bea76ac129
No need to std::move a return value. Thanks Billiard.
2013-09-26 21:15:35 -04:00
4542b9fcbb
[Core] Fix a memory leak in NetPlayServer.cpp in function OnData().
2013-09-26 15:42:22 -04:00
e37cb1fc76
Implement CR1 for the intepreter. To be honest I have no idea why this was never done previously, all it is is copying four bits from the FPSCR register to CR1. This fixes issue 2390.
2013-09-26 18:09:25 +00:00
4efc3e6c8f
Quick build fix.
2013-09-26 07:50:24 +00:00
feaf65f2ae
[Android] The dynamic UBO access isn't actually fixed, contrary to what rev cd646d8e236 said. I presumed it fixed with v4x drivers, but I didn't have the LG G2 with me to test 100% at the time. This won't afflict any Adreno device with v4x drivers since UBOs are disabled for them since they are _broken_.
2013-09-26 07:46:56 +00:00
ecca0045a9
Fix Imm8 check.
...
(I blame whoever made it take a u8 despite logically being a s8.)
2013-09-25 14:29:17 -04:00
691f76b826
[ARM] Implement CR1 setting for the few floating point instructions that I have setting the flags. For the rest, drop to interpreter if it sets CR1. At that point it'll spam a panic alert. I don't quite understand why Interpreter and JIT64/IL don't do this yet, it's a simple 4 bit copy.
2013-09-25 18:17:05 +00:00
54843ad1e8
Need to reload from XMM0 in this case.
2013-09-25 14:16:20 -04:00
74ee85aaac
Fix linux, attempt 2.
2013-09-25 06:22:11 -04:00
f77b3ccf8a
Fix linux, probably.
2013-09-25 06:13:44 -04:00
93f7622e16
Fix changing wiimotes when starting netplay.
...
AccessWiiMote() crashed for some users. Not sure why...
2013-09-25 05:44:16 -04:00
ebe4448749
Save only the registers that need to be saved rather than going through ProtectFunction.
2013-09-25 03:15:53 -04:00
2a339c926e
Fastmem writes for x86-64.
2013-09-25 03:15:53 -04:00
18abc33306
2x banner images!
2013-09-25 03:06:27 -04:00
0787019cbe
Check in 2x versions of Clean*. Thanks, MaJoR1!
2013-09-25 02:06:53 -04:00
693cee36cb
Hack up wx to support @2x images in the toolbar. Oh please let's switch to Qt...
2013-09-25 02:03:32 -04:00
624c92f97e
[ARM] fresx/fnmaddsx/fselx/frsqrtex/fnmaddx implementations.
2013-09-25 03:00:57 +00:00
a38821fc38
Comment out wx change to set WS_POPUP.
...
Fixes issue 6651, apparently. We don't use wxGLCanvas, so the line
isn't necessary in the first place.
2013-09-24 22:48:31 -04:00
ae75f92b2a
[ARM] psq_lx/psq_lux/psq_stx/psq_stux implementations. Four more instructions that JIT64 doesn't have.
2013-09-25 02:22:52 +00:00
cd646d89e2
[Android] The issue with the dynamic UBO access on Adreno platforms was fixed with v41 of the video drivers. v41 and above of the video drivers fix the spiky polygon problems that are noticed ingames.
2013-09-25 01:50:02 +00:00
357a7707a6
[ARM] ps_cmpu0/ps_cmpu1/ps_cmpo0/ps_cmpo1 implementations.
2013-09-24 21:13:33 +00:00
74bc855f20
[ARM] ps_res implementation.
2013-09-24 21:00:50 +00:00
3b1b0d3fb5
[ARM] ps_div implementation.
2013-09-24 20:46:57 +00:00
94a731b49d
[ARM] fctiwx implementation.
2013-09-24 20:37:10 +00:00
482170c3ea
[ARM] Implement subfic with optimizations stolen from JIT64.
2013-09-24 19:01:03 +00:00
405aa30cb8
[ARM] Fix fastmem...
2013-09-24 18:03:06 +00:00
8e2e5a4e70
[ARM] Have both fastmem and non-fastmem paths for floating point loadstores because fastmem is completely broken garbage on Android at this point in time.
2013-09-24 17:40:12 +00:00
5866859ff0
Screw you comex, this doesn't even make any damn sense.
