92189c03e9
Merge pull request #1921 from Sonicadvance1/loadstore_fix
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Minor fix with psq_st{u,}x disassembly.
2015-01-19 10:17:43 -06:00
dc95ea2ce6
Minor fix with psq_st{u,}x disassembly.
2015-01-19 10:12:23 -06:00
d499eee2b7
Additional gameini updates.
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Removes speedhacks from metroid prime 1 and 2, and fire emblem series
and update old notes for metroid prime. Capitalize dolphin in the few
inis that weren't from the previous commit.
2015-01-19 16:05:51 +02:00
05d2bf6060
Audio: Drop the LFE/subwoofer channel from the decoded surround
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DPL2Decode still doesn't decode 5.1 properly, leaving bass in all channels, but its 5.0 is pretty good, so leave it at that.
2015-01-19 10:24:44 +00:00
4551bb6ce6
Add support for two new OpenGL ES extensions.
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This adds support for OES_draw_elements_base_vertex and EXT_buffer_storage.
2015-01-18 23:01:43 -06:00
ed58b1fd5b
Merge pull request #1913 from Sonicadvance1/fix_paired_store_disassembly
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Fixes disassembly of paired store instructions.
2015-01-18 23:27:34 -05:00
6b0431e80a
Merge pull request #1888 from john-peterson/padclamp
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Fix the input zone drawing in input settings
2015-01-19 15:22:08 +11:00
7e64869185
Merge pull request #1887 from Tilka/vertex_loader_jit
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VertexLoader: rewrite x64 JIT
2015-01-18 19:48:14 -06:00
0d3343d093
Make efb to texture less broken for paletted textures that are efb copies
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Don't change the texID depending on the tlut_hash for paletted textures that are efb copies and don't have an entry in the cache for texID ^ tlut_hash. This makes those textures less broken when using efb to texture.
This is not really fixing those textures, but it's a step forward. The mini map in Twilight Princess for example is in grayscales with this and is more or less usable.
2015-01-19 01:31:41 +01:00
5357b9c95f
Merge pull request #1899 from degasus/texcache
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Texture Pool
2015-01-19 00:12:22 +01:00
98d99a9eef
[AArch64] Optimize loadstores address calculation.
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For offsets that fit in the instruction encoding then we should just put it in the instruction encoding.
Saves an instruction in a large amount of loadstores.
2015-01-18 16:45:42 -06:00
cfd4348b7a
[AArch64] Fully implement cmpl and cmpli.
2015-01-18 16:45:00 -06:00
4547b64959
[AArch64] Fixe a bug in constant propagated ComputeRC.
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Must not have been thinking, we do want to sign extend when the highest bit is set.
2015-01-18 16:44:33 -06:00
596d3fd5f2
Fixes disassembly of paired store instructions.
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Someone thought it would be a good idea to have the location as the first argument on the instruction.
Changed it to how it is supposed to be disassembled.
2015-01-18 16:37:43 -06:00
08e50ec6dd
[Android] Remove posix_memalign workaround.
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Google fixed the issue of posix_memalign not being available. It now works fine in r10d of the NDK.
2015-01-18 16:34:42 -06:00
8d5947efac
[AArch64] Emitter improvements.
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Adds a bunch of new instructions to the emitter.
2015-01-18 16:25:40 -06:00
d3f49097c5
VertexLoaderX64: register symbol for code page
2015-01-18 23:20:44 +01:00
44405e2ec2
Expose the JIT quantize and dequantize arrays to all the JITs.
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Removes the ARMv7 arrays that were being used, and lets it use the common one instead.
2015-01-18 16:20:26 -06:00
95ac48d605
Improve the LLVM disassembler in the debug window.
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There are a couple things in this PR.
Fixes a bug where if we hit an invalid instruction we would infinite loop.
Fixes an issue where on AArch64 it would show invalid instructions for all NEON instructions.
This was due to asimd and crc being optional extensions and LLVM not enabling them by default.
So we have to specify a CPU which has the feature. LLVM 3.6 will let us select by features instead of CPUs, but we don't have a release of that quite
yet.
If we are on an architecture that has a known instruction size, we will continue onward after hitting the invalid instruction. If we don't have a
known instruction size like on x86, we will instead just dump the rest of the block.
