b2d87c49b6
JitArm64: Implement mtfsb0x
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Part 3 of implementing the FPSCR system register instructions.
2021-07-21 09:22:13 +02:00
46f7074bf7
Translation resources sync with Transifex
2021-07-21 09:19:20 +02:00
a1e806ed76
Merge pull request #9600 from Bonta0/mgba-pr
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Full GBA Controllers Integration with mGBA
2021-07-21 02:36:43 -04:00
b515786c8d
Merge pull request #9927 from OatmealDome/double-usbgecko
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GeckoSockServer: Only join connectionThread if it is joinable
2021-07-20 22:18:33 -04:00
48bcd96526
GeckoSockServer: Only join connectionThread if it is joinable
2021-07-20 14:56:09 -04:00
175878cad8
Merge pull request #9919 from JMC47/memcardsizes
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INI: Fix Memcard detection in SSX Tricky and SpongeBob:CFtKK
2021-07-20 12:00:40 +02:00
2ec035441d
Merge pull request #9915 from JMC47/mxsuperflyini
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GameINI: MX Superfly - fix player textures
2021-07-20 12:00:12 +02:00
4614e82bf9
Merge pull request #9923 from JosJuice/psgen-gles-bbox
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PixelShaderGen: Fix OpenGL ES bounding box compilation error
2021-07-20 05:54:13 -04:00
92fc4f1eca
PixelShaderGen: Fix OpenGL ES bounding box compilation error
2021-07-20 11:39:32 +02:00
1e3ea8c468
Merge pull request #9922 from Techjar/graphics-drivers-suck
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VideoCommon: Expand vector comparisons instead of overloading any()
2021-07-20 05:38:25 -04:00
5e0520b6e0
VideoCommon: Expand vector comparisons instead of overloading any()
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For whatever stupid reason, Mali drivers do not allow overloading
built-in functions.
2021-07-20 05:24:47 -04:00
fa55e52fff
Merge pull request #9917 from TheHarmonicRealm/master
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Fix GBR and GRB post-processing effects
2021-07-20 09:38:14 +01:00
103120bb2d
INI: Fix Memcard detection in SSX Tricky and SpongeBob:CFtKK
2021-07-19 22:50:20 -04:00
88cc20ffd0
Merge pull request #9918 from JMC47/IMGDDv35ini
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INI Settings for Paper Mario: Thousand-Year Door Demo Disc
2021-07-19 22:01:50 -04:00
6ed201ca94
Merge pull request #9913 from Tilka/postprocess
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PostProcessing: fix lens distortion shader for HLSL
2021-07-19 22:00:53 -04:00
d0b8f91d97
INI Settings for Paper Mario Demo
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Interactive Demo Disc Version 35 comes with Paper Mario: The
Thousand-Year Door. Note that D56J01 is a different game.
2021-07-19 18:55:05 -04:00
0be80bcb18
Fix swap_RGB_GRB.gls post-processing shader
2021-07-19 13:21:41 -07:00
ac32996d11
Fix swap_RGB_GBR.gls post-processing shader
2021-07-19 13:20:58 -07:00
c184569192
Merge pull request #9916 from Dentomologist/fileinfo_constructor_remove_duplication
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FileUtil: Remove duplication in FileInfo constructor
2021-07-19 15:10:02 -04:00
fe670a3e68
FileUtil: Remove duplication in FileInfo constructor
2021-07-19 11:50:17 -07:00
79a50c7730
GameINI: MX Superfly - fix player textures
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This game uses EFB copies to generate the outfit for your character in
career mode.
2021-07-19 13:01:50 -04:00
2344624b08
PostProcessing: fix lens distortion shader for HLSL
2021-07-18 22:49:36 +01:00
6e7698a354
Merge pull request #9910 from Tilka/postprocess
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PostProcessing: fix shader compilation failures
2021-07-18 13:58:16 -04:00
47d847d468
Merge pull request #9911 from JMC47/summonerini
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INI: Fix Summoner Invalid Reads
2021-07-18 13:57:01 -04:00
d65d4b7158
INI: Fix Summoner Invalid Reads
2021-07-18 11:56:56 -04:00
ed3000845c
Merge pull request #9899 from jack-1313/patch-2
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INI settings for 'Hasbro Family Game Night 2'
2021-07-18 10:05:53 -04:00
8f107191cb
Create R6X.ini
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Fixes :
https://bugs.dolphin-emu.org/issues/12534
Update R6X.ini
Update R6X.ini
Update R6X.ini
2021-07-18 12:52:54 +05:30
e25d9791fc
Merge pull request #9909 from matheuz1210/master
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Fix Readme.md's command line usage
2021-07-18 04:14:28 +01:00
eb4ed72a96
PostProcessing: fix lens distortion shader
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This has been broken since b44a0980eb
.
