b35bbdfb58
Merge pull request #4856 from ligfx/backgroundinput
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Move "Background Input" out of individual controller configurations
2017-03-19 22:31:30 -07:00
8eb26d298e
Merge pull request #5099 from JosJuice/wii-menu-strings
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Display nicer version strings for the Wii Menu
2017-03-20 14:03:04 +13:00
9da35edd15
Merge pull request #5093 from JosJuice/six-char-game-ids
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Use 6-char game IDs for NAND tiles (if they are printable)
2017-03-20 13:38:35 +13:00
4412463310
Merge pull request #5109 from orbea/remove_mbedtls_install
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Remove mbedtls install target (Again)
2017-03-20 13:27:42 +13:00
910360f7e7
Merge pull request #5085 from leoetlino/es-nandutils
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IOS: Add NandUtils
2017-03-20 13:27:17 +13:00
a20b73cfb4
Merge pull request #5112 from MerryMage/quantize
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Jit64AsmCommon: Use correct quantization table
2017-03-20 13:26:38 +13:00
cba585c82d
Merge pull request #5111 from lioncash/const
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NetPlayServer/NetPlayClient: const correctness
2017-03-20 13:02:42 +13:00
2919ac19b1
Automatic translation resources sync with Transifex
2017-03-19 20:44:25 +01:00
0d0f6f7278
Don't install static mbedtls libraries
2017-03-19 08:45:38 -07:00
5f59755d15
Jit64AsmCommon: Use correct quantization table
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Stores quantize, loads dequantize.
2017-03-19 14:49:24 +00:00
35c230a418
NetPlayServer: const correctness
2017-03-19 09:36:40 -04:00
025eac9062
NetPlayClient: const correctness
2017-03-19 09:32:58 -04:00
98e27ad9cb
IOS/ES: Use FindInstalledTMD instead of content loader
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Proper semantics.
IOS only cares about the TMD and nothing else, so we should use
FindInstalledTMD, instead of reading/parsing/decrypting a bunch of
useless stuff, which is slow *and* causes issues because of the cache.
2017-03-19 11:27:34 +01:00
8984112501
IOS/ES: Move GetStoredContentsFromTMD to NandUtils
2017-03-19 11:10:45 +01:00
0ed8d68192
IOS/ES: Add functions to get TMDs
2017-03-19 11:10:45 +01:00
194b0ae36d
IOS: Add NandUtils
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This keeps the ES specific NAND code in a single place and makes it
reusable. Eventually, other ES specific code will be moved to it.
2017-03-19 11:10:45 +01:00
9604a06921
Merge pull request #5102 from leoetlino/channel-title-type
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Check whether WAD is a channel before reading names
2017-03-18 23:30:27 -07:00
cb87b25ac6
Merge pull request #5106 from lioncash/constant
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Memmap: Replace '0' constant with nullptr
2017-03-19 16:42:36 +13:00
036d676230
Merge pull request #5107 from lioncash/unused
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ES: Remove unused string format argument in LaunchPPCTitle
2017-03-19 16:41:28 +13:00
d108747371
Merge pull request #5108 from lioncash/shadow-vars
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NetPlayClient: Eliminate variable shadowing
2017-03-19 16:41:03 +13:00
8e999b209a
NetPlayClient: Eliminate variable shadowing
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Gets rid of two -Wshadow warnings
2017-03-18 22:58:07 -04:00
3404057732
ES: Remove unused string format argument in LaunchPPCTitle
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Gets rid of a -Wformat-extra-args warning.
2017-03-18 22:44:46 -04:00
2b8abddadf
Memmap: Replace '0' constant with nullptr
2017-03-18 22:35:35 -04:00
553e8fae4c
Merge pull request #5104 from mahdihijazi/master
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Fix saving/loading screenshots for Android
2017-03-19 01:29:29 +01:00
ecf2eaac99
Remove obselete game menu settings button
2017-03-18 22:08:49 +01:00
4c0e5dedb4
Fix loading the saved screen shots for Android version
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Apparently the path was changed from using "/thump.png" to using
"/gameId-#.png". We will always use the first screenshot for the game
broswer wich will be "/gameId-1.png"
2017-03-18 22:08:41 +01:00
d19f9038da
Fix menu actions on Android TV
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Saving screenshot was not working due to 2 problems. The first one is that
the view id of the save screenshot in the Android TV fragment doesnt match
the one declared inside the menu_emulation. Second Problem will be fixed
in another commit.
This commit chnage the code to not depend on reusing the ids of the menu
everywhere in the emulator inorder for the onMenuItemClicked to work.
Instead you need to call EmulationActivity.handleMenuAction passing
the action to handle regardless of the ids you are using in the view.
