Commit Graph

33660 Commits

Author SHA1 Message Date
b430d66cdc Split OSREPORT logging type
The enumerated LOG_TYPE "OSREPORT" is currently used in both EXI_DeviceIPL.cpp and HLE_OS.cpp.  In many games, the multitude of game functions detected by HLE_OS.cpp for OSREPORT logging results in poor log readability.  This Pull Request remedies that by adding a new enumerated LOG_TYPE "OSREPORT_HLE" for log usage in HLE_OS.cpp.

In the future, further changing how logging in HLE_OS.cpp works may be desirable.  As it is, game functions are detected that send a single character to the log.  This is a major source of poor readability.
2020-12-24 23:38:59 -06:00
LC
ac25256156 Merge pull request #9331 from leoetlino/deprecation-fixes
Qt: Fix deprecated use of MidButton
2020-12-16 22:43:39 -05:00
5eb64ccc51 Translation resources sync with Transifex 2020-12-16 23:06:40 +01:00
6018525992 Qt: Fix deprecated use of MidButton
MidButton has been deprecated since Qt 4.7. The replacement is
MiddleButton.
2020-12-16 14:45:11 +01:00
efdb620783 Qt/Config: Remove unused includes 2020-12-16 14:43:26 +01:00
5a5c22dc6c Merge pull request #9329 from smurf3tte/ffcc
GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles
2020-12-15 04:25:19 -05:00
b7f6335ae3 GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles
This fixes the crash at Goblin Wall: https://bugs.dolphin-emu.org/issues/9915

A patch (for the US release only) that fixes the game's buffer overrun bug is included as an alternative with lower performance cost. It is disabled by default.
2020-12-14 22:03:08 -08:00
2615da820d Merge pull request #9157 from jordan-woyak/wm-emu-tilt-wrap-around
WiimoteEmu: Allow tilt to wrap around and simulate full 360 degree rotations.
2020-12-15 03:14:14 +01:00
2feb5f204a Merge pull request #9117 from fuzziqersoftware/add-tapserver-bba
Add tapserver network interface for macOS since TunTap is now unmaintained
2020-12-15 03:08:26 +01:00
4bb0a885d0 WiimoteEmu/DolphinQt: Fix tilt indicator for wrapped around angles. 2020-12-14 20:02:49 -06:00
a9486d087f Add tap-like fake Ethernet network interface for macOS
TunTap has recently become unmaintained, and it seems Apple wants developers to move away from kexts in general. TunTap currently takes some finagling to work on Catalina, and it may not work at all on Big Sur, necessitating a non-kext-based solution. Fortunately, fake Ethernet devices were introduced in Sierra and can be used similarly to tap adapters. This commit adds a new type of BBA interface implementation which uses fake Ethernet devices via tapserver (https://github.com/fuzziqersoftware/tapserver) to communicate with the host. This implementation was tested with PSO Episodes I & II, which can successfully connect to a private server running locally.

This implementation is only available on macOS, since that's the only place it's needed - Windows/Linux/Unix are unaffected by TunTap being deprecated.
2020-12-15 03:01:04 +01:00
fffd005178 WiimoteEmu: Allow tilt to wrap around and simulate full 360 degree rotations. 2020-12-14 19:43:28 -06:00
dbf7c40886 Merge pull request #9309 from devnexen/netbsd_port
NetBSD support proposal.
2020-12-15 02:41:05 +01:00
2c355b81f2 Add NetBSD support 2020-12-15 02:34:25 +01:00
ded7d1b23d Merge pull request #9285 from AdmiralCurtiss/libpng-1.6.37
Update bundled libpng to version 1.6.37 (from 1.6.29)
2020-12-15 02:24:16 +01:00
ed1564515b Merge pull request #9326 from Subject38/wiimote_deadlock
InputCommon: Fix callback dispatch deadlock
2020-12-15 01:16:59 +01:00
2c2ec16b53 Merge pull request #9320 from JosJuice/remove-patch-crash
DolphinQt: Fix crash after removing extra patch line
2020-12-15 00:01:07 +01:00
214ea8ff18 Merge pull request #9328 from AdmiralCurtiss/memory-view-crash
Core/AddressSpace: Return null accessors when no game is running to prevent out-of-bounds memory accesses.
2020-12-14 03:18:45 +01:00
668b8d60c8 Core/AddressSpace: Return null accessors when no game is running to prevent out-of-bounds memory accesses. 2020-12-13 06:21:07 +01:00
3634508e46 Merge pull request #9311 from JosJuice/config-get-fast-2
Add caching to Config::Info
2020-12-13 03:55:39 +01:00
3d8736f9d7 Update bundled libpng to version 1.6.37 2020-12-13 02:50:12 +01:00
00ec25d520 InputCommon: Fix callback dispatch deadlock
Make sure m_is_populating_devices is true when a WM_INPUT_DEVICE_CHANGE
event is received directly on the ciface thread, so that callbacks do
not occur while removing devices. This breaks a hold-and-wait deadlock
between the ciface thread and the CPU thread when using emulated
Wiimotes.

Co-authored-by: brainleq <brainleq@users.noreply.github.com>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2020-12-13 00:30:27 +00:00
LC
d312495934 Merge pull request #9322 from jordan-woyak/fix-real-wm-delay
HW/WiimoteReal: Drop stale data reports.
2020-12-12 16:08:50 -05:00
0fa6bde374 HW/WiimoteReal: Drop stale data reports to prevent read queue from filling up and causing input delays. 2020-12-12 12:18:10 -06:00
fa0e5e36c7 Merge pull request #9316 from smurf3tte/monsterhigh_gs
GameSettings: Add patch for Monster High: Ghoul Spirit (SAOE78/SAOEVZ)
2020-12-12 13:59:18 +01:00
d8744e6db8 Add caching to Config::Info
The goal of this change is to make Config::Get(const Info<T>&)
fast so that we can use it in hot paths.
2020-12-12 13:58:50 +01:00
3c6ad495b4 DolphinQt: Fix crash after removing extra patch line 2020-12-11 22:13:10 +01:00
91187905e8 GameSettings: Add patch for Monster High: Ghoul Spirit (SAOE78/SAOEVZ)
The first call to GXCopyDisp() corrupts game data, but on real hardware it isn't observed thanks to the data cache. Skipping the call works too, preventing a crash on boot.