2021-07-18 04:10:02 +01:00
c948d7f436
PostProcessing: fix link error when switching shaders
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Switching to a post-processing shader with different configuration options will
change the UBO, so we need to recompile the vertex shader as well.
2021-07-18 04:08:48 +01:00
f8575c28ed
Fix Readme.md's command line usage
2021-07-17 23:54:48 -03:00
6bf39dc6d6
Merge pull request #9908 from shuffle2/set-roundmode-with-simdmode
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merge SetRoundMode into SetSIMDMode
2021-07-18 03:48:55 +01:00
8bddd8c675
remove SetRoundMode
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we only care about SSE rounding mode, and set
that manually in SetSIMDMode
2021-07-17 19:29:22 -07:00
3c90b657f3
Merge pull request #9907 from shuffle2/roundmode-bitfield
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make FPSCR.RN an enum
2021-07-18 03:12:28 +01:00
baeeea8f53
Merge pull request #9906 from shuffle2/msvc-warnings
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remove msvc warnings which no longer fire, and DSP::Profiler
2021-07-18 03:01:43 +01:00
197075293d
make FPSCR.RN an enum
2021-07-17 18:55:06 -07:00
e1bddd4c18
remove DSP::Profiler*
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this is not used anywhere and seems trivial to
ressurect if it's ever needed again.
2021-07-17 18:26:32 -07:00
c89ae53677
msvc: remove warning disables which no longer fire
2021-07-17 18:24:36 -07:00
d7a5558dc5
Merge pull request #9905 from shuffle2/msvc-outdated-comment
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remove an outdated comment
2021-07-18 02:20:56 +01:00
8feff42338
Merge pull request #9904 from shuffle2/msvc-volatile-ut
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unittests: remove some msvc-specific casts
2021-07-18 02:20:31 +01:00
f5b05ae080
remove an outdated comment
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seems to have been solved 5 years ago by
b707e199c2
2021-07-17 17:46:57 -07:00
1009825cb2
unittests: remove some msvc-specific casts
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compiles on contemporary msvc
checked there is still a mul in release codegen
2021-07-17 17:41:41 -07:00
e9068e108a
Merge pull request #9903 from shuffle2/msbuild-lang
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msbuild: use Build dir for Languages
2021-07-18 01:07:30 +01:00
bc22c74cd9
msbuild: use Build dir for Languages
2021-07-17 16:41:43 -07:00
2adbd77a4c
Merge pull request #9902 from shuffle2/msbuild-deprecated
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msbuild: remove deprecated MinimalRebuild
2021-07-17 23:31:21 +01:00
7117bd5772
msbuild: remove deprecated MinimalRebuild
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we were explicitly disabling it, which is
effectively the new behavior
2021-07-17 14:29:03 -07:00
0b18f8ae55
Merge pull request #9894 from AdmiralCurtiss/smooth-moves-tex-cache-ini
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GameINI: Set safe texture cache in WarioWare: Smooth Moves for Writer's Block and Brain Age microgames.
2021-07-14 21:43:34 +02:00
cccb1eef84
Merge pull request #9897 from leoetlino/axe-faulty-ax-checks
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DSPHLE: Minor AX fixes
2021-07-14 20:37:52 +02:00
5021a13aa9
DSPHLE: Fix running and is_stream checks in AX HLE
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A voice is considered running if and only if `running` equals 1,
not if `running` is not equal to 0.
This fixes https://bugs.dolphin-emu.org/issues/12508 because for some
reason *The Sims 2 - Castaway* sets `running` to 8 when a stream
finishes playing; previously our AX HLE would just loop the voice
and eventually crash after accessing invalid memory addresses.
Thanks to JMC47 and delroth's help, I've verified that this is the
correct check for the following ucodes:
GC:
* 0x3ad3b7ac
* 0x3daf59b9
* 0x4e8a8b21
* 0x07f88145
* 0xe2136399
* 0x3389a79e
Wii:
* 0x347112ba
* 0xfa450138
* 0xadbc06bd
And while I was fixing the running check, I noticed that the is_stream
field was also being handled incorrectly, so I've fixed that as well.
2021-07-14 19:21:35 +02:00
887fcfc99a
DSPHLE: Remove redundant accelerator end check for AX Wii
2021-07-14 19:20:25 +02:00