b09b59c125
Merge pull request #12521 from lioncash/reent
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Core: Make use of reentrant time utilities where applicable
2024-01-26 18:55:26 +01:00
460ab609d0
Merge pull request #12524 from lioncash/memb
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Jit64AsmCommon: Remove redundant m_jit member from CommonAsmRoutines
2024-01-26 18:53:44 +01:00
c3652a7129
Merge pull request #12532 from lioncash/json
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GraphicsMod/ShaderAsset: Lessen object churn a little bit
2024-01-26 18:52:52 +01:00
a553308775
Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap
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VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!
2024-01-26 12:39:37 -05:00
7a59ecc39d
GraphicsTarget: Reduce object churn a little
2024-01-24 23:00:01 -05:00
1b7da37114
GraphicsTargetGroup: Reduce object churn a little
2024-01-24 22:52:58 -05:00
24f952c12b
GraphicsModFeature: Reduce object churn a little
2024-01-24 22:48:53 -05:00
0385b40bd8
GraphicsModAsset: Reduce object churn a little
2024-01-24 22:47:22 -05:00
2253d9a95d
GraphicsModGroup: Mark move constructor and assignment as noexcept
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Allows containers to optimize off of std::move_if_noexcept
2024-01-24 22:41:30 -05:00
0327b11e0b
GraphicsModGroup: Reduce object churn
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We can emplace and move to avoid doing object copies.
2024-01-24 22:40:05 -05:00
e3e20df185
GraphicsMod: Avoid some object churn
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We have quite a bit of allocation churn going on here, so we can emplace
and move where appropriate to alleviate that a little.
2024-01-24 22:34:50 -05:00
7b6463ef1f
ShaderAsset: Emplace value instances when possible in ToJson()
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Constructs elements directly inside the container and also makes it
shorter to read in certain instances.
2024-01-24 18:47:44 -05:00
97160ddc83
Merge pull request #12531 from LillyJadeKatrin/retroachievements-bugfix
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Add host URL setting to achievements config
2024-01-24 16:17:17 -05:00
58bff55c71
Merge pull request #12528 from lioncash/assembler
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DolphinQt/MenuBar: Hide assembler option if debug UI is disabled
2024-01-24 18:48:32 +01:00
2826099808
Merge pull request #12523 from lioncash/fallthrough
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Core: Get rid of some unannotated fallthrough cases
2024-01-24 18:40:32 +01:00
5692e15285
Merge pull request #12525 from lioncash/defined
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Core: Convert some preprocessor checking to use #ifdef/#if defined() over #if
2024-01-24 18:39:49 +01:00
74d4cb0274
Merge pull request #12526 from lioncash/trace
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CodeTrace: Use std::set::lower_bound() over std::lower_bound()
2024-01-24 17:56:39 +01:00
dab03e4c08
Merge pull request #12527 from lioncash/highlight
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GekkoSyntaxHighlight: Fix FPR terminal highlighting being treated as GPRs
2024-01-24 17:55:44 +01:00
03e3f65653
Add host URL setting to achievements config
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The Host URL setting in the RetroAchievements config will, if set, be used as the host URL for all server requests for achievements. This allows for an easy switch to the RetroAchievements staging server for testing.
2024-01-24 07:08:54 -05:00
a65aaccd59
DolphinQt/MenuBar: Hide assembler option if debug UI is disabled
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Fixes a little visual inconsistency in the UI, where the assembler would
always be shown, but all other debug-related utilities would be hidden.
2024-01-23 18:57:23 -05:00
100242a380
GekkoSyntaxHighlight: Collapse cases for builtin color formats
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Same behavior, but without as much duplication.
2024-01-23 18:39:59 -05:00
e4fa5614d1
GekkoSyntaxHighlight: Fix FPR terminal highlighting being treated as GPRs
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Copy-paste error. Ultimately GPR and FPRs use the same highlighting
style anyway, so this is mostly just a correctness change.
2024-01-23 18:38:06 -05:00
6cb3389696
CodeTrace: Use std::set::lower_bound() over std::lower_bound()
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std::set's lower_bound() is optimized better than the generic
implementation of std::lower_bound()
std::lower_bound() works best on random access iterators, where the
number of comparisons can be logarithmic. However, since std::set's
iterators are bidirectional iterators, the comparisons will actually be
linear in practice when using std::lower_bound().
So, we can use std::set's version which is guaranteed to be logarithmic.
2024-01-23 17:21:22 -05:00
258161bab7
DolphinAnalytics: Use #ifdef instead of #if for platform testing
2024-01-23 16:51:31 -05:00
4ccc5178a6
PowerPC: Use #ifdef instead of #if for platform testing
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This way we don't assume these symbols are always defined.