This patch is enabled by default.
2020-12-11 12:22:13 -08:00
633ab2dd7c Store pointers in Config::SYSCONF_SETTINGS
Not strictly necessary, but it reduces memory usage a little,
and the next commit will make copying an Info object slower.
2020-12-11 19:54:16 +01:00
b285991b88 Turn Config::Info into a class with getters 2020-12-11 19:54:16 +01:00
9bb8107a05 Merge pull request #9319 from JosJuice/default-enabled-no-propagate
Core: Don't copy default _Enabled sections to user INIs
2020-12-11 17:24:52 +01:00
11e8783893 Core: Don't copy default _Enabled sections to user INIs 2020-12-11 15:38:11 +01:00
7d9276c340 Merge pull request #9317 from JosJuice/default-enabled-codes
GameSettings: Enable compatibility patches by default
2020-12-11 10:40:03 +01:00
fd5c69deca Merge pull request #9289 from AdmiralCurtiss/simple-png-api-write
Use Simplified libpng API for writing PNGs.
2020-12-11 10:24:16 +01:00
36ecfdd6b5 GameSettings: Enable compatibility patches by default
This enables patches for game-breaking problems by default.

My criterion for which patches to select was that the patch
has to make the game's behavior closer to how the game acts
on console. So workarounds for Dolphin not emulating caches
accurately are enabled by default, but not things like
Twilight Princess's minimap speedhack or patches for
disabling memory card checks in Pokémon games.
2020-12-11 10:08:24 +01:00
d77a9ad1b6 Core: Save the disabling of default enabled codes
The previous commit adjusted the code for loading
and this commit adjusts the code for saving.
2020-12-11 10:08:20 +01:00
366cfd0f8c Core: Allow overriding the enabling of a code
If we want to enable codes in the default game INIs,
we should have some way for users to disable them.
This commit accomplishes that by adding a *_Disabled
section corresponding to each *_Enabled section.
2020-12-11 10:02:14 +01:00
2e63cc8313 Merge pull request #9307 from Dentomologist/add-deleted-file-missing-warning-flag
Add File::Delete and File::DeleteDir warning flags
2020-12-11 02:06:28 +01:00
75899b0e11 Merge pull request #9221 from JosJuice/android-saf-sd-card
Android: Use storage access framework for custom SD card paths
2020-12-10 16:32:43 -05:00
cca04d36e2 Merge pull request #9272 from Ebola16/AWP
Android: Expand WiimoteProfileSetting to more setting types
2020-12-10 16:29:37 -05:00
760e7e664a Add File::Delete and File::DeleteDir tests 2020-12-10 09:48:30 -08:00
bd02caba4b Android: Expand WiimoteProfileSetting to more setting types 2020-12-10 11:55:24 -05:00
c9e83867a1 Merge pull request #9089 from JosJuice/android-orientation-setting
Android: Move orientation setting to main settings screen
2020-12-10 16:17:44 +01:00
19324e6ed9 Merge pull request #9313 from leoetlino/check-content-hashes
WiiUtils: Check hashes to determine if a title is installed and up-to-date
2020-12-08 15:45:12 +01:00
3328eb4523 Merge pull request #9293 from JosJuice/jitarm64-stack-pointer
JitArm64: Properly set m_stack_pointer
2020-12-08 07:56:30 +01:00
9f3ad58588 JitArm64: Properly set m_stack_pointer
In order to reach the middle guard (at m_stack_base + GUARD_OFFSET)
before the bottom guard (at m_stack_base), the stack pointer
must start at an address which is higher than the middle guard.
It also didn't make sense that we were allocating memory
and then not using the top part of it.
2020-12-08 01:05:23 +01:00
1827a0738b Merge pull request #9299 from JosJuice/jitarm64-downcount
JitArm64: Do downcount immediately before jumping to dispatcher
2020-12-08 00:14:32 +01:00
0cebbb590e JitArm64: Call dispatcher_no_check after CompileExceptionCheck
The flags are not set correctly for a call to the version
of the dispatcher which does have a check. Jit64 uses
dispatcher_no_check here.
2020-12-07 15:08:09 +01:00
f7d7bbf55f WiiUtils: Check hashes to determine if a title is installed and up-to-date
Nintendo's official title installation code and ES both only look at
content IDs but we should probably check for content hashes in addition
to checking for IDs for at least two reasons:

1. Some of the installed contents could be corrupted -- this cannot be
   easily detected without checking hashes.

2. Some mod distributors do not bother to update content IDs, which
   means that installing updates from the UI would not actually
   update the installed game. This is confusing for users.

To keep the existing semantic (for IOS especially), the new content
hash checks are opt-in for callers of GetStoredContentsFromTMD.

This commit changes WiiUtils's WAD installation logic to enable
the content hash checks.
2020-12-06 01:53:55 +01:00
4a55511e18 Add warning flags to File deletion functions
Adds a flag to File::Delete and File::DeleteDir functions to control
whether a console warning is emitted when the file or directory doesn't
exist. The flag is optional and true by default to match current behavior.
2020-12-05 16:13:46 -08:00