4c9fd63562
Merge pull request #1932 from Buddybenj/freelook
...
Fix Default Freelook Hotkey to Match Description (For Real This Time)
2015-01-21 13:41:29 -06:00
50d495b581
Merge pull request #1916 from mimimi085181/master
...
Make efb to texture less broken for paletted textures that are efb copies
2015-01-21 13:40:36 -06:00
b8b537d96e
Merge pull request #1934 from Buddybenj/change-order
...
Change Order of Some Hotkeys
2015-01-21 13:38:10 -06:00
a5e9c5e718
Merge pull request #1910 from Sonicadvance1/LLVMDisassembly_improvements
...
Improve the LLVM disassembler in the debug window.
2015-01-21 13:29:47 -06:00
ca10ce36cc
Merge pull request #1923 from Sonicadvance1/remove_sdl_assumption
...
Remove an assumption in SDL.
2015-01-21 13:29:39 -06:00
7fba4856ce
Merge pull request #1931 from Sonicadvance1/Fix_PP_Config
...
Fix the Post Processing shader configuration dialog.
2015-01-21 13:29:01 -06:00
41dd0667ed
Merge pull request #1930 from Sonicadvance1/AArch64_scalar_ops
...
[AArch64] Move the 64bit floating point instructions to scalar.
2015-01-21 13:28:53 -06:00
d86eaea393
Merge pull request #1935 from Sonicadvance1/AArch64_fix_fp_loadstore
...
[AArch64] Fix bugs in floating point loadstores.
2015-01-21 13:28:46 -06:00
14d856bbc4
Improve and/or arbitrarily change the descriptions of various settings in the graphics options.
2015-01-21 12:17:19 -06:00
0ab1517134
Skip zeroes that sometimes pad function to 16 byte boundary (eg. Donkey Kong Country Returns).
...
This fixes function detection in the debugger, and prevents functions showing up as four bytes inside another function.
2015-01-22 02:00:35 +10:30
402fb4bd20
xxhash: Add cmake + VS files
...
Based on riking's PR.
2015-01-21 07:35:34 +01:00
52e74a5070
GCKeyboardEmu: Use range-based for loops for iterating the key arrays
2015-01-20 21:28:40 -05:00
b1c1a2cc6f
Core: Add the GCKeyboard source files to the GCKeyboard VS filter
...
Was previously in the GCPad filter.
2015-01-20 21:19:51 -05:00
566a7a4829
SI_DeviceKeyboard: Remove superfluous virtual specifiers.
...
Removes an unnecessary memset as well.
2015-01-20 21:03:58 -05:00
5cd8a80553
Merge pull request #1893 from skidau/GCKeyboard
...
Added GameCube Keyboard support.
2015-01-21 12:43:49 +11:00
32bfccce32
[AArch64] Fix bugs in floating point loadstores.
...
The Backpatching routines didn't correctly understand where to find the real VFP register from, so in most cases it was using D0.
Fixes bugs in the slowmem loadstore routines as well.
2015-01-20 19:11:04 -06:00
a25b07ec56
Change Order of Some Hotkeys
2015-01-20 18:16:36 -06:00
e3cff625cb
Merge pull request #1906 from jefflongo/patch-1
...
Update NetPlayServer.cpp
2015-01-20 17:13:13 -06:00
f1f3d7fa0c
More gameini changes.
...
Add Hyrule Field Speed Hack v2 by TheWearyGamer for the wii us version
of Zelda Twilight Princess. Enable mmu and disable anti-aliasing in
Fatal Frame IV: Mask of the Lunar Eclipse fixing issues 8108 and 8109.
2015-01-21 00:52:03 +02:00
e72f70f440
Merge pull request #1929 from Armada651/fix-ppl
...
PixelShaderGen: Fix uninitialized variables.
2015-01-20 16:51:43 -06:00
9291d61d98
Fix Default Freelook Hotkey to Match Description (For Real This Time)
2015-01-20 16:46:38 -06:00
d348bfea46
Fix the Post Processing shader configuration dialog.
...
On locales that don't use period as a separator this would break us.
For vector values in a configuration, we use comma as a separator which causes the configuration to balloon to massive sizes due to never saving them
correctly. Loading would then break since it would load a million configuration options.
Fixes issue #7569 .
2015-01-20 16:40:46 -06:00
67f2ff2e18
[AArch64] Move the 64bit floating point instructions to scalar.
...
Instead of doing vector operations and throwing away the top 64bits of each operation, let's instead use scalar operations.
On Cortex-A57 this saves us three cycles per vector operation changed to scalar, so this saves 3-9cycles per instruction emulated.
Also puts one less micro-op in to the vector pipeline there.
