Commit Graph

3152 Commits

Author SHA1 Message Date
Jules Blok
a2e191649d Merge pull request #4471 from Armada651/hybrid-depth
VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
2016-12-29 18:49:27 +01:00
Jules Blok
ee7a2edf35 Update comments 2016-12-27 21:32:52 +01:00
degasus
d0a73c1d90 TextureCache: Add a dirty bit for partial updates on overlapping EFB copies. 2016-12-27 17:26:04 +01:00
Jules Blok
ef82aebb97 VideoCommon: Don't process the depth range in the vertex shader if it's not oversized. 2016-12-27 14:31:17 +01:00
degasus
abf9bb170b TextureCache: Drop unused parameter in backend API. 2016-12-26 22:10:32 +01:00
degasus
04f319066d TextureCache: Extract BP enum check to VideoCommon.
We have TOO many video backends.
2016-12-26 22:10:21 +01:00
Tillmann Karras
44acd9fdb9 VideoCommon: use u32 for texture addresses 2016-12-25 18:48:19 +01:00
Lioncash
c5243d6d12 CommandProcessor: Remove unimplemented prototypes 2016-12-24 01:15:50 -05:00
Mat M
9160be50db Merge pull request #4224 from lioncash/tcache
TextureCacheBase: Eliminate static state
2016-12-23 04:33:42 -05:00
Stenzek
01047319f8 Merge pull request #4517 from stenzek/mp3-blotches
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
2016-12-19 22:11:38 +10:00
Stenzek
344f2e57f6 VideoCommon: Use avg(color1, color2) for color3 in CMPR textures 2016-12-19 20:17:44 +10:00
Stenzek
accce4294a TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM 2016-12-15 02:20:46 +10:00
Stenzek
5aaa5141ed PixelShaderGen: Fix incorrect indexing of tevLerpBias
Fixes the white box in the fortune street fifolog.
2016-12-13 00:03:25 +10:00
Markus Wick
d64c9dd5c9 Merge pull request #4419 from degasus/master
Jit64: Fix a few trivial PIE issues.
2016-12-12 10:58:16 +01:00
Lioncash
8dcb05802b ShaderManagers: Use aggregate initialization for some variables.
These provide the same semantics, however aggregate initialization
doesn't force the structs to be trivially copyable. memset, on the other
hand, does.
2016-12-10 17:33:51 -05:00
Lioncash
58a5395173 TextureCacheBase: Eliminate static state 2016-12-09 16:50:37 -05:00
Léo Lam
31ccfffd38 Common: Add alignment header
Gets rid of duplicated alignment code.
2016-12-06 20:33:53 +01:00
degasus
5082a664c8 VertexLoaderX64: Avoid unchecked pointer cast. 2016-12-04 13:09:16 +01:00
Stenzek
adc22a5e20 VideoCommon: Add method for calculating full-scale framedump rectangles 2016-11-28 21:54:54 +10:00
Stenzek
6db0ee9561 VideoCommon: Remove backbuffer size parameters from methods
We have the s_backbuffer_{width,height} fields to represent this, so
there's no point in passing them as parameters every time.
2016-11-28 20:14:59 +10:00
Stenzek
a83ca587c6 VideoCommon: Make FramebufferManagerBase::GetTargetSize public 2016-11-28 20:14:59 +10:00
Stenzek
a0a62c0f46 VideoConfig: Add option for full-resolution frame dumping 2016-11-28 20:14:59 +10:00
Stenzek
681294586b Merge pull request #4455 from stenzek/png-frame-dumping
VideoCommon: Support dumping frames to images
2016-11-28 20:03:50 +10:00
Léo Lam
72e3f1ecec Remove unnecessary ConfigManager includes
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.

However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).

