Connor McLaughlin
a04d4982b1
Merge pull request #8544 from gtalusan/master
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MacOS: Dispatch GL calls to main thread to prevent crashes on Catalina
2020-01-02 14:43:21 +10:00
George Talusan
b1a6cbc3b4
MacOS: Dispatch GL calls to main thread to prevent crashes on Catalina
2020-01-01 23:06:19 -05:00
Pierre Bourdon
7a6a4510f6
Merge pull request #8362 from GerbilSoft/feature/string-optimizations.2019-09-11
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Various string and other optimizations
2019-12-30 10:59:14 +01:00
David Korth
11339d77c6
IsSettingSaveable.cpp: Significant code size reduction.
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- Refactor the Config::System::Main check so we check system once,
then we check for the section.
- Use an std::array<> instead of std::vector<>.
- Use an array of pointers instead of an array of ConfigLocation.
The latter contains two std::string objects, whereas pointers
are only 8 bytes (on 64-bit).
Code size comparison: (64-bit Linux, gcc-9.2.0, release build)
text data bss dec hex filename
16136 0 40 16176 3f30 IsSettingSaveable.cpp.o [before]
3933 720 0 4653 122d IsSettingSaveable.cpp.o [after]
-12203 +720 -40 -11523 -2d03 Difference
2019-12-29 23:45:02 -05:00
David Korth
f5fe692842
Use pre-increment for iterators instead of post-increment.
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Pre-increment is more efficient, since it doesn't have to return the
old iterator.
2019-12-29 23:45:02 -05:00
David Korth
c2dd2e8a2e
Use std::istringstream or std::ostringstream instead of std::stringstream where possible.
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This removes std::iostream from the inheritance chain, which reduces
overhead slightly.
2019-12-29 23:45:02 -05:00
David Korth
6e549bb668
InputConfig::LoadConfig(): Convert num[] to an array of std::string_view.
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NOTE: The explicit std::string() conversions later are needed. Otherwise,
gcc-9.2.0 throws all sorts of errors because it can't find a matching
operator+() function.
2019-12-29 23:45:02 -05:00
David Korth
a23b3d26f4
GLExtensions.cpp: Use arrays of const char *const
instead of std::string
.
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The strings end up being copied, so we might as well initialize the
std::string in the unordered_map directly.
2019-12-29 23:45:02 -05:00
David Korth
05101b251c
OGL/Render.cpp, InitDriverInfo(): Use std::string_view to eliminate string copies.
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Consolidate the NVIDIA Tegra and non-Tegra checks into one branch.
2019-12-29 23:45:02 -05:00
David Korth
1d7f128693
GetSysMenuVersionString(): Use a char instead of std::string for the region letter.
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Append the region letter after determining the version number.
2019-12-29 23:45:02 -05:00
David Korth
9f3b9acad9
PowerPC.cpp: No need to explicitly initialize ppcState.
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"ppcState{}" is stored in the .data segment, which means the full ~4 MB
is stored in the executable.
"ppcState" is stored in the .bss segment, which means it only stores a
note that tells it to allocate and zero ~4 MB at runtime.
2019-12-29 23:45:02 -05:00
David Korth
afe2e7de0f
VolumeVerifier.cpp: Verify that the string arrays are sorted before using std::binary_sort().
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Debug builds only, since this is wrapped in assert().
2019-12-29 23:42:55 -05:00
David Korth
d660aba20f
VolumeVerifier.cpp: Use arrays of string_view objects instead of strings.
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string_view is a thin wrapper around C strings, so it's more efficient
for constant strings than C++ strings.
The unordered_set<> also adds extra runtime overhead. For small arrays,
a simple linear search works. For larger arrays, std::binary_search()
works better than linear but without the unordered_set<> overhead.
ShouldBeDualLayer(): Removed a duplicate "SK8X52" entry.
2019-12-29 23:42:55 -05:00
Connor McLaughlin
084344aa5d
Merge pull request #8495 from stenzek/windows-arm64
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Platform support for Windows-on-ARM64
2019-12-28 19:27:47 +10:00
Stenzek
d744c5a148
Compile fixes for Windows-on-ARM64
2019-12-28 19:20:41 +10:00
Stenzek
6fcb1c6c46
Add an ARM64 target to Visual Studio projects
2019-12-28 19:20:41 +10:00
Stenzek
5a65031611
Add a Win32 NoGUI platform and project
2019-12-28 08:56:27 +10:00
Anthony
0755f92979
Merge pull request #8534 from JosJuice/netplay-index-empty-strings
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Properly check for missing netplay session name/region
2019-12-25 21:52:22 -08:00
Pierre Bourdon
0341288af2
Merge pull request #8525 from Techjar/axwii-ub
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HW/DSPHLE: Fix struct aliasing undefined behavior in AX ucode
2019-12-24 08:35:28 +01:00
JosJuice
0c12dbe860
DolphinQt: Properly save netplay session settings when changed
2019-12-23 23:14:13 +01:00
JosJuice
8e278b8053
Check presence of name and region in NetPlayServer
2019-12-23 23:14:13 +01:00
JosJuice
2fa4ef729f
DolphinQt: Check presence of region in NetPlaySetupDialog
2019-12-23 23:14:13 +01:00
Pierre Bourdon
02680ef7bb
Merge pull request #8533 from delroth/notice-logs
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DualShockUDPClient: downgrade spurious NOTICE_LOGs
2019-12-23 18:50:03 +01:00
Pierre Bourdon
5c996dec89
DualShockUDPClient: downgrade spurious NOTICE_LOGs
2019-12-23 18:36:18 +01:00
Techjar
eae959238e
HW/DSPHLE: Fix struct aliasing undefined behavior in AX ucode
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This fixes Old AX Wii games having no audio when compiled under VS2019.