2013-09-24 17:25:13 +00:00
eb6ed3e42a
[ARM] Change all floating point loadstores to fastmem implementations except lfs since all floating point accesses tend to be to RAM space. lfs tends to get used to write quickly to the gatherpipe and other places, look at the JIT64 implementation to see how to make it quicker.
2013-09-24 05:41:58 +00:00
29dc253fde
Improve context structure handling on non-Windows.
...
Instead of copying data into and out of a fake CONTEXT structure with
only a few entries, use the platform specific structure directly with a
typedef and macros. This is needed because fastmem writes need to be
able to access any register from BackPatch. It adds a fair number of
repetitive defines, but it's better than the alternative.
2013-09-24 01:38:27 -04:00
4cdce55615
Don't define _M_IX86 on ARM(!).
...
Also define _M_* in a common location, and clean up code that these
changes break (including DSPJit files that assume X86 yet are compiled
on ARM for some reason...)
2013-09-24 01:30:41 -04:00
a7f2160a0f
Remove "educational purposes only" from about message.
...
Dolphin is obviously not marketed as being for educational purposes
only, and claiming otherwise in the about screen would not have any
legal weight, so don't insult everyone's intelligence.
2013-09-24 01:14:56 -04:00
2f384c75d2
Only include scmrev.h from Version.cpp.
...
This way less code has to be rebuilt whenever that file gets
regenerated.
2013-09-24 01:14:56 -04:00
146cf56295
Darwin: Don't overwrite the C compiler if the user set one manually.
2013-09-24 01:14:56 -04:00
1bf2c03a99
Fix my stupid attempt to depend on the entire Data/Sys directory.
...
Instead, if SKIP_POSTPROCESS_BUNDLE is on, just use a symlink, and if
it's off, always run the install.
2013-09-24 01:14:56 -04:00
0696fc93b2
Merge branch 'fix-field-ordering'
...
Fixes 6387
Closes 6635
2013-09-24 13:47:20 +12:00
41ab4a2275
Nevermind the previous commit, SafeLoadToEAX already calls in to UnsafeLoadToEAX if fastmem is enabled. This one just tidys up the code.
2013-09-24 01:40:19 +00:00
aa41978834
Enable fastmem for the lfs instruction for unix and OSX as well.
2013-09-24 01:34:08 +00:00
3fe8134f3b
[ARM] lfsux/lfdx/lfdux/stfsx/stfsux/stfdx/stfdux implementations.
2013-09-24 01:17:24 +00:00
823bb44ba7
Gameini update for Skies of Arcadia and Call of duty Black Ops. Both games don't need projection hacks any more, they work perfectly fine with all backends. Skies of Arcadia actually had an issue of improper shadows with the projection hack if opengl and d3d9 was used in latest dolphin builds.
2013-09-24 01:39:48 +03:00
649fd3d95b
D3D11: Set proper border color for Real XFB YUY2 texture. Fixes issue 6483.
2013-09-24 00:21:59 +02:00
e544894f14
Gameini database update of Metroid: Other M. The game actually needed emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with all backends (it didn't with d3d11).
...
Fixes issue 4226.
2013-09-23 23:49:15 +03:00
f81df136c2
Add an explicit error message for outdated GCC, and remove some commented out code.
2013-09-23 15:01:38 -04:00
1745bfdc45
Fix crash in gc games in netplay.
2013-09-23 11:07:15 -04:00
d903983564
[Android] Move EmulationActivity.java and NativeGLSurfaceView.java into a new sub-package called emulation. Now, all that's kept within the base package is the main class, the native calling class, etc.
2013-09-23 07:14:51 -04:00
54c3b8d357
Reapply shuffle2's patch.
...
This is a wx bug:
http://trac.wxwidgets.org/ticket/13933
2013-09-23 02:58:04 -04:00
299421a02a
Don't call into wx in static initializers - crashes on Windows.
2013-09-23 02:58:04 -04:00
66ed9a1804
Upgrade WX to r74856, mainly to support @2x.
2013-09-23 02:58:04 -04:00
0bdef3932f
Automatically connect the appropriate wiimotes in netplay. Extensions must still be set manually.
2013-09-23 02:56:17 -04:00
96a77f9feb
[Android] Fix the ability to stop the game and start another.
2013-09-23 01:43:18 -05:00