Commit Graph

40684 Commits

Author SHA1 Message Date
JosJuice
b3bfcc5d7f PowerPC: Allow toggling write-back cache during emulation
Now that PR 10575 is merged, the JIT automatically clears its cache
when this setting is changed, making this reasonable to implement.
2023-10-31 19:43:49 +01:00
JosJuice
899d61bc7d Jit64: Recompile asm routines on cache clear
This is needed so that the checks added in the previous commit will be
reevaluated if the value of m_enable_dcache changes.

JitArm64 was already recompiling its asm routines on cache clear by
necessity. It doesn't have the same setup as Jit64 where the asm
routines are in a separate region, so clearing the JitArm64 cache
results in the asm routines being cleared too.
2023-10-31 19:43:49 +01:00
JosJuice
5e74a8b850 Jit64: Don't make use of fastmem arena when dcache is enabled
Some code paths in EmuCodeBlock.cpp that were checking fastmem_arena
should really also be checking m_enable_dcache.

Because JitArm64 centralizes more or less all memory access to the
EmitBackpatchRoutine function and because that function already
contained a check, JitArm64 works fine without the additional checks
added by this commit. Regardless, I added the checks to MMU.cpp instead
of EmuCodeBlock.cpp where applicable so they would be available to
JitArm64. Maybe one day JitArm64 will need them if its code gets
restructured.
2023-10-31 19:43:40 +01:00
JosJuice
b32ac9353e
Merge pull request #12262 from AdmiralCurtiss/last-state-order-refactor
Core/State: Refactor logic for determining the relative age of existing savestates.
2023-10-31 19:39:47 +01:00
Admiral H. Curtiss
8e51f0c054
Merge pull request #12264 from Dentomologist/cheats_manager_fix_factory_widget_spacing
Cheats Manager: Fix factory widget spacing
2023-10-31 19:02:58 +01:00
Dentomologist
74d3ba7c46 Cheats Manager: Fix factory widget spacing
Add stretch to bottom of factory widget to prevent the Data Type
QGroupBox from getting stretched out awkwardly.
2023-10-30 17:44:39 -07:00
Admiral H. Curtiss
437946fb1a
Core/State: Refactor logic for determining the relative age of existing savestates.
The code previously did this indirectly via `std::map<double, int>`, the key being the timestamp, which required a questionable workaround for the case where multiple states have the same timestamp. By having a particular combination of timestamps in the on-disk savestates, you could cause this workaround to infinitely loop, locking up Dolphin. This avoids this completely by refactoring the logic and just using `std::vector` instead.
2023-10-30 19:19:01 +01:00
Admiral H. Curtiss
99a3bbc055
Core/State: Return an empty string on invalid input to SystemTimeAsDoubleToString(). 2023-10-30 19:19:01 +01:00
Admiral H. Curtiss
03f8ec09eb
Merge pull request #12261 from TryTwo/Bugfix_GetAddress
PPCDebugInterface:  Tweak regex in GetMemoryAddressFromInstruction to fix bugs
2023-10-30 10:49:13 +01:00
Admiral H. Curtiss
045868bbb4
Merge pull request #12256 from malleoz/savestate_read_header_fix
Core: Fix UI slowdown for savestate timestamp reads
2023-10-30 10:45:14 +01:00
TryTwo
490e4b78a7 Bugfixes for PPCDebugInterface::GetMemoryAddressFromInstruction
FromChars cannot return a value prefixed with 0x.
Possible regex failures on rX, rY, rZ
2023-10-29 22:54:45 -07:00
Tilka
220988d064
Merge pull request #12161 from krnlyng/tools_no_show_raw_insn
Tools: fix perf-disassemble.sh.
2023-10-28 03:28:28 +01:00
Tilka
2ccc2bfb2e
Merge pull request #12250 from Sintendo/dcbx-nit
Jit_LoadStore: Minor dcbx register optimizations
2023-10-28 02:33:51 +01:00
Tilka
9bea807732
Merge pull request #12249 from Sintendo/frsqrte-nit
PowerPC: Negate m_dec values in frsqrte table
2023-10-28 02:15:05 +01:00
Tilka
2212a5b225
Merge pull request #12254 from AdmiralCurtiss/savestate-no-xfb-stride
VideoCommon: Don't swap on state load when there's no XFB.
2023-10-28 02:14:30 +01:00
Tilka
7c243a110a
Merge pull request #12253 from TellowKrinkle/AsahiGL
Fix shader compiles on Asahi Linux
2023-10-28 02:12:40 +01:00
Tilka
ef447bb40b
Merge pull request #12248 from Dentomologist/cheatsearch_use_std_comparison_functions
CheatSearch: Use std comparison function objects
2023-10-28 02:11:18 +01:00
Tilka
ce895f1205
Merge pull request #12255 from jordan-woyak/sdl-360
ControllerInterface/SDL: Remove Xbox 360 controller disabling hack.
2023-10-28 02:10:46 +01:00
Tilka
6bac012001
Merge pull request #12251 from Dentomologist/skylanderportal_make_protected_variables_private
SkylanderPortal: Make protected variables private
2023-10-28 02:09:28 +01:00
sowens99
cddc75c28b Core: Fix UI slowdown for savestate timestamp reads 2023-10-26 22:32:47 -04:00
Jordan Woyak
30ce1f2ec2 ControllerInterface/SDL: Remove Xbox 360 controller disabling hack. 2023-10-26 18:04:11 -05:00
JosJuice
3454bc4c3c Translation resources sync with Transifex 2023-10-25 22:43:24 +02:00
Admiral H. Curtiss
4f0c8b1657
VideoCommon: Don't swap on state load when there's no XFB.
This triggers an assert in TCacheEntry::SetXfbCopy() otherwise if you load a savestate that was made before the first XFB has been rendered.
2023-10-25 18:24:42 +02:00
TellowKrinkle
4f2a79058a VideoBackends:OGL: Handle when SSBOs are only supported in some shader stages 2023-10-25 17:47:04 +02:00
TellowKrinkle
323aea60d6 VideoCommon: Fix VS point/line on older GLSL 2023-10-24 23:18:01 -05:00
Sintendo
171f76ae07 Jit_LoadStore: Another minor dcbx optimization
The multiplication needs the value from RSCRATCH2, but shouldn't
overwrite it as it is still needed later. The original code solved this
by copying RSCRATCH2 to another register first.