This also includes some minor code cleanup and moving a function to
avoid duplication.
2019-12-22 14:48:47 -05:00
Techjar
79092cdda0
Common/BitUtils: Implement BitCast(To|From)Array
2019-12-22 14:48:47 -05:00
Connor McLaughlin
8a50d9c540
Merge pull request #8522 from stenzek/fifoci-ffmpeg
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FrameDump: Set first_frame if movie frame number <= 1
2019-12-22 12:11:03 +10:00
Stenzek
6a0067fd26
FrameDump: Set first_frame if movie frame number <= 1
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The frame number is incremented before the first frame is swapped out.
Fixes ffmpeg creating invalid video files on output if the emulator only
runs for a single frame, e.g. FifoCI.
2019-12-22 11:54:34 +10:00
JosJuice
10e98d0985
Translation resources sync with Transifex
2019-12-21 12:13:24 +01:00
Mat M
eea4e4385e
Merge pull request #8528 from CaseyCarter/includes
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Include <memory> for std::unique_ptr in DXContext.h
2019-12-19 17:29:43 -05:00
Casey Carter
222bc6a443
Include <memory> for std::unique_ptr in DXContext.h
2019-12-19 14:25:12 -08:00
Connor McLaughlin
74dedc57fd
Merge pull request #8519 from JosJuice/setupwiimemory-region-override
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Boot: Optionally allow preserving region settings in setting.txt
2019-12-19 20:47:56 +10:00
Connor McLaughlin
6f5d770bdd
Merge pull request #8524 from shuffle2/update-externals
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Update externals
2019-12-19 20:41:49 +10:00
Connor McLaughlin
90223de536
Merge pull request #8526 from shuffle2/remove-x86
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remove x86 targets from sln
2019-12-19 20:07:43 +10:00
Shawn Hoffman
d9c4bf499f
remove x86 targets from sln
2019-12-19 00:43:48 -08:00
Shawn Hoffman
392fc1dcdc
update the rapidjson used by discord-rpc to current master dfbe1db9da455552f7a9ad5d2aea17dd9d832ac1
2019-12-18 22:20:11 -08:00
Shawn Hoffman
e3a30fbdf2
update minilzo to 2.10
2019-12-18 22:20:11 -08:00
Léo Lam
3cf2857aac
Merge pull request #8520 from lioncash/analyst-tidy
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PowerPC/PPCAnalyst: Remove unimplemented LogFunctionCall prototype
2019-12-15 12:07:38 +01:00
Lioncash
7c12081693
PowerPC/PPCAnalyst: Remove unimplemented LogFunctionCall prototype
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This doesn't have an implementation, so it can be removed.
2019-12-15 00:23:32 -05:00
JosJuice
208c6a3011
Boot: Optionally allow preserving region settings in setting.txt
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See the discussion in https://bugs.dolphin-emu.org/issues/11930 .
(This probably doesn't really fix that issue, but it's something
I thought would make sense anyway.)
2019-12-14 19:03:20 +01:00
Léo Lam
ad5ad7c0c4
Merge pull request #8515 from Simonx22/gradle-353
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Android: update to Gradle 3.5.3
2019-12-14 16:26:20 +01:00
Léo Lam
6cd2f5a76d
Merge pull request #8501 from lioncash/byteswap
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GCMemcard: Remove byteswapping functions and macros
2019-12-14 14:28:01 +01:00
Léo Lam
49fcc71565
Merge pull request #8506 from lioncash/cache
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PPCCache: Make arrays constexpr where applicable
2019-12-14 14:25:06 +01:00
Connor McLaughlin
a980a39807
Merge pull request #8518 from stenzek/more-wiimote-reset-crashes
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Core: Reset Wiimotes/rumble/memwatcher on emu thread
2019-12-13 13:44:22 +10:00
spycrab
0cb3257d3f
Merge pull request #8435 from firodj/pr-fix-macos-qt-plugin-cocoa
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DolphinQt: Fix qt.qpa.plugin on MacOS
2019-12-10 17:41:02 +01:00
Stenzek
e5485ca499
Core: Reset wiimotes/rumble on emu thread instead of main thread
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This was causing a race which was crashing the FifoCI runners. The main
thread called Stop() which in turn called ResetAllWiimotes() while the
emu thread was still exiting, also shutting down the Wiimote class.
By shifting the reset to the emu thread, all cleanup operations happen
on the same thread where they were initialized.
2019-12-09 20:07:00 +10:00
Stenzek
c602cb2e2f
Core: Reset memory watcher on same thread which allocates it
2019-12-09 20:06:14 +10:00
Connor McLaughlin
6f274092b6
Merge pull request #8517 from stenzek/fix-vulkan-d3d12
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Fix Vulkan and D3D12 video backends crashing on boot
2019-12-09 19:47:34 +10:00
Stenzek
e05bc33899
Vulkan: Call VertexManagerBase initialize
2019-12-09 19:16:15 +10:00
Stenzek
07c43b192f
D3D12: Call VertexManagerBase initialize
2019-12-09 19:16:04 +10:00