2024-01-23 16:47:43 -05:00
f695ae5730
JitInterface: Use #ifdef instead of #if for platform testing
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\#if assumes the symbols will always be defined, but they aren't
depending on the platform.
2024-01-23 16:42:36 -05:00
a9f89a7d3b
WiimoteEmu: check for __APPLE__ with defined()
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This is only defined on certain platforms and isn't always defined.
2024-01-23 16:40:21 -05:00
3c64d030c5
FreeLookManager: check for __APPLE__ with defined()
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Previously this was treating the identifier as if it were always defined
by default
2024-01-23 16:40:10 -05:00
b06e1880b6
Jit64AsmCommon: Remove redundant m_jit member from CommonAsmRoutines
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We pass a JIT instance all the way down to EmuCodeBlock, which is
accessible under protected as well, so this isn't really necessary.
2024-01-23 16:27:02 -05:00
adb79d4e32
WiimoteReal: Explicitly break instead of fallthrough in IsBalanceBoard()
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Same behavior, no compiler warnings.
2024-01-23 16:22:10 -05:00
28e93827db
EXI_DeviceAGP: Annotate fallthrough with [[fallthrough]]
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Same behavior, but eleminates compiler warnings.
2024-01-23 16:19:23 -05:00
6a86b35e88
State: Make use of re-entrant variant of localtime
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Makes this member function thread-safe. We can also unify the string
handling to make it easier to maintain.
2024-01-23 15:28:30 -05:00
1b3f61041a
Movie: Remove global system accessor from GetRTCDisplay()
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We can just use m_system instance reference instead.
2024-01-23 15:15:13 -05:00
763562357b
Movie: Mark getters as const
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These don't modify internal member state.
2024-01-23 15:15:13 -05:00
c0b0023b64
Movie: Use re-entrant variant of gmtime in GetRTCDisplay()
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Makes this member function thread-safe.
2024-01-23 15:15:10 -05:00
f03da37693
NetKDTime: Use re-entrant variants of gmtime
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Makes these implementations more thread-safe by design. These likely
won't be run on any other thread, but we may as well just use the
re-entrant variant if it's available.
2024-01-23 14:30:44 -05:00
0b1087e9c9
Merge pull request #12520 from iwubcode/material_serialize_to_json
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VideoCommon: add function to serialize MaterialAsset to json
2024-01-23 14:18:25 -05:00
3a688aa35e
VideoCommon: add function to serialize MaterialAsset to json
2024-01-23 13:01:33 -06:00
f2292467ad
Merge pull request #12518 from lioncash/pragma
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AchievementSettings: Move pragma once out of ifdef
2024-01-23 19:24:38 +01:00
96fda3d126
Merge pull request #12517 from lioncash/alloc
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Jit64/JitRegCache: Simplify GetAllocationOrder()
2024-01-23 19:23:42 +01:00
e12933f8dd
Merge pull request #12515 from iwubcode/shader_asset_helper_functions
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VideoCommon: add some helper functions for shader asset
2024-01-23 13:21:00 -05:00
a40a952177
VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types
2024-01-23 11:58:32 -06:00
b5a6225e1a
VideoCommon: add function to serialize ShaderAsset to json
2024-01-23 11:58:32 -06:00
49eadbb824
AchievementSettings: Move pragma once out of ifdef
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Makes the header a little more consistent with others (and also we
should still have a header guard be present at all times).
2024-01-23 11:56:50 -05:00
9f82efa3e2
Jit64/JitRegCache: Simplify GetAllocationOrder()
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Given we have fixed allocation orders, we can just directly return a
span instead of a pointer and a size via an out parameter.
Makes it a little more convenient, since we get both pieces of info at
once, and also have the ability to iterate directly off the span out of
the box.
2024-01-23 11:03:59 -05:00
d1b4c5482c
Translation resources sync with Transifex
2024-01-22 18:50:03 +01:00
64ccbdd5c1
Translation resources sync with Transifex
2024-01-21 22:30:22 +01:00
713572e874
Merge pull request #12510 from JosJuice/android-revert-attach-early
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Revert "Android: Attach CPU thread to JVM early"
2024-01-21 10:23:15 -05:00
d64705d691
Merge pull request #12512 from JosJuice/assembler-dirty-flag
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DolphinQt: Rework dirty flag handling in AssemblerWidget::TabTextForEditor
2024-01-21 10:22:46 -05:00
29f6baac8f
Merge pull request #12506 from xperia64/octomania_text
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GameINI: Octomania text fix
2024-01-21 16:14:01 +01:00