2015-01-18 15:31:40 -06:00
864969f300
[Android] Expose aspect ratio to the video settings.
2015-01-18 15:21:40 -06:00
89dd5e4aac
Additional gameini updates.
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Capitalizes LLE audio and changes star wars rogue leader and rebel
strike emulation state, addition of Rabbids Go Home and Bad Boys II in
the database, and enables mmu in Need for speed most wanted (gc) to
avoid crashes during loading a stage.
2015-01-18 21:10:32 +02:00
9f13a77799
TexCache: don't try to aggressive reuse the entry
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As we pool them now, freeing and reallocating them is quite fast.
2015-01-18 19:58:33 +01:00
8565f02699
TexCache: use an unordered_multimap for the tex pool
2015-01-18 19:58:33 +01:00
4639d3b1bc
TexCache: also incude textures within the render target pool
2015-01-18 19:47:48 +01:00
6cd6e6546f
TexCache: merge texture and rendertarget factory function
2015-01-18 19:47:48 +01:00
615ae9f106
TexCache: remove PC_TexFormat
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We only support rgba32 for a while now, so there is no need to have everything in common configureable.
2015-01-18 19:47:48 +01:00
bc5cf10ad5
VertexLoaderX64: optimize color conversions
2015-01-18 17:47:18 +01:00
3f8e5cc929
Fix the input zone drawing in input settings
2015-01-18 17:25:50 +01:00
7d0cff05e9
VertexLoaderX64: make table lookup deterministic
2015-01-18 16:22:21 +01:00
1855d56f1a
VertexLoaderX64: fix a bunch of stuff
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Suggestions by @degasus and @FioraAeterna.
2015-01-18 13:31:28 +01:00
dc01e261d1
VertexLoaderX64: fix duplicate register allocation
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Thanks to @shuffle2 for noticing this.
2015-01-18 13:30:21 +01:00
f5545477e3
VertexLoaderX64: suggestions by @magumagu
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- avoid register merges
- avoid redundant MOV
2015-01-18 13:30:19 +01:00
b27ba3802e
VertexLoaderX64: implement pre-Haswell fallbacks
2015-01-18 13:29:34 +01:00
e80b657cf4
Move MOVBE wrappers directly into XEmitter class
2015-01-18 13:29:34 +01:00
e82e9f97f5
VertexLoader: add new JIT
2015-01-18 13:29:34 +01:00
eb13aa43fe
XEmitter: overload MOVBE()
2015-01-18 12:59:33 +01:00
20ded4c1e5
VertexLoader: remove old JIT
2015-01-18 12:59:33 +01:00
bec30068a6
VertexLoader_TextCoord: reorder function list
2015-01-18 12:59:33 +01:00
d86957944a
VertexLoader_Color: clean up
2015-01-18 12:59:33 +01:00
6a26771cd5
VertexLoader_Normal: use shorter notation
2015-01-18 12:59:33 +01:00
20bc18cd5d
VertexLoaderManager: make it nicer to read
2015-01-18 12:59:33 +01:00
b0df4b08ec
VertexLoaderTester: fix a few problems
2015-01-18 12:59:33 +01:00
2cedc0034d
DataReader: turn WritePointer into GetPointer
2015-01-18 12:59:33 +01:00
68d204e877
D3D: remove unused variable
2015-01-18 12:59:33 +01:00
37a770bb9f
Merge pull request #1896 from johnwchadwick/asmcommon-larger-codespace
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Increase AsmCommon code space to fix crashes on Linux systems.
2015-01-18 15:22:31 +11:00
0acbb88aa2
Merge pull request #1905 from degasus/master
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VideoSW: Fix vertex skipping
2015-01-18 04:59:16 +01:00
3630de99ed
VideoSW: Fix vertex skipping
2015-01-18 04:52:56 +01:00
a2d98ced67
Merge pull request #1892 from magumagu/backpatch-padding
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JIT: Fix the return pointer for backpatched operations.
2015-01-18 14:20:03 +11:00
dbdae093cc
Merge pull request #1902 from mimimi085181/master
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Fix another small bug with the efb2ram cache
2015-01-18 01:45:36 +01:00
96bcb09fb2
Fix another small bug with the efb2ram cache
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Textures that are directly next to each other were falsely detected as overlapping.
2015-01-17 19:10:00 +01:00