As it turns out, the other register involved in the multiplication can
safely be overwritten, so we can swap the operands around and use
RSCRATCH2 directly without making a copy.

Before:
33 D2                xor         edx,edx
8B 45 64             mov         eax,dword ptr [rbp+64h]
85 C0                test        eax,eax
7E 30                jle         000002D4DF373F6B
44 8B B5 D4 02 00 00 mov         r14d,dword ptr [rbp+2D4h]
44 8B E8             mov         r13d,eax
BF 07 00 00 00       mov         edi,7
F7 F7                div         eax,edi
41 8D 56 FF          lea         edx,[r14-1]
3B C2                cmp         eax,edx
0F 42 D0             cmovb       edx,eax
44 2B F2             sub         r14d,edx
44 89 B5 D4 02 00 00 mov         dword ptr [rbp+2D4h],r14d
8B C2                mov         eax,edx
0F AF C7             imul        eax,edi
44 2B E8             sub         r13d,eax
44 89 6D 64          mov         dword ptr [rbp+64h],r13d
44 8D 72 01          lea         r14d,[rdx+1]

After:
33 D2                xor         edx,edx
8B 45 64             mov         eax,dword ptr [rbp+64h]
85 C0                test        eax,eax
7E 2E                jle         0000021C01013F69
44 8B B5 D4 02 00 00 mov         r14d,dword ptr [rbp+2D4h]
44 8B E8             mov         r13d,eax
BF 07 00 00 00       mov         edi,7
F7 F7                div         eax,edi
41 8D 56 FF          lea         edx,[r14-1]
3B C2                cmp         eax,edx
0F 42 D0             cmovb       edx,eax
44 2B F2             sub         r14d,edx
44 89 B5 D4 02 00 00 mov         dword ptr [rbp+2D4h],r14d
0F AF FA             imul        edi,edx
44 2B EF             sub         r13d,edi
44 89 6D 64          mov         dword ptr [rbp+64h],r13d
44 8D 72 01          lea         r14d,[rdx+1]
2023-10-24 00:42:35 +02:00
Dentomologist
3ba5cd30ff SkylanderPortal: Make protected variables private
SkylanderPortal is final, so having member variables be protected
instead of private is just misleading.
2023-10-22 12:00:49 -07:00
Sintendo
dd58a8d65e Jit_LoadStore: Minor dcbx register optimization
Instructions referencing registers r8-r15 take an additional byte to
encode. `reg_downcount` may be assigned to one of these registers, so it
is a small size win to store the downcount value in `RSCRATCH` first.

Before:
33 D2                xor         edx,edx
44 8B 6D 64          mov         r13d,dword ptr [rbp+64h]
45 85 ED             test        r13d,r13d
7E 30                jle         0000023546B43F6D
44 8B B5 D4 02 00 00 mov         r14d,dword ptr [rbp+2D4h]
41 8B C5             mov         eax,r13d
BF 07 00 00 00       mov         edi,7
F7 F7                div         eax,edi

After:
33 D2                xor         edx,edx
8B 45 64             mov         eax,dword ptr [rbp+64h]
85 C0                test        eax,eax
7E 30                jle         000001AFBBAE359D
44 8B B5 D4 02 00 00 mov         r14d,dword ptr [rbp+2D4h]
44 8B E8             mov         r13d,eax
BF 07 00 00 00       mov         edi,7
F7 F7                div         eax,edi
2023-10-22 15:13:52 +02:00
Sintendo
3c3168706c PowerPC: Negate m_dec values in frsqrte table
This value is used in a multiplication. The result of this
multiplication is then subtracted from m_base. By negating m_dec, we are
free to use an addition instead.

