Commit Graph

24719 Commits

Author SHA1 Message Date
Léo Lam
acf150df3f IOSC: Add structures for certificates and signatures 2017-06-12 18:24:01 +02:00
shuffle2
2b86cf02a8 Merge pull request #5589 from stenzek/vulkan-validation-fixes
Vulkan: Don't transition image layouts inside render passes
2017-06-11 16:59:02 -07:00
Anthony
67dbbc67c0 Merge pull request #5597 from JosJuice/bs2-hle-default
Skip GameCube IPL by default
2017-06-11 10:47:56 -07:00
JosJuice
b3ac6de7f8 Skip GameCube IPL by default
See https://github.com/dolphin-emu/dolphin/pull/5492#issuecomment-306988942

I'm also renaming the setting because HLE_BS2 has already
been set to False automatically in existing INIs.
2017-06-11 17:51:01 +02:00
Tilka
1bf62cc084 Merge pull request #5596 from leoetlino/return-by-value
StringUtil: Make SplitString return by value
2017-06-11 16:05:14 +01:00
Léo Lam
17ef4c8046 StringUtil: Make SplitString return by value
Simpler usage.
2017-06-11 16:48:20 +02:00
Tilka
937d72e591 Merge pull request #5595 from MerryMage/bRunning
VideoConfig: Remove bRunning
2017-06-11 15:26:04 +01:00
MerryMage
a0b41c83e7 VideoConfig: Remove bRunning
Value was set but not used.
2017-06-11 15:06:12 +01:00
Leo Lam
eefae402b3 Merge pull request #5593 from leoetlino/legacy-code
VideoConfig: Remove useless code
2017-06-10 21:34:56 +02:00
Léo Lam
774587cbd1 VideoConfig: Remove useless header includes 2017-06-10 20:25:27 +02:00
Léo Lam
0e85c47237 VideoConfig: Remove manual panic alert setting load
This code hadn't been touched since 2010. Nowadays, the panic alert
setting is loaded by ConfigManager and applied in UICommon.
VideoConfig has no business messing with it.
2017-06-10 20:24:18 +02:00
Leo Lam
f2a6e39722 Merge pull request #5590 from MerryMage/vcd-refresh
VideoConfigDiag: Refresh VideoConfig before opening configuration dialog
2017-06-10 20:21:18 +02:00
Leo Lam
a3710745c5 Merge pull request #5592 from MerryMage/config-commandline
Config: Remove creation of unnecessary CommandLine layer
2017-06-10 20:15:34 +02:00
MerryMage
33879bf611 Config: Remove creation of unnecessary CommandLine layer 2017-06-10 19:07:17 +01:00
MerryMage
12e9ce47f6 VideoConfigDiag: Refresh VideoConfig before opening configuration dialog
If the video configuration dialog is opened before a game was run, VideoConfig::Refresh was never called.
2017-06-10 16:40:10 +01:00
Stenzek
ca55ba6c1d Vulkan: Transition texture cache entries before usage 2017-06-10 23:52:39 +10:00
Stenzek
8bb6abacf8 Vulkan: Transition EFB/XFB buffers before beginning swap render pass
Image layouts shouldn't be changed within a render pass.
2017-06-10 23:52:32 +10:00
shuffle2
b841f796f9 Merge pull request #5588 from TaoSc/zlibupdate
Update zlib to 1.2.11
2017-06-09 17:25:20 -07:00
Anthony
0a69331371 Merge pull request #5585 from JosJuice/volumedirectory-minor-fixes
VolumeDirectory: Minor fixes
2017-06-09 11:36:46 -07:00
JosJuice
2578a3553b VolumeDirectory: That's not what "4 byte" means 2017-06-09 20:00:36 +02:00
JosJuice
240cb0ca11 VolumeDirectory: Use correct endianness when writing apploader -1 2017-06-09 20:00:17 +02:00
JosJuice
eb50533201 Automatic translation resources sync with Transifex 2017-06-09 19:50:09 +02:00
Anthony
20a3cbb8fc Merge pull request #5587 from JosJuice/volumewii-game-partition-later
VolumeWii: Don't set m_game_partition until we know partition is valid
2017-06-09 10:49:50 -07:00
Anthony
c900829eee Merge pull request #5586 from JosJuice/expand-game-partition
FilesystemPanel: Expand game partition rather than second partition
2017-06-09 10:49:12 -07:00
JosJuice
d2b69f963a VolumeWii: Don't set m_game_partition until we know partition is valid
Without this, we can end up in an inconsistent state where
m_game_partition is set to a partition that isn't in the
partition maps.
2017-06-09 18:39:30 +02:00
Leo Lam
1f30bd1f26 Merge pull request #5583 from shuffle2/remove-psapi
remove MemUsage, and therefor psapi dependency
2017-06-09 18:10:04 +02:00
Leo Lam
d9e8a2a7e7 Merge pull request #5584 from JosJuice/boot-tmd-valid
Boot: Check TMD validity before reading from TMD
2017-06-09 18:07:26 +02:00
JosJuice
025884b688 FilesystemPanel: Expand game partition rather than second partition
The game partition is normally the second partition, but not
if the disc has been scrubbed to only contain one partition.
2017-06-09 18:04:58 +02:00
Leo Lam
25850dd366 Merge pull request #5563 from leoetlino/internal-functions
IOS/ES: Make NandUtils member functions
2017-06-09 17:52:09 +02:00
JosJuice
fdd197475b Boot: Check TMD validity before reading from TMD
Otherwise Dolphin crashes when trying to boot a Wii game
with an invalid TMD.
2017-06-09 17:44:43 +02:00
Shawn Hoffman
f206a4ea9c remove MemUsage, and therefor psapi dependency 2017-06-08 22:25:46 -07:00
Leo Lam
9885a2bb28 Merge pull request #5575 from leoetlino/setup-stream-key
IOS/ES: Implement ES_SetUpStreamKey
2017-06-08 20:11:14 +02:00
Leo Lam
9ec14eb17f Merge pull request #5581 from shuffle2/move-WriteReturnValue
move IOS::HLE::WriteReturnValue to .cpp file
2017-06-08 19:02:10 +02:00
Léo Lam
7b4404c7d5 IOS/ES: Implement ES_SetUpStreamKey
This ioctlv is used to get an IOSC decrypt handle for a title.
It is known to be used internally by the WFS modules, but it can also
be used from the PPC under some conditions.