On the Nvidia Denver I couldn't see any noticeable performance difference, but it's a quirky architecture so it may be noticing we are throwing away
the top bits anyway and optimizing it. The world may never know what's truly happening there.
2015-01-20 16:35:08 -06:00
217c2c9d6a
[AArch64] Add some more scalar VFP ops to the emitter.
2015-01-20 16:34:32 -06:00
7f68a357ad
Merge pull request #1914 from Sonicadvance1/AArch64_minor_improvements
...
[AArch64] Minor Improvements and bug fix.
2015-01-20 16:33:17 -06:00
cb967a6ff2
Merge pull request #1911 from Sonicadvance1/AArch64_paired_loadstores
...
[AArch64] Implements paired loadstores
2015-01-20 16:33:08 -06:00
f40cd04a29
PixelShaderGen: Fix uninitialized variables.
2015-01-20 23:15:01 +01:00
714697faaf
Merge pull request #1909 from Sonicadvance1/GLExtensions_additions
...
Add support for two new OpenGL ES extensions.
2015-01-20 14:51:54 -06:00
b1206ffbad
Externals: add xxhash
...
Files are copied unmodified from https://code.google.com/p/xxhash/
2015-01-20 21:19:27 +01:00
4262d2199a
[AArch64] Implements paired loadstores.
2015-01-20 13:57:14 -06:00
bb042fe10f
Merge pull request #1908 from Sonicadvance1/Android_aspect_ratio
...
[Android] Expose aspect ratio to the video settings.
2015-01-20 13:07:20 -06:00
49352cfcb9
Merge pull request #1928 from rohit-n/build-pch
...
Fix building with PCH disabled.
2015-01-20 18:23:18 +01:00
e35766cbcd
Fix building with PCH disabled.
2015-01-20 17:01:37 +00:00
84848b52e0
Fixed the emulated wiimote speaker's ADPCM sample rate. Patch by hk.konpie.
2015-01-21 00:11:54 +11:00
8ff1dc9c87
Merge pull request #1925 from Tilka/vertex_loader_jit
...
VertexLoaderX64: fix alpha of indirect 8888 colors
2015-01-20 09:40:46 +01:00
1dcf49237b
VertexLoaderX64: support VAT.ByteDequant=0
2015-01-20 09:23:15 +01:00
46ab5d63d6
VertexLoader: never reset alpha in 8888 colors
...
Fixes the opening menu of Xenoblade Chronicles.
2015-01-20 09:22:55 +01:00
6f61f90dab
Merge pull request #1777 from JosJuice/filemonitor-volumedirectory
...
Add FileMonitor support for VolumeDirectory
2015-01-20 12:32:42 +11:00
80617ec6bd
VertexLoader: remove weird line
2015-01-20 01:53:52 +01:00
873902b4a3
VertexLoader: remove non-JIT SSE code
2015-01-20 01:51:07 +01:00
38cb9bbfae
Merge pull request #1889 from magumagu/remove-hle-end
...
Remove HLE_HOOK_END.
2015-01-19 18:16:47 -06:00
0d0f7ec662
Merge pull request #1894 from Armada651/exclusive-fix
...
D3D: Fix Dolphin immediately exiting exclusive fullscreen.
2015-01-19 23:29:43 +01:00
817abdd579
Remove an assumption in SDL.
...
We can compile with haptic support, and then not initialize due to haptics not being available.
So if we are compiling with haptics, test initializing with haptics and if that fails attempt to initialize without haptics before bailing out.
2015-01-19 16:07:28 -06:00
332d5888eb
VideoConfig: Add exclusive mode flag.
...
Allows the UI to easily check the current exclusive mode state.
This simplifies a few checks and prevents the user from ever getting stuck in fullscreen.
2015-01-19 22:55:21 +01:00
7376956c92
Merge pull request #1912 from Sonicadvance1/Android_remove_workaround
...
[Android] Remove posix_memalign workaround.
2015-01-19 15:36:17 -06:00
6b64c309df
Update NetPlayServer.cpp
...
Update NetPlayServer.cpp
2015-01-19 12:13:23 -08:00
4768d0f0a8
This fixes stereoscopic 3D with XFB enabled, for example in the intro in Animal Crossing GameCube NTSC.
...
The maths appears to give crazy impossible answers without this fix, but the cause is all the ints being "promoted" to unsigned because of the single unsigned division at the end.
2015-01-20 03:42:58 +10:30
7454297820
Merge pull request #1922 from Tilka/vertex_loader_jit
...
VertexLoader: fix position offset bug
2015-01-19 17:53:50 +01:00
804341d4fe
VertexLoader: fix position offset bug
2015-01-19 17:38:40 +01:00
4b323096ec
VertexLoader_Position: remove old JIT ideas
2015-01-19 17:36:24 +01:00