2017-03-18 22:08:32 +01:00
c987f58319
Check whether WAD is a channel before reading names
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Dolphin assumes that content 0 is opening.bnr, without checking
whether content 0 exists or if it is even supposed to be there (it's
only there for channels). This results in sometimes reading garbage.
This adds a check to only try to read names from content 0's header
if the title is a channel (channel, system channel or game channel).
2017-03-18 19:07:11 +01:00
ce034a8186
Merge pull request #5101 from JosJuice/es-launch-wii-menu
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Display a different error message when failing to ES_Launch the Wii Menu
2017-03-19 01:00:59 +13:00
998a215a0d
Display a different error message when failing to ES_Launch the Wii Menu
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Trying to return to the Wii Menu from a game is the easiest
way to trigger this error. Just saying 0000000100000002
when that happens doesn't mean much to most users.
2017-03-18 12:13:17 +01:00
9d54e4a9de
Return a more meaningful type from GetSysMenuRegion
2017-03-18 10:13:36 +01:00
04c49aa395
Fix GetSysMenuRegion's handling of Wii Menu 1.0
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This was a regression in 58bd129
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2017-03-18 10:13:31 +01:00
19d6092847
Display nicer version strings for the Wii Menu
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The Tools > Load System Menu option displays the version of the
installed Wii Menu. This commit changes the way we display that
version, like so: "Load System Menu 514P" -> "Load System Menu 4.3E"
The numbers are from http://wiibrew.org/wiki/System_Menu
2017-03-18 10:08:13 +01:00
08351aa334
Merge pull request #5005 from aldelaro5/remove-save-load-debug
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Don't save watches and breakpoints on stop and load on boot
2017-03-18 08:45:01 +01:00
609d195822
Merge pull request #5100 from VinDuv/fix-texture-type-checks
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OGL: Fix texture_type checks in FrameBufferManager::CreateTexture
2017-03-18 08:35:44 +01:00
8669426b0b
Merge pull request #5092 from lioncash/namespace
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SI: Namespace device classes
2017-03-18 19:30:38 +13:00
bbb5945375
OGL: Fix texture_type checks in CreateTexture
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The FrameBufferManager::CreateTexture (from the OpenGL backend) method introduced by commit 69cedf41
incorrectly compares the texture variable (which contains a name provided by glGenTextures) against GL_TEXTURE_2D_MULTISAMPLE_ARRAY and GL_TEXTURE_2D_MULTISAMPLE.
It should instead use the texture_type variable for this (as done in the first branch of the if).
2017-03-17 23:53:56 +01:00
b7f605e88e
Merge pull request #5097 from MerryMage/pic
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PIE support for the DSP JIT
2017-03-17 22:24:03 +01:00
5e7d01dea4
DSPJitRegCache: Remove ebp_store
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Restoring RBP before function calls is a no-op.
2017-03-17 17:10:25 +00:00
14739c55c3
DSP/Jit: PIE support
2017-03-17 17:10:24 +00:00
b7ba391041
Merge pull request #5084 from MerryMage/Update_SR_Register
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DSP/Jit: Explicitly specify scratch register for Update_SR_Register
2017-03-17 17:21:21 +01:00
47fe78a76a
Merge pull request #5094 from lioncash/magic
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SI: Convert SI buffer from a C array to std::array
2017-03-17 20:49:26 +13:00
9b883d999e
Merge pull request #5095 from JosJuice/simplify-getsysmenuregion
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Simplify GetSysMenuRegion
2017-03-17 20:47:36 +13:00
a0acdfc070
Merge pull request #5029 from ligfx/bboximagemask
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OGL: implement Bounding Box on systems w/o SSBO
2017-03-16 21:39:17 +01:00
b2ab713ad9
Merge pull request #5004 from aldelaro5/memcheck-fix-version2
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Fix memory breakpoints not triggering on Windows
2017-03-16 21:38:57 +01:00
4738e3195c
Fix memory breakpoints not triggering on Windows
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For some reasons, they worked on Linux even though it was incorrect, this commit does it correctly and so it fixes that on Windows.
2017-03-16 16:31:20 -04:00
b83929477f
Merge pull request #5076 from BhaaLseN/pal-ipl
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Add the hash for the PAL v1.1 IPL to the list
2017-03-16 10:41:24 -07:00
1470c346b6
change parameter names to match our coding style while we're at it
2017-03-16 18:22:51 +01:00
d0d91f2530
add the hash for the PAL v1.1 BIOS
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reported on the forums by user hackintoshftw1
2017-03-16 18:22:51 +01:00
70a25bef4c
put the source reference onto its own line to avoid the awkward formatting
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also, make them constexpr, because i guess it makes sense...
2017-03-16 18:22:51 +01:00