(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
Stenzek
6d0b9b816f VideoCommon: Support dumping frames to images
This is mainly for potential Android fifoci usage, and thus is not
exposed anywhere in the UI. To enable, set DumpFramesAsImages under
Settings in GFX.ini.
2016-11-23 12:07:49 +10:00
Jules Blok
7e35a47b51 Cosmetics. 2016-11-13 22:17:40 +01:00
Jules Blok
d7cf5e28b6 Frame: Use PauseAndLock when switching fullscreen modes.
This allows us to regain exclusive mode directly from OnActive().
2016-11-11 20:36:10 +01:00
Jules Blok
0a194f8a3e VideoConfig: Remove fullscreen flags.
These weren't actually settings, they were used as a bad way to communicate with the GPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok
c21efa0cad D3D: Move exclusive mode switching to UI thread.
This prevents deadlocks when switching to exclusive mode.
And it also allows the CPU thread to block until we've completed the switch.
2016-11-11 20:36:04 +01:00
Jules Blok
8203ea929b BlockingLoop: Yield to UI message pump while waiting. 2016-11-11 13:37:02 +01:00
degasus
193dd97759 VideoCommon: Drop FlipImageData.
This function isn't used any more, and good code shouldn't use it at all. Use negative strides instead.
2016-11-10 12:59:22 +01:00
degasus
52caa4f2f5 VideoCommon/Render: Inplace frame dump encoding.
This increase the performance of good backends a bit, but slows down the bads one a lot.
Let's fix those backends instead of forcing stupid memcpy in the common code.
2016-11-10 12:59:19 +01:00
degasus
a47332bf8a VideoCommon/Render: Use a flag for screenshot. 2016-11-07 22:16:34 +01:00
degasus
d79840078f Renderer: Threaded frame dumping. 2016-11-07 22:11:13 +01:00
degasus
3c65c5f2c5 AVIDump: Drop frames which are delayed over a savestate. 2016-11-04 18:39:50 +01:00
degasus
be29090aae AVIDump: Add a struct for the state.
So AddFrame use no global state and can be threaded well.
2016-11-04 18:35:42 +01:00
degasus
dad5041737 AVIDump: Inline OSD error handling.
This fixes a review feedback in PR #4345.
2016-11-04 18:03:14 +01:00
degasus
03d8efc270 AVIDump: Merge redundant variables.
They were always the same. We also don't scale at all.
2016-11-04 18:03:14 +01:00
degasus
112e18a5d1 AVIDump: Drop stored frame.
This used an invalid pointer, which was only valid within AddFrame.

This drops a feature which shall dump the last frame as it might was dropped before.
A good implementation however should "overwrite" the last frame if the time matches.
But this needs to delay every frame a bit.
2016-11-04 18:03:14 +01:00
Markus Wick
9ce1cdde98 Merge pull request #4414 from linkmauve/single-newline
Remove double newlines at the end of *_LOG messages
2016-11-02 12:20:46 +01:00
Emmanuel Gil Peyrot
c9e6b05ce9 Core: Remove double newlines at the end of *_LOG messages. 2016-11-02 02:09:33 +00:00
Jules Blok
2058a49465 PixelShaderGen: Remove unused global variable. 2016-10-31 15:02:08 +01:00
Jules Blok
086f839435 DriverDetails: Make the bug identifiers humanly readable. 2016-10-31 15:02:08 +01:00
Markus Wick
b9e4370023 Merge pull request #4383 from Sintendo/minor-text-fixes
Fix minor comment typos
2016-10-31 12:51:42 +01:00
Markus Wick
d5ca153c26 Merge pull request #4401 from JosJuice/rename-getuniqueid
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-31 12:39:27 +01:00
Jules Blok
d0e60492cf PixelShaderGen: Don't use a global variable. 2016-10-30 00:48:02 +02:00
Jules Blok
d778400133 DriverDetails: Add OS X to the dual-source blending bug. 2016-10-30 00:47:02 +02:00
Jules Blok
ce9f717045 OGL: Fall back to the old dual-source blending behaviour. 2016-10-29 18:00:22 +02:00
JosJuice
1081497cad DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
Jules Blok
afe707bc18 DriverDetails: Disable dual-source blending on AMD OGL drivers. 2016-10-27 22:03:25 +02:00