On x64, this saves an instruction.
2023-10-21 21:08:21 +02:00
Dentomologist
c5a8a3fd4a CheatSearch: Use std comparison function objects 2023-10-20 16:05:47 -07:00
Admiral H. Curtiss
60e3b4c093
Merge pull request #12196 from LillyJadeKatrin/retroachievements-on-screen-images
RetroAchievements - On Screen Images
2023-10-19 19:29:56 +02:00
LillyJadeKatrin
db78437498
Refactored welcome message to render after game start
Split the "welcome" messages letting players know achievements are active into a separate method that gets called (currently) after a number of frames to ensure that the emulator has started properly and has somewhere to display the messages.
2023-10-19 19:21:12 +02:00
LillyJadeKatrin
a3d561fdff
Add badges to achievement messages
Updated OSD::AddMessage calls for achievements and game start to pass in the badges intended to be shown.
2023-10-19 19:13:20 +02:00
Admiral H. Curtiss
c87b2e46b4
Merge pull request #12242 from AdmiralCurtiss/osd-icons
VideoCommon: Add support for icons in OSD messages.
2023-10-17 12:46:36 +02:00
Admiral H. Curtiss
53ea7aee1b
Merge pull request #12239 from AdmiralCurtiss/achievementprogresswidget-clearlayout
DolphinQt/AchievementProgressWidget: Use ClearLayoutRecursively() to clear layout.
2023-10-17 12:45:40 +02:00
Admiral H. Curtiss
cb13ad7a5f
VideoCommon: Add support for icons in OSD messages. 2023-10-17 02:47:29 +02:00
Admiral H. Curtiss
7122c7e872
Merge pull request #12243 from iwubcode/tolower_assets
VideoCommon: use ToLower function in assets when parsing json
2023-10-17 02:34:18 +02:00
iwubcode
b292022bc7 VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior 2023-10-16 19:23:00 -05:00
Admiral H. Curtiss
2ae9771a30
Merge pull request #12241 from iwubcode/shader_asset_additoinal_properties
VideoCommon: add additional properties to ShaderAsset to support custom shader uniforms
2023-10-17 02:16:40 +02:00
iwubcode
fec2a8af8c VideoCommon: add additional properties to ShaderAsset to support custom shader uniforms 2023-10-16 19:02:27 -05:00
Admiral H. Curtiss
3873664143
DolphinQt/AchievementProgressWidget: Use ClearLayoutRecursively() to clear layout. 2023-10-15 22:54:40 +02:00
Admiral H. Curtiss
bbf3fed93c
Merge pull request #12027 from LillyJadeKatrin/retroachievements-leaderboards-tab
RetroAchievements - Leaderboards Tab
2023-10-15 21:40:58 +02:00
LillyJadeKatrin
b824d55093
Add Leaderboards tab to Achievement dialog
A new tab is added to the Achievements dialog to chart out the leaderboards in a table. Each row of the table contains the leaderboard information and up to four relevant entries, varying based on how many entries are in the leaderboard, whether or not the player has a submitted score, and where in the leaderboard the player's score is.
2023-10-15 21:28:40 +02:00
LillyJadeKatrin
04df930e0d
Added FetchBoardInfo to AchievementManager
FetchBoardInfo is called (via the work queue asynchronously) on a leaderboard every time it is activated or submitted to. It makes two calls to the RetroAchievements API for fetching leaderboard info, one that requests the top four entries in the leaderboard and another that requests the player's entry, the two entries above the player and the two entries below. All of these are inserted into a single map (resolving any overlaps) so the result can be exposed to the UI.
2023-10-15 21:28:40 +02:00
LillyJadeKatrin
61dded7043
Added Leaderboard info map to AchievementManager
The leaderboard map created here contains information useful to displaying leaderboard stats in the Achievement dialog, including each leaderboard's name and description and a partial list of entries for display. The entire map is exposed to the UI in a single call for simplicity.
2023-10-15 21:28:40 +02:00
Admiral H. Curtiss
daf9ff012a
Merge pull request #12229 from AdmiralCurtiss/achievement-load-async-lock
AchievementManager: Call ActivateDeactivateLeaderboards() and ActivateDeactivateRichPresence() under lock.
2023-10-15 21:27:41 +02:00
JosJuice
b3b660b446
Merge pull request #12236 from AdmiralCurtiss/qt-clear-layout
DolphinQt: Move GraphicsModListWidget::ClearLayoutRecursively() to QtUtils.
2023-10-15 19:17:01 +02:00
Admiral H. Curtiss
1645b1ed62
AchievementManager: Call ActivateDeactivateLeaderboards() and ActivateDeactivateRichPresence() under lock.
Both of these functions access `m_game_data` and don't lock themselves, so they must be called in a way that guarantees that `m_game_data` is not modified during the call.
2023-10-15 18:59:36 +02:00
Admiral H. Curtiss
4b2dad074a
DolphinQt: Move GraphicsModListWidget::ClearLayoutRecursively() to QtUtils. 2023-10-15 18:39:05 +02:00
Admiral H. Curtiss
2677fd9a8e
Merge pull request #12185 from iwubcode/custom_shader_uniform_backend_support
VideoBackends / VideoCommon: add support for custom shader uniforms to D3D, Vulkan, OGL
2023-10-15 00:21:56 +02:00