0de8fbecfa
Don't hardcode left-shift to disabe keyboard input on linux.
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Left-shift can be used for gamepad input now.
Fixes issue 4968.
2013-01-09 20:26:11 -06:00
6598462aba
Display error messages when failing to compress/decompress games.
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Fixes issue 4681.
2013-01-09 20:02:46 -06:00
fad2468e30
Make sure profile actually exists.
2013-01-09 20:41:14 -05:00
5c371549d3
fix cmake hacks
2013-01-09 18:39:28 -06:00
488a679ca7
use pulseaudio "simple" api
2013-01-09 17:45:16 -06:00
c7ccf7e5c6
Removed the system timing hack which was activated when the Accurate VBeam option was enabled.
2013-01-10 09:11:37 +11:00
ad28986d51
Fixed the include directories in Audio Common for the Windows 32bit build.
2013-01-10 07:55:13 +11:00
d34c847edd
Fixed the include directories in Audio Common for the Windows build.
2013-01-10 07:43:59 +11:00
e32b1526b3
Allow setting different profiles for different controllers, and automatically use the appropriate profile directory.
2013-01-09 15:04:37 -05:00
01f4d9f386
Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
2013-01-09 10:26:12 -06:00
8494a439c7
OSX build fix
2013-01-10 00:06:35 +11:00
91fe5cc821
Build fix
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Added SoundTouch as a dependency of AudioCommon.
Removed the "soundtouch_config.h" include on Linux and OSX.
2013-01-09 23:45:13 +11:00
63b38be97c
Added audio time stretching by using the SoundTouch library.
2013-01-09 22:57:32 +11:00
32855a289c
Actually export 0-sized files.
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Fixes issue 5177.
2013-01-09 01:31:40 -06:00
d9ea718559
Fix an issue where an iterator would become invalidated in TextureCache::ClearRenderTargets()
2013-01-08 23:46:30 -05:00
b8691df723
Allow loading controller profiles from game ini.
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Currently loads the same profile for all 4 controllers, and overwrites the default control settings.
2013-01-08 19:15:11 -05:00
4f4aa4860d
Fix a currently unused unique_lock function. Thanks to Lioncash.
2013-01-08 16:50:09 -06:00
baa29f571c
Fix incorrect iterator usage in BreakPoints::Clear
2013-01-08 15:02:50 -06:00
b4717ca802
Merge branch 'master' of https://code.google.com/p/dolphin-emu
2013-01-08 14:44:56 -06:00
00d303eead
clean up FifoPlayerDlg::OnBeginSearch a bit
2013-01-08 14:43:58 -06:00
2844708c2d
Fix reference to deleted object bug. This should fix channels not loading from sysmenu anymore.
2013-01-09 09:38:36 +13:00
815fd197d3
Fix a potential memleak in FifoPlayerDlg
2013-01-08 21:27:04 +01:00
9af785532e
Fix reference to deleted object bug. This should fix channels not loading from sysmenu anymore.
2013-01-09 09:22:36 +13:00
e204a6e015
Add some TODOs.
2013-01-08 18:56:01 +01:00
d3882771aa
Fix an assert that had been wrong for ages, apparently.
2013-01-08 18:56:01 +01:00
4925a28f94
PixelShaderGen: Shader uid maintainance
2013-01-08 18:56:01 +01:00
be706a3977
Disable color writing when alpha test always fails.
2013-01-08 18:56:01 +01:00
d26bcb0847
Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
2013-01-08 18:56:01 +01:00
c80f6e8b84
Reword a comment about early_ztest a bit.
2013-01-08 18:55:45 +01:00
b06f30f845
Remove the per pixel depth option.
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Depth calculations are always done in the pixel shader now.
Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc.
2013-01-08 18:16:48 +01:00
876eee5e60
PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing).
2013-01-08 18:16:48 +01:00
09197e0ffc
X11: Disable OSD hotkeys when the corresponding option is disabled.
2013-01-08 18:16:47 +01:00
446d9279b1
Fix clearing of render targets. We were skipping every other one.
2013-01-08 11:14:53 -06:00
e8624cc0f2
Merge branch 'gdbstub' into wii-network
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Conflicts:
Source/Core/Core/Src/ConfigManager.cpp
2013-01-08 21:21:05 +13:00
5b96fb766f
Merge branch 'master' into wii-network
2013-01-08 21:18:48 +13:00
936b047b12
Fixed bug on entry that caused first step to trigger two stops at start.
2013-01-08 20:56:26 +13:00
1211a67191
Missed an ifdef.
2013-01-08 20:32:10 +13:00
0ec7ef4b99
Merge branch 'master' into gdbstub
2013-01-08 20:27:34 +13:00
9f13e69be4
GDB Stub now works with ida and gdb.
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Implemented stepping correctly.
TODO:
Peek incoming data to socket for an interrupt.
Memory breakpoints.
Fix bug with initial step from entry point.
Tidy up code.
Wishlist:
Implement some common query packets.
Jit support.
2013-01-08 20:26:07 +13:00
1d44d3baf5
Merge branch 'linux-desktop-file'
2013-01-07 17:07:23 -06:00
6bd8474d05
Change the application name to "Dolphin Emulator" (from "Dolphin-emu").
2013-01-07 17:05:51 -06:00
8cfceb1186
Disable swapping cmp with instructions potentially raising interrupts
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Workaround for issue 5864 disabling parts of an optimization in the JIT. This
is not the best solution to fix this issue, but at least it does not crash.
2013-01-08 00:02:38 +01:00
bb7c262539
Add a linux .desktop file to add dolphin-emu to the menu, and install it
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when running 'make install'.
2013-01-07 16:50:48 -06:00
d0301ca89d
Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae
2013-01-07 13:47:34 -06:00
c8c78e0aa9
Implemented correct audio timing.
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Fixes issue 5493.
2013-01-07 15:37:08 +11:00
5240e75be2
Fixed the infinite rumble problem caused by r4d6056f14625.
2013-01-07 12:25:18 +11:00
6df1dacca8
OpenAL for Windows initial commit
2013-01-07 12:16:04 +11:00
b7fd1225ba
Started gdb stub support.
2013-01-06 23:28:27 +13:00
7a95713496
Fix some warnings. Changes suggested by nerzhultheking.
2013-01-05 22:45:32 -06:00
1d691d7de4
Fixed SSBB from starting at the mini-games screen.
2013-01-06 14:36:38 +11:00