (wii), The Simpsons Game (wii), Suzumiya Haruhi no Heiretsu
(wii).
Fixes issues 7978, 7894, 7883.
2015-01-01 19:51:17 +02:00
fe79e44c16
Merge pull request #1799 from BhaaLseN/fix-readme
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fix registry paths for portable mode/userdir in Readme.md
2014-12-31 23:06:14 +01:00
94af50d669
fix registry paths for portable mode/userdir in Readme.md
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we actually read from HKEY_CURRENT_USER/Software/Dolphin Emulator
2014-12-31 22:19:09 +01:00
92a0716f65
Memory: forceinline read/write hardware functions, TLB/page functions
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MSVC wasn't actually inlining these. Should give a nontrivial performance boost
in MMU-heavy games.
2014-12-30 18:04:21 -08:00
68a71d7e54
Merge pull request #1795 from Stevoisiak/UfouriaCountryCode
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Added identifier for country code 'B'
2014-12-30 20:13:17 -05:00
2e1d8d7ac0
Added identifier for country code 'B'
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Only used by the American version of Ufouria: The Saga
2014-12-30 19:57:14 -05:00
f5cddd4020
Merge pull request #1790 from Armada651/master
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VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use.
2014-12-30 12:30:23 +01:00
dd1e624fff
Merge pull request #1787 from Armada651/fix-3dvision
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VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.
2014-12-30 12:30:01 +01:00
5d55bceeb3
Merge pull request #1773 from FioraAeterna/fixcarryearlyblockend
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JIT: fix carry optimization on blocks that end early
2014-12-30 11:15:45 +11:00