Brings us down to 2 essentially unimplementable ioctlvs (syscalls which
seem to return kernel thread priorities...), and 1 known but
unimplemented ioctlv (VerifySign).
2017-06-08 18:15:03 +02:00
Léo Lam
e240e260d9 IOSC: Fix the SetOwnership implementation 2017-06-08 18:15:03 +02:00
Léo Lam
47e0a1656e IOS/ES: Make NandUtils member functions
In the future, NAND filesystem access will be limited to one IOS
instance, for safety reasons and to make it possible to consider
supporting NAND images. This means that any code accessing the NAND
filesystem must go through the FS device, both for code that is
external to IOS and internal.

Because we don't want to introduce any singleton, this requires
internal IOS code that needs NAND access to be part of an IOS device
class, so they can access the FS device easily.

Making some of the internal ES implementation functions member
functions also prevents them from being (mis)used outside of IOS,
since they cannot be called everywhere anymore.
2017-06-08 17:44:00 +02:00
Shawn Hoffman
55062afea9 move IOS::HLE::WriteReturnValue to .cpp file 2017-06-08 00:07:10 -07:00
shuffle2
c7316c89db Merge pull request #5545 from shuffle2/fix-unittests
unittests: set user directory
2017-06-07 21:20:38 -07:00
shuffle2
ffd8309aca Merge branch 'master' into fix-unittests 2017-06-07 21:20:06 -07:00
shuffle2
9ee63608b3 Merge pull request #5579 from shuffle2/msvc-warn-more
msvc: enable some default-off warnings
2017-06-07 21:19:35 -07:00
Shawn Hoffman
602b972773 msvc: enable some default-off warnings 2017-06-07 21:07:36 -07:00
shuffle2
327050348c Merge pull request #5576 from lioncash/filters
Core: Move SignatureDB and Config source files into filters
2017-06-07 20:41:06 -07:00
shuffle2
b11d722eed Merge pull request #5572 from shuffle2/msvc-w4
msvc: use /W4 (and fixes to make it work)
2017-06-07 20:33:54 -07:00
Shawn Hoffman
fd166032ab msbuild: obey some warnings about missing virtual destructors 2017-06-07 20:20:25 -07:00
Shawn Hoffman
1065dc4438 msbuild: set warning level 4 2017-06-07 20:20:25 -07:00
Shawn Hoffman
5480efdff2 video: change multisample/AA setting to u32 2017-06-07 20:20:25 -07:00
Shawn Hoffman
9357cee2ef do not assign in conditional statements 2017-06-07 20:09:44 -07:00
Shawn Hoffman
50f34f8b05 jit64: silence signedness comparison warnings 2017-06-07 20:09:44 -07:00
Shawn Hoffman
ef9090d7da powerpc: silence an int->u32 init warning 2017-06-07 20:09:43 -07:00
Shawn Hoffman
a97d079138 jit64: quiet variable init warnings 2017-06-07 20:09:43 -07:00